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  • * [[MDE ScriptHook: Lua Functions|Mafia Definitive Edition]] * [[WD2 ScriptHook: Lua Functions|Watch Dogs 2]]
    109 bytes (13 words) - 12:49, 6 October 2020
  • ...unctions extend the [[WD2 Lua Functions|built-in Lua functions]] and [[WD2 Lua Classes|Game classes]] and provide additional functionality. *[[WD2 ScriptHook: Script Table|Script()]]
    2 KB (131 words) - 20:34, 27 October 2020
  • ...me's scripting system. These functions extend the [[MDE Scripting|built-in Lua functions]] and provide additional functionality. *[[Lua: include|include]]
    692 bytes (67 words) - 20:14, 8 October 2021
  • ...unctions extend the [[WDL Lua Functions|built-in Lua functions]] and [[WDL Lua Classes|Game classes]] and provide additional functionality. ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    3 KB (196 words) - 19:05, 5 May 2021

Page text matches

  • ...can inject custom Lua scripts into '''Mafia: Definitive Edition''' using [[ScriptHook: Script|Scripts]]. ==ScriptHook==
    601 bytes (68 words) - 23:48, 19 November 2020
  • ...tHook]], you can inject custom Lua scripts into '''Watch_Dogs 2''' using [[ScriptHook: Script|Scripts]]. This overview contains important resources to get starte * List of '''[[WD2 Lua Functions|all Lua functions]]''' or '''[[WD2 Documented Functions|Documented functions]]''' o
    985 bytes (118 words) - 20:59, 27 October 2020
  • ...]], you can inject custom Lua scripts into '''Watch_Dogs Legion''' using [[ScriptHook: Script|Scripts]]. This overview contains important resources to get starte ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    1 KB (144 words) - 16:54, 28 June 2022
  • ...me's scripting system. These functions extend the [[MDE Scripting|built-in Lua functions]] and provide additional functionality. *[[Lua: include|include]]
    692 bytes (67 words) - 20:14, 8 October 2021
  • * [[MDE ScriptHook: Lua Functions|Mafia Definitive Edition]] * [[WD2 ScriptHook: Lua Functions|Watch Dogs 2]]
    109 bytes (13 words) - 12:49, 6 October 2020
  • ...from [[WDL ScriptHook|ScriptHook]]. It uses the native [[WDL Lua Functions|Lua functions]] from Watch Dogs Legion and provides both menu controls & consol ...king out the Lua source code from the Trainer to introduce yourself to the ScriptHook. You can also check out [[WDL Scripting|this article]] for more information
    695 bytes (101 words) - 17:22, 14 April 2021
  • {{Warning|This function is only available in Mafia DE ScriptHook version 1.1.2+}} Access a [[ScriptHook: Script Table|Script Table]] of a different Script. This allows different m
    549 bytes (67 words) - 20:18, 8 October 2021
  • ...t are loaded by ScriptHook. Scripts are loaded upon starting the game with ScriptHook installed. This guide will give you an overview of the structure behind tho ...r MDE ScriptHook, check out the list of '''[[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    2 KB (265 words) - 09:44, 5 May 2021
  • {{Warning|This function is only available in Mafia DE ScriptHook version 1.1.2+}} ...unction returns a table of script (directory) names and their respective [[ScriptHook: Script Table|Script Table]].
    475 bytes (55 words) - 20:18, 8 October 2021
  • Our ScriptHook aims to provide you a tool for customizing '''Mafia: Definitive Edition'''. You can find a download the latest version '''[[MDE ScriptHook: Instructions|here]]'''.
    947 bytes (120 words) - 20:23, 27 October 2020
  • Our ScriptHook aims to provide you a tool for customizing '''Watch_Dogs Legion'''. You can find a download the latest version '''[[WDL ScriptHook: Instructions|here]]'''.
    1 KB (161 words) - 13:56, 1 May 2021
  • Returns all entities as a Lua table with [[EntityId]]. <syntaxhighlight lang="lua">
    638 bytes (72 words) - 11:21, 28 September 2021
  • This is a list of '''documented''' Lua script functions. Check out the [[WD2 Lua Functions|full list]]. == ScriptHook ==
    502 bytes (51 words) - 20:17, 27 October 2020
  • ...ScriptHook|ScriptHook]]. It uses the native [[MDE Scripting#Game Scripting|Lua functions and classes]] from '''Mafia: Definitive Edition''' and provides b ...king out the Lua source code from the Trainer to introduce yourself to the ScriptHook.
    898 bytes (123 words) - 20:26, 27 October 2020
  • ...s]] can listen to Events. You should be familiar with the concept of [[WDL ScriptHook: Script Table|Script Tables]] in order to follow this guide. *[[WDL ScriptHook: Events|ScriptHook Events]]
    1 KB (156 words) - 20:43, 19 December 2021
  • ...from [[WD2 ScriptHook|ScriptHook]]. It uses the native [[WD2 Lua Functions|Lua functions]] from Watch Dogs 2 and provides both menu controls & console com ...king out the Lua source code from the Trainer to introduce yourself to the ScriptHook. You can also check out [[WD2 Scripting|this article]] for more information
    1 KB (204 words) - 20:18, 27 October 2020
  • <syntaxhighlight lang="lua"> * [[ScriptHook: Rendering]]
    531 bytes (69 words) - 11:13, 15 April 2021
  • <syntaxhighlight lang="lua"> ScriptHook.ShowNotification(text[, duration])
    411 bytes (46 words) - 10:43, 29 April 2020
  • ...s]] can listen to Events. You should be familiar with the concept of [[WD2 ScriptHook: Script Table|Script Tables]] in order to follow this guide. *[[WD2 ScriptHook: Events|ScriptHook Events]]
    1 KB (142 words) - 20:34, 27 October 2020
  • ...alled from inside the [[Event: Script:OnRender|OnRender]] event from [[WD2 ScriptHook: Script|Scripts]]. [[Category:ScriptHook Lua]]
    638 bytes (85 words) - 20:42, 19 December 2021
  • ...riptHook: Key Binds|Key Bind]]. The Key Bind has to be registered inside [[ScriptHook: manifest.json|manifest.json]] first. You can use [[UI.SimpleMenu]] to create custom Menus for your [[ScriptHook: Script|Script]], which you can bind to a key handler. See [[UISimpleMenu:T
    1 KB (168 words) - 20:13, 8 October 2021
  • Interface for [[ScriptHook: Console Commands|Console Commands]] for the [[ScriptHook: Console|Ingame Console]]. * [[ScriptHook: Console Commands]]
    418 bytes (42 words) - 12:58, 6 October 2020
  • ...xtended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]]. ...ommands, including [[ScriptHook: Console Commands|custom commands]] from [[ScriptHook:_Script|Script]].
    1 KB (146 words) - 20:33, 27 October 2020
  • Checks if Noclip mode is enabled, see [[ScriptHook.SetLocalPlayerNoclip]]. <syntaxhighlight lang="lua">
    361 bytes (36 words) - 20:33, 27 October 2020
  • <syntaxhighlight lang="lua"> * [[ScriptHook: Rendering]]
    487 bytes (65 words) - 11:11, 15 April 2021
  • ...''config.json'' is used to enable/disable and configure options for the [[ScriptHook]]. == scriptHook ==
    2 KB (167 words) - 21:55, 12 October 2020
  • Include another Lua file with a relative path. <syntaxhighlight lang="lua">
    262 bytes (31 words) - 12:48, 6 October 2020
  • Our ScriptHook aims to provide you a tool for customizing '''Watch_Dogs 2'''. You can find a download the latest version '''[[WD2 ScriptHook: Instructions|here]]'''.
    2 KB (232 words) - 20:18, 27 October 2020
  • This function is used to register commands to the [[ScriptHook: Console|Ingame Console]]. <syntaxhighlight lang="lua">
    462 bytes (46 words) - 12:57, 6 October 2020
  • ...unctions extend the [[WDL Lua Functions|built-in Lua functions]] and [[WDL Lua Classes|Game classes]] and provide additional functionality. ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    3 KB (196 words) - 19:05, 5 May 2021
  • ...unctions extend the [[WD2 Lua Functions|built-in Lua functions]] and [[WD2 Lua Classes|Game classes]] and provide additional functionality. *[[WD2 ScriptHook: Script Table|Script()]]
    2 KB (131 words) - 20:34, 27 October 2020
  • ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}
    1 KB (183 words) - 20:31, 9 November 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    684 bytes (93 words) - 11:12, 15 April 2021
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    328 bytes (33 words) - 22:37, 16 April 2020
  • <syntaxhighlight lang="lua"> ScriptHook.SetLocalPlayerNoclip(enabled)
    518 bytes (63 words) - 20:33, 27 October 2020
  • ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for the following things: {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}
    2 KB (204 words) - 11:33, 15 April 2021
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    284 bytes (29 words) - 22:26, 16 April 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    287 bytes (32 words) - 22:26, 16 April 2020
  • ...nd saving data to a ''user-options.json'' file, which is located in your [[ScriptHook: Script]]'s folder. === Lua ===
    721 bytes (92 words) - 11:40, 15 April 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    861 bytes (121 words) - 11:13, 15 April 2021
  • Arguments to [[ScriptHook: Console Commands|Console Commands]] can be parsed and validated before the ! Lua Type
    1,020 bytes (129 words) - 12:58, 6 October 2020
  • ...]]. It is part of the [[ICommandRegistry]] interface that is returned by [[ScriptHook.RegisterCommand]]. <syntaxhighlight lang="lua">
    437 bytes (44 words) - 12:59, 6 October 2020
  • ...on. Additionally, this page documents all Lua scripting changes throughout ScriptHook releases. * [[Lua: ImGui]] for more information
    4 KB (383 words) - 19:06, 19 December 2021
  • <syntaxhighlight lang="lua"> This function should be used for [[WD2 ScriptHook: Key Binds|Key Binds]], because it saves the menu's state. If you use multi
    840 bytes (100 words) - 22:46, 16 April 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    455 bytes (56 words) - 10:28, 17 April 2020
  • ...unctionality into the game. Menus and UI can be created and modified using Lua. Currently, this functionality is very limited, but we will extend it in th Our primary focus for the initial release was to provide a [[WD2 ScriptHook: Trainer|Trainer menu]] as a feature for players and as a starting point fo
    1 KB (166 words) - 10:31, 15 April 2021
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    420 bytes (50 words) - 22:37, 16 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1 KB (130 words) - 11:11, 15 April 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1,008 bytes (140 words) - 11:13, 15 April 2021
  • ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: {{Warning|For Watch Dogs 2 ScriptHook, use [[WD2 ScriptHook: Script Table|Script()]] instead.}}
    2 KB (287 words) - 20:31, 9 November 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    551 bytes (70 words) - 22:38, 16 April 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    641 bytes (81 words) - 10:26, 17 April 2020
  • This page documents notable Lua changes from [[MDE ScriptHook]] from version 1.0 upwards. * [[ScriptHook.GetScript]]
    1 KB (140 words) - 20:05, 8 October 2021
  • ...]]. It is part of the [[ICommandRegistry]] interface that is returned by [[ScriptHook.RegisterCommand]]. Arguments support validation using [[CommandArgumentType <syntaxhighlight lang="lua">
    1 KB (160 words) - 12:58, 6 October 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]]
    346 bytes (44 words) - 11:17, 3 August 2020
  • ...2 ScriptHook: Script|Script]] is unloaded. You should unregister all [[WD2 Lua Events|Game Event Handlers]] here. <syntaxhighlight lang="lua">
    308 bytes (38 words) - 15:04, 15 April 2020
  • |.lua * [[WD2 ScriptHook]]
    919 bytes (148 words) - 20:34, 27 October 2020
  • <syntaxhighlight lang="lua"> ScriptHook.RepairLocalPlayerVehicle()
    408 bytes (52 words) - 13:04, 18 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    2 KB (236 words) - 23:06, 16 April 2020
  • [[File:SimpleMenu trainer.png|thumb|SimpleMenu from [[WD2 ScriptHook: Trainer|Trainer]]]] This function has to be called from inside a [[WD2 ScriptHook: Script|Script]]. If you wish to handle Text input from users, use [[UI.Sim
    4 KB (413 words) - 19:43, 20 October 2021
  • [[WDL Scripting Changes|List of Lua Scripting changes]]<br /> Lua: Added UISimpleMenu OnActivate/OnDeactivate/OnSelection callback<br />
    3 KB (373 words) - 19:16, 31 May 2022
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]]
    578 bytes (80 words) - 11:16, 3 August 2020
  • If you need to get a list of components to a given Entity, use [[ScriptHook.GetEntityComponents]]. ScriptHook.EntityHasComponent(name)
    526 bytes (62 words) - 12:25, 2 August 2020
  • Lua: Added ScriptHook.GetEntitiesInRange,.GetEntitiesWithComponent<br /> Lua: Added ScriptHook.GetEntityClassName,.GetEntityComponents,.EntityHasComponent<br />
    3 KB (454 words) - 20:26, 3 November 2020
  • '''[[MDE Scripting Changelog|Lua Scripting Changes]]''' '''[[MDE Scripting Changelog|Lua Scripting Changes]]'''
    3 KB (372 words) - 22:19, 8 October 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    995 bytes (138 words) - 22:24, 20 August 2020
  • * [[WD2 ScriptHook: Events|ScriptHook Events]] * [[WD2 Lua Events|Game Events]]
    6 KB (266 words) - 10:42, 17 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1 KB (177 words) - 11:20, 3 August 2020
  • {{Warning|The Map Editor feature of ScriptHook 2.0 is still in an experimental stage. It is recommended to use DirectX11.} You can enable the Map Editor using the Lua console (F3) in the Toolbar, or by specifying a Key bind in the Startup men
    2 KB (359 words) - 22:14, 19 December 2021
  • ...k|Watch Dogs: Legion ScriptHook 2.0]] offers the ability to use ImGui from Lua. This page documents the available functions and a general overview on how <syntaxhighlight lang="lua">
    5 KB (503 words) - 20:59, 19 December 2021