Difference between revisions of "MDE Scripting"
From Nomad DB
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*[[MDE Scripting: Weather Templates|Weather Templates]] | *[[MDE Scripting: Weather Templates|Weather Templates]] | ||
− | ==All categories== | + | ===All categories=== |
<DynamicPageList> | <DynamicPageList> | ||
category = MDE Scripting | category = MDE Scripting | ||
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*[[MDE_ScriptHook:_Lua_Functions|ScriptHook Functions]] | *[[MDE_ScriptHook:_Lua_Functions|ScriptHook Functions]] | ||
+ | |||
+ | ===All categories=== | ||
+ | <DynamicPageList> | ||
+ | category = MDE ScriptHook | ||
+ | </DynamicPageList> |
Revision as of 00:09, 6 October 2020
Using MDE ScriptHook, you can inject custom Lua scripts into Mafia : Definitive Edition using Scripts. This overview contains important resources to get started with development.
Contents
Game
Classes
WIP
Functions
Resources
All categories
- MDE Scripting: base
- MDE Scripting: C SyncObjectUserData
- MDE Scripting: C SyncObjectUserDataString
- MDE Scripting: C SyncObjectUserDataPlayAnimation
- MDE Scripting: I PlotlinesManager
- MDE Scripting: Crash Object Entity
- MDE Scripting: C ActorActionComponent
- MDE Scripting: C ScriptComponent
- MDE Scripting: C SpawnSystemComponent
- MDE Scripting: C SkeletonComponent
- MDE Scripting: C AttachmentComponent
- MDE Scripting: C ClothComponent
- MDE Scripting: C HumanIKComponent
- MDE Scripting: Motorcycle Entity
- MDE Scripting: C CollisionComponent
- MDE Scripting: Door Entity
- MDE Scripting: Boat Entity
- MDE Scripting: Car Entity
- MDE Scripting: Player Entity
- MDE Scripting: Human Entity
- MDE Scripting: C WrapperActorAction
- MDE Scripting: C WrapperActorActionScript
- MDE Scripting: C ScriptWrapper
- MDE Scripting: C WrapperBoat
- MDE Scripting: C WrapperCar
- MDE Scripting: C WrapperActorDeform
- MDE Scripting: C WrapperCrashObject
- MDE Scripting: C WrapperDoor
- MDE Scripting: C WrapperEntity
- MDE Scripting: C WrapperPlayer
- MDE Scripting: C WrapperHuman
- MDE Scripting: C WrapperEntityPos
- MDE Scripting: C WrapperActor
- MDE Scripting: GetItemIDFromName
- MDE Scripting: C EntityWrapperComponent
- MDE Scripting: C GameCameraMafia
- MDE Scripting: Enums
- MDE Scripting: C ObjectListComponent
- MDE Scripting: C RuntimeDoorComponent
- MDE Scripting: C RuntimeActorActionComponent
- MDE Scripting: C TagComponent
- MDE Scripting: C InteractionParticipantComponent
- MDE Scripting: C ScriptMachineWrapper
- MDE Scripting: C ScriptGameMachineWrapper
- MDE Scripting: C TraceLogWrapper
- MDE Scripting: C ModelComponent
- MDE Scripting: C KitComponent
- MDE Scripting: C ViScriptSystem
- MDE Scripting: C Vector
- MDE Scripting: C Transform
- MDE Scripting: C SyncObject
- MDE Scripting: C StreamingWorldState
- MDE Scripting: C SelectionSystemRoot
- MDE Scripting: C ScriptTriggerVolumeListener
- MDE Scripting: C ScriptObjectDuplicator
- MDE Scripting: C SceneObjectAsyncActivator
- MDE Scripting: C RestrictedZoneManager
- MDE Scripting: C RadioSelectionSystem
- MDE Scripting: C Quat
- MDE Scripting: C PropObjectOwnerComponent
- MDE Scripting: C PropObjectModule
- MDE Scripting: C PropObjectComponent
- MDE Scripting: C PlayerMoneyHub
- MDE Scripting: C My2KWrapper
- MDE Scripting: C My2KGameStatsModule
- MDE Scripting: C Matrix
- MDE Scripting: C InteractionManagerModule
- MDE Scripting: C InteractionManagerComponent
- MDE Scripting: C GameStructure
- MDE Scripting: C FlowNodeLogicLuaScriptState
- MDE Scripting: C DialogStateManager
- MDE Scripting: C DialogSelectionSystem
- MDE Scripting: C CityOwnersManager
- MDE Scripting: C AudioArgs
- MDE Scripting: C AnimatedItemRuntimeComponent
- MDE Scripting: C SyncObjectUserDataSuccess
- MDE Scripting: C WrapperCollisionResult
- MDE Scripting: C EntityGuid
- MDE Scripting: C SpawnerUserData
- MDE Scripting: C RuntimeSpawnerComponent
- MDE Scripting: OpenSeason
- MDE Scripting: GetCurrentSeasonID
- MDE Scripting: CloseSeason
- MDE Scripting: Seasons
- MDE Scripting: Districts
- MDE Scripting: Components
- MDE Scripting: C RuntimeMotorcycleComponent
- MDE Scripting: C SceneObjectLuaWrapper
- MDE Scripting: GetCurrentWeatherSetName
- MDE Scripting: SetWeatherSet
- MDE Scripting: CityGetActiveName
- MDE Scripting: Entities
- MDE Scripting: Snippets
- MDE Scripting: Lua Classes
- MDE Scripting: C HashName
- MDE Scripting: ToHashName
- MDE Scripting: Miscs functions
- MDE Scripting: GetActivePlayer
- MDE Scripting: Lua Resources
- MDE Scripting: Lua Functions
- MDE Scripting
- MDE Scripting: GetWeaponNameFromID
- MDE Scripting: Math Library
- MDE Scripting: FaderFadeOut
- MDE Scripting: FaderFadeIn
- MDE Scripting: Vehicles
- MDE Scripting: Weather Sets
- MDE Scripting: Weapons
- MDE Scripting: AI Library
- MDE Scripting: Game Library