MDE Scripting: Game Library
From Nomad DB
Contents
- 1 ATS
- 2 Audio
- 3 Battle
- 4 Camera Manager
- 5 Capture
- 6 Database
- 7 Datastore
- 8 Delayed
- 9 Detector
- 10 Director
- 11 Entity Wrapper
- 12 Game
- 13 Garage
- 14 GFX
- 15 HUD
- 16 Navigation
- 17 Outfits
- 18 Persistent Characters (Perchars)
- 19 Physics
- 20 PiP Camera
- 21 Police
- 22 Race Manager
- 23 Radio
- 24 Safe House
- 25 Save System
- 26 SDS
- 27 Service Validation
- 28 Shot Manager
- 29 Skip Scripted Cutscene
- 30 Squealer (Witness)
- 31 Streaming
- 32 Stream Map
- 33 Tail
- 34 Traffic
- 35 Video Capture
ATS
Class name | C_WrapperATS |
---|
Audio
Class name | C_ScriptWrapperGameAudioAK |
---|
- game.audio:CreateAudioArgs
- game.audio:Play
- game.audio:PlaySimpleEvent
- game.audio:SetHideoutState
- game.audio:SetMissionState
Battle
Class name | C_ScriptWrapperBattle |
---|
- game.battle:RegisterGlobalTrespassZone
- game.battle:RegisterHERDGroupingArea
- game.battle:RegisterHERDGroupingNavBox
- game.battle:RegisterHERDGroupingScope
- game.battle:ResetBattleRoleAssignConfig
- game.battle:ResetTargetPriorities
- game.battle:SendEnemiesIntoBattleSearch
- game.battle:SetArchetypeCountLimit
- game.battle:SetTargetPriority
- game.battle:SetTrespassingState
- game.battle:UnregisterGlobalTrespassZone
- game.battle:UnregisterHERDGroupingArea
- game.battle:UnregisterHERDGroupingNavBox
- game.battle:UnregisterHERDGroupingScope
TODO: Need more research (__dsindex)
- game.battle:ActiveCombatantSlotsCount
- game.battle:AssaultRoleBlockingTime
- game.battle:AssaultRoleFarAwayTimeMax
- game.battle:DangerLimitToSuppressed
- game.battle:DangerLimitToSuppressedOpenspace
- game.battle:FlankingRoleBlockingTime
- game.battle:LOSLostTimeToAssaultApproach
- game.battle:MaxAssaultApproachRoleCnt
- game.battle:MaxAssaultRoleCnt
- game.battle:MaxDangerAssault
- game.battle:MaxDangerFlanking
- game.battle:MaxFlankingRoleCnt
Camera Manager
Class name | C_MafiaCameraModule |
---|
Capture
Class name | C_CaptureObjectModuleScriptWrapper |
---|
- game.capture:AddCaptureItem
- game.capture:RegisterObjective
- game.capture:RegisterWalkieTalkieCallback
- game.capture:UnregisterObjective
Database
Class name | C_WrapperDatabaseSystem |
---|
- game.database:GetAttribute
- game.database:GetBoolAttribute
- game.database:GetDatabase
- game.database:GetFloatAttribute
- game.database:GetIntAttribute
- game.database:GetSection
- game.database:GetStringAttribute
Datastore
Class name | C_ScriptDataStorage |
---|
- game.datastore:DelVariable
- game.datastore:Dump
- game.datastore:GetVariable
- game.datastore:GetVariableType
- game.datastore:SetVariable
- game.datastore:VariableExists
Delayed
Class name | C_DelayedSOManager |
---|
Detector
Class name | C_WrapperActorDetectorStatic |
---|
- game.detector:RegisterDistanceDetectionEntity
- game.detector:RegisterDistanceDetectionPos
- game.detector:RegisterEventDistanceEnt
- game.detector:RegisterEventDistancePos
- game.detector:UnregisterDistanceDetection
- game.detector:UnregisterEventDistance
Director
Class name | C_GameDirectorScriptWrapper |
---|
- game.director:ApplySpawnPointActivityCooldown
- game.director:ApplySpawnPointGlobalCooldown
- game.director:CityGetActiveName
- game.director:CityTransfer
- game.director:CreateCustomRepelRadius
- game.director:DebugRespawnActivityInstance
- game.director:DeleteCustomRepelRadius
- game.director:DisableActivitySpawner
- game.director:DoesSpawnPointExist
- game.director:EnableActivitySpawner
- game.director:GameOver
- game.director:GetActivitySpawnerInstancesCount
- game.director:GetCurrentAct
- game.director:GetCurrentSubAct
- game.director:GetDistrict
- game.director:GetSpawnPointObject
- game.director:GetSpawnPointPosition
- game.director:GetSpawnPointsSelectedForActivity
- game.director:GetSpawnPointsWithLoadedInstances
- game.director:IsActivitySpawnerEnabled
- game.director:IsIdValid
- game.director:IsSpawnPointActivityCooldownActive
- game.director:IsSpawnPointGlobalCooldownActive
- game.director:IsSpawnPointSelected
- game.director:ObjectiveActivate
- game.director:ObjectiveAddToGPSGroup
- game.director:ObjectiveCreateGPSGroup
- game.director:ObjectiveDeactivate
- game.director:ObjectiveDestroyGPSGroup
- game.director:ObjectiveIconHide
- game.director:ObjectiveIconShow
- game.director:ObjectiveIsActive
- game.director:ObjectiveRemoveFromGPSGroup
- game.director:ObjectiveSetGPSGroupStatus
- game.director:QuestDebugForceAvailable
- game.director:QuestGetCityName
- game.director:QuestGetCustomState
- game.director:QuestGetCustomStateByIndex
- game.director:QuestGetCustomStatesCount
- game.director:QuestGetLastFinishedOutcomeId
- game.director:QuestGetTimeSinceLastFinish
- game.director:QuestIsActive
- game.director:QuestIsAvailable
- game.director:QuestIsDefined
- game.director:QuestIsInActiveCity
- game.director:QuestNoteActivate
- game.director:QuestNoteDeactivate
- game.director:QuestNoteIsActive
- game.director:QuestPersistentSetFinished
- game.director:QuestRegularIsActive
- game.director:QuestRegularIsLoaded
- game.director:QuestRegularSetActive
- game.director:QuestRegularSetFinished
- game.director:QuestSetActive
- game.director:QuestSetAvailable
- game.director:QuestSetCustomState
- game.director:QuestSetFinished
- game.director:QuestSetInactive
- game.director:QuestSetInstanceFinished
- game.director:QuestSetLocked
- game.director:QuestWasFinished
- game.director:QuestWasFinishedWithOutcome
- game.director:RegisterActivitySpawnPointCallback
- game.director:RegisterDistrictChangeCallback
- game.director:ResetEnabledActivitySpawners
- game.director:SetActivitySpawnerInstancesCount
- game.director:SetCurrentAct
- game.director:SetCurrentSubAct
- game.director:TestSpawnPointTag
- game.director:ToggleSpawnSystemDebugDisplay
- game.director:UnregisterActivitySpawnPointCallback
- game.director:UnregisterDistrictChangeCallback
Entity Wrapper
Class name | C_WrappersList |
---|
- game.entitywrapper:GetEntityByGUID
- game.entitywrapper:GetEntityByName
- game.entitywrapper:GetSceneObjectByName
Game
Class name | C_ScriptWrapperGame |
---|
- game.game:AddActorActions
- game.game:AddSoundPerceptionVolume
- game.game:AddTranslocatorExclusionZone
- game.game:AddTranslocatorFreezeZone
- game.game:AddTranslocatorInclusionZone
- game.game:AddWeaponEffect
- game.game:AllowTransientGatorSpawn
- game.game:AwardDLCMedal
- game.game:AwardMedal
- game.game:BroadcastHearScriptEvent
- game.game:CancelGameUpHoldRequest
- game.game:ClearWeaponsInRadius
- game.game:CountStatisticItem
- game.game:CreateBlocker
- game.game:CreateCleanEntity
- game.game:CreateScriptActorAction
- game.game:CreateScriptActorActionBox
- game.game:DbgActionIsEnabled
- game.game:DbgActionToogle
- game.game:DbgToolActorInfo
- game.game:DebugSetEditableVar
- game.game:DirectlyReportScriptEvent
- game.game:DispatchWorldEdgeGator
- game.game:EnableAutoAimCrashObjects
- game.game:EnableAutoAimHumans
- game.game:EnableDLCFeature
- game.game:EnableNewWater
- game.game:ForceDifferentVoices
- game.game:GetActivePlayer
- game.game:GetAmmoCategory
- game.game:GetCorpseCountAroundPos
- game.game:GetCurrentCounter
- game.game:GetCurrentGERS
- game.game:GetCurrentGameDifficulty
- game.game:GetDLCNamesByType
- game.game:GetDifficultyStreak
- game.game:GetGlobalGameObjects
- game.game:GetHashNameString
- game.game:GetIs3DMenu
- game.game:GetIsMeleeWeapon
- game.game:GetItemIDFromName
- game.game:GetLoadedSaveId
- game.game:GetLoadedSaveType
- game.game:GetMissionTime
- game.game:GetPlatform
- game.game:GetPlayerCanSkipRides
- game.game:GetPlayerManualShifting
- game.game:GetPlayersEnemies
- game.game:GetRestrictedZoneManager
- game.game:GetWeaponNameFromID
- game.game:GotoPositionWithLookAt
- game.game:HerbalismGetLastBatchSaleAmount
- game.game:HerbalismGetLevel
- game.game:HerbalismGetUpgradeLevel
- game.game:HerbalismGrowhouseGetMaxProfit
- game.game:HerbalismGrowhouseGetMinProfit
- game.game:HerbalismGrowhouseGetPrice
- game.game:HerbalismGrowhouseGetProgress
- game.game:HerbalismGrowhouseGetStrainName
- game.game:HerbalismGrowhouseIsUnlocked
- game.game:HerbalismGrowhouseUnlock
- game.game:HerbalismLevelUpAvailable
- game.game:HerbalismSetLevel
- game.game:IsAchievementTrackingEnabled
- game.game:IsDLCFeatureEnabled
- game.game:IsDeadHumanInside
- game.game:IsModifiedGameTime
- game.game:IsPointInView
- game.game:LoadSds
- game.game:LodingFinishedNotify
- game.game:MassActivate
- game.game:MassDeactivate
- game.game:ModifyGameTime
- game.game:MoveAgentsToVolume
- game.game:NewAIObjectParams
- game.game:NewBattleDestination
- game.game:NewBattleFakeTarget
- game.game:OverrideMaxEventReactionDistFromPlayer
- game.game:PlayCutscene
- game.game:PlayMultipointSpeech
- game.game:PlayRumbleEffect
- game.game:PostAIEvent
- game.game:ProjectPointToScreen
- game.game:RegisterBlanketEvent
- game.game:RegisterEnterTrespassZoneCallback
- game.game:RemoveSoundPerceptionVolume
- game.game:RemoveTranslocatorExclusionZone
- game.game:RemoveTranslocatorFreezeZone
- game.game:RemoveTranslocatorInclusionZone
- game.game:RequestGameUpHold
- game.game:SendTelemetryEvent
- game.game:SetCurrentStoryId
- game.game:SetDisabledActorActions
- game.game:SetRenderPerformancePreset
- game.game:SetWaterSimulation
- game.game:SetWaterTemplate
- game.game:SetWaterTransition
- game.game:SetWaterVisibility
- game.game:ShowLeaderboard
- game.game:SkipLoadingSavingIndicatorDelay
- game.game:StartBroadcastSeeScriptEvent
- game.game:StartBroadcastTimedSeeScriptEvent
- game.game:StartCounter
- game.game:StartListeningToGERS
- game.game:StartStopSlowMotionEffects
- game.game:StopBroadcastSeeScriptEvent
- game.game:StopBroadcastTimedSeeScriptEvent
- game.game:StopCounter
- game.game:StopListeningToGERS
- game.game:StopOverrideMaxEventReactionDistFromPlayer
- game.game:StopWeaponEffect
- game.game:StringTablesHaveString
- game.game:SwitchEnemyAlwaysOnRadarMode
- game.game:SwitchPoliceAlwaysOnRadarMode
- game.game:ThrowProjectileWeapon
- game.game:ToHashName
- game.game:TurnOffTheLights
- game.game:UnloadSds
- game.game:UnregisterBlanketEvent
- game.game:UnregisterEnterTrespassZoneCallback
- game.game:UpdatePresenceMessage
- game.game:UpdatePresenceParam
- game.game:WaitForTranslocator
- game.game:ZombieShotAtEntityStart
- game.game:ZombieShotStart
- game.game:ZombieShotStop
Garage
Class name | C_GarageManager |
---|
- game.garage:AddGaragePlaces
- game.garage:AddVehicle
- game.garage:CheatAddCarWithTuning
- game.garage:CheatAddVehicle
- game.garage:CheatAddVehicles
- game.garage:ClearAllGarages
- game.garage:GetFreeGaragePlaces
- game.garage:GetNumGaragePlaces
- game.garage:GetPlayersVehicle
- game.garage:HasVehicle
- game.garage:IsGarageEmpty
- game.garage:LeaveGarage
- game.garage:LockCarcyclopediaVehicleByName
- game.garage:OpenCarcyclopediaMenu
- game.garage:OpenGarageMenu
- game.garage:RemoveVehicle
- game.garage:RemoveVehicleByName
- game.garage:SpawnCarcyclopediaVehicle
- game.garage:SpawnGarageVehicle
- game.garage:UnlockCarcyclopediaVehicleByName
- game.garage:UnlockCarcyclopediaVehiclesAll
- game.garage:UnlockCarcyclopediaVehiclesBySeason
GFX
Class name | C_GameGfxEnvEffModule |
---|
- game.gfx:CreateRestriction
- game.gfx:DeleteRestriction
- game.gfx:EnablePostProcess
- game.gfx:GetCurrentWeatherSetName
- game.gfx:GetDryUpSpeedMult
- game.gfx:GetMaterialParameter
- game.gfx:GetTime
- game.gfx:GetTimeFlowSpeed
- game.gfx:IsPostProcessEnabled
- game.gfx:IsWeatherCondition
- game.gfx:RegisterWeatherConditionChanged
- game.gfx:RegisterWeatherTimeFrameEvent
- game.gfx:RemoveTimeLimit
- game.gfx:ResetPostprocessSetOverride
- game.gfx:SetDryUpSpeedMult
- game.gfx:SetMaterialParameter
- game.gfx:SetMaterialTexture
- game.gfx:SetPostprocessSetOverride
- game.gfx:SetSkyboxRotationAngle
- game.gfx:SetTime
- game.gfx:SetTimeFlowSpeed
- game.gfx:SetTimeLimit
- game.gfx:SetWeatherSet
- game.gfx:UnregisterWeatherCallback
- game.gfx:UseDepthTestForObjectHighlightMask
HUD
Class name | C_HudScriptW |
---|
- game.hud:AcceptMissionRestart
- game.hud:ActionButtonsShow
- game.hud:AddEntityIndicator
- game.hud:AddEntityIndicatorBone
- game.hud:AddJournalEntry
- game.hud:AddQuest
- game.hud:AddQuestChapter
- game.hud:AddQuestNavId
- game.hud:AddQuestObjective
- game.hud:AddQuestObjectiveNavId
- game.hud:AddQuestObjectiveWithoutNotification
- game.hud:AddQuestSubObjective
- game.hud:AddQuestSubObjectiveNavId
- game.hud:AddRowDistrictLegend
- game.hud:AddSecondaryObjective
- game.hud:AddServiceTargetingEntity
- game.hud:AreDebugCoordsEnabled
- game.hud:AttachDebugOnEntity
- game.hud:AttachMovie
- game.hud:BackMirrorShow
- game.hud:BuildParamString
- game.hud:CanShowTutorial
- game.hud:CenterIndicatorsShow
- game.hud:ChangeTextOnEntity
- game.hud:ClearCustomRadarRange
- game.hud:ClearDistrictLegend
- game.hud:ClearRacingOverlayMap
- game.hud:CloseBarCustomizationMenu
- game.hud:CloseMovie
- game.hud:CloseTutorial
- game.hud:CreateHTMLText
- game.hud:CreateHealthBar
- game.hud:CreateHint
- game.hud:DamageGaugeShow
- game.hud:DarkPlaceIndicatorShow
- game.hud:DebugHint
- game.hud:DestroyHint
- game.hud:EffectAlcoholDrunk
- game.hud:EffectAlcoholHit
- game.hud:EffectAlcoholLimits
- game.hud:EnableAlertBannerForTrespassing
- game.hud:EnableDebugCoords
- game.hud:EnterServiceTargeting
- game.hud:ExitServiceTargeting
- game.hud:FaderFadeIn
- game.hud:FaderFadeOut
- game.hud:FaderFadeInContext
- game.hud:FaderFadeOutContext
- game.hud:FaderFadeOutExt
- game.hud:FaderFadeOutMute
- game.hud:FinishSecondaryObjective
- game.hud:FinishShowingObjectInBackMirror
- game.hud:ForceSubtitlesUp
- game.hud:GetControllerPreset
- game.hud:GetInteractCameraDummy
- game.hud:GetLastSelectedObjective
- game.hud:GetLocalizedString
- game.hud:GetProgressEntityIndicator
- game.hud:GetScreenAspectRatio
- game.hud:GetScreenResolution
- game.hud:GetSelectedObjective
- game.hud:GetTutorialVisibility
- game.hud:HelpHintHide
- game.hud:HelpHintShowQuick
- game.hud:HideArea
- game.hud:HideBarCustomizationLoadingScreen
- game.hud:HideHint
- game.hud:HideMissionComplete
- game.hud:HideMissionExit
- game.hud:HideMissionExitWithCancel
- game.hud:HideMissionOptIn
- game.hud:HideMissionRestart
- game.hud:HideRaceExitScreen
- game.hud:HideRaceFinishedScreen
- game.hud:HideRaceStartScreen
- game.hud:HideRacketOptIn
- game.hud:HideRacketOptOut
- game.hud:HideTitleCard
- game.hud:HideVehicleDamageTimer
- game.hud:HideWarning
- game.hud:InfoAreaShow
- game.hud:InventoryShow
- game.hud:IsBarCategoryUnlocked
- game.hud:IsBarUpgradePurchased
- game.hud:IsBarUpgradeUnlocked
- game.hud:IsFadedIn
- game.hud:IsFadedOut
- game.hud:IsFadingIn
- game.hud:IsFadingOut
- game.hud:IsLoadingScreenUp
- game.hud:IsObjectiveGaugeShowing
- game.hud:IsPointInAnyWiretapZone
- game.hud:IsQuestObjectiveSelected
- game.hud:IsQuestSubObjectiveSelected
- game.hud:IsTutorialDisplayed
- game.hud:MessageAreaShow
- game.hud:MessageShowQuick
- game.hud:MissionHUDShow
- game.hud:MoneyShow
- game.hud:ObjectiveShow
- game.hud:ObjectiveTimerShow
- game.hud:OpenBarCustomizationMenu
- game.hud:OpenCustomizeCarMenu
- game.hud:OpenMovie
- game.hud:OpenScotchTutorial
- game.hud:OpenScriptedTutorial
- game.hud:OpenTutorial
- game.hud:PoliceRelationSet
- game.hud:PoliceWantedSet
- game.hud:QueueHintEvent
- game.hud:QuitToMainMenu
- game.hud:RacingCheckpoint
- game.hud:RacingClear
- game.hud:RacingGetTime
- game.hud:RacingLapFinished
- game.hud:RacingShowHud
- game.hud:RacingStart
- game.hud:RacingStop
- game.hud:RacingVisualPause
- game.hud:RadarShow
- game.hud:RegisterScriptedMenuEvent
- game.hud:RegisterWiretapZone
- game.hud:RemoveDebugFromEntity
- game.hud:RemoveEntityIndicator
- game.hud:RemoveEntityIndicatorBone
- game.hud:RemoveQuest
- game.hud:RemoveQuestChapter
- game.hud:RemoveQuestObjective
- game.hud:RemoveQuestSubObjective
- game.hud:RemoveSecondaryObjective
- game.hud:RemoveSecondaryObjective
- game.hud:RemoveServiceTargetingEntity
- game.hud:RespectShow
- game.hud:SelectQuestObjective
- game.hud:SelectQuestSubObjective
- game.hud:SendMessageMovie
- game.hud:SetAbortMissionStringId
- game.hud:SetBarCustomizationMenuInputDisabled
- game.hud:SetCustomRadarRange
- game.hud:SetDamageGaugeValue
- game.hud:SetDistrictCollectibleCount
- game.hud:SetEntityIndicatorOcclusion
- game.hud:SetEntityIndicatorOffscreenType
- game.hud:SetForceIgnoreInventoryCollapse
- game.hud:SetMinDistanceEntityIndicator
- game.hud:SetMinDistanceEntityIndicatorBone
- game.hud:SetMovieFadeInDistances
- game.hud:SetMovieFadeOutDistances
- game.hud:SetMovieFlag
- game.hud:SetNumRelayComponents
- game.hud:SetOnlyScriptedTutorialsEnabled
- game.hud:SetPauseMapMenuEnabled
- game.hud:SetProgressEntityIndicator
- game.hud:SetProgressEntityIndicatorBone
- game.hud:SetProgressSpeedEntityIndicator
- game.hud:SetProgressTargetSpeedEntityIndicator
- game.hud:SetQuestCount
- game.hud:SetQuestObjectiveCount
- game.hud:SetQuestObjectiveOptions
- game.hud:SetQuestObjectiveShowAllSubs
- game.hud:SetQuestObjectiveState
- game.hud:SetQuestSubObjectiveOptions
- game.hud:SetQuestSubObjectiveState
- game.hud:SetQuestType
- game.hud:SetRacingLapsAndCheckpoints
- game.hud:SetRacingOverlayMap
- game.hud:SetRadarFlashState
- game.hud:SetShouldFireRaceExit
- game.hud:SetTailingGaugeValue
- game.hud:SetTemperatureGaugeValue
- game.hud:SetTextEntityIndicator
- game.hud:SetTimerValue
- game.hud:SetTitleDescriptionDistrictLegend
- game.hud:SetUIXMargin
- game.hud:SetUIYMargin
- game.hud:SetVehicleDamageTimerDestruction
- game.hud:SetVehicleDamageTimerTime
- game.hud:SetVehicleDeliveryCategoryIndex
- game.hud:Show
- game.hud:ShowArea
- game.hud:ShowBarCustomizationLoadingScreen
- game.hud:ShowDebugInformationEvent
- game.hud:ShowDistrictLegend
- game.hud:ShowFinalSitdownChoice
- game.hud:ShowHint
- game.hud:ShowLowHealthFX
- game.hud:ShowMissionComplete
- game.hud:ShowMissionCompleteScotch
- game.hud:ShowMissionExit
- game.hud:ShowMissionExitSync
- game.hud:ShowMissionOptIn
- game.hud:ShowMissionRestart
- game.hud:ShowObjectInBackMirror
- game.hud:ShowPlayerRaceTimeDifference
- game.hud:ShowQuestStartBanner
- game.hud:ShowRaceExitScreen
- game.hud:ShowRaceFinishedScreen
- game.hud:ShowRaceMessageWithTime
- game.hud:ShowRaceStartScreen
- game.hud:ShowRacketOptIn
- game.hud:ShowRacketOptOut
- game.hud:ShowTitleCard
- game.hud:ShowUncustomizableCarErrorDialog
- game.hud:ShowVehicleDamageTimer
- game.hud:ShowVehicleDamageTimerDestructionBar
- game.hud:ShowWarning
- game.hud:ShowWarningStringId
- game.hud:SpeedometerShow
- game.hud:StartCountDown
- game.hud:StartCredits
- game.hud:StartCreditsSync
- game.hud:SubtitlesShow
- game.hud:TailingGaugeShow
- game.hud:TemperatureGaugeShow
- game.hud:TimerGetDiffCoef
- game.hud:TimerGetTime
- game.hud:TimerIsRunning
- game.hud:TimerSet
- game.hud:TimerShow
- game.hud:TimerStart
- game.hud:TimerStop
- game.hud:ToggleSaveLoadSpinner
- game.hud:UnlockBarCategory
- game.hud:UnlockBarUpgrade
- game.hud:UnregisterScriptedMenuEvent
- game.hud:UpdateDeliverableVehicle
- game.hud:UpdateQuest
- game.hud:UpdateQuestChapter
- game.hud:UpdateQuestObjective
- game.hud:UpdateQuestSubObjective
- game.hud:UpdateRolloverDateAndImage
- game.hud:UpdateSecondaryObjective
- game.hud:UpdateService
- game.hud:UpdateSimpleObjective
Class name | C_NavigationScriptW |
---|
- game.navigation:AddDistrictActivity
- game.navigation:AddHideoutIntel
- game.navigation:ChangeIconTargetToEntityDirect
- game.navigation:ChangeIconTargetToPos
- game.navigation:ClearSelectedIcon
- game.navigation:DisableGPSBlockedRoads
- game.navigation:DisableGPSCustomPath
- game.navigation:EnableGPSCustomPath
- game.navigation:EnableIconOverrideIndicatorPosition
- game.navigation:GetIdByEntityName
- game.navigation:GetIdByScriptWrapper
- game.navigation:IsIconSelected
- game.navigation:LoadCustomMap
- game.navigation:RegisterArea
- game.navigation:RegisterCircle
- game.navigation:RegisterCircleEntity
- game.navigation:RegisterCircleEntityRGB
- game.navigation:RegisterCircleRGB
- game.navigation:RegisterCoverageDirect
- game.navigation:RegisterCoverageEntity
- game.navigation:RegisterCoveragePos
- game.navigation:RegisterDistrictPos
- game.navigation:RegisterHideoutContactObjectiveDirect
- game.navigation:RegisterHideoutContactObjectiveEntity
- game.navigation:RegisterHideoutContactObjectivePos
- game.navigation:RegisterHideoutEntity
- game.navigation:RegisterHideoutEntityDirect
- game.navigation:RegisterHideoutObjective
- game.navigation:RegisterHideoutPos
- game.navigation:RegisterHighDamageObjectiveDirect
- game.navigation:RegisterHighDamageObjectiveEntity
- game.navigation:RegisterHighDamageObjectivePos
- game.navigation:RegisterHumanEntity
- game.navigation:RegisterHumanEntityDirect
- game.navigation:RegisterIconEntity
- game.navigation:RegisterIconEntityDirect
- game.navigation:RegisterIconPos
- game.navigation:RegisterOWAHideoutDirect
- game.navigation:RegisterOWAHideoutEntity
- game.navigation:RegisterOWAHideoutPos
- game.navigation:RegisterOWAPersistentCharacterDirect
- game.navigation:RegisterOWAPersistentCharacterEntity
- game.navigation:RegisterOWAPersistentCharacterPos
- game.navigation:RegisterObjective
- game.navigation:RegisterObjectiveEntityDirect
- game.navigation:RegisterObjectiveIcon
- game.navigation:RegisterObjectiveIconEntityDirect
- game.navigation:RegisterObjectiveIconPos
- game.navigation:RegisterObjectivePos
- game.navigation:RegisterPassionActivityDirect
- game.navigation:RegisterPassionActivityEntity
- game.navigation:RegisterPassionActivityPos
- game.navigation:RegisterPersistentCharacterDirect
- game.navigation:RegisterPersistentCharacterEntity
- game.navigation:RegisterPersistentCharacterPos
- game.navigation:RegisterStashHouseDirect
- game.navigation:RegisterStashHouseEntity
- game.navigation:RegisterStashHousePos
- game.navigation:RegisterVehicleDirect
- game.navigation:RegisterVehicleEntity
- game.navigation:RequestRadarMap
- game.navigation:SelectIcon
- game.navigation:SetCoverageState
- game.navigation:SetDamageValueHundreds
- game.navigation:SetDifficultyState
- game.navigation:SetDistrictActivityState
- game.navigation:SetDistrictState
- game.navigation:SetFilterOnlyBountyIcons
- game.navigation:SetFilterOnlyRaceIcons
- game.navigation:SetGrowHouseIconData
- game.navigation:SetHideoutContactNotifyState
- game.navigation:SetHideoutCurrentValue
- game.navigation:SetHideoutEarnValues
- game.navigation:SetHideoutIntelState
- game.navigation:SetHideoutIsInLockedState
- game.navigation:SetHideoutShouldShowMapIcons
- game.navigation:SetHideoutStartingValue
- game.navigation:SetHideoutState
- game.navigation:SetIconFakeGPSPositionOnEntity
- game.navigation:SetIconFarVisibility
- game.navigation:SetIconGPSEnabledByNavId
- game.navigation:SetIconMapVisibilityByEntity
- game.navigation:SetIconMapVisibilityByNavId
- game.navigation:SetIconOverrideIndicatorPosition
- game.navigation:SetIconRadarVisibilityByEntity
- game.navigation:SetIconRadarVisibilityByNavId
- game.navigation:SetIconRiskRewardDamage
- game.navigation:SetIconShowByEntity
- game.navigation:SetIconTextByEntity
- game.navigation:SetIconTextByNavId
- game.navigation:SetIndicatorHideRange
- game.navigation:SetNotifyState
- game.navigation:SetPersistentCharacterEarn
- game.navigation:SetPersistentCharacterKickback
- game.navigation:SetPersistentCharacterState
- game.navigation:SetPopupProperties
- game.navigation:SetRaceMedal
- game.navigation:SetRacePersonalBest
- game.navigation:SetRacingIconData
- game.navigation:SetStashHouseState
- game.navigation:ShowIconDuringBounty
- game.navigation:ShowIconDuringRaces
- game.navigation:UnloadCustomMap
- game.navigation:UnregisterId
- game.navigation:UnrequestRadarMap
Outfits
Class name | C_OutfitDBScriptWrapper |
---|
- game.outfits:FreeRideStart
- game.outfits:GetCurrentOutfit
- game.outfits:IsLocked
- game.outfits:SetCurrentOutfit
- game.outfits:UnlockAll
- game.outfits:UnlockOutfit
Persistent Characters (Perchars)
Class name | C_PersistentCharactersManagerScriptWrapper |
---|
- game.perchars:DebugDecreaseLoyalty
- game.perchars:DebugIncreaseLoyalty
- game.perchars:DebugSetLocation
- game.perchars:DebugSetLoyalty
- game.perchars:DisableQuestMemberMode
- game.perchars:EnableQuestMemberMode
- game.perchars:GetLoyalty
- game.perchars:GetState
- game.perchars:SetBackstory
- game.perchars:SetState
- game.perchars:SetStatus
Physics
Class name | C_WrapperPhysics |
---|
- game.physics:CleanObjectsInArea
- game.physics:CleanObjectsInSphere
- game.physics:GetActorInScreenCenter
- game.physics:GetCollisionPointBelow
- game.physics:IsCleanRequestStillInProgress
- game.physics:MakeCollLayers
- game.physics:NewTriggerVolumeListener
- game.physics:StartCollisionQuery
PiP Camera
Class name | C_ScriptWrapperPiPCamera |
---|
- game.pipcamera:ActivatePiPCamera
- game.pipcamera:CreatePiPCamera
- game.pipcamera:CreatePiPCameraDynamic
- game.pipcamera:CreatePiPCameraStatic
- game.pipcamera:DeactivatePiPCamera
- game.pipcamera:DestroyPiPCamera
Police
Class name | C_PoliceForceWrapper |
---|
- game.police:AreOffencesDisabled
- game.police:ClampEscalationLevel
- game.police:DespawnRoadBlock
- game.police:Disable
- game.police:DisableOffencesDistrict
- game.police:DisableOffencesDistrictAllowPolice
- game.police:DisableOffencesDistrictPermanently
- game.police:DisableOffencesGlobal
- game.police:DisableOffencesGlobalAllowPolice
- game.police:DisableOffencesTemp
- game.police:DisablePoliceSquealers
- game.police:Enable
- game.police:ForceMinEscalationLevel
- game.police:GetActiveZones
- game.police:GetZoneInfo
- game.police:OverridePersistentPoliceSet
- game.police:PersistentPolicePreventSpawningFromPos
- game.police:PersistentPolicePreventSpawningFromSource
- game.police:PersistentPoliceStartSpawningFromPos
- game.police:PersistentPoliceStartSpawningFromSource
- game.police:PersistentPoliceStopSpawningFromPos
- game.police:PersistentPoliceStopSpawningFromSource
- game.police:PreventDispatchSpeech
- game.police:PreventPoliceSpawning
- game.police:PreventZonesDecay
- game.police:RegisterForPoliceEvent
- game.police:RegisterPreventCivilSquealerPhonesZone
- game.police:RemoveAllSquealersDespawnProtection
- game.police:RemoveOverridePersistentPoliceSet
- game.police:RemoveSquealerDespawnProtection
- game.police:RequestDispatchSpeech
- game.police:SetDispatchSpeechPreset2D
- game.police:SetPersistentPoliceGlobalDensityModifier
- game.police:SquealerCallPolice
- game.police:SquealerCallSquealers
- game.police:SquealerGetLastOffencePos
- game.police:StartSquealerDespawnProtection
- game.police:UnregisterForPoliceEvent
- game.police:UnregisterPreventCivilSquealerPhonesZone
- game.police:ZoneCreate
- game.police:ZoneDecay
- game.police:ZoneDecayAll
- game.police:ZoneDecayRed
- game.police:ZoneDelete
- game.police:ZoneDeleteAll
- game.police:ZoneQuery
Race Manager
Class name | C_RaceManagerScriptWrapper |
---|
- game.racemanager:CrossedCheckPoint
- game.racemanager:GetDistance
- game.racemanager:GetDistances
- game.racemanager:GetPosition
- game.racemanager:GetPositionTotal
- game.racemanager:IsEntityRegistered
- game.racemanager:RegisterEntity
- game.racemanager:RegisterScriptEvent
- game.racemanager:SetCheckPoints
- game.racemanager:SetIsRacing
- game.racemanager:SetPath
- game.racemanager:SetTeleportAllowed
- game.racemanager:UnregisterEntity
- game.racemanager:UnregisterScriptEvent
Radio
Class name | C_ScriptWrapperRadio |
---|
- game.radio:GetStation
- game.radio:IsOn
- game.radio:NumAvailableStations
- game.radio:SelectStation
- game.radio:SetOn
- game.radio:StartTransition
Safe House
Class name | C_SafeHouseDoorCallbackManager |
---|
- game.safehouse:RegisterEnterCallback
- game.safehouse:RegisterExitCallback
- game.safehouse:UnregisterEnterCallback
- game.safehouse:UnregisterExitCallback
Save System
Class name | C_MafiaSaveSystemScriptWrapper |
---|
- game.savesystem:ClearRespawnPosDir
- game.savesystem:ClearRespawnTrafficSeason
- game.savesystem:DebugSave
- game.savesystem:EnableSaveLogic
- game.savesystem:FreeRoamRetry
- game.savesystem:IsInReplayOrTestDrive
- game.savesystem:IsRetryPossible
- game.savesystem:RequestCheckpointSave
- game.savesystem:RequestFreeroamSave
- game.savesystem:RequestMissionSave
- game.savesystem:Retry
- game.savesystem:SetRespawnDefaultSpawnProfile
- game.savesystem:SetRespawnOverrideSpawnProfile
- game.savesystem:SetRespawnPosDir
- game.savesystem:SetRespawnTrafficSeason
SDS
Class name | C_ScriptWrapperSDS |
---|
Service Validation
Class name | C_ServiceValidation |
---|
- game.servicevalidation:StartValidatingDiversionTarget
- game.servicevalidation:StartValidatingDriveByTarget
Shot Manager
Class name | C_WrapperShotManager |
---|
- game.shotmgr:CreateExplosion
- game.shotmgr:CreateScriptExplosion
- game.shotmgr:CreateShots
- game.shotmgr:ScriptSetExplosionsEnabled
Skip Scripted Cutscene
Class name | C_SkipScrCutsceneModule |
---|
Squealer (Witness)
Class name | C_SquealerSelectionModule |
---|
- game.squealer:DisablePhoneBoothsEvaluation
- game.squealer:GetImportantGameObjects
- game.squealer:GetSquealerDestinationTarget
- game.squealer:OnGangsterSquealerAssignedDestination
Streaming
Class name | C_StreamingWrapper |
---|
- game.streaming:RequestLoadCollisionsInRadius
- game.streaming:RequestUnloadAllButBoat
- game.streaming:UnrequestLoad
Stream Map
Class name | C_StreamMapScriptWrapper |
---|
- game.streammap:ChangeScenario
- game.streammap:GetSyncObjectForSuspend
- game.streammap:IsTestScene
- game.streammap:Resume
Tail
Class name | C_WrapperTailEntityStatic |
---|
- game.tail:CreateTailEntity
- game.tail:ReleaseTailEntity
- game.tail:SetHintEscape
- game.tail:SetHintFail
- game.tail:SetHintStart
- game.tail:SetHintSuccess
Traffic
Class name | C_ScriptWrapperTraffic |
---|
- game.traffic:ActivateLastPlayersCar
- game.traffic:AddSuppressionToVolume
- game.traffic:BanishEntity
- game.traffic:BlockSpawnersInArea
- game.traffic:BlockSpawnersInSphere
- game.traffic:ClearHumanSafeThreshold
- game.traffic:CloseSeason
- game.traffic:DbgRegulateTraffic
- game.traffic:DbgSetHumanSpawnRanges
- game.traffic:DbgSetVehicleSpawnRanges
- game.traffic:DespawnEntity
- game.traffic:DespawnEntityImmediately
- game.traffic:DespawnPlayerCarImmediately
- game.traffic:FindNearestSpawnedVehicle
- game.traffic:FinishScenario
- game.traffic:ForceDespawnClosingVehicleSlots
- game.traffic:GetActiveTailEntity
- game.traffic:GetClosestPointOnRoad
- game.traffic:GetCurrentSeasonID
- game.traffic:GetDLCVehicleModelNames
- game.traffic:GetGlobalCarDensityMultiplier
- game.traffic:GetIsAmbientTrafficOn
- game.traffic:GetLastObtainedPlayerCar
- game.traffic:GetLastPlayerCar
- game.traffic:GetLastPlayerVehicle
- game.traffic:GetNearestFoundSpawnedEntity
- game.traffic:GetObtainedEntity
- game.traffic:GetObtainedSceneObject
- game.traffic:GetRestrictedZoneCarsIntersection
- game.traffic:GetSpawnCarArriveMissingDist
- game.traffic:GetSpawnCarArrivePos
- game.traffic:GetSpawnedEntity
- game.traffic:GetSpawnedSceneObject
- game.traffic:IsQueryMarkedForDespawn
- game.traffic:ObtainCar
- game.traffic:ObtainCarWithCrew
- game.traffic:ObtainNewPlayerCar
- game.traffic:ObtainSpecificBoat
- game.traffic:ObtainSpecificBoatWithCrew
- game.traffic:ObtainSpecificCar
- game.traffic:ObtainTrain
- game.traffic:OpenSeason
- game.traffic:PathFindEnableMiddlePoint
- game.traffic:PathFindReset
- game.traffic:Populate
- game.traffic:RestoreCarCustomizationState
- game.traffic:ReturnNearestFoundSpawnedVehicle
- game.traffic:SetEnableAmbientTrafficSpawning
- game.traffic:SetForceCarRealPhysics
- game.traffic:SetMaxHumanElements
- game.traffic:SetMaxVehicleElements
- game.traffic:SetTrainDensity
- game.traffic:SpawnBoat
- game.traffic:SpawnBoatArrive
- game.traffic:SpawnCar
- game.traffic:SpawnCarArrive
- game.traffic:SpawnCarArrivePosition
- game.traffic:SpawnCarArriveSO
- game.traffic:SpawnCarConvoy
- game.traffic:SpawnTrain
- game.traffic:StartFootWaveInScenario
- game.traffic:StartHuntScenario
- game.traffic:SwitchAllowRadarZoom
- game.traffic:SwitchGenerators
- game.traffic:SwitchRoad
- game.traffic:TestCustApply
- game.traffic:TestCustItem
- game.traffic:TestCustRevert
- game.traffic:TestCustStart
- game.traffic:TestPerfStats
- game.traffic:UnlockCarCustomizationItem
- game.traffic:UnspawnPlayersCars
Video Capture
Class name | C_VideoCaptureModule |
---|