Search results

From Nomad DB

Page title matches

  • The Virtual File System (''VFS'') can be used to override original game files, without the need to
    919 bytes (148 words) - 20:34, 27 October 2020

Page text matches

  • ==== Virtual File System Hook ==== '''You can find more information [[WD2 ScriptHook: Virtual File System|here]].'''
    2 KB (232 words) - 20:18, 27 October 2020
  • You can store persistent data using the Script Config system. It allows reading and saving data to a ''user-options.json'' file, which i Although saved as a JSON file, this system does not support nested objects nor arrays (yet).
    721 bytes (92 words) - 11:40, 15 April 2021
  • <noinclude>A '''CDominoBoxResource''' is used by the Game's mission script system.
    336 bytes (29 words) - 15:23, 29 October 2020
  • <noinclude>A '''CDominoBoxInstance''' is used by the Game's mission script system.</noinclude>
    479 bytes (35 words) - 15:13, 29 October 2020
  • ...ok|ScriptHook]] registers custom [[Lua]] functions to the game's scripting system. These functions extend the [[MDE Scripting|built-in Lua functions]] and pr
    692 bytes (67 words) - 20:14, 8 October 2021
  • ...ut [[WDL Scripting|this article]] for more information about the Scripting system.
    695 bytes (101 words) - 17:22, 14 April 2021
  • ...ok|ScriptHook]] registers custom [[Lua]] functions to the game's scripting system. These functions extend the [[WD2 Lua Functions|built-in Lua functions]] an
    2 KB (131 words) - 20:34, 27 October 2020
  • ...ut [[MDE Scripting|this article]] for more information about the Scripting system.
    898 bytes (123 words) - 20:26, 27 October 2020
  • * [[WD2 ScriptHook: Virtual File System]]
    985 bytes (118 words) - 20:59, 27 October 2020
  • The Virtual File System (''VFS'') can be used to override original game files, without the need to
    919 bytes (148 words) - 20:34, 27 October 2020
  • Fixed a crash when game's Lua scripting system reports an error<br /> Fixed crash that was related to the world's boundary system<br />
    3 KB (454 words) - 20:26, 3 November 2020
  • ...ok|ScriptHook]] registers custom [[Lua]] functions to the game's scripting system. These functions extend the [[WDL Lua Functions|built-in Lua functions]] an
    3 KB (196 words) - 19:05, 5 May 2021
  • ...the only way to properly unregister event listeners from the Game's event system.<noinclude> We strongly recommend not using global variables or functions i
    1 KB (183 words) - 20:31, 9 November 2020
  • ...ies to it. Covers new functionalities such as modifying the world spawning system, enhanced camera controls and much more.
    1 KB (161 words) - 13:56, 1 May 2021
  • ...ut [[WD2 Scripting|this article]] for more information about the Scripting system.
    1 KB (204 words) - 20:18, 27 October 2020
  • ...the only way to properly unregister event listeners from the Game's event system.<noinclude> We strongly recommend not using global variables or functions i
    2 KB (204 words) - 11:33, 15 April 2021
  • ...the only way to properly unregister event listeners from the Game's event system. We strongly recommend not using global variables or functions in Scripts,
    2 KB (287 words) - 20:31, 9 November 2020
  • * UI uses a new configuration system, which allows for fully configurable design using JSON files. These JSON fi
    4 KB (383 words) - 19:06, 19 December 2021
  • * [[System]]
    13 KB (518 words) - 14:45, 29 October 2020
  • ==Save System==
    65 KB (5,478 words) - 20:25, 27 October 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)