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- The Virtual File System (''VFS'') can be used to override original game files, without the need to919 bytes (148 words) - 20:34, 27 October 2020
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- ==== Virtual File System Hook ==== '''You can find more information [[WD2 ScriptHook: Virtual File System|here]].'''2 KB (232 words) - 20:18, 27 October 2020
- You can store persistent data using the Script Config system. It allows reading and saving data to a ''user-options.json'' file, which i Although saved as a JSON file, this system does not support nested objects nor arrays (yet).721 bytes (92 words) - 11:40, 15 April 2021
- <noinclude>A '''CDominoBoxResource''' is used by the Game's mission script system.336 bytes (29 words) - 15:23, 29 October 2020
- <noinclude>A '''CDominoBoxInstance''' is used by the Game's mission script system.</noinclude>479 bytes (35 words) - 15:13, 29 October 2020
- ...ok|ScriptHook]] registers custom [[Lua]] functions to the game's scripting system. These functions extend the [[MDE Scripting|built-in Lua functions]] and pr692 bytes (67 words) - 20:14, 8 October 2021
- ...ut [[WDL Scripting|this article]] for more information about the Scripting system.695 bytes (101 words) - 17:22, 14 April 2021
- ...ok|ScriptHook]] registers custom [[Lua]] functions to the game's scripting system. These functions extend the [[WD2 Lua Functions|built-in Lua functions]] an2 KB (131 words) - 20:34, 27 October 2020
- ...ut [[MDE Scripting|this article]] for more information about the Scripting system.898 bytes (123 words) - 20:26, 27 October 2020
- * [[WD2 ScriptHook: Virtual File System]]985 bytes (118 words) - 20:59, 27 October 2020
- The Virtual File System (''VFS'') can be used to override original game files, without the need to919 bytes (148 words) - 20:34, 27 October 2020
- Fixed a crash when game's Lua scripting system reports an error<br /> Fixed crash that was related to the world's boundary system<br />3 KB (454 words) - 20:26, 3 November 2020
- ...ok|ScriptHook]] registers custom [[Lua]] functions to the game's scripting system. These functions extend the [[WDL Lua Functions|built-in Lua functions]] an3 KB (196 words) - 19:05, 5 May 2021
- ...the only way to properly unregister event listeners from the Game's event system.<noinclude> We strongly recommend not using global variables or functions i1 KB (183 words) - 20:31, 9 November 2020
- ...ies to it. Covers new functionalities such as modifying the world spawning system, enhanced camera controls and much more.1 KB (161 words) - 13:56, 1 May 2021
- ...ut [[WD2 Scripting|this article]] for more information about the Scripting system.1 KB (204 words) - 20:18, 27 October 2020
- ...the only way to properly unregister event listeners from the Game's event system.<noinclude> We strongly recommend not using global variables or functions i2 KB (204 words) - 11:33, 15 April 2021
- ...the only way to properly unregister event listeners from the Game's event system. We strongly recommend not using global variables or functions in Scripts,2 KB (287 words) - 20:31, 9 November 2020
- * UI uses a new configuration system, which allows for fully configurable design using JSON files. These JSON fi4 KB (383 words) - 19:06, 19 December 2021
- * [[System]]13 KB (518 words) - 14:45, 29 October 2020
- ==Save System==65 KB (5,478 words) - 20:25, 27 October 2020