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  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    551 bytes (70 words) - 22:38, 16 April 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    641 bytes (81 words) - 10:26, 17 April 2020
  • This page documents notable Lua changes from [[MDE ScriptHook]] from version 1.0 upwards. * [[ScriptHook.GetScript]]
    1 KB (140 words) - 20:05, 8 October 2021
  • ...]]. It is part of the [[ICommandRegistry]] interface that is returned by [[ScriptHook.RegisterCommand]]. Arguments support validation using [[CommandArgumentType <syntaxhighlight lang="lua">
    1 KB (160 words) - 12:58, 6 October 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]]
    346 bytes (44 words) - 11:17, 3 August 2020
  • ...2 ScriptHook: Script|Script]] is unloaded. You should unregister all [[WD2 Lua Events|Game Event Handlers]] here. <syntaxhighlight lang="lua">
    308 bytes (38 words) - 15:04, 15 April 2020
  • |.lua * [[WD2 ScriptHook]]
    919 bytes (148 words) - 20:34, 27 October 2020
  • <syntaxhighlight lang="lua"> ScriptHook.RepairLocalPlayerVehicle()
    408 bytes (52 words) - 13:04, 18 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    2 KB (236 words) - 23:06, 16 April 2020
  • [[File:SimpleMenu trainer.png|thumb|SimpleMenu from [[WD2 ScriptHook: Trainer|Trainer]]]] This function has to be called from inside a [[WD2 ScriptHook: Script|Script]]. If you wish to handle Text input from users, use [[UI.Sim
    4 KB (413 words) - 19:43, 20 October 2021
  • [[WDL Scripting Changes|List of Lua Scripting changes]]<br /> Lua: Added UISimpleMenu OnActivate/OnDeactivate/OnSelection callback<br />
    3 KB (373 words) - 19:16, 31 May 2022
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]]
    578 bytes (80 words) - 11:16, 3 August 2020
  • If you need to get a list of components to a given Entity, use [[ScriptHook.GetEntityComponents]]. ScriptHook.EntityHasComponent(name)
    526 bytes (62 words) - 12:25, 2 August 2020
  • Lua: Added ScriptHook.GetEntitiesInRange,.GetEntitiesWithComponent<br /> Lua: Added ScriptHook.GetEntityClassName,.GetEntityComponents,.EntityHasComponent<br />
    3 KB (454 words) - 20:26, 3 November 2020
  • '''[[MDE Scripting Changelog|Lua Scripting Changes]]''' '''[[MDE Scripting Changelog|Lua Scripting Changes]]'''
    3 KB (372 words) - 22:19, 8 October 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    995 bytes (138 words) - 22:24, 20 August 2020
  • * [[WD2 ScriptHook: Events|ScriptHook Events]] * [[WD2 Lua Events|Game Events]]
    6 KB (266 words) - 10:42, 17 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1 KB (177 words) - 11:20, 3 August 2020
  • {{Warning|The Map Editor feature of ScriptHook 2.0 is still in an experimental stage. It is recommended to use DirectX11.} You can enable the Map Editor using the Lua console (F3) in the Toolbar, or by specifying a Key bind in the Startup men
    2 KB (359 words) - 22:14, 19 December 2021
  • ...k|Watch Dogs: Legion ScriptHook 2.0]] offers the ability to use ImGui from Lua. This page documents the available functions and a general overview on how <syntaxhighlight lang="lua">
    5 KB (503 words) - 20:59, 19 December 2021

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