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  • *[[MDE Scripting: Game Library|Game Library]] *[[MDE Scripting: AI Library|AI Library]]
    290 bytes (35 words) - 23:11, 18 November 2020
  • ...scripting system. These functions extend the [[MDE Scripting|built-in Lua functions]] and provide additional functionality. *[[MDE ScriptHook: Script Table|ScriptHook.CurrentScript]]
    692 bytes (67 words) - 20:14, 8 October 2021
  • *[[MDE Scripting: base|base]] *[[MDE Scripting: carpls|carpls]]
    592 bytes (63 words) - 02:35, 7 December 2020

Page text matches

  • ...scripting system. These functions extend the [[MDE Scripting|built-in Lua functions]] and provide additional functionality. *[[MDE ScriptHook: Script Table|ScriptHook.CurrentScript]]
    692 bytes (67 words) - 20:14, 8 October 2021
  • Using [[MDE ScriptHook]], you can inject custom Lua scripts into '''Mafia: Definitive E *[[MDE ScriptHook: Lua Functions|ScriptHook Functions]]
    601 bytes (68 words) - 23:48, 19 November 2020
  • *[[MDE Scripting: C_ScriptGameMachineWrapper|base.ScriptMachine]] *[[MDE Scripting: C_TraceLogWrapper|base.Trace]]
    233 bytes (26 words) - 02:37, 7 December 2020
  • * [[MDE ScriptHook: Lua Functions|Mafia Definitive Edition]] * [[WD2 ScriptHook: Lua Functions|Watch Dogs 2]]
    109 bytes (13 words) - 12:49, 6 October 2020
  • *[[MDE Scripting: base|base]] *[[MDE Scripting: carpls|carpls]]
    592 bytes (63 words) - 02:35, 7 December 2020
  • *[[MDE Scripting: Game Library|Game Library]] *[[MDE Scripting: AI Library|AI Library]]
    290 bytes (35 words) - 23:11, 18 November 2020
  • '''If you have used WD2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHoo ...nctions|all Lua functions]]''' or '''[[WDL Documented Functions|Documented functions]]''' only
    1 KB (144 words) - 16:54, 28 June 2022
  • [[Category:MDE]] [[Category:MDE Scripting]]
    350 bytes (40 words) - 20:25, 27 October 2020
  • ...ipting system. These functions extend the [[WDL Lua Functions|built-in Lua functions]] and [[WDL Lua Classes|Game classes]] and provide additional functionality '''If you have used WD2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHoo
    3 KB (196 words) - 19:05, 5 May 2021
  • |[[MDE Scripting: Game Library#Traffic|Traffic]] |[[MDE Scripting: Game Library|Game]]
    746 bytes (87 words) - 20:27, 27 October 2020
  • If you have used WD2 or MDE ScriptHook, check out the list of '''[[WDL Scripting Changes|notable Script * [[MDE ScriptHook: Script Table|MDE Script Table]]
    2 KB (265 words) - 09:44, 5 May 2021
  • * [[MDE Scripting: Boat Entity|Boat]] * [[MDE Scripting: Car Entity|Car]]
    440 bytes (52 words) - 23:48, 21 November 2020
  • |[[MDE Scripting: Game Library#Traffic|Traffic]] |[[MDE Scripting: Game Library|Game]]
    840 bytes (96 words) - 20:27, 27 October 2020
  • |[[MDE Scripting: Game Library#Game|Game]] |[[MDE Scripting: Game Library|Game]]
    1 KB (121 words) - 02:30, 18 November 2020
  • |[[MDE Scripting: Game Library#GFX|GFX]] |[[MDE Scripting: Game_Library|Game]]
    986 bytes (111 words) - 20:27, 27 October 2020
  • |[[MDE Scripting: Game Library#Director|Director]] |[[MDE Scripting: Game Library|Game]]
    812 bytes (95 words) - 16:16, 6 November 2020
  • |[[MDE Scripting: Game Library#Traffic|Traffic]] |[[MDE Scripting: Game Library|Game]]
    1 KB (124 words) - 20:27, 27 October 2020
  • |[[MDE Scripting: Game Library#Game|Game]] |[[MDE Scripting: Game Library|Game]]
    1 KB (126 words) - 19:21, 10 November 2020
  • |[[MDE Scripting: Game Library#HUD|HUD]] |[[MDE Scripting: Game Library|Game]]
    1,001 bytes (115 words) - 02:25, 20 November 2020
  • |[[MDE Scripting: Game Library#Game|Game]] |[[MDE Scripting: Game Library|Game]]
    1 KB (120 words) - 19:20, 10 November 2020
  • |[[MDE Scripting: Game Library#HUD|HUD]] |[[MDE Scripting: Game Library|Game]]
    1,002 bytes (115 words) - 02:25, 20 November 2020
  • You can find a download the latest version '''[[MDE ScriptHook: Instructions|here]]'''. *'''[[MDE ScriptHook:_Instructions|Installation Instructions]]'''
    947 bytes (120 words) - 20:23, 27 October 2020
  • ...ptHook|ScriptHook]]. It uses the native [[MDE Scripting#Game Scripting|Lua functions and classes]] from '''Mafia: Definitive Edition''' and provides both menu c You can also check out [[MDE Scripting|this article]] for more information about the Scripting system.
    898 bytes (123 words) - 20:26, 27 October 2020
  • |[[MDE Scripting: Game Library#GFX|GFX]] |[[MDE Scripting: Game Library|Game]]
    1 KB (139 words) - 20:28, 27 October 2020
  • [[Category:MDE]] [[Category:MDE Scripting]]
    2 KB (145 words) - 20:25, 27 October 2020
  • |[[MDE Scripting: Game Library#Game|Game]] |[[MDE Scripting: Game Library|Game]]
    1 KB (167 words) - 20:25, 27 October 2020
  • |[[MDE Scripting: Snippets#Get the vehicle's current Motorcycle component|Get the |[[MDE Scripting: Enums#EntityType|N/A]]
    8 KB (711 words) - 23:18, 18 November 2020
  • # Access script-specific functions ...ent system.<noinclude> We strongly recommend not using global variables or functions in Scripts, since these won't be properly garbage collected and could cause
    2 KB (204 words) - 11:33, 15 April 2021
  • |[[MDE Scripting: Enums#EntityType|12 (enums.EntityType.CRASH_OBJECT)]] * [[MDE Scripting: Activate|CrashObject:Activate]]
    7 KB (609 words) - 23:47, 21 November 2020
  • |[[MDE Scripting: Enums#EntityType|N/A]] * [[MDE Scripting: Activate|Door:Activate]]
    6 KB (617 words) - 19:39, 18 November 2020
  • Every [[MDE ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''L ...e Game's event system. We strongly recommend not using global variables or functions in Scripts, since these won't be properly garbage collected and could cause
    2 KB (287 words) - 20:31, 9 November 2020
  • ...ScriptHook|Watch Dogs Legion ScriptHook]] uses the same framework as WD2 & MDE ScriptHook. However, there are notable Lua changes compared to their old co === Lua Functions ===
    4 KB (383 words) - 19:06, 19 December 2021
  • |[[MDE Scripting: Snippets#Get the Player's current vehicle entity|Get the Player' |[[MDE Scripting: Enums#EntityType|27 (enums.EntityType.BOAT)]]
    7 KB (677 words) - 23:08, 18 November 2020
  • ...ent system.<noinclude> We strongly recommend not using global variables or functions in Scripts, since these won't be properly garbage collected and could cause {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}
    1 KB (183 words) - 20:31, 9 November 2020
  • ...ring onto the screen is possible. This is the only legal place to call d3d Functions. [[Category:MDE Script Events]]
    539 bytes (77 words) - 15:59, 25 September 2021
  • |[[MDE Scripting: Snippets#Get the Player's current vehicle entity|Get the Player' |[[MDE Scripting: Enums#EntityType|10 (enums.EntityType.CAR)]]
    18 KB (1,658 words) - 00:23, 20 November 2020
  • |[[MDE Scripting: Enums#EntityType|8 (enums.EntityType.HUMAN)]] * [[MDE Scripting: health|Human.health]]
    32 KB (2,637 words) - 19:42, 18 November 2020
  • |[[MDE Scripting: Snippets#Get the Player entity|Get the Player entity]] |[[MDE Scripting: Enums#EntityType|9 (enums.EntityType.PLAYER)]]
    38 KB (3,028 words) - 00:12, 19 November 2020
  • [[Category:MDE]] [[Category:MDE Scripting]]
    65 KB (5,478 words) - 20:25, 27 October 2020