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  • |[[MDE Scripting: Game Library#HUD|HUD]] |[[MDE Scripting: Game Library|Game]]
    1,002 bytes (115 words) - 02:25, 20 November 2020
  • You can find a download the latest version '''[[MDE ScriptHook: Instructions|here]]'''. *'''[[MDE ScriptHook:_Instructions|Installation Instructions]]'''
    947 bytes (120 words) - 20:23, 27 October 2020
  • ...ptHook|ScriptHook]]. It uses the native [[MDE Scripting#Game Scripting|Lua functions and classes]] from '''Mafia: Definitive Edition''' and provides both menu c You can also check out [[MDE Scripting|this article]] for more information about the Scripting system.
    898 bytes (123 words) - 20:26, 27 October 2020
  • |[[MDE Scripting: Game Library#GFX|GFX]] |[[MDE Scripting: Game Library|Game]]
    1 KB (139 words) - 20:28, 27 October 2020
  • [[Category:MDE]] [[Category:MDE Scripting]]
    2 KB (145 words) - 20:25, 27 October 2020
  • |[[MDE Scripting: Game Library#Game|Game]] |[[MDE Scripting: Game Library|Game]]
    1 KB (167 words) - 20:25, 27 October 2020
  • |[[MDE Scripting: Snippets#Get the vehicle's current Motorcycle component|Get the |[[MDE Scripting: Enums#EntityType|N/A]]
    8 KB (711 words) - 23:18, 18 November 2020
  • # Access script-specific functions ...ent system.<noinclude> We strongly recommend not using global variables or functions in Scripts, since these won't be properly garbage collected and could cause
    2 KB (204 words) - 11:33, 15 April 2021
  • |[[MDE Scripting: Enums#EntityType|12 (enums.EntityType.CRASH_OBJECT)]] * [[MDE Scripting: Activate|CrashObject:Activate]]
    7 KB (609 words) - 23:47, 21 November 2020
  • |[[MDE Scripting: Enums#EntityType|N/A]] * [[MDE Scripting: Activate|Door:Activate]]
    6 KB (617 words) - 19:39, 18 November 2020
  • Every [[MDE ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''L ...e Game's event system. We strongly recommend not using global variables or functions in Scripts, since these won't be properly garbage collected and could cause
    2 KB (287 words) - 20:31, 9 November 2020
  • ...ScriptHook|Watch Dogs Legion ScriptHook]] uses the same framework as WD2 & MDE ScriptHook. However, there are notable Lua changes compared to their old co === Lua Functions ===
    4 KB (383 words) - 19:06, 19 December 2021
  • |[[MDE Scripting: Snippets#Get the Player's current vehicle entity|Get the Player' |[[MDE Scripting: Enums#EntityType|27 (enums.EntityType.BOAT)]]
    7 KB (677 words) - 23:08, 18 November 2020
  • ...ent system.<noinclude> We strongly recommend not using global variables or functions in Scripts, since these won't be properly garbage collected and could cause {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}
    1 KB (183 words) - 20:31, 9 November 2020
  • ...ring onto the screen is possible. This is the only legal place to call d3d Functions. [[Category:MDE Script Events]]
    539 bytes (77 words) - 15:59, 25 September 2021
  • |[[MDE Scripting: Snippets#Get the Player's current vehicle entity|Get the Player' |[[MDE Scripting: Enums#EntityType|10 (enums.EntityType.CAR)]]
    18 KB (1,658 words) - 00:23, 20 November 2020
  • |[[MDE Scripting: Enums#EntityType|8 (enums.EntityType.HUMAN)]] * [[MDE Scripting: health|Human.health]]
    32 KB (2,637 words) - 19:42, 18 November 2020
  • |[[MDE Scripting: Snippets#Get the Player entity|Get the Player entity]] |[[MDE Scripting: Enums#EntityType|9 (enums.EntityType.PLAYER)]]
    38 KB (3,028 words) - 00:12, 19 November 2020
  • [[Category:MDE]] [[Category:MDE Scripting]]
    65 KB (5,478 words) - 20:25, 27 October 2020

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