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  • ...unctions extend the [[WDL Lua Functions|built-in Lua functions]] and [[WDL Lua Classes|Game classes]] and provide additional functionality. ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    3 KB (196 words) - 19:05, 5 May 2021

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  • ...]], you can inject custom Lua scripts into '''Watch_Dogs Legion''' using [[ScriptHook: Script|Scripts]]. This overview contains important resources to get starte ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    1 KB (144 words) - 16:54, 28 June 2022
  • ...from [[WDL ScriptHook|ScriptHook]]. It uses the native [[WDL Lua Functions|Lua functions]] from Watch Dogs Legion and provides both menu controls & consol ...Trainer to introduce yourself to the ScriptHook. You can also check out [[WDL Scripting|this article]] for more information about the Scripting system.
    695 bytes (101 words) - 17:22, 14 April 2021
  • ...s]] can listen to Events. You should be familiar with the concept of [[WDL ScriptHook: Script Table|Script Tables]] in order to follow this guide. *[[WDL ScriptHook: Events|ScriptHook Events]]
    1 KB (156 words) - 20:43, 19 December 2021
  • Our ScriptHook aims to provide you a tool for customizing '''Watch_Dogs Legion'''. You can find a download the latest version '''[[WDL ScriptHook: Instructions|here]]'''.
    1 KB (161 words) - 13:56, 1 May 2021
  • ...unctions extend the [[WDL Lua Functions|built-in Lua functions]] and [[WDL Lua Classes|Game classes]] and provide additional functionality. ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    3 KB (196 words) - 19:05, 5 May 2021
  • ...t are loaded by ScriptHook. Scripts are loaded upon starting the game with ScriptHook installed. This guide will give you an overview of the structure behind tho ...r MDE ScriptHook, check out the list of '''[[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.
    2 KB (265 words) - 09:44, 5 May 2021
  • ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for the following things: {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}
    2 KB (204 words) - 11:33, 15 April 2021
  • Returns all entities as a Lua table with [[EntityId]]. <syntaxhighlight lang="lua">
    638 bytes (72 words) - 11:21, 28 September 2021
  • <syntaxhighlight lang="lua"> * [[ScriptHook: Rendering]]
    487 bytes (65 words) - 11:11, 15 April 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    684 bytes (93 words) - 11:12, 15 April 2021
  • ...on. Additionally, this page documents all Lua scripting changes throughout ScriptHook releases. * [[Lua: ImGui]] for more information
    4 KB (383 words) - 19:06, 19 December 2021
  • '''Removed savegame disabling''' for [[WDL Character Creator|Character Creator]]<br /> Added [[WDL Character Creator|Character Creator]]<br />
    3 KB (373 words) - 19:16, 31 May 2022
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1 KB (130 words) - 11:11, 15 April 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1,008 bytes (140 words) - 11:13, 15 April 2021
  • {{Warning|The Map Editor feature of ScriptHook 2.0 is still in an experimental stage. It is recommended to use DirectX11.} You can enable the Map Editor using the Lua console (F3) in the Toolbar, or by specifying a Key bind in the Startup men
    2 KB (359 words) - 22:14, 19 December 2021
  • ...k|Watch Dogs: Legion ScriptHook 2.0]] offers the ability to use ImGui from Lua. This page documents the available functions and a general overview on how <syntaxhighlight lang="lua">
    5 KB (503 words) - 20:59, 19 December 2021