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- A Script is a collection of Lua scripts that are loaded by ScriptHook. Scripts are l *[[ScriptHook: Script Table]]2 KB (265 words) - 09:44, 5 May 2021
- Called after a [[WD2 ScriptHook: Script|Script]] has loaded. * [[Event: Script:OnUnload]]236 bytes (27 words) - 15:01, 15 April 2020
- Called before a [[WD2 ScriptHook: Script|Script]] is unloaded. You should unregister all [[WD2 Lua Events|Game Event Handle * [[Event: Script:OnLoad]]308 bytes (38 words) - 15:04, 15 April 2020
- function script:OnUpdate(time, dt) [[Category:WD2 Script Events]]505 bytes (66 words) - 23:05, 17 April 2021
- [[Category:WD2 Script Events]] [[Category:WDL Script Events]]539 bytes (77 words) - 15:59, 25 September 2021
- #REDIRECT [[ScriptHook: Script]]32 bytes (3 words) - 12:16, 6 October 2020
- * [[WDL ScriptHook: Script Table|Watch Dogs Legion]] * [[MDE ScriptHook: Script Table|Mafia: Definitive Edition]]161 bytes (20 words) - 11:40, 15 April 2021
- #REDIRECT [[ScriptHook: Script]]32 bytes (3 words) - 12:31, 6 October 2020
- ...ta to a ''user-options.json'' file, which is located in your [[ScriptHook: Script]]'s folder. * Script():SetConfigOption(name)721 bytes (92 words) - 11:40, 15 April 2021
- function script:OnInputKey(keyId, keyName, isDown) function script:OnInputKey(keyId, keyName, isDown)809 bytes (109 words) - 21:09, 17 July 2022
- #REDIRECT [[ScriptHook: Script]]32 bytes (3 words) - 17:23, 14 April 2021
- 24 bytes (3 words) - 21:00, 19 December 2021
- Every [[WD2 ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: # Storing variables for the Script1 KB (183 words) - 20:31, 9 November 2020
- Every [[MDE ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: # Storing variables for the Script2 KB (287 words) - 20:31, 9 November 2020
- Every [[WDL ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for the following th # Storing variables for the Script2 KB (204 words) - 11:33, 15 April 2021
- #REDIRECT [[ScriptHook: Script]]32 bytes (3 words) - 12:54, 6 October 2020
Page text matches
- Access a [[ScriptHook: Script Table|Script Table]] of a different Script. This allows different mods to exchange data and call methods. * '''name''' (string) Name of the other Script (directory name!)549 bytes (67 words) - 20:18, 8 October 2021
- ...ta to a ''user-options.json'' file, which is located in your [[ScriptHook: Script]]'s folder. * Script():SetConfigOption(name)721 bytes (92 words) - 11:40, 15 April 2021
- ...f script (directory) names and their respective [[ScriptHook: Script Table|Script Table]]. * '''Returns: table of [[ScriptHook: Script Table|Script Table]]'''475 bytes (55 words) - 20:18, 8 October 2021
- Called after a [[WD2 ScriptHook: Script|Script]] has loaded. * [[Event: Script:OnUnload]]236 bytes (27 words) - 15:01, 15 April 2020
- Called before a [[WD2 ScriptHook: Script|Script]] is unloaded. You should unregister all [[WD2 Lua Events|Game Event Handle * [[Event: Script:OnLoad]]308 bytes (38 words) - 15:04, 15 April 2020
- ...You should be familiar with the concept of [[WDL ScriptHook: Script Table|Script Tables]] in order to follow this guide. ...ript:OnUnload|OnUnload]]'' events. For rendering onto the Screen, [[Event: Script:OnRender|OnRender]] can be used.1 KB (156 words) - 20:43, 19 December 2021
- ...You should be familiar with the concept of [[WD2 ScriptHook: Script Table|Script Tables]] in order to follow this guide. ...ript:OnUnload|OnUnload]]'' events. For rendering onto the Screen, [[Event: Script:OnRender|OnRender]] can be used.1 KB (142 words) - 20:34, 27 October 2020
- ...[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]]. ...[[ScriptHook: Console Commands|custom commands]] from [[ScriptHook:_Script|Script]].1 KB (146 words) - 20:33, 27 October 2020
- Every [[WD2 ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: # Storing variables for the Script1 KB (183 words) - 20:31, 9 November 2020
- Every [[WDL ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for the following th # Storing variables for the Script2 KB (204 words) - 11:33, 15 April 2021
- * [[WDL ScriptHook: Script Table|Watch Dogs Legion]] * [[MDE ScriptHook: Script Table|Mafia: Definitive Edition]]161 bytes (20 words) - 11:40, 15 April 2021
- ===Script=== *[[MDE ScriptHook: Script Table|ScriptHook.CurrentScript]]692 bytes (67 words) - 20:14, 8 October 2021
- ...nside the [[Event: Script:OnRender|OnRender]] event from [[WD2 ScriptHook: Script|Scripts]]. *[[Event: Script:OnRender]]638 bytes (85 words) - 20:42, 19 December 2021
- ===Script=== *[[WD2 ScriptHook: Script Table|Script()]]2 KB (131 words) - 20:34, 27 October 2020
- A [[ScriptHook: Script|Script]] can register Key bindings. To register a Key bind, use the [[ScriptHook: Script|Script]]'s [[ScriptHook: manifest.json|manifest.json]].841 bytes (105 words) - 12:29, 6 October 2020
- [[Category:WD2 Script Events]] [[Category:WDL Script Events]]539 bytes (77 words) - 15:59, 25 September 2021
- Every [[MDE ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: # Storing variables for the Script2 KB (287 words) - 20:31, 9 November 2020
- A Script is a collection of Lua scripts that are loaded by ScriptHook. Scripts are l *[[ScriptHook: Script Table]]2 KB (265 words) - 09:44, 5 May 2021
- ...ustom Lua scripts into '''Mafia: Definitive Edition''' using [[ScriptHook: Script|Scripts]]. *[[ScriptHook: Script|Create a Script]]601 bytes (68 words) - 23:48, 19 November 2020
- function script:OnInputKey(keyId, keyName, isDown) function script:OnInputKey(keyId, keyName, isDown)809 bytes (109 words) - 21:09, 17 July 2022