Difference between revisions of "WD2 ScriptHook"
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Allows to override the loading of files that are packed into .fat and .dat archives with uncompressed ones from the filesystem. Covers overriding files like textures, configurations, entity libraries. | Allows to override the loading of files that are packed into .fat and .dat archives with uncompressed ones from the filesystem. Covers overriding files like textures, configurations, entity libraries. | ||
− | '''You can find more information [[WD2 | + | '''You can find more information [[WD2 ScriptHook: Virtual File System|here]].''' |
==== Additional functionalities provided via Lua Scripting ==== | ==== Additional functionalities provided via Lua Scripting ==== |
Revision as of 12:50, 18 April 2020
Our ScriptHook aims to provide you a tool for customizing Watch Dogs 2.
You can find a download the latest version here.
Contents
Getting Started
- Installation Instructions
- Trainer
- Configuration file config.json
Developer Links
Features
Lua Scripting Engine Hook
Enables to run customized scripts in the game’s Lua scripting engine. Allows to utilize and call Lua functions registered and used inside the default game scripts.
Virtual File System Hook
Allows to override the loading of files that are packed into .fat and .dat archives with uncompressed ones from the filesystem. Covers overriding files like textures, configurations, entity libraries.
You can find more information here.
Additional functionalities provided via Lua Scripting
In order to provide new functionalities and features to the players, we utilize the internal scripting engine of the game and provide additional functionalities to it. Covers new functionalities such as modifying the world spawning system, felony system, enhanced camera controls, text hooks (replacement) – return own translations, enhanced configuration for default game logic (e.g. enable/disable district UI entering information).
Check out the ScriptHook Lua Functions.