TeleportEntity

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Revision as of 19:19, 14 April 2020 by Wasdennnoch (talk | contribs) (Created page with "Set the entity position of one entity to be the same as the position of another entity. == Syntax == <syntaxhighlight lang="lua"> TeleportEntity(targetEntityId, destinationEn...")
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Set the entity position of one entity to be the same as the position of another entity.

Syntax

TeleportEntity(targetEntityId, destinationEntityId, useLoadingScreen, useFadeToBlack)
  • targetEntityId (EntityId): ID of the entity to teleport
  • destinationEntityId (EntityId): ID of the entity to teleport to
  • useLoadingScreen (boolean): Whether to show a loading screen if the player teleports into a new map area
  • useFadeToBlack (boolean): Whether to use a fade to black screen animation before teleporting the player

Example

TeleportEntity(GetLocalPlayerEntityId(), "2083162933598368435", 0, 0)

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