Difference between revisions of "TeleportEntity"

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(Created page with "Set the entity position of one entity to be the same as the position of another entity. == Syntax == <syntaxhighlight lang="lua"> TeleportEntity(targetEntityId, destinationEn...")
 
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TeleportEntity(targetEntityId, destinationEntityId, useLoadingScreen, useFadeToBlack)
 
TeleportEntity(targetEntityId, destinationEntityId, useLoadingScreen, useFadeToBlack)
 
</syntaxhighlight>
 
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* '''targetEntityId''' ([[EntityId]]): ID of the entity to teleport
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* '''targetEntityId''' (string): [[EntityId|ID]] of the entity to teleport
* '''destinationEntityId''' ([[EntityId]]): ID of the entity to teleport to
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* '''destinationEntityId''' (string): [[EntityId|ID]] of the entity to teleport to
 
* '''useLoadingScreen''' (boolean): Whether to show a loading screen if the player teleports into a new map area
 
* '''useLoadingScreen''' (boolean): Whether to show a loading screen if the player teleports into a new map area
* '''useFadeToBlack''' (boolean): Whether to use a fade to black screen animation before teleporting the player
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* '''useFadeToBlack''' (boolean): Whether to use a fade to black animation before teleporting the player
  
 
== Example ==
 
== Example ==

Revision as of 19:41, 14 April 2020

Set the entity position of one entity to be the same as the position of another entity.

Syntax

TeleportEntity(targetEntityId, destinationEntityId, useLoadingScreen, useFadeToBlack)
  • targetEntityId (string): ID of the entity to teleport
  • destinationEntityId (string): ID of the entity to teleport to
  • useLoadingScreen (boolean): Whether to show a loading screen if the player teleports into a new map area
  • useFadeToBlack (boolean): Whether to use a fade to black animation before teleporting the player

Example

TeleportEntity(GetLocalPlayerEntityId(), "2083162933598368435", 0, 0)

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