Difference between revisions of "StartHelicopterBhv"

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(Created page with "Starts the specified behavior on a helicopter. Possible usage scenarios are letting the helicopter fly a specific path or follow a specific entity. == Syntax == <syntaxhighli...")
 
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StartHelicopterBhv(helicopterEntityId, GetInvalidEntityId(), GetLocalPlayerEntityId(), "HelicopterBhvSetup.1978142222")
 
StartHelicopterBhv(helicopterEntityId, GetInvalidEntityId(), GetLocalPlayerEntityId(), "HelicopterBhvSetup.1978142222")
 +
-- To stop the heli following you around
 +
StopHelicopterBhv(helicopterEntityId)
 
</syntaxhighlight>
 
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Revision as of 14:14, 15 April 2020

Starts the specified behavior on a helicopter. Possible usage scenarios are letting the helicopter fly a specific path or follow a specific entity.

Syntax

StartHelicopterBhv(helicopterEntity, pathOrPos, target, config)
  • helicopterEntity (string): The ID of the helicopter the behavior should be started on
  • pathOrPos (string): The ID of the path to use or the entity to reach
  • target (string): The ID of the entity the helicopter should follow
  • config (string): Helicopter behavior ID that should be used, taken from HelicopterBhvSetup.lib

Example

Make a previoulsly spawned helicopter follow the player around.

StartHelicopterBhv(helicopterEntityId, GetInvalidEntityId(), GetLocalPlayerEntityId(), "HelicopterBhvSetup.1978142222")
-- To stop the heli following you around
StopHelicopterBhv(helicopterEntityId)

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