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  • Arguments to [[ScriptHook: Console Commands|Console Commands]] can be parsed and validated before the ! Lua Type
    1,020 bytes (129 words) - 12:58, 6 October 2020
  • ...]]. It is part of the [[ICommandRegistry]] interface that is returned by [[ScriptHook.RegisterCommand]]. <syntaxhighlight lang="lua">
    437 bytes (44 words) - 12:59, 6 October 2020
  • ...on. Additionally, this page documents all Lua scripting changes throughout ScriptHook releases. * [[Lua: ImGui]] for more information
    4 KB (383 words) - 19:06, 19 December 2021
  • <syntaxhighlight lang="lua"> This function should be used for [[WD2 ScriptHook: Key Binds|Key Binds]], because it saves the menu's state. If you use multi
    840 bytes (100 words) - 22:46, 16 April 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    455 bytes (56 words) - 10:28, 17 April 2020
  • ...unctionality into the game. Menus and UI can be created and modified using Lua. Currently, this functionality is very limited, but we will extend it in th Our primary focus for the initial release was to provide a [[WD2 ScriptHook: Trainer|Trainer menu]] as a feature for players and as a starting point fo
    1 KB (166 words) - 10:31, 15 April 2021
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    420 bytes (50 words) - 22:37, 16 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1 KB (130 words) - 11:11, 15 April 2021
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    1,008 bytes (140 words) - 11:13, 15 April 2021
  • ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: {{Warning|For Watch Dogs 2 ScriptHook, use [[WD2 ScriptHook: Script Table|Script()]] instead.}}
    2 KB (287 words) - 20:31, 9 November 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    551 bytes (70 words) - 22:38, 16 April 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]
    641 bytes (81 words) - 10:26, 17 April 2020
  • This page documents notable Lua changes from [[MDE ScriptHook]] from version 1.0 upwards. * [[ScriptHook.GetScript]]
    1 KB (140 words) - 20:05, 8 October 2021
  • ...]]. It is part of the [[ICommandRegistry]] interface that is returned by [[ScriptHook.RegisterCommand]]. Arguments support validation using [[CommandArgumentType <syntaxhighlight lang="lua">
    1 KB (160 words) - 12:58, 6 October 2020
  • <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]]
    346 bytes (44 words) - 11:17, 3 August 2020
  • ...2 ScriptHook: Script|Script]] is unloaded. You should unregister all [[WD2 Lua Events|Game Event Handlers]] here. <syntaxhighlight lang="lua">
    308 bytes (38 words) - 15:04, 15 April 2020
  • |.lua * [[WD2 ScriptHook]]
    919 bytes (148 words) - 20:34, 27 October 2020
  • <syntaxhighlight lang="lua"> ScriptHook.RepairLocalPlayerVehicle()
    408 bytes (52 words) - 13:04, 18 April 2020
  • <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">
    2 KB (236 words) - 23:06, 16 April 2020
  • [[File:SimpleMenu trainer.png|thumb|SimpleMenu from [[WD2 ScriptHook: Trainer|Trainer]]]] This function has to be called from inside a [[WD2 ScriptHook: Script|Script]]. If you wish to handle Text input from users, use [[UI.Sim
    4 KB (413 words) - 19:43, 20 October 2021

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