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- ...riptHook: Key Binds|Key Bind]]. The Key Bind has to be registered inside [[ScriptHook: manifest.json|manifest.json]] first. You can use [[UI.SimpleMenu]] to create custom Menus for your [[ScriptHook: Script|Script]], which you can bind to a key handler. See [[UISimpleMenu:T1 KB (168 words) - 20:13, 8 October 2021
- Interface for [[ScriptHook: Console Commands|Console Commands]] for the [[ScriptHook: Console|Ingame Console]]. * [[ScriptHook: Console Commands]]418 bytes (42 words) - 12:58, 6 October 2020
- ...xtended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]]. ...ommands, including [[ScriptHook: Console Commands|custom commands]] from [[ScriptHook:_Script|Script]].1 KB (146 words) - 20:33, 27 October 2020
- Checks if Noclip mode is enabled, see [[ScriptHook.SetLocalPlayerNoclip]]. <syntaxhighlight lang="lua">361 bytes (36 words) - 20:33, 27 October 2020
- <syntaxhighlight lang="lua"> * [[ScriptHook: Rendering]]487 bytes (65 words) - 11:11, 15 April 2021
- ...''config.json'' is used to enable/disable and configure options for the [[ScriptHook]]. == scriptHook ==2 KB (167 words) - 21:55, 12 October 2020
- Include another Lua file with a relative path. <syntaxhighlight lang="lua">262 bytes (31 words) - 12:48, 6 October 2020
- Our ScriptHook aims to provide you a tool for customizing '''Watch_Dogs 2'''. You can find a download the latest version '''[[WD2 ScriptHook: Instructions|here]]'''.2 KB (232 words) - 20:18, 27 October 2020
- This function is used to register commands to the [[ScriptHook: Console|Ingame Console]]. <syntaxhighlight lang="lua">462 bytes (46 words) - 12:57, 6 October 2020
- ...unctions extend the [[WDL Lua Functions|built-in Lua functions]] and [[WDL Lua Classes|Game classes]] and provide additional functionality. ...2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.3 KB (196 words) - 19:05, 5 May 2021
- ...unctions extend the [[WD2 Lua Functions|built-in Lua functions]] and [[WD2 Lua Classes|Game classes]] and provide additional functionality. *[[WD2 ScriptHook: Script Table|Script()]]2 KB (131 words) - 20:34, 27 October 2020
- ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for two things: {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}1 KB (183 words) - 20:31, 9 November 2020
- <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">684 bytes (93 words) - 11:12, 15 April 2021
- <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]328 bytes (33 words) - 22:37, 16 April 2020
- <syntaxhighlight lang="lua"> ScriptHook.SetLocalPlayerNoclip(enabled)518 bytes (63 words) - 20:33, 27 October 2020
- ...ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for the following things: {{Warning|For Mafia Definitive Edition, use [[MDE ScriptHook: Script Table|ScriptHook.CurrentScript()]] instead.}}2 KB (204 words) - 11:33, 15 April 2021
- <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]284 bytes (29 words) - 22:26, 16 April 2020
- <syntaxhighlight lang="lua"> [[Category:WD2 ScriptHook Lua]] [[Category:WD2 ScriptHook UI]]287 bytes (32 words) - 22:26, 16 April 2020
- ...nd saving data to a ''user-options.json'' file, which is located in your [[ScriptHook: Script]]'s folder. === Lua ===721 bytes (92 words) - 11:40, 15 April 2021
- <syntaxhighlight lang="lua"> <syntaxhighlight lang="lua">861 bytes (121 words) - 11:13, 15 April 2021