Difference between revisions of "ScriptHook: Console"
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− | The | + | The in-game Console can be opened using '''F1''', unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]]. |
[[File:Wd2sh console.jpeg|thumb]] | [[File:Wd2sh console.jpeg|thumb]] | ||
== Built-in Commands == | == Built-in Commands == | ||
==== help ==== | ==== help ==== | ||
− | + | Print a full list of available commands, including [[ScriptHook: Console Commands|custom commands]] from [[ScriptHook:_Script|Script]]. | |
+ | |||
+ | ==== lua_run [code] ==== | ||
+ | Execute a Lua string. | ||
+ | |||
+ | ==== lua_dumpstack ==== | ||
+ | Print Lua stack. | ||
+ | |||
+ | ==== clear ==== | ||
+ | Clear console output. | ||
==== load [script] ==== | ==== load [script] ==== | ||
− | + | Load a [[ScriptHook:_Script|Script]] by name. The [script] parameter refers to the Script's directory name below ''data/scripts''. | |
==== unload [script] ==== | ==== unload [script] ==== | ||
− | + | Unload a [[ScriptHook:_Script|Script]]. | |
==== reload [script] ==== | ==== reload [script] ==== | ||
− | + | Reload a [[ScriptHook:_Script|Script]]. | |
+ | |||
+ | ==== reloadall ==== | ||
+ | Reload all [[ScriptHook:_Script|Scripts]]. | ||
== Trainer == | == Trainer == | ||
− | The [[ | + | The [[ScriptHook: Trainer|Trainer]] provides console commands to interact with the game's world. |
== Related Pages == | == Related Pages == | ||
− | * [[ | + | * [[ScriptHook: Console Commands]] |
− | [[Category: | + | [[Category:ScriptHook]] |
Latest revision as of 20:33, 27 October 2020
The in-game Console can be opened using F1, unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by custom Console Commands from Scripts.
Contents
Built-in Commands
help
Print a full list of available commands, including custom commands from Script.
lua_run [code]
Execute a Lua string.
lua_dumpstack
Print Lua stack.
clear
Clear console output.
load [script]
Load a Script by name. The [script] parameter refers to the Script's directory name below data/scripts.
unload [script]
Unload a Script.
reload [script]
Reload a Script.
reloadall
Reload all Scripts.
Trainer
The Trainer provides console commands to interact with the game's world.