Difference between revisions of "MDE Scripting: SetWeatherSet"
From Nomad DB
Line 7: | Line 7: | ||
|- | |- | ||
!Library | !Library | ||
− | |[[MDE Scripting: | + | |[[MDE Scripting: Game Library|Game]] |
|- | |- | ||
!Game | !Game | ||
− | |[[ | + | |[[MDE Scripting|Mafia: Definitive Edition]] |
|} | |} | ||
Revision as of 20:43, 17 October 2020
Syntax | game.gfx:SetWeatherSet(string weatherSetName, number unk2, number unk3)
|
---|---|
Module | GFX |
Library | Game |
Game | Mafia: Definitive Edition |
Description
Set the Weather Set you want.
Use GetCurrentWeatherSetName to get the current weather set.
Parameters
Name | Type | Description |
---|---|---|
weatherSetName | string | Find weather set name here : Weather Sets |
unk2 | number | Unknown. You can use 0. |
unk3 | number | Unknown. You can use 0. |
Returns
Returns nothing.
Examples
game.gfx:SetWeatherSet("_default_game", 0, 0) -- will set the weather set as "_default_game"