Difference between revisions of "MDE Scripting: Game Library"

From Nomad DB
Line 5: Line 5:
 
|}
 
|}
  
*[[MDE_GetRetryCount|game.ats:GetRetryCount]]
+
*[[MDE_Scripting:_GetRetryCount|game.ats:GetRetryCount]]
*[[MDE_Signal|game.ats:Signal]]
+
*[[MDE_Scripting:_Signal|game.ats:Signal]]
  
  
Line 15: Line 15:
 
|}
 
|}
  
*[[MDE_CreateAudioArgs|game.audio:CreateAudioArgs]]
+
*[[MDE_Scripting:_CreateAudioArgs|game.audio:CreateAudioArgs]]
*[[MDE_Play|game.audio:Play]]
+
*[[MDE_Scripting:_Play|game.audio:Play]]
*[[MDE_PlaySimpleEvent|game.audio:PlaySimpleEvent]]
+
*[[MDE_Scripting:_PlaySimpleEvent|game.audio:PlaySimpleEvent]]
*[[MDE_SetHideoutState|game.audio:SetHideoutState]]
+
*[[MDE_Scripting:_SetHideoutState|game.audio:SetHideoutState]]
*[[MDE_SetMissionState|game.audio:SetMissionState]]
+
*[[MDE_Scripting:_SetMissionState|game.audio:SetMissionState]]
  
  
Line 28: Line 28:
 
|}
 
|}
  
*[[MDE_RegisterGlobalTrespassZone|game.battle:RegisterGlobalTrespassZone]]
+
*[[MDE_Scripting:_RegisterGlobalTrespassZone|game.battle:RegisterGlobalTrespassZone]]
*[[MDE_RegisterHERDGroupingArea|game.battle:RegisterHERDGroupingArea]]
+
*[[MDE_Scripting:_RegisterHERDGroupingArea|game.battle:RegisterHERDGroupingArea]]
*[[MDE_RegisterHERDGroupingNavBox|game.battle:RegisterHERDGroupingNavBox]]
+
*[[MDE_Scripting:_RegisterHERDGroupingNavBox|game.battle:RegisterHERDGroupingNavBox]]
*[[MDE_RegisterHERDGroupingScope|game.battle:RegisterHERDGroupingScope]]
+
*[[MDE_Scripting:_RegisterHERDGroupingScope|game.battle:RegisterHERDGroupingScope]]
*[[MDE_ResetBattleRoleAssignConfig|game.battle:ResetBattleRoleAssignConfig]]
+
*[[MDE_Scripting:_ResetBattleRoleAssignConfig|game.battle:ResetBattleRoleAssignConfig]]
*[[MDE_ResetTargetPriorities|game.battle:ResetTargetPriorities]]
+
*[[MDE_Scripting:_ResetTargetPriorities|game.battle:ResetTargetPriorities]]
*[[MDE_SendEnemiesIntoBattleSearch|game.battle:SendEnemiesIntoBattleSearch]]
+
*[[MDE_Scripting:_SendEnemiesIntoBattleSearch|game.battle:SendEnemiesIntoBattleSearch]]
*[[MDE_SetArchetypeCountLimit|game.battle:SetArchetypeCountLimit]]
+
*[[MDE_Scripting:_SetArchetypeCountLimit|game.battle:SetArchetypeCountLimit]]
*[[MDE_SetTargetPriority|game.battle:SetTargetPriority]]
+
*[[MDE_Scripting:_SetTargetPriority|game.battle:SetTargetPriority]]
*[[MDE_SetTrespassingState|game.battle:SetTrespassingState]]
+
*[[MDE_Scripting:_SetTrespassingState|game.battle:SetTrespassingState]]
*[[MDE_UnregisterGlobalTrespassZone|game.battle:UnregisterGlobalTrespassZone]]
+
*[[MDE_Scripting:_UnregisterGlobalTrespassZone|game.battle:UnregisterGlobalTrespassZone]]
*[[MDE_UnregisterHERDGroupingArea|game.battle:UnregisterHERDGroupingArea]]
+
*[[MDE_Scripting:_UnregisterHERDGroupingArea|game.battle:UnregisterHERDGroupingArea]]
*[[MDE_UnregisterHERDGroupingNavBox|game.battle:UnregisterHERDGroupingNavBox]]
+
*[[MDE_Scripting:_UnregisterHERDGroupingNavBox|game.battle:UnregisterHERDGroupingNavBox]]
*[[MDE_UnregisterHERDGroupingScope|game.battle:UnregisterHERDGroupingScope]]
+
*[[MDE_Scripting:_UnregisterHERDGroupingScope|game.battle:UnregisterHERDGroupingScope]]
  
 
<br /><blockquote>'''''TODO''': Need more research (__dsindex)''
 
<br /><blockquote>'''''TODO''': Need more research (__dsindex)''
  
*[[MDE_ActiveCombatantSlotsCount|game.battle:ActiveCombatantSlotsCount]]
+
*[[MDE_Scripting:_ActiveCombatantSlotsCount|game.battle:ActiveCombatantSlotsCount]]
*[[MDE_AssaultRoleBlockingTime|game.battle:AssaultRoleBlockingTime]]
+
*[[MDE_Scripting:_AssaultRoleBlockingTime|game.battle:AssaultRoleBlockingTime]]
*[[MDE_AssaultRoleFarAwayTimeMax|game.battle:AssaultRoleFarAwayTimeMax]]
+
*[[MDE_Scripting:_AssaultRoleFarAwayTimeMax|game.battle:AssaultRoleFarAwayTimeMax]]
*[[MDE_DangerLimitToSuppressed|game.battle:DangerLimitToSuppressed]]
+
*[[MDE_Scripting:_DangerLimitToSuppressed|game.battle:DangerLimitToSuppressed]]
*[[MDE_DangerLimitToSuppressedOpenspace|game.battle:DangerLimitToSuppressedOpenspace]]
+
*[[MDE_Scripting:_DangerLimitToSuppressedOpenspace|game.battle:DangerLimitToSuppressedOpenspace]]
*[[MDE_FlankingRoleBlockingTime|game.battle:FlankingRoleBlockingTime]]
+
*[[MDE_Scripting:_FlankingRoleBlockingTime|game.battle:FlankingRoleBlockingTime]]
*[[MDE_LOSLostTimeToAssaultApproach|game.battle:LOSLostTimeToAssaultApproach]]
+
*[[MDE_Scripting:_LOSLostTimeToAssaultApproach|game.battle:LOSLostTimeToAssaultApproach]]
*[[MDE_MaxAssaultApproachRoleCnt|game.battle:MaxAssaultApproachRoleCnt]]
+
*[[MDE_Scripting:_MaxAssaultApproachRoleCnt|game.battle:MaxAssaultApproachRoleCnt]]
*[[MDE_MaxAssaultRoleCnt|game.battle:MaxAssaultRoleCnt]]
+
*[[MDE_Scripting:_MaxAssaultRoleCnt|game.battle:MaxAssaultRoleCnt]]
*[[MDE_MaxDangerAssault|game.battle:MaxDangerAssault]]
+
*[[MDE_Scripting:_MaxDangerAssault|game.battle:MaxDangerAssault]]
*[[MDE_MaxDangerFlanking|game.battle:MaxDangerFlanking]]
+
*[[MDE_Scripting:_MaxDangerFlanking|game.battle:MaxDangerFlanking]]
*[[MDE_MaxFlankingRoleCnt|game.battle:MaxFlankingRoleCnt]]
+
*[[MDE_Scripting:_MaxFlankingRoleCnt|game.battle:MaxFlankingRoleCnt]]
 
</blockquote>
 
</blockquote>
  
Line 66: Line 66:
 
|}
 
|}
  
*[[MDE_GetPlayerCamera|game.cameramanager:GetPlayerCamera]]
+
*[[MDE_Scripting:_GetPlayerCamera|game.cameramanager:GetPlayerCamera]]
*[[MDE_GetPlayerMainCamera|game.cameramanager:GetPlayerMainCamera]]
+
*[[MDE_Scripting:_GetPlayerMainCamera|game.cameramanager:GetPlayerMainCamera]]
  
  
Line 76: Line 76:
 
|}
 
|}
  
*[[MDE_AddCaptureItem|game.capture:AddCaptureItem]]
+
*[[MDE_Scripting:_AddCaptureItem|game.capture:AddCaptureItem]]
*[[MDE_RegisterObjective|game.capture:RegisterObjective]]
+
*[[MDE_Scripting:_RegisterObjective|game.capture:RegisterObjective]]
*[[MDE_RegisterWalkieTalkieCallback|game.capture:RegisterWalkieTalkieCallback]]
+
*[[MDE_Scripting:_RegisterWalkieTalkieCallback|game.capture:RegisterWalkieTalkieCallback]]
*[[MDE_UnregisterObjective|game.capture:UnregisterObjective]]
+
*[[MDE_Scripting:_UnregisterObjective|game.capture:UnregisterObjective]]
  
  
Line 88: Line 88:
 
|}
 
|}
  
*[[MDE_GetAttribute|game.database:GetAttribute]]
+
*[[MDE_Scripting:_GetAttribute|game.database:GetAttribute]]
*[[MDE_GetBoolAttribute|game.database:GetBoolAttribute]]
+
*[[MDE_Scripting:_GetBoolAttribute|game.database:GetBoolAttribute]]
*[[MDE_GetDatabase|game.database:GetDatabase]]
+
*[[MDE_Scripting:_GetDatabase|game.database:GetDatabase]]
*[[MDE_GetFloatAttribute|game.database:GetFloatAttribute]]
+
*[[MDE_Scripting:_GetFloatAttribute|game.database:GetFloatAttribute]]
*[[MDE_GetIntAttribute|game.database:GetIntAttribute]]
+
*[[MDE_Scripting:_GetIntAttribute|game.database:GetIntAttribute]]
*[[MDE_GetSection|game.database:GetSection]]
+
*[[MDE_Scripting:_GetSection|game.database:GetSection]]
*[[MDE_GetStringAttribute|game.database:GetStringAttribute]]
+
*[[MDE_Scripting:_GetStringAttribute|game.database:GetStringAttribute]]
  
  
Line 103: Line 103:
 
|}
 
|}
  
*[[MDE_DelVariable|game.datastore:DelVariable]]
+
*[[MDE_Scripting:_DelVariable|game.datastore:DelVariable]]
*[[MDE_Dump|game.datastore:Dump]]
+
*[[MDE_Scripting:_Dump|game.datastore:Dump]]
*[[MDE_GetVariable|game.datastore:GetVariable]]
+
*[[MDE_Scripting:_GetVariable|game.datastore:GetVariable]]
*[[MDE_GetVariableType|game.datastore:GetVariableType]]
+
*[[MDE_Scripting:_GetVariableType|game.datastore:GetVariableType]]
*[[MDE_SetVariable|game.datastore:SetVariable]]
+
*[[MDE_Scripting:_SetVariable|game.datastore:SetVariable]]
*[[MDE_VariableExists|game.datastore:VariableExists]]
+
*[[MDE_Scripting:_VariableExists|game.datastore:VariableExists]]
  
  
Line 117: Line 117:
 
|}
 
|}
  
*[[MDE_CreateDelayedSynchroObject|game.delayed:CreateDelayedSynchroObject]]
+
*[[MDE_Scripting:_CreateDelayedSynchroObject|game.delayed:CreateDelayedSynchroObject]]
  
  
Line 126: Line 126:
 
|}
 
|}
  
*[[MDE_RegisterDistanceDetectionEntity|game.detector:RegisterDistanceDetectionEntity]]
+
*[[MDE_Scripting:_RegisterDistanceDetectionEntity|game.detector:RegisterDistanceDetectionEntity]]
*[[MDE_RegisterDistanceDetectionPos|game.detector:RegisterDistanceDetectionPos]]
+
*[[MDE_Scripting:_RegisterDistanceDetectionPos|game.detector:RegisterDistanceDetectionPos]]
*[[MDE_RegisterEventDistanceEnt|game.detector:RegisterEventDistanceEnt]]
+
*[[MDE_Scripting:_RegisterEventDistanceEnt|game.detector:RegisterEventDistanceEnt]]
*[[MDE_RegisterEventDistancePos|game.detector:RegisterEventDistancePos]]
+
*[[MDE_Scripting:_RegisterEventDistancePos|game.detector:RegisterEventDistancePos]]
*[[MDE_UnregisterDistanceDetection|game.detector:UnregisterDistanceDetection]]
+
*[[MDE_Scripting:_UnregisterDistanceDetection|game.detector:UnregisterDistanceDetection]]
*[[MDE_UnregisterEventDistance|game.detector:UnregisterEventDistance]]
+
*[[MDE_Scripting:_UnregisterEventDistance|game.detector:UnregisterEventDistance]]
  
  
Line 140: Line 140:
 
|}
 
|}
  
*[[MDE_ApplySpawnPointActivityCooldown|game.director:ApplySpawnPointActivityCooldown]]
+
*[[MDE_Scripting:_ApplySpawnPointActivityCooldown|game.director:ApplySpawnPointActivityCooldown]]
*[[MDE_ApplySpawnPointGlobalCooldown|game.director:ApplySpawnPointGlobalCooldown]]
+
*[[MDE_Scripting:_ApplySpawnPointGlobalCooldown|game.director:ApplySpawnPointGlobalCooldown]]
*[[MDE_CityGetActiveName|game.director:CityGetActiveName]]
+
*[[MDE_Scripting:_CityGetActiveName|game.director:CityGetActiveName]]
*[[MDE_CityTransfer|game.director:CityTransfer]]
+
*[[MDE_Scripting:_CityTransfer|game.director:CityTransfer]]
*[[MDE_CreateCustomRepelRadius|game.director:CreateCustomRepelRadius]]
+
*[[MDE_Scripting:_CreateCustomRepelRadius|game.director:CreateCustomRepelRadius]]
*[[MDE_DebugRespawnActivityInstance|game.director:DebugRespawnActivityInstance]]
+
*[[MDE_Scripting:_DebugRespawnActivityInstance|game.director:DebugRespawnActivityInstance]]
*[[MDE_DeleteCustomRepelRadius|game.director:DeleteCustomRepelRadius]]
+
*[[MDE_Scripting:_DeleteCustomRepelRadius|game.director:DeleteCustomRepelRadius]]
*[[MDE_DisableActivitySpawner|game.director:DisableActivitySpawner]]
+
*[[MDE_Scripting:_DisableActivitySpawner|game.director:DisableActivitySpawner]]
*[[MDE_DoesSpawnPointExist|game.director:DoesSpawnPointExist]]
+
*[[MDE_Scripting:_DoesSpawnPointExist|game.director:DoesSpawnPointExist]]
*[[MDE_EnableActivitySpawner|game.director:EnableActivitySpawner]]
+
*[[MDE_Scripting:_EnableActivitySpawner|game.director:EnableActivitySpawner]]
*[[MDE_GameOver|game.director:GameOver]]
+
*[[MDE_Scripting:_GameOver|game.director:GameOver]]
*[[MDE_GetActivitySpawnerInstancesCount|game.director:GetActivitySpawnerInstancesCount]]
+
*[[MDE_Scripting:_GetActivitySpawnerInstancesCount|game.director:GetActivitySpawnerInstancesCount]]
*[[MDE_GetCurrentAct|game.director:GetCurrentAct]]
+
*[[MDE_Scripting:_GetCurrentAct|game.director:GetCurrentAct]]
*[[MDE_GetCurrentSubAct|game.director:GetCurrentSubAct]]
+
*[[MDE_Scripting:_GetCurrentSubAct|game.director:GetCurrentSubAct]]
*[[MDE_GetDistrict|game.director:GetDistrict]]
+
*[[MDE_Scripting:_GetDistrict|game.director:GetDistrict]]
*[[MDE_GetSpawnPointObject|game.director:GetSpawnPointObject]]
+
*[[MDE_Scripting:_GetSpawnPointObject|game.director:GetSpawnPointObject]]
*[[MDE_GetSpawnPointPosition|game.director:GetSpawnPointPosition]]
+
*[[MDE_Scripting:_GetSpawnPointPosition|game.director:GetSpawnPointPosition]]
*[[MDE_GetSpawnPointsSelectedForActivity|game.director:GetSpawnPointsSelectedForActivity]]
+
*[[MDE_Scripting:_GetSpawnPointsSelectedForActivity|game.director:GetSpawnPointsSelectedForActivity]]
*[[MDE_GetSpawnPointsWithLoadedInstances|game.director:GetSpawnPointsWithLoadedInstances]]
+
*[[MDE_Scripting:_GetSpawnPointsWithLoadedInstances|game.director:GetSpawnPointsWithLoadedInstances]]
*[[MDE_IsActivitySpawnerEnabled|game.director:IsActivitySpawnerEnabled]]
+
*[[MDE_Scripting:_IsActivitySpawnerEnabled|game.director:IsActivitySpawnerEnabled]]
*[[MDE_IsIdValid|game.director:IsIdValid]]
+
*[[MDE_Scripting:_IsIdValid|game.director:IsIdValid]]
*[[MDE_IsSpawnPointActivityCooldownActive|game.director:IsSpawnPointActivityCooldownActive]]
+
*[[MDE_Scripting:_IsSpawnPointActivityCooldownActive|game.director:IsSpawnPointActivityCooldownActive]]
*[[MDE_IsSpawnPointGlobalCooldownActive|game.director:IsSpawnPointGlobalCooldownActive]]
+
*[[MDE_Scripting:_IsSpawnPointGlobalCooldownActive|game.director:IsSpawnPointGlobalCooldownActive]]
*[[MDE_IsSpawnPointSelected|game.director:IsSpawnPointSelected]]
+
*[[MDE_Scripting:_IsSpawnPointSelected|game.director:IsSpawnPointSelected]]
*[[MDE_ObjectiveActivate|game.director:ObjectiveActivate]]
+
*[[MDE_Scripting:_ObjectiveActivate|game.director:ObjectiveActivate]]
*[[MDE_ObjectiveAddToGPSGroup|game.director:ObjectiveAddToGPSGroup]]
+
*[[MDE_Scripting:_ObjectiveAddToGPSGroup|game.director:ObjectiveAddToGPSGroup]]
*[[MDE_ObjectiveCreateGPSGroup|game.director:ObjectiveCreateGPSGroup]]
+
*[[MDE_Scripting:_ObjectiveCreateGPSGroup|game.director:ObjectiveCreateGPSGroup]]
*[[MDE_ObjectiveDeactivate|game.director:ObjectiveDeactivate]]
+
*[[MDE_Scripting:_ObjectiveDeactivate|game.director:ObjectiveDeactivate]]
*[[MDE_ObjectiveDestroyGPSGroup|game.director:ObjectiveDestroyGPSGroup]]
+
*[[MDE_Scripting:_ObjectiveDestroyGPSGroup|game.director:ObjectiveDestroyGPSGroup]]
*[[MDE_ObjectiveIconHide|game.director:ObjectiveIconHide]]
+
*[[MDE_Scripting:_ObjectiveIconHide|game.director:ObjectiveIconHide]]
*[[MDE_ObjectiveIconShow|game.director:ObjectiveIconShow]]
+
*[[MDE_Scripting:_ObjectiveIconShow|game.director:ObjectiveIconShow]]
*[[MDE_ObjectiveIsActive|game.director:ObjectiveIsActive]]
+
*[[MDE_Scripting:_ObjectiveIsActive|game.director:ObjectiveIsActive]]
*[[MDE_ObjectiveRemoveFromGPSGroup|game.director:ObjectiveRemoveFromGPSGroup]]
+
*[[MDE_Scripting:_ObjectiveRemoveFromGPSGroup|game.director:ObjectiveRemoveFromGPSGroup]]
*[[MDE_ObjectiveSetGPSGroupStatus|game.director:ObjectiveSetGPSGroupStatus]]
+
*[[MDE_Scripting:_ObjectiveSetGPSGroupStatus|game.director:ObjectiveSetGPSGroupStatus]]
*[[MDE_QuestDebugForceAvailable|game.director:QuestDebugForceAvailable]]
+
*[[MDE_Scripting:_QuestDebugForceAvailable|game.director:QuestDebugForceAvailable]]
*[[MDE_QuestGetCityName|game.director:QuestGetCityName]]
+
*[[MDE_Scripting:_QuestGetCityName|game.director:QuestGetCityName]]
*[[MDE_QuestGetCustomState|game.director:QuestGetCustomState]]
+
*[[MDE_Scripting:_QuestGetCustomState|game.director:QuestGetCustomState]]
*[[MDE_QuestGetCustomStateByIndex|game.director:QuestGetCustomStateByIndex]]
+
*[[MDE_Scripting:_QuestGetCustomStateByIndex|game.director:QuestGetCustomStateByIndex]]
*[[MDE_QuestGetCustomStatesCount|game.director:QuestGetCustomStatesCount]]
+
*[[MDE_Scripting:_QuestGetCustomStatesCount|game.director:QuestGetCustomStatesCount]]
*[[MDE_QuestGetLastFinishedOutcomeId|game.director:QuestGetLastFinishedOutcomeId]]
+
*[[MDE_Scripting:_QuestGetLastFinishedOutcomeId|game.director:QuestGetLastFinishedOutcomeId]]
*[[MDE_QuestGetTimeSinceLastFinish|game.director:QuestGetTimeSinceLastFinish]]
+
*[[MDE_Scripting:_QuestGetTimeSinceLastFinish|game.director:QuestGetTimeSinceLastFinish]]
*[[MDE_QuestIsActive|game.director:QuestIsActive]]
+
*[[MDE_Scripting:_QuestIsActive|game.director:QuestIsActive]]
*[[MDE_QuestIsAvailable|game.director:QuestIsAvailable]]
+
*[[MDE_Scripting:_QuestIsAvailable|game.director:QuestIsAvailable]]
*[[MDE_QuestIsDefined|game.director:QuestIsDefined]]
+
*[[MDE_Scripting:_QuestIsDefined|game.director:QuestIsDefined]]
*[[MDE_QuestIsInActiveCity|game.director:QuestIsInActiveCity]]
+
*[[MDE_Scripting:_QuestIsInActiveCity|game.director:QuestIsInActiveCity]]
*[[MDE_QuestNoteActivate|game.director:QuestNoteActivate]]
+
*[[MDE_Scripting:_QuestNoteActivate|game.director:QuestNoteActivate]]
*[[MDE_QuestNoteDeactivate|game.director:QuestNoteDeactivate]]
+
*[[MDE_Scripting:_QuestNoteDeactivate|game.director:QuestNoteDeactivate]]
*[[MDE_QuestNoteIsActive|game.director:QuestNoteIsActive]]
+
*[[MDE_Scripting:_QuestNoteIsActive|game.director:QuestNoteIsActive]]
*[[MDE_QuestPersistentSetFinished|game.director:QuestPersistentSetFinished]]
+
*[[MDE_Scripting:_QuestPersistentSetFinished|game.director:QuestPersistentSetFinished]]
*[[MDE_QuestRegularIsActive|game.director:QuestRegularIsActive]]
+
*[[MDE_Scripting:_QuestRegularIsActive|game.director:QuestRegularIsActive]]
*[[MDE_QuestRegularIsLoaded|game.director:QuestRegularIsLoaded]]
+
*[[MDE_Scripting:_QuestRegularIsLoaded|game.director:QuestRegularIsLoaded]]
*[[MDE_QuestRegularSetActive|game.director:QuestRegularSetActive]]
+
*[[MDE_Scripting:_QuestRegularSetActive|game.director:QuestRegularSetActive]]
*[[MDE_QuestRegularSetFinished|game.director:QuestRegularSetFinished]]
+
*[[MDE_Scripting:_QuestRegularSetFinished|game.director:QuestRegularSetFinished]]
*[[MDE_QuestSetActive|game.director:QuestSetActive]]
+
*[[MDE_Scripting:_QuestSetActive|game.director:QuestSetActive]]
*[[MDE_QuestSetAvailable|game.director:QuestSetAvailable]]
+
*[[MDE_Scripting:_QuestSetAvailable|game.director:QuestSetAvailable]]
*[[MDE_QuestSetCustomState|game.director:QuestSetCustomState]]
+
*[[MDE_Scripting:_QuestSetCustomState|game.director:QuestSetCustomState]]
*[[MDE_QuestSetFinished|game.director:QuestSetFinished]]
+
*[[MDE_Scripting:_QuestSetFinished|game.director:QuestSetFinished]]
*[[MDE_QuestSetInactive|game.director:QuestSetInactive]]
+
*[[MDE_Scripting:_QuestSetInactive|game.director:QuestSetInactive]]
*[[MDE_QuestSetInstanceFinished|game.director:QuestSetInstanceFinished]]
+
*[[MDE_Scripting:_QuestSetInstanceFinished|game.director:QuestSetInstanceFinished]]
*[[MDE_QuestSetLocked|game.director:QuestSetLocked]]
+
*[[MDE_Scripting:_QuestSetLocked|game.director:QuestSetLocked]]
*[[MDE_QuestWasFinished|game.director:QuestWasFinished]]
+
*[[MDE_Scripting:_QuestWasFinished|game.director:QuestWasFinished]]
*[[MDE_QuestWasFinishedWithOutcome|game.director:QuestWasFinishedWithOutcome]]
+
*[[MDE_Scripting:_QuestWasFinishedWithOutcome|game.director:QuestWasFinishedWithOutcome]]
*[[MDE_RegisterActivitySpawnPointCallback|game.director:RegisterActivitySpawnPointCallback]]
+
*[[MDE_Scripting:_RegisterActivitySpawnPointCallback|game.director:RegisterActivitySpawnPointCallback]]
*[[MDE_RegisterDistrictChangeCallback|game.director:RegisterDistrictChangeCallback]]
+
*[[MDE_Scripting:_RegisterDistrictChangeCallback|game.director:RegisterDistrictChangeCallback]]
*[[MDE_ResetEnabledActivitySpawners|game.director:ResetEnabledActivitySpawners]]
+
*[[MDE_Scripting:_ResetEnabledActivitySpawners|game.director:ResetEnabledActivitySpawners]]
*[[MDE_SetActivitySpawnerInstancesCount|game.director:SetActivitySpawnerInstancesCount]]
+
*[[MDE_Scripting:_SetActivitySpawnerInstancesCount|game.director:SetActivitySpawnerInstancesCount]]
*[[MDE_SetCurrentAct|game.director:SetCurrentAct]]
+
*[[MDE_Scripting:_SetCurrentAct|game.director:SetCurrentAct]]
*[[MDE_SetCurrentSubAct|game.director:SetCurrentSubAct]]
+
*[[MDE_Scripting:_SetCurrentSubAct|game.director:SetCurrentSubAct]]
*[[MDE_TestSpawnPointTag|game.director:TestSpawnPointTag]]
+
*[[MDE_Scripting:_TestSpawnPointTag|game.director:TestSpawnPointTag]]
*[[MDE_ToggleSpawnSystemDebugDisplay|game.director:ToggleSpawnSystemDebugDisplay]]
+
*[[MDE_Scripting:_ToggleSpawnSystemDebugDisplay|game.director:ToggleSpawnSystemDebugDisplay]]
*[[MDE_UnregisterActivitySpawnPointCallback|game.director:UnregisterActivitySpawnPointCallback]]
+
*[[MDE_Scripting:_UnregisterActivitySpawnPointCallback|game.director:UnregisterActivitySpawnPointCallback]]
*[[MDE_UnregisterDistrictChangeCallback|game.director:UnregisterDistrictChangeCallback]]
+
*[[MDE_Scripting:_UnregisterDistrictChangeCallback|game.director:UnregisterDistrictChangeCallback]]
  
  
Line 220: Line 220:
 
|}
 
|}
  
*[[MDE_GetEntityByGUID|game.entitywrapper:GetEntityByGUID]]
+
*[[MDE_Scripting:_GetEntityByGUID|game.entitywrapper:GetEntityByGUID]]
*[[MDE_GetEntityByName|game.entitywrapper:GetEntityByName]]
+
*[[MDE_Scripting:_GetEntityByName|game.entitywrapper:GetEntityByName]]
*[[MDE_GetSceneObjectByName|game.entitywrapper:GetSceneObjectByName]]
+
*[[MDE_Scripting:_GetSceneObjectByName|game.entitywrapper:GetSceneObjectByName]]
  
  
Line 231: Line 231:
 
|}
 
|}
  
*[[MDE_AddActorActions|game.game:AddActorActions]]
+
*[[MDE_Scripting:_AddActorActions|game.game:AddActorActions]]
*[[MDE_AddSoundPerceptionVolume|game.game:AddSoundPerceptionVolume]]
+
*[[MDE_Scripting:_AddSoundPerceptionVolume|game.game:AddSoundPerceptionVolume]]
*[[MDE_AddTranslocatorExclusionZone|game.game:AddTranslocatorExclusionZone]]
+
*[[MDE_Scripting:_AddTranslocatorExclusionZone|game.game:AddTranslocatorExclusionZone]]
*[[MDE_AddTranslocatorFreezeZone|game.game:AddTranslocatorFreezeZone]]
+
*[[MDE_Scripting:_AddTranslocatorFreezeZone|game.game:AddTranslocatorFreezeZone]]
*[[MDE_AddTranslocatorInclusionZone|game.game:AddTranslocatorInclusionZone]]
+
*[[MDE_Scripting:_AddTranslocatorInclusionZone|game.game:AddTranslocatorInclusionZone]]
*[[MDE_AddWeaponEffect|game.game:AddWeaponEffect]]
+
*[[MDE_Scripting:_AddWeaponEffect|game.game:AddWeaponEffect]]
*[[MDE_AllowTransientGatorSpawn|game.game:AllowTransientGatorSpawn]]
+
*[[MDE_Scripting:_AllowTransientGatorSpawn|game.game:AllowTransientGatorSpawn]]
*[[MDE_AwardDLCMedal|game.game:AwardDLCMedal]]
+
*[[MDE_Scripting:_AwardDLCMedal|game.game:AwardDLCMedal]]
*[[MDE_AwardMedal|game.game:AwardMedal]]
+
*[[MDE_Scripting:_AwardMedal|game.game:AwardMedal]]
*[[MDE_BroadcastHearScriptEvent|game.game:BroadcastHearScriptEvent]]
+
*[[MDE_Scripting:_BroadcastHearScriptEvent|game.game:BroadcastHearScriptEvent]]
*[[MDE_CancelGameUpHoldRequest|game.game:CancelGameUpHoldRequest]]
+
*[[MDE_Scripting:_CancelGameUpHoldRequest|game.game:CancelGameUpHoldRequest]]
*[[MDE_ClearWeaponsInRadius|game.game:ClearWeaponsInRadius]]
+
*[[MDE_Scripting:_ClearWeaponsInRadius|game.game:ClearWeaponsInRadius]]
*[[MDE_CountStatisticItem|game.game:CountStatisticItem]]
+
*[[MDE_Scripting:_CountStatisticItem|game.game:CountStatisticItem]]
*[[MDE_CreateBlocker|game.game:CreateBlocker]]
+
*[[MDE_Scripting:_CreateBlocker|game.game:CreateBlocker]]
*[[MDE_CreateCleanEntity|game.game:CreateCleanEntity]]
+
*[[MDE_Scripting:_CreateCleanEntity|game.game:CreateCleanEntity]]
*[[MDE_CreateScriptActorAction|game.game:CreateScriptActorAction]]
+
*[[MDE_Scripting:_CreateScriptActorAction|game.game:CreateScriptActorAction]]
*[[MDE_CreateScriptActorActionBox|game.game:CreateScriptActorActionBox]]
+
*[[MDE_Scripting:_CreateScriptActorActionBox|game.game:CreateScriptActorActionBox]]
*[[MDE_DbgActionIsEnabled|game.game:DbgActionIsEnabled]]
+
*[[MDE_Scripting:_DbgActionIsEnabled|game.game:DbgActionIsEnabled]]
*[[MDE_DbgActionToogle|game.game:DbgActionToogle]]
+
*[[MDE_Scripting:_DbgActionToogle|game.game:DbgActionToogle]]
*[[MDE_DbgToolActorInfo|game.game:DbgToolActorInfo]]
+
*[[MDE_Scripting:_DbgToolActorInfo|game.game:DbgToolActorInfo]]
*[[MDE_DebugSetEditableVar|game.game:DebugSetEditableVar]]
+
*[[MDE_Scripting:_DebugSetEditableVar|game.game:DebugSetEditableVar]]
*[[MDE_DirectlyReportScriptEvent|game.game:DirectlyReportScriptEvent]]
+
*[[MDE_Scripting:_DirectlyReportScriptEvent|game.game:DirectlyReportScriptEvent]]
*[[MDE_DispatchWorldEdgeGator|game.game:DispatchWorldEdgeGator]]
+
*[[MDE_Scripting:_DispatchWorldEdgeGator|game.game:DispatchWorldEdgeGator]]
*[[MDE_EnableAutoAimCrashObjects|game.game:EnableAutoAimCrashObjects]]
+
*[[MDE_Scripting:_EnableAutoAimCrashObjects|game.game:EnableAutoAimCrashObjects]]
*[[MDE_EnableAutoAimHumans|game.game:EnableAutoAimHumans]]
+
*[[MDE_Scripting:_EnableAutoAimHumans|game.game:EnableAutoAimHumans]]
*[[MDE_EnableDLCFeature|game.game:EnableDLCFeature]]
+
*[[MDE_Scripting:_EnableDLCFeature|game.game:EnableDLCFeature]]
*[[MDE_EnableNewWater|game.game:EnableNewWater]]
+
*[[MDE_Scripting:_EnableNewWater|game.game:EnableNewWater]]
*[[MDE_ForceDifferentVoices|game.game:ForceDifferentVoices]]
+
*[[MDE_Scripting:_ForceDifferentVoices|game.game:ForceDifferentVoices]]
*[[MDE_GetActivePlayer|game.game:GetActivePlayer]]
+
*[[MDE_Scripting:_GetActivePlayer|game.game:GetActivePlayer]]
*[[MDE_GetAmmoCategory|game.game:GetAmmoCategory]]
+
*[[MDE_Scripting:_GetAmmoCategory|game.game:GetAmmoCategory]]
*[[MDE_GetCorpseCountAroundPos|game.game:GetCorpseCountAroundPos]]
+
*[[MDE_Scripting:_GetCorpseCountAroundPos|game.game:GetCorpseCountAroundPos]]
*[[MDE_GetCurrentCounter|game.game:GetCurrentCounter]]
+
*[[MDE_Scripting:_GetCurrentCounter|game.game:GetCurrentCounter]]
*[[MDE_GetCurrentGERS|game.game:GetCurrentGERS]]
+
*[[MDE_Scripting:_GetCurrentGERS|game.game:GetCurrentGERS]]
*[[MDE_GetCurrentGameDifficulty|game.game:GetCurrentGameDifficulty]]
+
*[[MDE_Scripting:_GetCurrentGameDifficulty|game.game:GetCurrentGameDifficulty]]
*[[MDE_GetDLCNamesByType|game.game:GetDLCNamesByType]]
+
*[[MDE_Scripting:_GetDLCNamesByType|game.game:GetDLCNamesByType]]
*[[MDE_GetDifficultyStreak|game.game:GetDifficultyStreak]]
+
*[[MDE_Scripting:_GetDifficultyStreak|game.game:GetDifficultyStreak]]
*[[MDE_GetGlobalGameObjects|game.game:GetGlobalGameObjects]]
+
*[[MDE_Scripting:_GetGlobalGameObjects|game.game:GetGlobalGameObjects]]
*[[MDE_GetHashNameString|game.game:GetHashNameString]]
+
*[[MDE_Scripting:_GetHashNameString|game.game:GetHashNameString]]
*[[MDE_GetIs3DMenu|game.game:GetIs3DMenu]]
+
*[[MDE_Scripting:_GetIs3DMenu|game.game:GetIs3DMenu]]
*[[MDE_GetIsMeleeWeapon|game.game:GetIsMeleeWeapon]]
+
*[[MDE_Scripting:_GetIsMeleeWeapon|game.game:GetIsMeleeWeapon]]
*[[MDE_GetItemIDFromName|game.game:GetItemIDFromName]]
+
*[[MDE_Scripting:_GetItemIDFromName|game.game:GetItemIDFromName]]
*[[MDE_GetLoadedSaveId|game.game:GetLoadedSaveId]]
+
*[[MDE_Scripting:_GetLoadedSaveId|game.game:GetLoadedSaveId]]
*[[MDE_GetLoadedSaveType|game.game:GetLoadedSaveType]]
+
*[[MDE_Scripting:_GetLoadedSaveType|game.game:GetLoadedSaveType]]
*[[MDE_GetMissionTime|game.game:GetMissionTime]]
+
*[[MDE_Scripting:_GetMissionTime|game.game:GetMissionTime]]
*[[MDE_GetPlatform|game.game:GetPlatform]]
+
*[[MDE_Scripting:_GetPlatform|game.game:GetPlatform]]
*[[MDE_GetPlayerCanSkipRides|game.game:GetPlayerCanSkipRides]]
+
*[[MDE_Scripting:_GetPlayerCanSkipRides|game.game:GetPlayerCanSkipRides]]
*[[MDE_GetPlayerManualShifting|game.game:GetPlayerManualShifting]]
+
*[[MDE_Scripting:_GetPlayerManualShifting|game.game:GetPlayerManualShifting]]
*[[MDE_GetPlayersEnemies|game.game:GetPlayersEnemies]]
+
*[[MDE_Scripting:_GetPlayersEnemies|game.game:GetPlayersEnemies]]
*[[MDE_GetRestrictedZoneManager|game.game:GetRestrictedZoneManager]]
+
*[[MDE_Scripting:_GetRestrictedZoneManager|game.game:GetRestrictedZoneManager]]
*[[MDE_GetWeaponNameFromID|game.game:GetWeaponNameFromID]]
+
*[[MDE_Scripting:_GetWeaponNameFromID|game.game:GetWeaponNameFromID]]
*[[MDE_GotoPositionWithLookAt|game.game:GotoPositionWithLookAt]]
+
*[[MDE_Scripting:_GotoPositionWithLookAt|game.game:GotoPositionWithLookAt]]
*[[MDE_HerbalismGetLastBatchSaleAmount|game.game:HerbalismGetLastBatchSaleAmount]]
+
*[[MDE_Scripting:_HerbalismGetLastBatchSaleAmount|game.game:HerbalismGetLastBatchSaleAmount]]
*[[MDE_HerbalismGetLevel|game.game:HerbalismGetLevel]]
+
*[[MDE_Scripting:_HerbalismGetLevel|game.game:HerbalismGetLevel]]
*[[MDE_HerbalismGetUpgradeLevel|game.game:HerbalismGetUpgradeLevel]]
+
*[[MDE_Scripting:_HerbalismGetUpgradeLevel|game.game:HerbalismGetUpgradeLevel]]
*[[MDE_HerbalismGrowhouseGetMaxProfit|game.game:HerbalismGrowhouseGetMaxProfit]]
+
*[[MDE_Scripting:_HerbalismGrowhouseGetMaxProfit|game.game:HerbalismGrowhouseGetMaxProfit]]
*[[MDE_HerbalismGrowhouseGetMinProfit|game.game:HerbalismGrowhouseGetMinProfit]]
+
*[[MDE_Scripting:_HerbalismGrowhouseGetMinProfit|game.game:HerbalismGrowhouseGetMinProfit]]
*[[MDE_HerbalismGrowhouseGetPrice|game.game:HerbalismGrowhouseGetPrice]]
+
*[[MDE_Scripting:_HerbalismGrowhouseGetPrice|game.game:HerbalismGrowhouseGetPrice]]
*[[MDE_HerbalismGrowhouseGetProgress|game.game:HerbalismGrowhouseGetProgress]]
+
*[[MDE_Scripting:_HerbalismGrowhouseGetProgress|game.game:HerbalismGrowhouseGetProgress]]
*[[MDE_HerbalismGrowhouseGetStrainName|game.game:HerbalismGrowhouseGetStrainName]]
+
*[[MDE_Scripting:_HerbalismGrowhouseGetStrainName|game.game:HerbalismGrowhouseGetStrainName]]
*[[MDE_HerbalismGrowhouseIsUnlocked|game.game:HerbalismGrowhouseIsUnlocked]]
+
*[[MDE_Scripting:_HerbalismGrowhouseIsUnlocked|game.game:HerbalismGrowhouseIsUnlocked]]
*[[MDE_HerbalismGrowhouseUnlock|game.game:HerbalismGrowhouseUnlock]]
+
*[[MDE_Scripting:_HerbalismGrowhouseUnlock|game.game:HerbalismGrowhouseUnlock]]
*[[MDE_HerbalismLevelUpAvailable|game.game:HerbalismLevelUpAvailable]]
+
*[[MDE_Scripting:_HerbalismLevelUpAvailable|game.game:HerbalismLevelUpAvailable]]
*[[MDE_HerbalismSetLevel|game.game:HerbalismSetLevel]]
+
*[[MDE_Scripting:_HerbalismSetLevel|game.game:HerbalismSetLevel]]
*[[MDE_IsAchievementTrackingEnabled|game.game:IsAchievementTrackingEnabled]]
+
*[[MDE_Scripting:_IsAchievementTrackingEnabled|game.game:IsAchievementTrackingEnabled]]
*[[MDE_IsDLCFeatureEnabled|game.game:IsDLCFeatureEnabled]]
+
*[[MDE_Scripting:_IsDLCFeatureEnabled|game.game:IsDLCFeatureEnabled]]
*[[MDE_IsDeadHumanInside|game.game:IsDeadHumanInside]]
+
*[[MDE_Scripting:_IsDeadHumanInside|game.game:IsDeadHumanInside]]
*[[MDE_IsModifiedGameTime|game.game:IsModifiedGameTime]]
+
*[[MDE_Scripting:_IsModifiedGameTime|game.game:IsModifiedGameTime]]
*[[MDE_IsPointInView|game.game:IsPointInView]]
+
*[[MDE_Scripting:_IsPointInView|game.game:IsPointInView]]
*[[MDE_LoadSds|game.game:LoadSds]]
+
*[[MDE_Scripting:_LoadSds|game.game:LoadSds]]
*[[MDE_LodingFinishedNotify|game.game:LodingFinishedNotify]]
+
*[[MDE_Scripting:_LodingFinishedNotify|game.game:LodingFinishedNotify]]
*[[MDE_MassActivate|game.game:MassActivate]]
+
*[[MDE_Scripting:_MassActivate|game.game:MassActivate]]
*[[MDE_MassDeactivate|game.game:MassDeactivate]]
+
*[[MDE_Scripting:_MassDeactivate|game.game:MassDeactivate]]
*[[MDE_ModifyGameTime|game.game:ModifyGameTime]]
+
*[[MDE_Scripting:_ModifyGameTime|game.game:ModifyGameTime]]
*[[MDE_MoveAgentsToVolume|game.game:MoveAgentsToVolume]]
+
*[[MDE_Scripting:_MoveAgentsToVolume|game.game:MoveAgentsToVolume]]
*[[MDE_NewAIObjectParams|game.game:NewAIObjectParams]]
+
*[[MDE_Scripting:_NewAIObjectParams|game.game:NewAIObjectParams]]
*[[MDE_NewBattleDestination|game.game:NewBattleDestination]]
+
*[[MDE_Scripting:_NewBattleDestination|game.game:NewBattleDestination]]
*[[MDE_NewBattleFakeTarget|game.game:NewBattleFakeTarget]]
+
*[[MDE_Scripting:_NewBattleFakeTarget|game.game:NewBattleFakeTarget]]
*[[MDE_OverrideMaxEventReactionDistFromPlayer|game.game:OverrideMaxEventReactionDistFromPlayer]]
+
*[[MDE_Scripting:_OverrideMaxEventReactionDistFromPlayer|game.game:OverrideMaxEventReactionDistFromPlayer]]
*[[MDE_PlayCutscene|game.game:PlayCutscene]]
+
*[[MDE_Scripting:_PlayCutscene|game.game:PlayCutscene]]
*[[MDE_PlayMultipointSpeech|game.game:PlayMultipointSpeech]]
+
*[[MDE_Scripting:_PlayMultipointSpeech|game.game:PlayMultipointSpeech]]
*[[MDE_PlayRumbleEffect|game.game:PlayRumbleEffect]]
+
*[[MDE_Scripting:_PlayRumbleEffect|game.game:PlayRumbleEffect]]
*[[MDE_PostAIEvent|game.game:PostAIEvent]]
+
*[[MDE_Scripting:_PostAIEvent|game.game:PostAIEvent]]
*[[MDE_ProjectPointToScreen|game.game:ProjectPointToScreen]]
+
*[[MDE_Scripting:_ProjectPointToScreen|game.game:ProjectPointToScreen]]
*[[MDE_RegisterBlanketEvent|game.game:RegisterBlanketEvent]]
+
*[[MDE_Scripting:_RegisterBlanketEvent|game.game:RegisterBlanketEvent]]
*[[MDE_RegisterEnterTrespassZoneCallback|game.game:RegisterEnterTrespassZoneCallback]]
+
*[[MDE_Scripting:_RegisterEnterTrespassZoneCallback|game.game:RegisterEnterTrespassZoneCallback]]
*[[MDE_RemoveSoundPerceptionVolume|game.game:RemoveSoundPerceptionVolume]]
+
*[[MDE_Scripting:_RemoveSoundPerceptionVolume|game.game:RemoveSoundPerceptionVolume]]
*[[MDE_RemoveTranslocatorExclusionZone|game.game:RemoveTranslocatorExclusionZone]]
+
*[[MDE_Scripting:_RemoveTranslocatorExclusionZone|game.game:RemoveTranslocatorExclusionZone]]
*[[MDE_RemoveTranslocatorFreezeZone|game.game:RemoveTranslocatorFreezeZone]]
+
*[[MDE_Scripting:_RemoveTranslocatorFreezeZone|game.game:RemoveTranslocatorFreezeZone]]
*[[MDE_RemoveTranslocatorInclusionZone|game.game:RemoveTranslocatorInclusionZone]]
+
*[[MDE_Scripting:_RemoveTranslocatorInclusionZone|game.game:RemoveTranslocatorInclusionZone]]
*[[MDE_RequestGameUpHold|game.game:RequestGameUpHold]]
+
*[[MDE_Scripting:_RequestGameUpHold|game.game:RequestGameUpHold]]
*[[MDE_SendTelemetryEvent|game.game:SendTelemetryEvent]]
+
*[[MDE_Scripting:_SendTelemetryEvent|game.game:SendTelemetryEvent]]
*[[MDE_SetCurrentStoryId|game.game:SetCurrentStoryId]]
+
*[[MDE_Scripting:_SetCurrentStoryId|game.game:SetCurrentStoryId]]
*[[MDE_SetDisabledActorActions|game.game:SetDisabledActorActions]]
+
*[[MDE_Scripting:_SetDisabledActorActions|game.game:SetDisabledActorActions]]
*[[MDE_SetRenderPerformancePreset|game.game:SetRenderPerformancePreset]]
+
*[[MDE_Scripting:_SetRenderPerformancePreset|game.game:SetRenderPerformancePreset]]
*[[MDE_SetWaterSimulation|game.game:SetWaterSimulation]]
+
*[[MDE_Scripting:_SetWaterSimulation|game.game:SetWaterSimulation]]
*[[MDE_SetWaterTemplate|game.game:SetWaterTemplate]]
+
*[[MDE_Scripting:_SetWaterTemplate|game.game:SetWaterTemplate]]
*[[MDE_SetWaterTransition|game.game:SetWaterTransition]]
+
*[[MDE_Scripting:_SetWaterTransition|game.game:SetWaterTransition]]
*[[MDE_SetWaterVisibility|game.game:SetWaterVisibility]]
+
*[[MDE_Scripting:_SetWaterVisibility|game.game:SetWaterVisibility]]
*[[MDE_ShowLeaderboard|game.game:ShowLeaderboard]]
+
*[[MDE_Scripting:_ShowLeaderboard|game.game:ShowLeaderboard]]
*[[MDE_SkipLoadingSavingIndicatorDelay|game.game:SkipLoadingSavingIndicatorDelay]]
+
*[[MDE_Scripting:_SkipLoadingSavingIndicatorDelay|game.game:SkipLoadingSavingIndicatorDelay]]
*[[MDE_StartBroadcastSeeScriptEvent|game.game:StartBroadcastSeeScriptEvent]]
+
*[[MDE_Scripting:_StartBroadcastSeeScriptEvent|game.game:StartBroadcastSeeScriptEvent]]
*[[MDE_StartBroadcastTimedSeeScriptEvent|game.game:StartBroadcastTimedSeeScriptEvent]]
+
*[[MDE_Scripting:_StartBroadcastTimedSeeScriptEvent|game.game:StartBroadcastTimedSeeScriptEvent]]
*[[MDE_StartCounter|game.game:StartCounter]]
+
*[[MDE_Scripting:_StartCounter|game.game:StartCounter]]
*[[MDE_StartListeningToGERS|game.game:StartListeningToGERS]]
+
*[[MDE_Scripting:_StartListeningToGERS|game.game:StartListeningToGERS]]
*[[MDE_StartStopSlowMotionEffects|game.game:StartStopSlowMotionEffects]]
+
*[[MDE_Scripting:_StartStopSlowMotionEffects|game.game:StartStopSlowMotionEffects]]
*[[MDE_StopBroadcastSeeScriptEvent|game.game:StopBroadcastSeeScriptEvent]]
+
*[[MDE_Scripting:_StopBroadcastSeeScriptEvent|game.game:StopBroadcastSeeScriptEvent]]
*[[MDE_StopBroadcastTimedSeeScriptEvent|game.game:StopBroadcastTimedSeeScriptEvent]]
+
*[[MDE_Scripting:_StopBroadcastTimedSeeScriptEvent|game.game:StopBroadcastTimedSeeScriptEvent]]
*[[MDE_StopCounter|game.game:StopCounter]]
+
*[[MDE_Scripting:_StopCounter|game.game:StopCounter]]
*[[MDE_StopListeningToGERS|game.game:StopListeningToGERS]]
+
*[[MDE_Scripting:_StopListeningToGERS|game.game:StopListeningToGERS]]
*[[MDE_StopOverrideMaxEventReactionDistFromPlayer|game.game:StopOverrideMaxEventReactionDistFromPlayer]]
+
*[[MDE_Scripting:_StopOverrideMaxEventReactionDistFromPlayer|game.game:StopOverrideMaxEventReactionDistFromPlayer]]
*[[MDE_StopWeaponEffect|game.game:StopWeaponEffect]]
+
*[[MDE_Scripting:_StopWeaponEffect|game.game:StopWeaponEffect]]
*[[MDE_StringTablesHaveString|game.game:StringTablesHaveString]]
+
*[[MDE_Scripting:_StringTablesHaveString|game.game:StringTablesHaveString]]
*[[MDE_SwitchEnemyAlwaysOnRadarMode|game.game:SwitchEnemyAlwaysOnRadarMode]]
+
*[[MDE_Scripting:_SwitchEnemyAlwaysOnRadarMode|game.game:SwitchEnemyAlwaysOnRadarMode]]
*[[MDE_SwitchPoliceAlwaysOnRadarMode|game.game:SwitchPoliceAlwaysOnRadarMode]]
+
*[[MDE_Scripting:_SwitchPoliceAlwaysOnRadarMode|game.game:SwitchPoliceAlwaysOnRadarMode]]
*[[MDE_ThrowProjectileWeapon|game.game:ThrowProjectileWeapon]]
+
*[[MDE_Scripting:_ThrowProjectileWeapon|game.game:ThrowProjectileWeapon]]
*[[MDE_ToHashName|game.game:ToHashName]]
+
*[[MDE_Scripting:_ToHashName|game.game:ToHashName]]
*[[MDE_TurnOffTheLights|game.game:TurnOffTheLights]]
+
*[[MDE_Scripting:_TurnOffTheLights|game.game:TurnOffTheLights]]
*[[MDE_UnloadSds|game.game:UnloadSds]]
+
*[[MDE_Scripting:_UnloadSds|game.game:UnloadSds]]
*[[MDE_UnregisterBlanketEvent|game.game:UnregisterBlanketEvent]]
+
*[[MDE_Scripting:_UnregisterBlanketEvent|game.game:UnregisterBlanketEvent]]
*[[MDE_UnregisterEnterTrespassZoneCallback|game.game:UnregisterEnterTrespassZoneCallback]]
+
*[[MDE_Scripting:_UnregisterEnterTrespassZoneCallback|game.game:UnregisterEnterTrespassZoneCallback]]
*[[MDE_UpdatePresenceMessage|game.game:UpdatePresenceMessage]]
+
*[[MDE_Scripting:_UpdatePresenceMessage|game.game:UpdatePresenceMessage]]
*[[MDE_UpdatePresenceParam|game.game:UpdatePresenceParam]]
+
*[[MDE_Scripting:_UpdatePresenceParam|game.game:UpdatePresenceParam]]
*[[MDE_WaitForTranslocator|game.game:WaitForTranslocator]]
+
*[[MDE_Scripting:_WaitForTranslocator|game.game:WaitForTranslocator]]
*[[MDE_ZombieShotAtEntityStart|game.game:ZombieShotAtEntityStart]]
+
*[[MDE_Scripting:_ZombieShotAtEntityStart|game.game:ZombieShotAtEntityStart]]
*[[MDE_ZombieShotStart|game.game:ZombieShotStart]]
+
*[[MDE_Scripting:_ZombieShotStart|game.game:ZombieShotStart]]
*[[MDE_ZombieShotStop|game.game:ZombieShotStop]]
+
*[[MDE_Scripting:_ZombieShotStop|game.game:ZombieShotStop]]
  
  
Line 365: Line 365:
 
|}
 
|}
  
*[[MDE_AddGaragePlaces|game.garage:AddGaragePlaces]]
+
*[[MDE_Scripting:_AddGaragePlaces|game.garage:AddGaragePlaces]]
*[[MDE_AddVehicle|game.garage:AddVehicle]]
+
*[[MDE_Scripting:_AddVehicle|game.garage:AddVehicle]]
*[[MDE_CheatAddCarWithTuning|game.garage:CheatAddCarWithTuning]]
+
*[[MDE_Scripting:_CheatAddCarWithTuning|game.garage:CheatAddCarWithTuning]]
*[[MDE_CheatAddVehicle|game.garage:CheatAddVehicle]]
+
*[[MDE_Scripting:_CheatAddVehicle|game.garage:CheatAddVehicle]]
*[[MDE_CheatAddVehicles|game.garage:CheatAddVehicles]]
+
*[[MDE_Scripting:_CheatAddVehicles|game.garage:CheatAddVehicles]]
*[[MDE_ClearAllGarages|game.garage:ClearAllGarages]]
+
*[[MDE_Scripting:_ClearAllGarages|game.garage:ClearAllGarages]]
*[[MDE_GetFreeGaragePlaces|game.garage:GetFreeGaragePlaces]]
+
*[[MDE_Scripting:_GetFreeGaragePlaces|game.garage:GetFreeGaragePlaces]]
*[[MDE_GetNumGaragePlaces|game.garage:GetNumGaragePlaces]]
+
*[[MDE_Scripting:_GetNumGaragePlaces|game.garage:GetNumGaragePlaces]]
*[[MDE_GetPlayersVehicle|game.garage:GetPlayersVehicle]]
+
*[[MDE_Scripting:_GetPlayersVehicle|game.garage:GetPlayersVehicle]]
*[[MDE_HasVehicle|game.garage:HasVehicle]]
+
*[[MDE_Scripting:_HasVehicle|game.garage:HasVehicle]]
*[[MDE_IsGarageEmpty|game.garage:IsGarageEmpty]]
+
*[[MDE_Scripting:_IsGarageEmpty|game.garage:IsGarageEmpty]]
*[[MDE_LeaveGarage|game.garage:LeaveGarage]]
+
*[[MDE_Scripting:_LeaveGarage|game.garage:LeaveGarage]]
*[[MDE_LockCarcyclopediaVehicleByName|game.garage:LockCarcyclopediaVehicleByName]]
+
*[[MDE_Scripting:_LockCarcyclopediaVehicleByName|game.garage:LockCarcyclopediaVehicleByName]]
*[[MDE_OpenCarcyclopediaMenu|game.garage:OpenCarcyclopediaMenu]]
+
*[[MDE_Scripting:_OpenCarcyclopediaMenu|game.garage:OpenCarcyclopediaMenu]]
*[[MDE_OpenGarageMenu|game.garage:OpenGarageMenu]]
+
*[[MDE_Scripting:_OpenGarageMenu|game.garage:OpenGarageMenu]]
*[[MDE_RemoveVehicle|game.garage:RemoveVehicle]]
+
*[[MDE_Scripting:_RemoveVehicle|game.garage:RemoveVehicle]]
*[[MDE_RemoveVehicleByName|game.garage:RemoveVehicleByName]]
+
*[[MDE_Scripting:_RemoveVehicleByName|game.garage:RemoveVehicleByName]]
*[[MDE_SpawnCarcyclopediaVehicle|game.garage:SpawnCarcyclopediaVehicle]]
+
*[[MDE_Scripting:_SpawnCarcyclopediaVehicle|game.garage:SpawnCarcyclopediaVehicle]]
*[[MDE_SpawnGarageVehicle|game.garage:SpawnGarageVehicle]]
+
*[[MDE_Scripting:_SpawnGarageVehicle|game.garage:SpawnGarageVehicle]]
*[[MDE_UnlockCarcyclopediaVehicleByName|game.garage:UnlockCarcyclopediaVehicleByName]]
+
*[[MDE_Scripting:_UnlockCarcyclopediaVehicleByName|game.garage:UnlockCarcyclopediaVehicleByName]]
*[[MDE_UnlockCarcyclopediaVehiclesAll|game.garage:UnlockCarcyclopediaVehiclesAll]]
+
*[[MDE_Scripting:_UnlockCarcyclopediaVehiclesAll|game.garage:UnlockCarcyclopediaVehiclesAll]]
*[[MDE_UnlockCarcyclopediaVehiclesBySeason|game.garage:UnlockCarcyclopediaVehiclesBySeason]]
+
*[[MDE_Scripting:_UnlockCarcyclopediaVehiclesBySeason|game.garage:UnlockCarcyclopediaVehiclesBySeason]]
  
  
Line 395: Line 395:
 
|}
 
|}
  
*[[MDE_CreateRestriction|game.gfx:CreateRestriction]]
+
*[[MDE_Scripting:_CreateRestriction|game.gfx:CreateRestriction]]
*[[MDE_DeleteRestriction|game.gfx:DeleteRestriction]]
+
*[[MDE_Scripting:_DeleteRestriction|game.gfx:DeleteRestriction]]
*[[MDE_EnablePostProcess|game.gfx:EnablePostProcess]]
+
*[[MDE_Scripting:_EnablePostProcess|game.gfx:EnablePostProcess]]
*[[MDE_GetCurrentWeatherSetName|game.gfx:GetCurrentWeatherSetName]]
+
*[[MDE_Scripting:_GetCurrentWeatherSetName|game.gfx:GetCurrentWeatherSetName]]
*[[MDE_GetDryUpSpeedMult|game.gfx:GetDryUpSpeedMult]]
+
*[[MDE_Scripting:_GetDryUpSpeedMult|game.gfx:GetDryUpSpeedMult]]
*[[MDE_GetMaterialParameter|game.gfx:GetMaterialParameter]]
+
*[[MDE_Scripting:_GetMaterialParameter|game.gfx:GetMaterialParameter]]
*[[MDE_GetTime|game.gfx:GetTime]]
+
*[[MDE_Scripting:_GetTime|game.gfx:GetTime]]
*[[MDE_GetTimeFlowSpeed|game.gfx:GetTimeFlowSpeed]]
+
*[[MDE_Scripting:_GetTimeFlowSpeed|game.gfx:GetTimeFlowSpeed]]
*[[MDE_IsPostProcessEnabled|game.gfx:IsPostProcessEnabled]]
+
*[[MDE_Scripting:_IsPostProcessEnabled|game.gfx:IsPostProcessEnabled]]
*[[MDE_IsWeatherCondition|game.gfx:IsWeatherCondition]]
+
*[[MDE_Scripting:_IsWeatherCondition|game.gfx:IsWeatherCondition]]
*[[MDE_RegisterWeatherConditionChanged|game.gfx:RegisterWeatherConditionChanged]]
+
*[[MDE_Scripting:_RegisterWeatherConditionChanged|game.gfx:RegisterWeatherConditionChanged]]
*[[MDE_RegisterWeatherTimeFrameEvent|game.gfx:RegisterWeatherTimeFrameEvent]]
+
*[[MDE_Scripting:_RegisterWeatherTimeFrameEvent|game.gfx:RegisterWeatherTimeFrameEvent]]
*[[MDE_RemoveTimeLimit|game.gfx:RemoveTimeLimit]]
+
*[[MDE_Scripting:_RemoveTimeLimit|game.gfx:RemoveTimeLimit]]
*[[MDE_ResetPostprocessSetOverride|game.gfx:ResetPostprocessSetOverride]]
+
*[[MDE_Scripting:_ResetPostprocessSetOverride|game.gfx:ResetPostprocessSetOverride]]
*[[MDE_SetDryUpSpeedMult|game.gfx:SetDryUpSpeedMult]]
+
*[[MDE_Scripting:_SetDryUpSpeedMult|game.gfx:SetDryUpSpeedMult]]
*[[MDE_SetMaterialParameter|game.gfx:SetMaterialParameter]]
+
*[[MDE_Scripting:_SetMaterialParameter|game.gfx:SetMaterialParameter]]
*[[MDE_SetMaterialTexture|game.gfx:SetMaterialTexture]]
+
*[[MDE_Scripting:_SetMaterialTexture|game.gfx:SetMaterialTexture]]
*[[MDE_SetPostprocessSetOverride|game.gfx:SetPostprocessSetOverride]]
+
*[[MDE_Scripting:_SetPostprocessSetOverride|game.gfx:SetPostprocessSetOverride]]
*[[MDE_SetSkyboxRotationAngle|game.gfx:SetSkyboxRotationAngle]]
+
*[[MDE_Scripting:_SetSkyboxRotationAngle|game.gfx:SetSkyboxRotationAngle]]
*[[MDE_SetTime|game.gfx:SetTime]]
+
*[[MDE_Scripting:_SetTime|game.gfx:SetTime]]
*[[MDE_SetTimeFlowSpeed|game.gfx:SetTimeFlowSpeed]]
+
*[[MDE_Scripting:_SetTimeFlowSpeed|game.gfx:SetTimeFlowSpeed]]
*[[MDE_SetTimeLimit|game.gfx:SetTimeLimit]]
+
*[[MDE_Scripting:_SetTimeLimit|game.gfx:SetTimeLimit]]
*[[MDE_SetWeatherSet|game.gfx:SetWeatherSet]]
+
*[[MDE_Scripting:_SetWeatherSet|game.gfx:SetWeatherSet]]
*[[MDE_UnregisterWeatherCallback|game.gfx:UnregisterWeatherCallback]]
+
*[[MDE_Scripting:_UnregisterWeatherCallback|game.gfx:UnregisterWeatherCallback]]
*[[MDE_UseDepthTestForObjectHighlightMask|game.gfx:UseDepthTestForObjectHighlightMask]]
+
*[[MDE_Scripting:_UseDepthTestForObjectHighlightMask|game.gfx:UseDepthTestForObjectHighlightMask]]
  
  
Line 428: Line 428:
 
|}
 
|}
  
*[[MDE_AcceptMissionRestart|game.hud:AcceptMissionRestart]]
+
*[[MDE_Scripting:_AcceptMissionRestart|game.hud:AcceptMissionRestart]]
*[[MDE_ActionButtonsShow|game.hud:ActionButtonsShow]]
+
*[[MDE_Scripting:_ActionButtonsShow|game.hud:ActionButtonsShow]]
*[[MDE_AddEntityIndicator|game.hud:AddEntityIndicator]]
+
*[[MDE_Scripting:_AddEntityIndicator|game.hud:AddEntityIndicator]]
*[[MDE_AddEntityIndicatorBone|game.hud:AddEntityIndicatorBone]]
+
*[[MDE_Scripting:_AddEntityIndicatorBone|game.hud:AddEntityIndicatorBone]]
*[[MDE_AddJournalEntry|game.hud:AddJournalEntry]]
+
*[[MDE_Scripting:_AddJournalEntry|game.hud:AddJournalEntry]]
*[[MDE_AddQuest|game.hud:AddQuest]]
+
*[[MDE_Scripting:_AddQuest|game.hud:AddQuest]]
*[[MDE_AddQuestChapter|game.hud:AddQuestChapter]]
+
*[[MDE_Scripting:_AddQuestChapter|game.hud:AddQuestChapter]]
*[[MDE_AddQuestNavId|game.hud:AddQuestNavId]]
+
*[[MDE_Scripting:_AddQuestNavId|game.hud:AddQuestNavId]]
*[[MDE_AddQuestObjective|game.hud:AddQuestObjective]]
+
*[[MDE_Scripting:_AddQuestObjective|game.hud:AddQuestObjective]]
*[[MDE_AddQuestObjectiveNavId|game.hud:AddQuestObjectiveNavId]]
+
*[[MDE_Scripting:_AddQuestObjectiveNavId|game.hud:AddQuestObjectiveNavId]]
*[[MDE_AddQuestObjectiveWithoutNotification|game.hud:AddQuestObjectiveWithoutNotification]]
+
*[[MDE_Scripting:_AddQuestObjectiveWithoutNotification|game.hud:AddQuestObjectiveWithoutNotification]]
*[[MDE_AddQuestSubObjective|game.hud:AddQuestSubObjective]]
+
*[[MDE_Scripting:_AddQuestSubObjective|game.hud:AddQuestSubObjective]]
*[[MDE_AddQuestSubObjectiveNavId|game.hud:AddQuestSubObjectiveNavId]]
+
*[[MDE_Scripting:_AddQuestSubObjectiveNavId|game.hud:AddQuestSubObjectiveNavId]]
*[[MDE_AddRowDistrictLegend|game.hud:AddRowDistrictLegend]]
+
*[[MDE_Scripting:_AddRowDistrictLegend|game.hud:AddRowDistrictLegend]]
*[[MDE_AddSecondaryObjective|game.hud:AddSecondaryObjective]]
+
*[[MDE_Scripting:_AddSecondaryObjective|game.hud:AddSecondaryObjective]]
*[[MDE_AddServiceTargetingEntity|game.hud:AddServiceTargetingEntity]]
+
*[[MDE_Scripting:_AddServiceTargetingEntity|game.hud:AddServiceTargetingEntity]]
*[[MDE_AreDebugCoordsEnabled|game.hud:AreDebugCoordsEnabled]]
+
*[[MDE_Scripting:_AreDebugCoordsEnabled|game.hud:AreDebugCoordsEnabled]]
*[[MDE_AttachDebugOnEntity|game.hud:AttachDebugOnEntity]]
+
*[[MDE_Scripting:_AttachDebugOnEntity|game.hud:AttachDebugOnEntity]]
*[[MDE_AttachMovie|game.hud:AttachMovie]]
+
*[[MDE_Scripting:_AttachMovie|game.hud:AttachMovie]]
*[[MDE_BackMirrorShow|game.hud:BackMirrorShow]]
+
*[[MDE_Scripting:_BackMirrorShow|game.hud:BackMirrorShow]]
*[[MDE_BuildParamString|game.hud:BuildParamString]]
+
*[[MDE_Scripting:_BuildParamString|game.hud:BuildParamString]]
*[[MDE_CanShowTutorial|game.hud:CanShowTutorial]]
+
*[[MDE_Scripting:_CanShowTutorial|game.hud:CanShowTutorial]]
*[[MDE_CenterIndicatorsShow|game.hud:CenterIndicatorsShow]]
+
*[[MDE_Scripting:_CenterIndicatorsShow|game.hud:CenterIndicatorsShow]]
*[[MDE_ChangeTextOnEntity|game.hud:ChangeTextOnEntity]]
+
*[[MDE_Scripting:_ChangeTextOnEntity|game.hud:ChangeTextOnEntity]]
*[[MDE_ClearCustomRadarRange|game.hud:ClearCustomRadarRange]]
+
*[[MDE_Scripting:_ClearCustomRadarRange|game.hud:ClearCustomRadarRange]]
*[[MDE_ClearDistrictLegend|game.hud:ClearDistrictLegend]]
+
*[[MDE_Scripting:_ClearDistrictLegend|game.hud:ClearDistrictLegend]]
*[[MDE_ClearRacingOverlayMap|game.hud:ClearRacingOverlayMap]]
+
*[[MDE_Scripting:_ClearRacingOverlayMap|game.hud:ClearRacingOverlayMap]]
*[[MDE_CloseBarCustomizationMenu|game.hud:CloseBarCustomizationMenu]]
+
*[[MDE_Scripting:_CloseBarCustomizationMenu|game.hud:CloseBarCustomizationMenu]]
*[[MDE_CloseMovie|game.hud:CloseMovie]]
+
*[[MDE_Scripting:_CloseMovie|game.hud:CloseMovie]]
*[[MDE_CloseTutorial|game.hud:CloseTutorial]]
+
*[[MDE_Scripting:_CloseTutorial|game.hud:CloseTutorial]]
*[[MDE_CreateHTMLText|game.hud:CreateHTMLText]]
+
*[[MDE_Scripting:_CreateHTMLText|game.hud:CreateHTMLText]]
*[[MDE_CreateHealthBar|game.hud:CreateHealthBar]]
+
*[[MDE_Scripting:_CreateHealthBar|game.hud:CreateHealthBar]]
*[[MDE_CreateHint|game.hud:CreateHint]]
+
*[[MDE_Scripting:_CreateHint|game.hud:CreateHint]]
*[[MDE_DamageGaugeShow|game.hud:DamageGaugeShow]]
+
*[[MDE_Scripting:_DamageGaugeShow|game.hud:DamageGaugeShow]]
*[[MDE_DarkPlaceIndicatorShow|game.hud:DarkPlaceIndicatorShow]]
+
*[[MDE_Scripting:_DarkPlaceIndicatorShow|game.hud:DarkPlaceIndicatorShow]]
*[[MDE_DebugHint|game.hud:DebugHint]]
+
*[[MDE_Scripting:_DebugHint|game.hud:DebugHint]]
*[[MDE_DestroyHint|game.hud:DestroyHint]]
+
*[[MDE_Scripting:_DestroyHint|game.hud:DestroyHint]]
*[[MDE_EffectAlcoholDrunk|game.hud:EffectAlcoholDrunk]]
+
*[[MDE_Scripting:_EffectAlcoholDrunk|game.hud:EffectAlcoholDrunk]]
*[[MDE_EffectAlcoholHit|game.hud:EffectAlcoholHit]]
+
*[[MDE_Scripting:_EffectAlcoholHit|game.hud:EffectAlcoholHit]]
*[[MDE_EffectAlcoholLimits|game.hud:EffectAlcoholLimits]]
+
*[[MDE_Scripting:_EffectAlcoholLimits|game.hud:EffectAlcoholLimits]]
*[[MDE_EnableAlertBannerForTrespassing|game.hud:EnableAlertBannerForTrespassing]]
+
*[[MDE_Scripting:_EnableAlertBannerForTrespassing|game.hud:EnableAlertBannerForTrespassing]]
*[[MDE_EnableDebugCoords|game.hud:EnableDebugCoords]]
+
*[[MDE_Scripting:_EnableDebugCoords|game.hud:EnableDebugCoords]]
*[[MDE_EnterServiceTargeting|game.hud:EnterServiceTargeting]]
+
*[[MDE_Scripting:_EnterServiceTargeting|game.hud:EnterServiceTargeting]]
*[[MDE_ExitServiceTargeting|game.hud:ExitServiceTargeting]]
+
*[[MDE_Scripting:_ExitServiceTargeting|game.hud:ExitServiceTargeting]]
*[[MDE_FaderFadeIn|game.hud:FaderFadeIn]]
+
*[[MDE_Scripting:_FaderFadeIn|game.hud:FaderFadeIn]]
*[[MDE_FaderFadeOut|game.hud:FaderFadeOut]]
+
*[[MDE_Scripting:_FaderFadeOut|game.hud:FaderFadeOut]]
*[[MDE_FaderFadeInContext|game.hud:FaderFadeInContext]]
+
*[[MDE_Scripting:_FaderFadeInContext|game.hud:FaderFadeInContext]]
*[[MDE_FaderFadeOutContext|game.hud:FaderFadeOutContext]]
+
*[[MDE_Scripting:_FaderFadeOutContext|game.hud:FaderFadeOutContext]]
*[[MDE_FaderFadeOutExt|game.hud:FaderFadeOutExt]]
+
*[[MDE_Scripting:_FaderFadeOutExt|game.hud:FaderFadeOutExt]]
*[[MDE_FaderFadeOutMute|game.hud:FaderFadeOutMute]]
+
*[[MDE_Scripting:_FaderFadeOutMute|game.hud:FaderFadeOutMute]]
*[[MDE_FinishSecondaryObjective|game.hud:FinishSecondaryObjective]]
+
*[[MDE_Scripting:_FinishSecondaryObjective|game.hud:FinishSecondaryObjective]]
*[[MDE_FinishShowingObjectInBackMirror|game.hud:FinishShowingObjectInBackMirror]]
+
*[[MDE_Scripting:_FinishShowingObjectInBackMirror|game.hud:FinishShowingObjectInBackMirror]]
*[[MDE_ForceSubtitlesUp|game.hud:ForceSubtitlesUp]]
+
*[[MDE_Scripting:_ForceSubtitlesUp|game.hud:ForceSubtitlesUp]]
*[[MDE_GetControllerPreset|game.hud:GetControllerPreset]]
+
*[[MDE_Scripting:_GetControllerPreset|game.hud:GetControllerPreset]]
*[[MDE_GetInteractCameraDummy|game.hud:GetInteractCameraDummy]]
+
*[[MDE_Scripting:_GetInteractCameraDummy|game.hud:GetInteractCameraDummy]]
*[[MDE_GetLastSelectedObjective|game.hud:GetLastSelectedObjective]]
+
*[[MDE_Scripting:_GetLastSelectedObjective|game.hud:GetLastSelectedObjective]]
*[[MDE_GetLocalizedString|game.hud:GetLocalizedString]]
+
*[[MDE_Scripting:_GetLocalizedString|game.hud:GetLocalizedString]]
*[[MDE_GetProgressEntityIndicator|game.hud:GetProgressEntityIndicator]]
+
*[[MDE_Scripting:_GetProgressEntityIndicator|game.hud:GetProgressEntityIndicator]]
*[[MDE_GetScreenAspectRatio|game.hud:GetScreenAspectRatio]]
+
*[[MDE_Scripting:_GetScreenAspectRatio|game.hud:GetScreenAspectRatio]]
*[[MDE_GetScreenResolution|game.hud:GetScreenResolution]]
+
*[[MDE_Scripting:_GetScreenResolution|game.hud:GetScreenResolution]]
*[[MDE_GetSelectedObjective|game.hud:GetSelectedObjective]]
+
*[[MDE_Scripting:_GetSelectedObjective|game.hud:GetSelectedObjective]]
*[[MDE_GetTutorialVisibility|game.hud:GetTutorialVisibility]]
+
*[[MDE_Scripting:_GetTutorialVisibility|game.hud:GetTutorialVisibility]]
*[[MDE_HelpHintHide|game.hud:HelpHintHide]]
+
*[[MDE_Scripting:_HelpHintHide|game.hud:HelpHintHide]]
*[[MDE_HelpHintShowQuick|game.hud:HelpHintShowQuick]]
+
*[[MDE_Scripting:_HelpHintShowQuick|game.hud:HelpHintShowQuick]]
*[[MDE_HideArea|game.hud:HideArea]]
+
*[[MDE_Scripting:_HideArea|game.hud:HideArea]]
*[[MDE_HideBarCustomizationLoadingScreen|game.hud:HideBarCustomizationLoadingScreen]]
+
*[[MDE_Scripting:_HideBarCustomizationLoadingScreen|game.hud:HideBarCustomizationLoadingScreen]]
*[[MDE_HideHint|game.hud:HideHint]]
+
*[[MDE_Scripting:_HideHint|game.hud:HideHint]]
*[[MDE_HideMissionComplete|game.hud:HideMissionComplete]]
+
*[[MDE_Scripting:_HideMissionComplete|game.hud:HideMissionComplete]]
*[[MDE_HideMissionExit|game.hud:HideMissionExit]]
+
*[[MDE_Scripting:_HideMissionExit|game.hud:HideMissionExit]]
*[[MDE_HideMissionExitWithCancel|game.hud:HideMissionExitWithCancel]]
+
*[[MDE_Scripting:_HideMissionExitWithCancel|game.hud:HideMissionExitWithCancel]]
*[[MDE_HideMissionOptIn|game.hud:HideMissionOptIn]]
+
*[[MDE_Scripting:_HideMissionOptIn|game.hud:HideMissionOptIn]]
*[[MDE_HideMissionRestart|game.hud:HideMissionRestart]]
+
*[[MDE_Scripting:_HideMissionRestart|game.hud:HideMissionRestart]]
*[[MDE_HideRaceExitScreen|game.hud:HideRaceExitScreen]]
+
*[[MDE_Scripting:_HideRaceExitScreen|game.hud:HideRaceExitScreen]]
*[[MDE_HideRaceFinishedScreen|game.hud:HideRaceFinishedScreen]]
+
*[[MDE_Scripting:_HideRaceFinishedScreen|game.hud:HideRaceFinishedScreen]]
*[[MDE_HideRaceStartScreen|game.hud:HideRaceStartScreen]]
+
*[[MDE_Scripting:_HideRaceStartScreen|game.hud:HideRaceStartScreen]]
*[[MDE_HideRacketOptIn|game.hud:HideRacketOptIn]]
+
*[[MDE_Scripting:_HideRacketOptIn|game.hud:HideRacketOptIn]]
*[[MDE_HideRacketOptOut|game.hud:HideRacketOptOut]]
+
*[[MDE_Scripting:_HideRacketOptOut|game.hud:HideRacketOptOut]]
*[[MDE_HideTitleCard|game.hud:HideTitleCard]]
+
*[[MDE_Scripting:_HideTitleCard|game.hud:HideTitleCard]]
*[[MDE_HideVehicleDamageTimer|game.hud:HideVehicleDamageTimer]]
+
*[[MDE_Scripting:_HideVehicleDamageTimer|game.hud:HideVehicleDamageTimer]]
*[[MDE_HideWarning|game.hud:HideWarning]]
+
*[[MDE_Scripting:_HideWarning|game.hud:HideWarning]]
*[[MDE_InfoAreaShow|game.hud:InfoAreaShow]]
+
*[[MDE_Scripting:_InfoAreaShow|game.hud:InfoAreaShow]]
*[[MDE_InventoryShow|game.hud:InventoryShow]]
+
*[[MDE_Scripting:_InventoryShow|game.hud:InventoryShow]]
*[[MDE_IsBarCategoryUnlocked|game.hud:IsBarCategoryUnlocked]]
+
*[[MDE_Scripting:_IsBarCategoryUnlocked|game.hud:IsBarCategoryUnlocked]]
*[[MDE_IsBarUpgradePurchased|game.hud:IsBarUpgradePurchased]]
+
*[[MDE_Scripting:_IsBarUpgradePurchased|game.hud:IsBarUpgradePurchased]]
*[[MDE_IsBarUpgradeUnlocked|game.hud:IsBarUpgradeUnlocked]]
+
*[[MDE_Scripting:_IsBarUpgradeUnlocked|game.hud:IsBarUpgradeUnlocked]]
*[[MDE_IsFadedIn|game.hud:IsFadedIn]]
+
*[[MDE_Scripting:_IsFadedIn|game.hud:IsFadedIn]]
*[[MDE_IsFadedOut|game.hud:IsFadedOut]]
+
*[[MDE_Scripting:_IsFadedOut|game.hud:IsFadedOut]]
*[[MDE_IsFadingIn|game.hud:IsFadingIn]]
+
*[[MDE_Scripting:_IsFadingIn|game.hud:IsFadingIn]]
*[[MDE_IsFadingOut|game.hud:IsFadingOut]]
+
*[[MDE_Scripting:_IsFadingOut|game.hud:IsFadingOut]]
*[[MDE_IsLoadingScreenUp|game.hud:IsLoadingScreenUp]]
+
*[[MDE_Scripting:_IsLoadingScreenUp|game.hud:IsLoadingScreenUp]]
*[[MDE_IsObjectiveGaugeShowing|game.hud:IsObjectiveGaugeShowing]]
+
*[[MDE_Scripting:_IsObjectiveGaugeShowing|game.hud:IsObjectiveGaugeShowing]]
*[[MDE_IsPointInAnyWiretapZone|game.hud:IsPointInAnyWiretapZone]]
+
*[[MDE_Scripting:_IsPointInAnyWiretapZone|game.hud:IsPointInAnyWiretapZone]]
*[[MDE_IsQuestObjectiveSelected|game.hud:IsQuestObjectiveSelected]]
+
*[[MDE_Scripting:_IsQuestObjectiveSelected|game.hud:IsQuestObjectiveSelected]]
*[[MDE_IsQuestSubObjectiveSelected|game.hud:IsQuestSubObjectiveSelected]]
+
*[[MDE_Scripting:_IsQuestSubObjectiveSelected|game.hud:IsQuestSubObjectiveSelected]]
*[[MDE_IsTutorialDisplayed|game.hud:IsTutorialDisplayed]]
+
*[[MDE_Scripting:_IsTutorialDisplayed|game.hud:IsTutorialDisplayed]]
*[[MDE_MessageAreaShow|game.hud:MessageAreaShow]]
+
*[[MDE_Scripting:_MessageAreaShow|game.hud:MessageAreaShow]]
*[[MDE_MessageShowQuick|game.hud:MessageShowQuick]]
+
*[[MDE_Scripting:_MessageShowQuick|game.hud:MessageShowQuick]]
*[[MDE_MissionHUDShow|game.hud:MissionHUDShow]]
+
*[[MDE_Scripting:_MissionHUDShow|game.hud:MissionHUDShow]]
*[[MDE_MoneyShow|game.hud:MoneyShow]]
+
*[[MDE_Scripting:_MoneyShow|game.hud:MoneyShow]]
*[[MDE_ObjectiveShow|game.hud:ObjectiveShow]]
+
*[[MDE_Scripting:_ObjectiveShow|game.hud:ObjectiveShow]]
*[[MDE_ObjectiveTimerShow|game.hud:ObjectiveTimerShow]]
+
*[[MDE_Scripting:_ObjectiveTimerShow|game.hud:ObjectiveTimerShow]]
*[[MDE_OpenBarCustomizationMenu|game.hud:OpenBarCustomizationMenu]]
+
*[[MDE_Scripting:_OpenBarCustomizationMenu|game.hud:OpenBarCustomizationMenu]]
*[[MDE_OpenCustomizeCarMenu|game.hud:OpenCustomizeCarMenu]]
+
*[[MDE_Scripting:_OpenCustomizeCarMenu|game.hud:OpenCustomizeCarMenu]]
*[[MDE_OpenMovie|game.hud:OpenMovie]]
+
*[[MDE_Scripting:_OpenMovie|game.hud:OpenMovie]]
*[[MDE_OpenScotchTutorial|game.hud:OpenScotchTutorial]]
+
*[[MDE_Scripting:_OpenScotchTutorial|game.hud:OpenScotchTutorial]]
*[[MDE_OpenScriptedTutorial|game.hud:OpenScriptedTutorial]]
+
*[[MDE_Scripting:_OpenScriptedTutorial|game.hud:OpenScriptedTutorial]]
*[[MDE_OpenTutorial|game.hud:OpenTutorial]]
+
*[[MDE_Scripting:_OpenTutorial|game.hud:OpenTutorial]]
*[[MDE_PoliceRelationSet|game.hud:PoliceRelationSet]]
+
*[[MDE_Scripting:_PoliceRelationSet|game.hud:PoliceRelationSet]]
*[[MDE_PoliceWantedSet|game.hud:PoliceWantedSet]]
+
*[[MDE_Scripting:_PoliceWantedSet|game.hud:PoliceWantedSet]]
*[[MDE_QueueHintEvent|game.hud:QueueHintEvent]]
+
*[[MDE_Scripting:_QueueHintEvent|game.hud:QueueHintEvent]]
*[[MDE_QuitToMainMenu|game.hud:QuitToMainMenu]]
+
*[[MDE_Scripting:_QuitToMainMenu|game.hud:QuitToMainMenu]]
*[[MDE_RacingCheckpoint|game.hud:RacingCheckpoint]]
+
*[[MDE_Scripting:_RacingCheckpoint|game.hud:RacingCheckpoint]]
*[[MDE_RacingClear|game.hud:RacingClear]]
+
*[[MDE_Scripting:_RacingClear|game.hud:RacingClear]]
*[[MDE_RacingGetTime|game.hud:RacingGetTime]]
+
*[[MDE_Scripting:_RacingGetTime|game.hud:RacingGetTime]]
*[[MDE_RacingLapFinished|game.hud:RacingLapFinished]]
+
*[[MDE_Scripting:_RacingLapFinished|game.hud:RacingLapFinished]]
*[[MDE_RacingShowHud|game.hud:RacingShowHud]]
+
*[[MDE_Scripting:_RacingShowHud|game.hud:RacingShowHud]]
*[[MDE_RacingStart|game.hud:RacingStart]]
+
*[[MDE_Scripting:_RacingStart|game.hud:RacingStart]]
*[[MDE_RacingStop|game.hud:RacingStop]]
+
*[[MDE_Scripting:_RacingStop|game.hud:RacingStop]]
*[[MDE_RacingVisualPause|game.hud:RacingVisualPause]]
+
*[[MDE_Scripting:_RacingVisualPause|game.hud:RacingVisualPause]]
*[[MDE_RadarShow|game.hud:RadarShow]]
+
*[[MDE_Scripting:_RadarShow|game.hud:RadarShow]]
*[[MDE_RegisterScriptedMenuEvent|game.hud:RegisterScriptedMenuEvent]]
+
*[[MDE_Scripting:_RegisterScriptedMenuEvent|game.hud:RegisterScriptedMenuEvent]]
*[[MDE_RegisterWiretapZone|game.hud:RegisterWiretapZone]]
+
*[[MDE_Scripting:_RegisterWiretapZone|game.hud:RegisterWiretapZone]]
*[[MDE_RemoveDebugFromEntity|game.hud:RemoveDebugFromEntity]]
+
*[[MDE_Scripting:_RemoveDebugFromEntity|game.hud:RemoveDebugFromEntity]]
*[[MDE_RemoveEntityIndicator|game.hud:RemoveEntityIndicator]]
+
*[[MDE_Scripting:_RemoveEntityIndicator|game.hud:RemoveEntityIndicator]]
*[[MDE_RemoveEntityIndicatorBone|game.hud:RemoveEntityIndicatorBone]]
+
*[[MDE_Scripting:_RemoveEntityIndicatorBone|game.hud:RemoveEntityIndicatorBone]]
*[[MDE_RemoveQuest|game.hud:RemoveQuest]]
+
*[[MDE_Scripting:_RemoveQuest|game.hud:RemoveQuest]]
*[[MDE_RemoveQuestChapter|game.hud:RemoveQuestChapter]]
+
*[[MDE_Scripting:_RemoveQuestChapter|game.hud:RemoveQuestChapter]]
*[[MDE_RemoveQuestObjective|game.hud:RemoveQuestObjective]]
+
*[[MDE_Scripting:_RemoveQuestObjective|game.hud:RemoveQuestObjective]]
*[[MDE_RemoveQuestSubObjective|game.hud:RemoveQuestSubObjective]]
+
*[[MDE_Scripting:_RemoveQuestSubObjective|game.hud:RemoveQuestSubObjective]]
*[[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
+
*[[MDE_Scripting:_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
*[[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
+
*[[MDE_Scripting:_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
*[[MDE_RemoveServiceTargetingEntity|game.hud:RemoveServiceTargetingEntity]]
+
*[[MDE_Scripting:_RemoveServiceTargetingEntity|game.hud:RemoveServiceTargetingEntity]]
*[[MDE_RespectShow|game.hud:RespectShow]]
+
*[[MDE_Scripting:_RespectShow|game.hud:RespectShow]]
*[[MDE_SelectQuestObjective|game.hud:SelectQuestObjective]]
+
*[[MDE_Scripting:_SelectQuestObjective|game.hud:SelectQuestObjective]]
*[[MDE_SelectQuestSubObjective|game.hud:SelectQuestSubObjective]]
+
*[[MDE_Scripting:_SelectQuestSubObjective|game.hud:SelectQuestSubObjective]]
*[[MDE_SendMessageMovie|game.hud:SendMessageMovie]]
+
*[[MDE_Scripting:_SendMessageMovie|game.hud:SendMessageMovie]]
*[[MDE_SetAbortMissionStringId|game.hud:SetAbortMissionStringId]]
+
*[[MDE_Scripting:_SetAbortMissionStringId|game.hud:SetAbortMissionStringId]]
*[[MDE_SetBarCustomizationMenuInputDisabled|game.hud:SetBarCustomizationMenuInputDisabled]]
+
*[[MDE_Scripting:_SetBarCustomizationMenuInputDisabled|game.hud:SetBarCustomizationMenuInputDisabled]]
*[[MDE_SetCustomRadarRange|game.hud:SetCustomRadarRange]]
+
*[[MDE_Scripting:_SetCustomRadarRange|game.hud:SetCustomRadarRange]]
*[[MDE_SetDamageGaugeValue|game.hud:SetDamageGaugeValue]]
+
*[[MDE_Scripting:_SetDamageGaugeValue|game.hud:SetDamageGaugeValue]]
*[[MDE_SetDistrictCollectibleCount|game.hud:SetDistrictCollectibleCount]]
+
*[[MDE_Scripting:_SetDistrictCollectibleCount|game.hud:SetDistrictCollectibleCount]]
*[[MDE_SetEntityIndicatorOcclusion|game.hud:SetEntityIndicatorOcclusion]]
+
*[[MDE_Scripting:_SetEntityIndicatorOcclusion|game.hud:SetEntityIndicatorOcclusion]]
*[[MDE_SetEntityIndicatorOffscreenType|game.hud:SetEntityIndicatorOffscreenType]]
+
*[[MDE_Scripting:_SetEntityIndicatorOffscreenType|game.hud:SetEntityIndicatorOffscreenType]]
*[[MDE_SetForceIgnoreInventoryCollapse|game.hud:SetForceIgnoreInventoryCollapse]]
+
*[[MDE_Scripting:_SetForceIgnoreInventoryCollapse|game.hud:SetForceIgnoreInventoryCollapse]]
*[[MDE_SetMinDistanceEntityIndicator|game.hud:SetMinDistanceEntityIndicator]]
+
*[[MDE_Scripting:_SetMinDistanceEntityIndicator|game.hud:SetMinDistanceEntityIndicator]]
*[[MDE_SetMinDistanceEntityIndicatorBone|game.hud:SetMinDistanceEntityIndicatorBone]]
+
*[[MDE_Scripting:_SetMinDistanceEntityIndicatorBone|game.hud:SetMinDistanceEntityIndicatorBone]]
*[[MDE_SetMovieFadeInDistances|game.hud:SetMovieFadeInDistances]]
+
*[[MDE_Scripting:_SetMovieFadeInDistances|game.hud:SetMovieFadeInDistances]]
*[[MDE_SetMovieFadeOutDistances|game.hud:SetMovieFadeOutDistances]]
+
*[[MDE_Scripting:_SetMovieFadeOutDistances|game.hud:SetMovieFadeOutDistances]]
*[[MDE_SetMovieFlag|game.hud:SetMovieFlag]]
+
*[[MDE_Scripting:_SetMovieFlag|game.hud:SetMovieFlag]]
*[[MDE_SetNumRelayComponents|game.hud:SetNumRelayComponents]]
+
*[[MDE_Scripting:_SetNumRelayComponents|game.hud:SetNumRelayComponents]]
*[[MDE_SetOnlyScriptedTutorialsEnabled|game.hud:SetOnlyScriptedTutorialsEnabled]]
+
*[[MDE_Scripting:_SetOnlyScriptedTutorialsEnabled|game.hud:SetOnlyScriptedTutorialsEnabled]]
*[[MDE_SetPauseMapMenuEnabled|game.hud:SetPauseMapMenuEnabled]]
+
*[[MDE_Scripting:_SetPauseMapMenuEnabled|game.hud:SetPauseMapMenuEnabled]]
*[[MDE_SetProgressEntityIndicator|game.hud:SetProgressEntityIndicator]]
+
*[[MDE_Scripting:_SetProgressEntityIndicator|game.hud:SetProgressEntityIndicator]]
*[[MDE_SetProgressEntityIndicatorBone|game.hud:SetProgressEntityIndicatorBone]]
+
*[[MDE_Scripting:_SetProgressEntityIndicatorBone|game.hud:SetProgressEntityIndicatorBone]]
*[[MDE_SetProgressSpeedEntityIndicator|game.hud:SetProgressSpeedEntityIndicator]]
+
*[[MDE_Scripting:_SetProgressSpeedEntityIndicator|game.hud:SetProgressSpeedEntityIndicator]]
*[[MDE_SetProgressTargetSpeedEntityIndicator|game.hud:SetProgressTargetSpeedEntityIndicator]]
+
*[[MDE_Scripting:_SetProgressTargetSpeedEntityIndicator|game.hud:SetProgressTargetSpeedEntityIndicator]]
*[[MDE_SetQuestCount|game.hud:SetQuestCount]]
+
*[[MDE_Scripting:_SetQuestCount|game.hud:SetQuestCount]]
*[[MDE_SetQuestObjectiveCount|game.hud:SetQuestObjectiveCount]]
+
*[[MDE_Scripting:_SetQuestObjectiveCount|game.hud:SetQuestObjectiveCount]]
*[[MDE_SetQuestObjectiveOptions|game.hud:SetQuestObjectiveOptions]]
+
*[[MDE_Scripting:_SetQuestObjectiveOptions|game.hud:SetQuestObjectiveOptions]]
*[[MDE_SetQuestObjectiveShowAllSubs|game.hud:SetQuestObjectiveShowAllSubs]]
+
*[[MDE_Scripting:_SetQuestObjectiveShowAllSubs|game.hud:SetQuestObjectiveShowAllSubs]]
*[[MDE_SetQuestObjectiveState|game.hud:SetQuestObjectiveState]]
+
*[[MDE_Scripting:_SetQuestObjectiveState|game.hud:SetQuestObjectiveState]]
*[[MDE_SetQuestSubObjectiveOptions|game.hud:SetQuestSubObjectiveOptions]]
+
*[[MDE_Scripting:_SetQuestSubObjectiveOptions|game.hud:SetQuestSubObjectiveOptions]]
*[[MDE_SetQuestSubObjectiveState|game.hud:SetQuestSubObjectiveState]]
+
*[[MDE_Scripting:_SetQuestSubObjectiveState|game.hud:SetQuestSubObjectiveState]]
*[[MDE_SetQuestType|game.hud:SetQuestType]]
+
*[[MDE_Scripting:_SetQuestType|game.hud:SetQuestType]]
*[[MDE_SetRacingLapsAndCheckpoints|game.hud:SetRacingLapsAndCheckpoints]]
+
*[[MDE_Scripting:_SetRacingLapsAndCheckpoints|game.hud:SetRacingLapsAndCheckpoints]]
*[[MDE_SetRacingOverlayMap|game.hud:SetRacingOverlayMap]]
+
*[[MDE_Scripting:_SetRacingOverlayMap|game.hud:SetRacingOverlayMap]]
*[[MDE_SetRadarFlashState|game.hud:SetRadarFlashState]]
+
*[[MDE_Scripting:_SetRadarFlashState|game.hud:SetRadarFlashState]]
*[[MDE_SetShouldFireRaceExit|game.hud:SetShouldFireRaceExit]]
+
*[[MDE_Scripting:_SetShouldFireRaceExit|game.hud:SetShouldFireRaceExit]]
*[[MDE_SetTailingGaugeValue|game.hud:SetTailingGaugeValue]]
+
*[[MDE_Scripting:_SetTailingGaugeValue|game.hud:SetTailingGaugeValue]]
*[[MDE_SetTemperatureGaugeValue|game.hud:SetTemperatureGaugeValue]]
+
*[[MDE_Scripting:_SetTemperatureGaugeValue|game.hud:SetTemperatureGaugeValue]]
*[[MDE_SetTextEntityIndicator|game.hud:SetTextEntityIndicator]]
+
*[[MDE_Scripting:_SetTextEntityIndicator|game.hud:SetTextEntityIndicator]]
*[[MDE_SetTimerValue|game.hud:SetTimerValue]]
+
*[[MDE_Scripting:_SetTimerValue|game.hud:SetTimerValue]]
*[[MDE_SetTitleDescriptionDistrictLegend|game.hud:SetTitleDescriptionDistrictLegend]]
+
*[[MDE_Scripting:_SetTitleDescriptionDistrictLegend|game.hud:SetTitleDescriptionDistrictLegend]]
*[[MDE_SetUIXMargin|game.hud:SetUIXMargin]]
+
*[[MDE_Scripting:_SetUIXMargin|game.hud:SetUIXMargin]]
*[[MDE_SetUIYMargin|game.hud:SetUIYMargin]]
+
*[[MDE_Scripting:_SetUIYMargin|game.hud:SetUIYMargin]]
*[[MDE_SetVehicleDamageTimerDestruction|game.hud:SetVehicleDamageTimerDestruction]]
+
*[[MDE_Scripting:_SetVehicleDamageTimerDestruction|game.hud:SetVehicleDamageTimerDestruction]]
*[[MDE_SetVehicleDamageTimerTime|game.hud:SetVehicleDamageTimerTime]]
+
*[[MDE_Scripting:_SetVehicleDamageTimerTime|game.hud:SetVehicleDamageTimerTime]]
*[[MDE_SetVehicleDeliveryCategoryIndex|game.hud:SetVehicleDeliveryCategoryIndex]]
+
*[[MDE_Scripting:_SetVehicleDeliveryCategoryIndex|game.hud:SetVehicleDeliveryCategoryIndex]]
*[[MDE_Show|game.hud:Show]]
+
*[[MDE_Scripting:_Show|game.hud:Show]]
*[[MDE_ShowArea|game.hud:ShowArea]]
+
*[[MDE_Scripting:_ShowArea|game.hud:ShowArea]]
*[[MDE_ShowBarCustomizationLoadingScreen|game.hud:ShowBarCustomizationLoadingScreen]]
+
*[[MDE_Scripting:_ShowBarCustomizationLoadingScreen|game.hud:ShowBarCustomizationLoadingScreen]]
*[[MDE_ShowDebugInformationEvent|game.hud:ShowDebugInformationEvent]]
+
*[[MDE_Scripting:_ShowDebugInformationEvent|game.hud:ShowDebugInformationEvent]]
*[[MDE_ShowDistrictLegend|game.hud:ShowDistrictLegend]]
+
*[[MDE_Scripting:_ShowDistrictLegend|game.hud:ShowDistrictLegend]]
*[[MDE_ShowFinalSitdownChoice|game.hud:ShowFinalSitdownChoice]]
+
*[[MDE_Scripting:_ShowFinalSitdownChoice|game.hud:ShowFinalSitdownChoice]]
*[[MDE_ShowHint|game.hud:ShowHint]]
+
*[[MDE_Scripting:_ShowHint|game.hud:ShowHint]]
*[[MDE_ShowLowHealthFX|game.hud:ShowLowHealthFX]]
+
*[[MDE_Scripting:_ShowLowHealthFX|game.hud:ShowLowHealthFX]]
*[[MDE_ShowMissionComplete|game.hud:ShowMissionComplete]]
+
*[[MDE_Scripting:_ShowMissionComplete|game.hud:ShowMissionComplete]]
*[[MDE_ShowMissionCompleteScotch|game.hud:ShowMissionCompleteScotch]]
+
*[[MDE_Scripting:_ShowMissionCompleteScotch|game.hud:ShowMissionCompleteScotch]]
*[[MDE_ShowMissionExit|game.hud:ShowMissionExit]]
+
*[[MDE_Scripting:_ShowMissionExit|game.hud:ShowMissionExit]]
*[[MDE_ShowMissionExitSync|game.hud:ShowMissionExitSync]]
+
*[[MDE_Scripting:_ShowMissionExitSync|game.hud:ShowMissionExitSync]]
*[[MDE_ShowMissionOptIn|game.hud:ShowMissionOptIn]]
+
*[[MDE_Scripting:_ShowMissionOptIn|game.hud:ShowMissionOptIn]]
*[[MDE_ShowMissionRestart|game.hud:ShowMissionRestart]]
+
*[[MDE_Scripting:_ShowMissionRestart|game.hud:ShowMissionRestart]]
*[[MDE_ShowObjectInBackMirror|game.hud:ShowObjectInBackMirror]]
+
*[[MDE_Scripting:_ShowObjectInBackMirror|game.hud:ShowObjectInBackMirror]]
*[[MDE_ShowPlayerRaceTimeDifference|game.hud:ShowPlayerRaceTimeDifference]]
+
*[[MDE_Scripting:_ShowPlayerRaceTimeDifference|game.hud:ShowPlayerRaceTimeDifference]]
*[[MDE_ShowQuestStartBanner|game.hud:ShowQuestStartBanner]]
+
*[[MDE_Scripting:_ShowQuestStartBanner|game.hud:ShowQuestStartBanner]]
*[[MDE_ShowRaceExitScreen|game.hud:ShowRaceExitScreen]]
+
*[[MDE_Scripting:_ShowRaceExitScreen|game.hud:ShowRaceExitScreen]]
*[[MDE_ShowRaceFinishedScreen|game.hud:ShowRaceFinishedScreen]]
+
*[[MDE_Scripting:_ShowRaceFinishedScreen|game.hud:ShowRaceFinishedScreen]]
*[[MDE_ShowRaceMessageWithTime|game.hud:ShowRaceMessageWithTime]]
+
*[[MDE_Scripting:_ShowRaceMessageWithTime|game.hud:ShowRaceMessageWithTime]]
*[[MDE_ShowRaceStartScreen|game.hud:ShowRaceStartScreen]]
+
*[[MDE_Scripting:_ShowRaceStartScreen|game.hud:ShowRaceStartScreen]]
*[[MDE_ShowRacketOptIn|game.hud:ShowRacketOptIn]]
+
*[[MDE_Scripting:_ShowRacketOptIn|game.hud:ShowRacketOptIn]]
*[[MDE_ShowRacketOptOut|game.hud:ShowRacketOptOut]]
+
*[[MDE_Scripting:_ShowRacketOptOut|game.hud:ShowRacketOptOut]]
*[[MDE_ShowTitleCard|game.hud:ShowTitleCard]]
+
*[[MDE_Scripting:_ShowTitleCard|game.hud:ShowTitleCard]]
*[[MDE_ShowUncustomizableCarErrorDialog|game.hud:ShowUncustomizableCarErrorDialog]]
+
*[[MDE_Scripting:_ShowUncustomizableCarErrorDialog|game.hud:ShowUncustomizableCarErrorDialog]]
*[[MDE_ShowVehicleDamageTimer|game.hud:ShowVehicleDamageTimer]]
+
*[[MDE_Scripting:_ShowVehicleDamageTimer|game.hud:ShowVehicleDamageTimer]]
*[[MDE_ShowVehicleDamageTimerDestructionBar|game.hud:ShowVehicleDamageTimerDestructionBar]]
+
*[[MDE_Scripting:_ShowVehicleDamageTimerDestructionBar|game.hud:ShowVehicleDamageTimerDestructionBar]]
*[[MDE_ShowWarning|game.hud:ShowWarning]]
+
*[[MDE_Scripting:_ShowWarning|game.hud:ShowWarning]]
*[[MDE_ShowWarningStringId|game.hud:ShowWarningStringId]]
+
*[[MDE_Scripting:_ShowWarningStringId|game.hud:ShowWarningStringId]]
*[[MDE_SpeedometerShow|game.hud:SpeedometerShow]]
+
*[[MDE_Scripting:_SpeedometerShow|game.hud:SpeedometerShow]]
*[[MDE_StartCountDown|game.hud:StartCountDown]]
+
*[[MDE_Scripting:_StartCountDown|game.hud:StartCountDown]]
*[[MDE_StartCredits|game.hud:StartCredits]]
+
*[[MDE_Scripting:_StartCredits|game.hud:StartCredits]]
*[[MDE_StartCreditsSync|game.hud:StartCreditsSync]]
+
*[[MDE_Scripting:_StartCreditsSync|game.hud:StartCreditsSync]]
*[[MDE_SubtitlesShow|game.hud:SubtitlesShow]]
+
*[[MDE_Scripting:_SubtitlesShow|game.hud:SubtitlesShow]]
*[[MDE_TailingGaugeShow|game.hud:TailingGaugeShow]]
+
*[[MDE_Scripting:_TailingGaugeShow|game.hud:TailingGaugeShow]]
*[[MDE_TemperatureGaugeShow|game.hud:TemperatureGaugeShow]]
+
*[[MDE_Scripting:_TemperatureGaugeShow|game.hud:TemperatureGaugeShow]]
*[[MDE_TimerGetDiffCoef|game.hud:TimerGetDiffCoef]]
+
*[[MDE_Scripting:_TimerGetDiffCoef|game.hud:TimerGetDiffCoef]]
*[[MDE_TimerGetTime|game.hud:TimerGetTime]]
+
*[[MDE_Scripting:_TimerGetTime|game.hud:TimerGetTime]]
*[[MDE_TimerIsRunning|game.hud:TimerIsRunning]]
+
*[[MDE_Scripting:_TimerIsRunning|game.hud:TimerIsRunning]]
*[[MDE_TimerSet|game.hud:TimerSet]]
+
*[[MDE_Scripting:_TimerSet|game.hud:TimerSet]]
*[[MDE_TimerShow|game.hud:TimerShow]]
+
*[[MDE_Scripting:_TimerShow|game.hud:TimerShow]]
*[[MDE_TimerStart|game.hud:TimerStart]]
+
*[[MDE_Scripting:_TimerStart|game.hud:TimerStart]]
*[[MDE_TimerStop|game.hud:TimerStop]]
+
*[[MDE_Scripting:_TimerStop|game.hud:TimerStop]]
*[[MDE_ToggleSaveLoadSpinner|game.hud:ToggleSaveLoadSpinner]]
+
*[[MDE_Scripting:_ToggleSaveLoadSpinner|game.hud:ToggleSaveLoadSpinner]]
*[[MDE_UnlockBarCategory|game.hud:UnlockBarCategory]]
+
*[[MDE_Scripting:_UnlockBarCategory|game.hud:UnlockBarCategory]]
*[[MDE_UnlockBarUpgrade|game.hud:UnlockBarUpgrade]]
+
*[[MDE_Scripting:_UnlockBarUpgrade|game.hud:UnlockBarUpgrade]]
*[[MDE_UnregisterScriptedMenuEvent|game.hud:UnregisterScriptedMenuEvent]]
+
*[[MDE_Scripting:_UnregisterScriptedMenuEvent|game.hud:UnregisterScriptedMenuEvent]]
*[[MDE_UpdateDeliverableVehicle|game.hud:UpdateDeliverableVehicle]]
+
*[[MDE_Scripting:_UpdateDeliverableVehicle|game.hud:UpdateDeliverableVehicle]]
*[[MDE_UpdateQuest|game.hud:UpdateQuest]]
+
*[[MDE_Scripting:_UpdateQuest|game.hud:UpdateQuest]]
*[[MDE_UpdateQuestChapter|game.hud:UpdateQuestChapter]]
+
*[[MDE_Scripting:_UpdateQuestChapter|game.hud:UpdateQuestChapter]]
*[[MDE_UpdateQuestObjective|game.hud:UpdateQuestObjective]]
+
*[[MDE_Scripting:_UpdateQuestObjective|game.hud:UpdateQuestObjective]]
*[[MDE_UpdateQuestSubObjective|game.hud:UpdateQuestSubObjective]]
+
*[[MDE_Scripting:_UpdateQuestSubObjective|game.hud:UpdateQuestSubObjective]]
*[[MDE_UpdateRolloverDateAndImage|game.hud:UpdateRolloverDateAndImage]]
+
*[[MDE_Scripting:_UpdateRolloverDateAndImage|game.hud:UpdateRolloverDateAndImage]]
*[[MDE_UpdateSecondaryObjective|game.hud:UpdateSecondaryObjective]]
+
*[[MDE_Scripting:_UpdateSecondaryObjective|game.hud:UpdateSecondaryObjective]]
*[[MDE_UpdateService|game.hud:UpdateService]]
+
*[[MDE_Scripting:_UpdateService|game.hud:UpdateService]]
*[[MDE_UpdateSimpleObjective|game.hud:UpdateSimpleObjective]]
+
*[[MDE_Scripting:_UpdateSimpleObjective|game.hud:UpdateSimpleObjective]]
  
  
Line 670: Line 670:
 
|}
 
|}
  
*[[MDE_AddDistrictActivity|game.navigation:AddDistrictActivity]]
+
*[[MDE_Scripting:_AddDistrictActivity|game.navigation:AddDistrictActivity]]
*[[MDE_AddHideoutIntel|game.navigation:AddHideoutIntel]]
+
*[[MDE_Scripting:_AddHideoutIntel|game.navigation:AddHideoutIntel]]
*[[MDE_ChangeIconTargetToEntityDirect|game.navigation:ChangeIconTargetToEntityDirect]]
+
*[[MDE_Scripting:_ChangeIconTargetToEntityDirect|game.navigation:ChangeIconTargetToEntityDirect]]
*[[MDE_ChangeIconTargetToPos|game.navigation:ChangeIconTargetToPos]]
+
*[[MDE_Scripting:_ChangeIconTargetToPos|game.navigation:ChangeIconTargetToPos]]
*[[MDE_ClearSelectedIcon|game.navigation:ClearSelectedIcon]]
+
*[[MDE_Scripting:_ClearSelectedIcon|game.navigation:ClearSelectedIcon]]
*[[MDE_DisableGPSBlockedRoads|game.navigation:DisableGPSBlockedRoads]]
+
*[[MDE_Scripting:_DisableGPSBlockedRoads|game.navigation:DisableGPSBlockedRoads]]
*[[MDE_DisableGPSCustomPath|game.navigation:DisableGPSCustomPath]]
+
*[[MDE_Scripting:_DisableGPSCustomPath|game.navigation:DisableGPSCustomPath]]
*[[MDE_EnableGPSCustomPath|game.navigation:EnableGPSCustomPath]]
+
*[[MDE_Scripting:_EnableGPSCustomPath|game.navigation:EnableGPSCustomPath]]
*[[MDE_EnableIconOverrideIndicatorPosition|game.navigation:EnableIconOverrideIndicatorPosition]]
+
*[[MDE_Scripting:_EnableIconOverrideIndicatorPosition|game.navigation:EnableIconOverrideIndicatorPosition]]
*[[MDE_GetIdByEntityName|game.navigation:GetIdByEntityName]]
+
*[[MDE_Scripting:_GetIdByEntityName|game.navigation:GetIdByEntityName]]
*[[MDE_GetIdByScriptWrapper|game.navigation:GetIdByScriptWrapper]]
+
*[[MDE_Scripting:_GetIdByScriptWrapper|game.navigation:GetIdByScriptWrapper]]
*[[MDE_IsIconSelected|game.navigation:IsIconSelected]]
+
*[[MDE_Scripting:_IsIconSelected|game.navigation:IsIconSelected]]
*[[MDE_LoadCustomMap|game.navigation:LoadCustomMap]]
+
*[[MDE_Scripting:_LoadCustomMap|game.navigation:LoadCustomMap]]
*[[MDE_RegisterArea|game.navigation:RegisterArea]]
+
*[[MDE_Scripting:_RegisterArea|game.navigation:RegisterArea]]
*[[MDE_RegisterCircle|game.navigation:RegisterCircle]]
+
*[[MDE_Scripting:_RegisterCircle|game.navigation:RegisterCircle]]
*[[MDE_RegisterCircleEntity|game.navigation:RegisterCircleEntity]]
+
*[[MDE_Scripting:_RegisterCircleEntity|game.navigation:RegisterCircleEntity]]
*[[MDE_RegisterCircleEntityRGB|game.navigation:RegisterCircleEntityRGB]]
+
*[[MDE_Scripting:_RegisterCircleEntityRGB|game.navigation:RegisterCircleEntityRGB]]
*[[MDE_RegisterCircleRGB|game.navigation:RegisterCircleRGB]]
+
*[[MDE_Scripting:_RegisterCircleRGB|game.navigation:RegisterCircleRGB]]
*[[MDE_RegisterCoverageDirect|game.navigation:RegisterCoverageDirect]]
+
*[[MDE_Scripting:_RegisterCoverageDirect|game.navigation:RegisterCoverageDirect]]
*[[MDE_RegisterCoverageEntity|game.navigation:RegisterCoverageEntity]]
+
*[[MDE_Scripting:_RegisterCoverageEntity|game.navigation:RegisterCoverageEntity]]
*[[MDE_RegisterCoveragePos|game.navigation:RegisterCoveragePos]]
+
*[[MDE_Scripting:_RegisterCoveragePos|game.navigation:RegisterCoveragePos]]
*[[MDE_RegisterDistrictPos|game.navigation:RegisterDistrictPos]]
+
*[[MDE_Scripting:_RegisterDistrictPos|game.navigation:RegisterDistrictPos]]
*[[MDE_RegisterHideoutContactObjectiveDirect|game.navigation:RegisterHideoutContactObjectiveDirect]]
+
*[[MDE_Scripting:_RegisterHideoutContactObjectiveDirect|game.navigation:RegisterHideoutContactObjectiveDirect]]
*[[MDE_RegisterHideoutContactObjectiveEntity|game.navigation:RegisterHideoutContactObjectiveEntity]]
+
*[[MDE_Scripting:_RegisterHideoutContactObjectiveEntity|game.navigation:RegisterHideoutContactObjectiveEntity]]
*[[MDE_RegisterHideoutContactObjectivePos|game.navigation:RegisterHideoutContactObjectivePos]]
+
*[[MDE_Scripting:_RegisterHideoutContactObjectivePos|game.navigation:RegisterHideoutContactObjectivePos]]
*[[MDE_RegisterHideoutEntity|game.navigation:RegisterHideoutEntity]]
+
*[[MDE_Scripting:_RegisterHideoutEntity|game.navigation:RegisterHideoutEntity]]
*[[MDE_RegisterHideoutEntityDirect|game.navigation:RegisterHideoutEntityDirect]]
+
*[[MDE_Scripting:_RegisterHideoutEntityDirect|game.navigation:RegisterHideoutEntityDirect]]
*[[MDE_RegisterHideoutObjective|game.navigation:RegisterHideoutObjective]]
+
*[[MDE_Scripting:_RegisterHideoutObjective|game.navigation:RegisterHideoutObjective]]
*[[MDE_RegisterHideoutPos|game.navigation:RegisterHideoutPos]]
+
*[[MDE_Scripting:_RegisterHideoutPos|game.navigation:RegisterHideoutPos]]
*[[MDE_RegisterHighDamageObjectiveDirect|game.navigation:RegisterHighDamageObjectiveDirect]]
+
*[[MDE_Scripting:_RegisterHighDamageObjectiveDirect|game.navigation:RegisterHighDamageObjectiveDirect]]
*[[MDE_RegisterHighDamageObjectiveEntity|game.navigation:RegisterHighDamageObjectiveEntity]]
+
*[[MDE_Scripting:_RegisterHighDamageObjectiveEntity|game.navigation:RegisterHighDamageObjectiveEntity]]
*[[MDE_RegisterHighDamageObjectivePos|game.navigation:RegisterHighDamageObjectivePos]]
+
*[[MDE_Scripting:_RegisterHighDamageObjectivePos|game.navigation:RegisterHighDamageObjectivePos]]
*[[MDE_RegisterHumanEntity|game.navigation:RegisterHumanEntity]]
+
*[[MDE_Scripting:_RegisterHumanEntity|game.navigation:RegisterHumanEntity]]
*[[MDE_RegisterHumanEntityDirect|game.navigation:RegisterHumanEntityDirect]]
+
*[[MDE_Scripting:_RegisterHumanEntityDirect|game.navigation:RegisterHumanEntityDirect]]
*[[MDE_RegisterIconEntity|game.navigation:RegisterIconEntity]]
+
*[[MDE_Scripting:_RegisterIconEntity|game.navigation:RegisterIconEntity]]
*[[MDE_RegisterIconEntityDirect|game.navigation:RegisterIconEntityDirect]]
+
*[[MDE_Scripting:_RegisterIconEntityDirect|game.navigation:RegisterIconEntityDirect]]
*[[MDE_RegisterIconPos|game.navigation:RegisterIconPos]]
+
*[[MDE_Scripting:_RegisterIconPos|game.navigation:RegisterIconPos]]
*[[MDE_RegisterOWAHideoutDirect|game.navigation:RegisterOWAHideoutDirect]]
+
*[[MDE_Scripting:_RegisterOWAHideoutDirect|game.navigation:RegisterOWAHideoutDirect]]
*[[MDE_RegisterOWAHideoutEntity|game.navigation:RegisterOWAHideoutEntity]]
+
*[[MDE_Scripting:_RegisterOWAHideoutEntity|game.navigation:RegisterOWAHideoutEntity]]
*[[MDE_RegisterOWAHideoutPos|game.navigation:RegisterOWAHideoutPos]]
+
*[[MDE_Scripting:_RegisterOWAHideoutPos|game.navigation:RegisterOWAHideoutPos]]
*[[MDE_RegisterOWAPersistentCharacterDirect|game.navigation:RegisterOWAPersistentCharacterDirect]]
+
*[[MDE_Scripting:_RegisterOWAPersistentCharacterDirect|game.navigation:RegisterOWAPersistentCharacterDirect]]
*[[MDE_RegisterOWAPersistentCharacterEntity|game.navigation:RegisterOWAPersistentCharacterEntity]]
+
*[[MDE_Scripting:_RegisterOWAPersistentCharacterEntity|game.navigation:RegisterOWAPersistentCharacterEntity]]
*[[MDE_RegisterOWAPersistentCharacterPos|game.navigation:RegisterOWAPersistentCharacterPos]]
+
*[[MDE_Scripting:_RegisterOWAPersistentCharacterPos|game.navigation:RegisterOWAPersistentCharacterPos]]
*[[MDE_RegisterObjective|game.navigation:RegisterObjective]]
+
*[[MDE_Scripting:_RegisterObjective|game.navigation:RegisterObjective]]
*[[MDE_RegisterObjectiveEntityDirect|game.navigation:RegisterObjectiveEntityDirect]]
+
*[[MDE_Scripting:_RegisterObjectiveEntityDirect|game.navigation:RegisterObjectiveEntityDirect]]
*[[MDE_RegisterObjectiveIcon|game.navigation:RegisterObjectiveIcon]]
+
*[[MDE_Scripting:_RegisterObjectiveIcon|game.navigation:RegisterObjectiveIcon]]
*[[MDE_RegisterObjectiveIconEntityDirect|game.navigation:RegisterObjectiveIconEntityDirect]]
+
*[[MDE_Scripting:_RegisterObjectiveIconEntityDirect|game.navigation:RegisterObjectiveIconEntityDirect]]
*[[MDE_RegisterObjectiveIconPos|game.navigation:RegisterObjectiveIconPos]]
+
*[[MDE_Scripting:_RegisterObjectiveIconPos|game.navigation:RegisterObjectiveIconPos]]
*[[MDE_RegisterObjectivePos|game.navigation:RegisterObjectivePos]]
+
*[[MDE_Scripting:_RegisterObjectivePos|game.navigation:RegisterObjectivePos]]
*[[MDE_RegisterPassionActivityDirect|game.navigation:RegisterPassionActivityDirect]]
+
*[[MDE_Scripting:_RegisterPassionActivityDirect|game.navigation:RegisterPassionActivityDirect]]
*[[MDE_RegisterPassionActivityEntity|game.navigation:RegisterPassionActivityEntity]]
+
*[[MDE_Scripting:_RegisterPassionActivityEntity|game.navigation:RegisterPassionActivityEntity]]
*[[MDE_RegisterPassionActivityPos|game.navigation:RegisterPassionActivityPos]]
+
*[[MDE_Scripting:_RegisterPassionActivityPos|game.navigation:RegisterPassionActivityPos]]
*[[MDE_RegisterPersistentCharacterDirect|game.navigation:RegisterPersistentCharacterDirect]]
+
*[[MDE_Scripting:_RegisterPersistentCharacterDirect|game.navigation:RegisterPersistentCharacterDirect]]
*[[MDE_RegisterPersistentCharacterEntity|game.navigation:RegisterPersistentCharacterEntity]]
+
*[[MDE_Scripting:_RegisterPersistentCharacterEntity|game.navigation:RegisterPersistentCharacterEntity]]
*[[MDE_RegisterPersistentCharacterPos|game.navigation:RegisterPersistentCharacterPos]]
+
*[[MDE_Scripting:_RegisterPersistentCharacterPos|game.navigation:RegisterPersistentCharacterPos]]
*[[MDE_RegisterStashHouseDirect|game.navigation:RegisterStashHouseDirect]]
+
*[[MDE_Scripting:_RegisterStashHouseDirect|game.navigation:RegisterStashHouseDirect]]
*[[MDE_RegisterStashHouseEntity|game.navigation:RegisterStashHouseEntity]]
+
*[[MDE_Scripting:_RegisterStashHouseEntity|game.navigation:RegisterStashHouseEntity]]
*[[MDE_RegisterStashHousePos|game.navigation:RegisterStashHousePos]]
+
*[[MDE_Scripting:_RegisterStashHousePos|game.navigation:RegisterStashHousePos]]
*[[MDE_RegisterVehicleDirect|game.navigation:RegisterVehicleDirect]]
+
*[[MDE_Scripting:_RegisterVehicleDirect|game.navigation:RegisterVehicleDirect]]
*[[MDE_RegisterVehicleEntity|game.navigation:RegisterVehicleEntity]]
+
*[[MDE_Scripting:_RegisterVehicleEntity|game.navigation:RegisterVehicleEntity]]
*[[MDE_RequestRadarMap|game.navigation:RequestRadarMap]]
+
*[[MDE_Scripting:_RequestRadarMap|game.navigation:RequestRadarMap]]
*[[MDE_SelectIcon|game.navigation:SelectIcon]]
+
*[[MDE_Scripting:_SelectIcon|game.navigation:SelectIcon]]
*[[MDE_SetCoverageState|game.navigation:SetCoverageState]]
+
*[[MDE_Scripting:_SetCoverageState|game.navigation:SetCoverageState]]
*[[MDE_SetDamageValueHundreds|game.navigation:SetDamageValueHundreds]]
+
*[[MDE_Scripting:_SetDamageValueHundreds|game.navigation:SetDamageValueHundreds]]
*[[MDE_SetDifficultyState|game.navigation:SetDifficultyState]]
+
*[[MDE_Scripting:_SetDifficultyState|game.navigation:SetDifficultyState]]
*[[MDE_SetDistrictActivityState|game.navigation:SetDistrictActivityState]]
+
*[[MDE_Scripting:_SetDistrictActivityState|game.navigation:SetDistrictActivityState]]
*[[MDE_SetDistrictState|game.navigation:SetDistrictState]]
+
*[[MDE_Scripting:_SetDistrictState|game.navigation:SetDistrictState]]
*[[MDE_SetFilterOnlyBountyIcons|game.navigation:SetFilterOnlyBountyIcons]]
+
*[[MDE_Scripting:_SetFilterOnlyBountyIcons|game.navigation:SetFilterOnlyBountyIcons]]
*[[MDE_SetFilterOnlyRaceIcons|game.navigation:SetFilterOnlyRaceIcons]]
+
*[[MDE_Scripting:_SetFilterOnlyRaceIcons|game.navigation:SetFilterOnlyRaceIcons]]
*[[MDE_SetGrowHouseIconData|game.navigation:SetGrowHouseIconData]]
+
*[[MDE_Scripting:_SetGrowHouseIconData|game.navigation:SetGrowHouseIconData]]
*[[MDE_SetHideoutContactNotifyState|game.navigation:SetHideoutContactNotifyState]]
+
*[[MDE_Scripting:_SetHideoutContactNotifyState|game.navigation:SetHideoutContactNotifyState]]
*[[MDE_SetHideoutCurrentValue|game.navigation:SetHideoutCurrentValue]]
+
*[[MDE_Scripting:_SetHideoutCurrentValue|game.navigation:SetHideoutCurrentValue]]
*[[MDE_SetHideoutEarnValues|game.navigation:SetHideoutEarnValues]]
+
*[[MDE_Scripting:_SetHideoutEarnValues|game.navigation:SetHideoutEarnValues]]
*[[MDE_SetHideoutIntelState|game.navigation:SetHideoutIntelState]]
+
*[[MDE_Scripting:_SetHideoutIntelState|game.navigation:SetHideoutIntelState]]
*[[MDE_SetHideoutIsInLockedState|game.navigation:SetHideoutIsInLockedState]]
+
*[[MDE_Scripting:_SetHideoutIsInLockedState|game.navigation:SetHideoutIsInLockedState]]
*[[MDE_SetHideoutShouldShowMapIcons|game.navigation:SetHideoutShouldShowMapIcons]]
+
*[[MDE_Scripting:_SetHideoutShouldShowMapIcons|game.navigation:SetHideoutShouldShowMapIcons]]
*[[MDE_SetHideoutStartingValue|game.navigation:SetHideoutStartingValue]]
+
*[[MDE_Scripting:_SetHideoutStartingValue|game.navigation:SetHideoutStartingValue]]
*[[MDE_SetHideoutState|game.navigation:SetHideoutState]]
+
*[[MDE_Scripting:_SetHideoutState|game.navigation:SetHideoutState]]
*[[MDE_SetIconFakeGPSPositionOnEntity|game.navigation:SetIconFakeGPSPositionOnEntity]]
+
*[[MDE_Scripting:_SetIconFakeGPSPositionOnEntity|game.navigation:SetIconFakeGPSPositionOnEntity]]
*[[MDE_SetIconFarVisibility|game.navigation:SetIconFarVisibility]]
+
*[[MDE_Scripting:_SetIconFarVisibility|game.navigation:SetIconFarVisibility]]
*[[MDE_SetIconGPSEnabledByNavId|game.navigation:SetIconGPSEnabledByNavId]]
+
*[[MDE_Scripting:_SetIconGPSEnabledByNavId|game.navigation:SetIconGPSEnabledByNavId]]
*[[MDE_SetIconMapVisibilityByEntity|game.navigation:SetIconMapVisibilityByEntity]]
+
*[[MDE_Scripting:_SetIconMapVisibilityByEntity|game.navigation:SetIconMapVisibilityByEntity]]
*[[MDE_SetIconMapVisibilityByNavId|game.navigation:SetIconMapVisibilityByNavId]]
+
*[[MDE_Scripting:_SetIconMapVisibilityByNavId|game.navigation:SetIconMapVisibilityByNavId]]
*[[MDE_SetIconOverrideIndicatorPosition|game.navigation:SetIconOverrideIndicatorPosition]]
+
*[[MDE_Scripting:_SetIconOverrideIndicatorPosition|game.navigation:SetIconOverrideIndicatorPosition]]
*[[MDE_SetIconRadarVisibilityByEntity|game.navigation:SetIconRadarVisibilityByEntity]]
+
*[[MDE_Scripting:_SetIconRadarVisibilityByEntity|game.navigation:SetIconRadarVisibilityByEntity]]
*[[MDE_SetIconRadarVisibilityByNavId|game.navigation:SetIconRadarVisibilityByNavId]]
+
*[[MDE_Scripting:_SetIconRadarVisibilityByNavId|game.navigation:SetIconRadarVisibilityByNavId]]
*[[MDE_SetIconRiskRewardDamage|game.navigation:SetIconRiskRewardDamage]]
+
*[[MDE_Scripting:_SetIconRiskRewardDamage|game.navigation:SetIconRiskRewardDamage]]
*[[MDE_SetIconShowByEntity|game.navigation:SetIconShowByEntity]]
+
*[[MDE_Scripting:_SetIconShowByEntity|game.navigation:SetIconShowByEntity]]
*[[MDE_SetIconTextByEntity|game.navigation:SetIconTextByEntity]]
+
*[[MDE_Scripting:_SetIconTextByEntity|game.navigation:SetIconTextByEntity]]
*[[MDE_SetIconTextByNavId|game.navigation:SetIconTextByNavId]]
+
*[[MDE_Scripting:_SetIconTextByNavId|game.navigation:SetIconTextByNavId]]
*[[MDE_SetIndicatorHideRange|game.navigation:SetIndicatorHideRange]]
+
*[[MDE_Scripting:_SetIndicatorHideRange|game.navigation:SetIndicatorHideRange]]
*[[MDE_SetNotifyState|game.navigation:SetNotifyState]]
+
*[[MDE_Scripting:_SetNotifyState|game.navigation:SetNotifyState]]
*[[MDE_SetPersistentCharacterEarn|game.navigation:SetPersistentCharacterEarn]]
+
*[[MDE_Scripting:_SetPersistentCharacterEarn|game.navigation:SetPersistentCharacterEarn]]
*[[MDE_SetPersistentCharacterKickback|game.navigation:SetPersistentCharacterKickback]]
+
*[[MDE_Scripting:_SetPersistentCharacterKickback|game.navigation:SetPersistentCharacterKickback]]
*[[MDE_SetPersistentCharacterState|game.navigation:SetPersistentCharacterState]]
+
*[[MDE_Scripting:_SetPersistentCharacterState|game.navigation:SetPersistentCharacterState]]
*[[MDE_SetPopupProperties|game.navigation:SetPopupProperties]]
+
*[[MDE_Scripting:_SetPopupProperties|game.navigation:SetPopupProperties]]
*[[MDE_SetRaceMedal|game.navigation:SetRaceMedal]]
+
*[[MDE_Scripting:_SetRaceMedal|game.navigation:SetRaceMedal]]
*[[MDE_SetRacePersonalBest|game.navigation:SetRacePersonalBest]]
+
*[[MDE_Scripting:_SetRacePersonalBest|game.navigation:SetRacePersonalBest]]
*[[MDE_SetRacingIconData|game.navigation:SetRacingIconData]]
+
*[[MDE_Scripting:_SetRacingIconData|game.navigation:SetRacingIconData]]
*[[MDE_SetStashHouseState|game.navigation:SetStashHouseState]]
+
*[[MDE_Scripting:_SetStashHouseState|game.navigation:SetStashHouseState]]
*[[MDE_ShowIconDuringBounty|game.navigation:ShowIconDuringBounty]]
+
*[[MDE_Scripting:_ShowIconDuringBounty|game.navigation:ShowIconDuringBounty]]
*[[MDE_ShowIconDuringRaces|game.navigation:ShowIconDuringRaces]]
+
*[[MDE_Scripting:_ShowIconDuringRaces|game.navigation:ShowIconDuringRaces]]
*[[MDE_UnloadCustomMap|game.navigation:UnloadCustomMap]]
+
*[[MDE_Scripting:_UnloadCustomMap|game.navigation:UnloadCustomMap]]
*[[MDE_UnregisterId|game.navigation:UnregisterId]]
+
*[[MDE_Scripting:_UnregisterId|game.navigation:UnregisterId]]
*[[MDE_UnrequestRadarMap|game.navigation:UnrequestRadarMap]]
+
*[[MDE_Scripting:_UnrequestRadarMap|game.navigation:UnrequestRadarMap]]
  
  
Line 783: Line 783:
 
|}
 
|}
  
*[[MDE_FreeRideStart|game.outfits:FreeRideStart]]
+
*[[MDE_Scripting:_FreeRideStart|game.outfits:FreeRideStart]]
*[[MDE_GetCurrentOutfit|game.outfits:GetCurrentOutfit]]
+
*[[MDE_Scripting:_GetCurrentOutfit|game.outfits:GetCurrentOutfit]]
*[[MDE_IsLocked|game.outfits:IsLocked]]
+
*[[MDE_Scripting:_IsLocked|game.outfits:IsLocked]]
*[[MDE_SetCurrentOutfit|game.outfits:SetCurrentOutfit]]
+
*[[MDE_Scripting:_SetCurrentOutfit|game.outfits:SetCurrentOutfit]]
*[[MDE_UnlockAll|game.outfits:UnlockAll]]
+
*[[MDE_Scripting:_UnlockAll|game.outfits:UnlockAll]]
*[[MDE_UnlockOutfit|game.outfits:UnlockOutfit]]
+
*[[MDE_Scripting:_UnlockOutfit|game.outfits:UnlockOutfit]]
  
  
Line 797: Line 797:
 
|}
 
|}
  
*[[MDE_DebugDecreaseLoyalty|game.perchars:DebugDecreaseLoyalty]]
+
*[[MDE_Scripting:_DebugDecreaseLoyalty|game.perchars:DebugDecreaseLoyalty]]
*[[MDE_DebugIncreaseLoyalty|game.perchars:DebugIncreaseLoyalty]]
+
*[[MDE_Scripting:_DebugIncreaseLoyalty|game.perchars:DebugIncreaseLoyalty]]
*[[MDE_DebugSetLocation|game.perchars:DebugSetLocation]]
+
*[[MDE_Scripting:_DebugSetLocation|game.perchars:DebugSetLocation]]
*[[MDE_DebugSetLoyalty|game.perchars:DebugSetLoyalty]]
+
*[[MDE_Scripting:_DebugSetLoyalty|game.perchars:DebugSetLoyalty]]
*[[MDE_DisableQuestMemberMode|game.perchars:DisableQuestMemberMode]]
+
*[[MDE_Scripting:_DisableQuestMemberMode|game.perchars:DisableQuestMemberMode]]
*[[MDE_EnableQuestMemberMode|game.perchars:EnableQuestMemberMode]]
+
*[[MDE_Scripting:_EnableQuestMemberMode|game.perchars:EnableQuestMemberMode]]
*[[MDE_GetLoyalty|game.perchars:GetLoyalty]]
+
*[[MDE_Scripting:_GetLoyalty|game.perchars:GetLoyalty]]
*[[MDE_GetState|game.perchars:GetState]]
+
*[[MDE_Scripting:_GetState|game.perchars:GetState]]
*[[MDE_SetBackstory|game.perchars:SetBackstory]]
+
*[[MDE_Scripting:_SetBackstory|game.perchars:SetBackstory]]
*[[MDE_SetState|game.perchars:SetState]]
+
*[[MDE_Scripting:_SetState|game.perchars:SetState]]
*[[MDE_SetStatus|game.perchars:SetStatus]]
+
*[[MDE_Scripting:_SetStatus|game.perchars:SetStatus]]
  
  
Line 816: Line 816:
 
|}
 
|}
  
*[[MDE_CleanObjectsInArea|game.physics:CleanObjectsInArea]]
+
*[[MDE_Scripting:_CleanObjectsInArea|game.physics:CleanObjectsInArea]]
*[[MDE_CleanObjectsInSphere|game.physics:CleanObjectsInSphere]]
+
*[[MDE_Scripting:_CleanObjectsInSphere|game.physics:CleanObjectsInSphere]]
*[[MDE_GetActorInScreenCenter|game.physics:GetActorInScreenCenter]]
+
*[[MDE_Scripting:_GetActorInScreenCenter|game.physics:GetActorInScreenCenter]]
*[[MDE_GetCollisionPointBelow|game.physics:GetCollisionPointBelow]]
+
*[[MDE_Scripting:_GetCollisionPointBelow|game.physics:GetCollisionPointBelow]]
*[[MDE_IsCleanRequestStillInProgress|game.physics:IsCleanRequestStillInProgress]]
+
*[[MDE_Scripting:_IsCleanRequestStillInProgress|game.physics:IsCleanRequestStillInProgress]]
*[[MDE_MakeCollLayers|game.physics:MakeCollLayers]]
+
*[[MDE_Scripting:_MakeCollLayers|game.physics:MakeCollLayers]]
*[[MDE_NewTriggerVolumeListener|game.physics:NewTriggerVolumeListener]]
+
*[[MDE_Scripting:_NewTriggerVolumeListener|game.physics:NewTriggerVolumeListener]]
*[[MDE_StartCollisionQuery|game.physics:StartCollisionQuery]]
+
*[[MDE_Scripting:_StartCollisionQuery|game.physics:StartCollisionQuery]]
  
  
Line 832: Line 832:
 
|}
 
|}
  
*[[MDE_ActivatePiPCamera|game.pipcamera:ActivatePiPCamera]]
+
*[[MDE_Scripting:_ActivatePiPCamera|game.pipcamera:ActivatePiPCamera]]
*[[MDE_CreatePiPCamera|game.pipcamera:CreatePiPCamera]]
+
*[[MDE_Scripting:_CreatePiPCamera|game.pipcamera:CreatePiPCamera]]
*[[MDE_CreatePiPCameraDynamic|game.pipcamera:CreatePiPCameraDynamic]]
+
*[[MDE_Scripting:_CreatePiPCameraDynamic|game.pipcamera:CreatePiPCameraDynamic]]
*[[MDE_CreatePiPCameraStatic|game.pipcamera:CreatePiPCameraStatic]]
+
*[[MDE_Scripting:_CreatePiPCameraStatic|game.pipcamera:CreatePiPCameraStatic]]
*[[MDE_DeactivatePiPCamera|game.pipcamera:DeactivatePiPCamera]]
+
*[[MDE_Scripting:_DeactivatePiPCamera|game.pipcamera:DeactivatePiPCamera]]
*[[MDE_DestroyPiPCamera|game.pipcamera:DestroyPiPCamera]]
+
*[[MDE_Scripting:_DestroyPiPCamera|game.pipcamera:DestroyPiPCamera]]
  
  
Line 846: Line 846:
 
|}
 
|}
  
*[[MDE_AreOffencesDisabled|game.police:AreOffencesDisabled]]
+
*[[MDE_Scripting:_AreOffencesDisabled|game.police:AreOffencesDisabled]]
*[[MDE_ClampEscalationLevel|game.police:ClampEscalationLevel]]
+
*[[MDE_Scripting:_ClampEscalationLevel|game.police:ClampEscalationLevel]]
*[[MDE_DespawnRoadBlock|game.police:DespawnRoadBlock]]
+
*[[MDE_Scripting:_DespawnRoadBlock|game.police:DespawnRoadBlock]]
*[[MDE_Disable|game.police:Disable]]
+
*[[MDE_Scripting:_Disable|game.police:Disable]]
*[[MDE_DisableOffencesDistrict|game.police:DisableOffencesDistrict]]
+
*[[MDE_Scripting:_DisableOffencesDistrict|game.police:DisableOffencesDistrict]]
*[[MDE_DisableOffencesDistrictAllowPolice|game.police:DisableOffencesDistrictAllowPolice]]
+
*[[MDE_Scripting:_DisableOffencesDistrictAllowPolice|game.police:DisableOffencesDistrictAllowPolice]]
*[[MDE_DisableOffencesDistrictPermanently|game.police:DisableOffencesDistrictPermanently]]
+
*[[MDE_Scripting:_DisableOffencesDistrictPermanently|game.police:DisableOffencesDistrictPermanently]]
*[[MDE_DisableOffencesGlobal|game.police:DisableOffencesGlobal]]
+
*[[MDE_Scripting:_DisableOffencesGlobal|game.police:DisableOffencesGlobal]]
*[[MDE_DisableOffencesGlobalAllowPolice|game.police:DisableOffencesGlobalAllowPolice]]
+
*[[MDE_Scripting:_DisableOffencesGlobalAllowPolice|game.police:DisableOffencesGlobalAllowPolice]]
*[[MDE_DisableOffencesTemp|game.police:DisableOffencesTemp]]
+
*[[MDE_Scripting:_DisableOffencesTemp|game.police:DisableOffencesTemp]]
*[[MDE_DisablePoliceSquealers|game.police:DisablePoliceSquealers]]
+
*[[MDE_Scripting:_DisablePoliceSquealers|game.police:DisablePoliceSquealers]]
*[[MDE_Enable|game.police:Enable]]
+
*[[MDE_Scripting:_Enable|game.police:Enable]]
*[[MDE_ForceMinEscalationLevel|game.police:ForceMinEscalationLevel]]
+
*[[MDE_Scripting:_ForceMinEscalationLevel|game.police:ForceMinEscalationLevel]]
*[[MDE_GetActiveZones|game.police:GetActiveZones]]
+
*[[MDE_Scripting:_GetActiveZones|game.police:GetActiveZones]]
*[[MDE_GetZoneInfo|game.police:GetZoneInfo]]
+
*[[MDE_Scripting:_GetZoneInfo|game.police:GetZoneInfo]]
*[[MDE_OverridePersistentPoliceSet|game.police:OverridePersistentPoliceSet]]
+
*[[MDE_Scripting:_OverridePersistentPoliceSet|game.police:OverridePersistentPoliceSet]]
*[[MDE_PersistentPolicePreventSpawningFromPos|game.police:PersistentPolicePreventSpawningFromPos]]
+
*[[MDE_Scripting:_PersistentPolicePreventSpawningFromPos|game.police:PersistentPolicePreventSpawningFromPos]]
*[[MDE_PersistentPolicePreventSpawningFromSource|game.police:PersistentPolicePreventSpawningFromSource]]
+
*[[MDE_Scripting:_PersistentPolicePreventSpawningFromSource|game.police:PersistentPolicePreventSpawningFromSource]]
*[[MDE_PersistentPoliceStartSpawningFromPos|game.police:PersistentPoliceStartSpawningFromPos]]
+
*[[MDE_Scripting:_PersistentPoliceStartSpawningFromPos|game.police:PersistentPoliceStartSpawningFromPos]]
*[[MDE_PersistentPoliceStartSpawningFromSource|game.police:PersistentPoliceStartSpawningFromSource]]
+
*[[MDE_Scripting:_PersistentPoliceStartSpawningFromSource|game.police:PersistentPoliceStartSpawningFromSource]]
*[[MDE_PersistentPoliceStopSpawningFromPos|game.police:PersistentPoliceStopSpawningFromPos]]
+
*[[MDE_Scripting:_PersistentPoliceStopSpawningFromPos|game.police:PersistentPoliceStopSpawningFromPos]]
*[[MDE_PersistentPoliceStopSpawningFromSource|game.police:PersistentPoliceStopSpawningFromSource]]
+
*[[MDE_Scripting:_PersistentPoliceStopSpawningFromSource|game.police:PersistentPoliceStopSpawningFromSource]]
*[[MDE_PreventDispatchSpeech|game.police:PreventDispatchSpeech]]
+
*[[MDE_Scripting:_PreventDispatchSpeech|game.police:PreventDispatchSpeech]]
*[[MDE_PreventPoliceSpawning|game.police:PreventPoliceSpawning]]
+
*[[MDE_Scripting:_PreventPoliceSpawning|game.police:PreventPoliceSpawning]]
*[[MDE_PreventZonesDecay|game.police:PreventZonesDecay]]
+
*[[MDE_Scripting:_PreventZonesDecay|game.police:PreventZonesDecay]]
*[[MDE_RegisterForPoliceEvent|game.police:RegisterForPoliceEvent]]
+
*[[MDE_Scripting:_RegisterForPoliceEvent|game.police:RegisterForPoliceEvent]]
*[[MDE_RegisterPreventCivilSquealerPhonesZone|game.police:RegisterPreventCivilSquealerPhonesZone]]
+
*[[MDE_Scripting:_RegisterPreventCivilSquealerPhonesZone|game.police:RegisterPreventCivilSquealerPhonesZone]]
*[[MDE_RemoveAllSquealersDespawnProtection|game.police:RemoveAllSquealersDespawnProtection]]
+
*[[MDE_Scripting:_RemoveAllSquealersDespawnProtection|game.police:RemoveAllSquealersDespawnProtection]]
*[[MDE_RemoveOverridePersistentPoliceSet|game.police:RemoveOverridePersistentPoliceSet]]
+
*[[MDE_Scripting:_RemoveOverridePersistentPoliceSet|game.police:RemoveOverridePersistentPoliceSet]]
*[[MDE_RemoveSquealerDespawnProtection|game.police:RemoveSquealerDespawnProtection]]
+
*[[MDE_Scripting:_RemoveSquealerDespawnProtection|game.police:RemoveSquealerDespawnProtection]]
*[[MDE_RequestDispatchSpeech|game.police:RequestDispatchSpeech]]
+
*[[MDE_Scripting:_RequestDispatchSpeech|game.police:RequestDispatchSpeech]]
*[[MDE_SetDispatchSpeechPreset2D|game.police:SetDispatchSpeechPreset2D]]
+
*[[MDE_Scripting:_SetDispatchSpeechPreset2D|game.police:SetDispatchSpeechPreset2D]]
*[[MDE_SetPersistentPoliceGlobalDensityModifier|game.police:SetPersistentPoliceGlobalDensityModifier]]
+
*[[MDE_Scripting:_SetPersistentPoliceGlobalDensityModifier|game.police:SetPersistentPoliceGlobalDensityModifier]]
*[[MDE_SquealerCallPolice|game.police:SquealerCallPolice]]
+
*[[MDE_Scripting:_SquealerCallPolice|game.police:SquealerCallPolice]]
*[[MDE_SquealerCallSquealers|game.police:SquealerCallSquealers]]
+
*[[MDE_Scripting:_SquealerCallSquealers|game.police:SquealerCallSquealers]]
*[[MDE_SquealerGetLastOffencePos|game.police:SquealerGetLastOffencePos]]
+
*[[MDE_Scripting:_SquealerGetLastOffencePos|game.police:SquealerGetLastOffencePos]]
*[[MDE_StartSquealerDespawnProtection|game.police:StartSquealerDespawnProtection]]
+
*[[MDE_Scripting:_StartSquealerDespawnProtection|game.police:StartSquealerDespawnProtection]]
*[[MDE_UnregisterForPoliceEvent|game.police:UnregisterForPoliceEvent]]
+
*[[MDE_Scripting:_UnregisterForPoliceEvent|game.police:UnregisterForPoliceEvent]]
*[[MDE_UnregisterPreventCivilSquealerPhonesZone|game.police:UnregisterPreventCivilSquealerPhonesZone]]
+
*[[MDE_Scripting:_UnregisterPreventCivilSquealerPhonesZone|game.police:UnregisterPreventCivilSquealerPhonesZone]]
*[[MDE_ZoneCreate|game.police:ZoneCreate]]
+
*[[MDE_Scripting:_ZoneCreate|game.police:ZoneCreate]]
*[[MDE_ZoneDecay|game.police:ZoneDecay]]
+
*[[MDE_Scripting:_ZoneDecay|game.police:ZoneDecay]]
*[[MDE_ZoneDecayAll|game.police:ZoneDecayAll]]
+
*[[MDE_Scripting:_ZoneDecayAll|game.police:ZoneDecayAll]]
*[[MDE_ZoneDecayRed|game.police:ZoneDecayRed]]
+
*[[MDE_Scripting:_ZoneDecayRed|game.police:ZoneDecayRed]]
*[[MDE_ZoneDelete|game.police:ZoneDelete]]
+
*[[MDE_Scripting:_ZoneDelete|game.police:ZoneDelete]]
*[[MDE_ZoneDeleteAll|game.police:ZoneDeleteAll]]
+
*[[MDE_Scripting:_ZoneDeleteAll|game.police:ZoneDeleteAll]]
*[[MDE_ZoneQuery|game.police:ZoneQuery]]
+
*[[MDE_Scripting:_ZoneQuery|game.police:ZoneQuery]]
  
  
Line 900: Line 900:
 
|}
 
|}
  
*[[MDE_CrossedCheckPoint|game.racemanager:CrossedCheckPoint]]
+
*[[MDE_Scripting:_CrossedCheckPoint|game.racemanager:CrossedCheckPoint]]
*[[MDE_GetDistance|game.racemanager:GetDistance]]
+
*[[MDE_Scripting:_GetDistance|game.racemanager:GetDistance]]
*[[MDE_GetDistances|game.racemanager:GetDistances]]
+
*[[MDE_Scripting:_GetDistances|game.racemanager:GetDistances]]
*[[MDE_GetPosition|game.racemanager:GetPosition]]
+
*[[MDE_Scripting:_GetPosition|game.racemanager:GetPosition]]
*[[MDE_GetPositionTotal|game.racemanager:GetPositionTotal]]
+
*[[MDE_Scripting:_GetPositionTotal|game.racemanager:GetPositionTotal]]
*[[MDE_IsEntityRegistered|game.racemanager:IsEntityRegistered]]
+
*[[MDE_Scripting:_IsEntityRegistered|game.racemanager:IsEntityRegistered]]
*[[MDE_RegisterEntity|game.racemanager:RegisterEntity]]
+
*[[MDE_Scripting:_RegisterEntity|game.racemanager:RegisterEntity]]
*[[MDE_RegisterScriptEvent|game.racemanager:RegisterScriptEvent]]
+
*[[MDE_Scripting:_RegisterScriptEvent|game.racemanager:RegisterScriptEvent]]
*[[MDE_SetCheckPoints|game.racemanager:SetCheckPoints]]
+
*[[MDE_Scripting:_SetCheckPoints|game.racemanager:SetCheckPoints]]
*[[MDE_SetIsRacing|game.racemanager:SetIsRacing]]
+
*[[MDE_Scripting:_SetIsRacing|game.racemanager:SetIsRacing]]
*[[MDE_SetPathSetPath|game.racemanager:SetPath]]
+
*[[MDE_Scripting:_SetPathSetPath|game.racemanager:SetPath]]
*[[MDE_SetTeleportAllowed|game.racemanager:SetTeleportAllowed]]
+
*[[MDE_Scripting:_SetTeleportAllowed|game.racemanager:SetTeleportAllowed]]
*[[MDE_UnregisterEntity|game.racemanager:UnregisterEntity]]
+
*[[MDE_Scripting:_UnregisterEntity|game.racemanager:UnregisterEntity]]
*[[MDE_UnregisterScriptEvent|game.racemanager:UnregisterScriptEvent]]
+
*[[MDE_Scripting:_UnregisterScriptEvent|game.racemanager:UnregisterScriptEvent]]
  
  
Line 922: Line 922:
 
|}
 
|}
  
*[[MDE_GetStation|game.radio:GetStation]]
+
*[[MDE_Scripting:_GetStation|game.radio:GetStation]]
*[[MDE_IsOn|game.radio:IsOn]]
+
*[[MDE_Scripting:_IsOn|game.radio:IsOn]]
*[[MDE_NumAvailableStations|game.radio:NumAvailableStations]]
+
*[[MDE_Scripting:_NumAvailableStations|game.radio:NumAvailableStations]]
*[[MDE_SelectStation|game.radio:SelectStation]]
+
*[[MDE_Scripting:_SelectStation|game.radio:SelectStation]]
*[[MDE_SetOn|game.radio:SetOn]]
+
*[[MDE_Scripting:_SetOn|game.radio:SetOn]]
*[[MDE_StartTransition|game.radio:StartTransition]]
+
*[[MDE_Scripting:_StartTransition|game.radio:StartTransition]]
  
  
Line 936: Line 936:
 
|}
 
|}
  
*[[MDE_RegisterEnterCallback|game.safehouse:RegisterEnterCallback]]
+
*[[MDE_Scripting:_RegisterEnterCallback|game.safehouse:RegisterEnterCallback]]
*[[MDE_RegisterExitCallback|game.safehouse:RegisterExitCallback]]
+
*[[MDE_Scripting:_RegisterExitCallback|game.safehouse:RegisterExitCallback]]
*[[MDE_UnregisterEnterCallback|game.safehouse:UnregisterEnterCallback]]
+
*[[MDE_Scripting:_UnregisterEnterCallback|game.safehouse:UnregisterEnterCallback]]
*[[MDE_UnregisterExitCallback|game.safehouse:UnregisterExitCallback]]
+
*[[MDE_Scripting:_UnregisterExitCallback|game.safehouse:UnregisterExitCallback]]
  
  
Line 948: Line 948:
 
|}
 
|}
  
*[[MDE_ClearRespawnPosDir|game.savesystem:ClearRespawnPosDir]]
+
*[[MDE_Scripting:_ClearRespawnPosDir|game.savesystem:ClearRespawnPosDir]]
*[[MDE_ClearRespawnTrafficSeason|game.savesystem:ClearRespawnTrafficSeason]]
+
*[[MDE_Scripting:_ClearRespawnTrafficSeason|game.savesystem:ClearRespawnTrafficSeason]]
*[[MDE_DebugSave|game.savesystem:DebugSave]]
+
*[[MDE_Scripting:_DebugSave|game.savesystem:DebugSave]]
*[[MDE_EnableSaveLogic|game.savesystem:EnableSaveLogic]]
+
*[[MDE_Scripting:_EnableSaveLogic|game.savesystem:EnableSaveLogic]]
*[[MDE_FreeRoamRetry|game.savesystem:FreeRoamRetry]]
+
*[[MDE_Scripting:_FreeRoamRetry|game.savesystem:FreeRoamRetry]]
*[[MDE_IsInReplayOrTestDrive|game.savesystem:IsInReplayOrTestDrive]]
+
*[[MDE_Scripting:_IsInReplayOrTestDrive|game.savesystem:IsInReplayOrTestDrive]]
*[[MDE_IsRetryPossible|game.savesystem:IsRetryPossible]]
+
*[[MDE_Scripting:_IsRetryPossible|game.savesystem:IsRetryPossible]]
*[[MDE_RequestCheckpointSave|game.savesystem:RequestCheckpointSave]]
+
*[[MDE_Scripting:_RequestCheckpointSave|game.savesystem:RequestCheckpointSave]]
*[[MDE_RequestFreeroamSave|game.savesystem:RequestFreeroamSave]]
+
*[[MDE_Scripting:_RequestFreeroamSave|game.savesystem:RequestFreeroamSave]]
*[[MDE_RequestMissionSave|game.savesystem:RequestMissionSave]]
+
*[[MDE_Scripting:_RequestMissionSave|game.savesystem:RequestMissionSave]]
*[[MDE_Retry|game.savesystem:Retry]]
+
*[[MDE_Scripting:_Retry|game.savesystem:Retry]]
*[[MDE_SetRespawnDefaultSpawnProfile|game.savesystem:SetRespawnDefaultSpawnProfile]]
+
*[[MDE_Scripting:_SetRespawnDefaultSpawnProfile|game.savesystem:SetRespawnDefaultSpawnProfile]]
*[[MDE_SetRespawnOverrideSpawnProfile|game.savesystem:SetRespawnOverrideSpawnProfile]]
+
*[[MDE_Scripting:_SetRespawnOverrideSpawnProfile|game.savesystem:SetRespawnOverrideSpawnProfile]]
*[[MDE_SetRespawnPosDir|game.savesystem:SetRespawnPosDir]]
+
*[[MDE_Scripting:_SetRespawnPosDir|game.savesystem:SetRespawnPosDir]]
*[[MDE_SetRespawnTrafficSeason|game.savesystem:SetRespawnTrafficSeason]]
+
*[[MDE_Scripting:_SetRespawnTrafficSeason|game.savesystem:SetRespawnTrafficSeason]]
  
 
==SDS==
 
==SDS==
Line 970: Line 970:
 
|}
 
|}
  
*[[MDE_GetSyncObjectForLoadSDS|game.sds:GetSyncObjectForLoadSDS]]
+
*[[MDE_Scripting:_GetSyncObjectForLoadSDS|game.sds:GetSyncObjectForLoadSDS]]
*[[MDE_GetSyncObjectForUnloadSD|game.sds:GetSyncObjectForUnloadSDS]]
+
*[[MDE_Scripting:_GetSyncObjectForUnloadSD|game.sds:GetSyncObjectForUnloadSDS]]
*[[MDE_IsSDSLoaded|game.sds:IsSDSLoaded]]
+
*[[MDE_Scripting:_IsSDSLoaded|game.sds:IsSDSLoaded]]
  
  
Line 981: Line 981:
 
|}
 
|}
  
*[[MDE_StartValidatingDiversionTarget|game.servicevalidation:StartValidatingDiversionTarget]]
+
*[[MDE_Scripting:_StartValidatingDiversionTarget|game.servicevalidation:StartValidatingDiversionTarget]]
*[[MDE_StartValidatingDriveByTarget|game.servicevalidation:StartValidatingDriveByTarget]]
+
*[[MDE_Scripting:_StartValidatingDriveByTarget|game.servicevalidation:StartValidatingDriveByTarget]]
  
  
Line 991: Line 991:
 
|}
 
|}
  
*[[MDE_CreateExplosion|game.shotmgr:CreateExplosion]]
+
*[[MDE_Scripting:_CreateExplosion|game.shotmgr:CreateExplosion]]
*[[MDE_CreateScriptExplosion|game.shotmgr:CreateScriptExplosion]]
+
*[[MDE_Scripting:_CreateScriptExplosion|game.shotmgr:CreateScriptExplosion]]
*[[MDE_CreateShots|game.shotmgr:CreateShots]]
+
*[[MDE_Scripting:_CreateShots|game.shotmgr:CreateShots]]
*[[MDE_ScriptSetExplosionsEnabled|game.shotmgr:ScriptSetExplosionsEnabled]]
+
*[[MDE_Scripting:_ScriptSetExplosionsEnabled|game.shotmgr:ScriptSetExplosionsEnabled]]
  
  
Line 1,003: Line 1,003:
 
|}
 
|}
  
*[[MDE_BeginSkipableScene|game.skipscriptscene:BeginSkipableScene]]
+
*[[MDE_Scripting:_BeginSkipableScene|game.skipscriptscene:BeginSkipableScene]]
*[[MDE_EndSkipableScene|game.skipscriptscene:EndSkipableScene]]
+
*[[MDE_Scripting:_EndSkipableScene|game.skipscriptscene:EndSkipableScene]]
  
  
Line 1,013: Line 1,013:
 
|}
 
|}
  
*[[MDE_DisablePhoneBoothsEvaluation|game.squealer:DisablePhoneBoothsEvaluation]]
+
*[[MDE_Scripting:_DisablePhoneBoothsEvaluation|game.squealer:DisablePhoneBoothsEvaluation]]
*[[MDE_GetImportantGameObjects|game.squealer:GetImportantGameObjects]]
+
*[[MDE_Scripting:_GetImportantGameObjects|game.squealer:GetImportantGameObjects]]
*[[MDE_GetSquealerDestinationTarget|game.squealer:GetSquealerDestinationTarget]]
+
*[[MDE_Scripting:_GetSquealerDestinationTarget|game.squealer:GetSquealerDestinationTarget]]
*[[MDE_OnGangsterSquealerAssignedDestination|game.squealer:OnGangsterSquealerAssignedDestination]]
+
*[[MDE_Scripting:_OnGangsterSquealerAssignedDestination|game.squealer:OnGangsterSquealerAssignedDestination]]
  
  
Line 1,025: Line 1,025:
 
|}
 
|}
  
*[[MDE_RequestLoadCollisionsInRadius|game.streaming:RequestLoadCollisionsInRadius]]
+
*[[MDE_Scripting:_RequestLoadCollisionsInRadius|game.streaming:RequestLoadCollisionsInRadius]]
*[[MDE_RequestUnloadAllButBoat|game.streaming:RequestUnloadAllButBoat]]
+
*[[MDE_Scripting:_RequestUnloadAllButBoat|game.streaming:RequestUnloadAllButBoat]]
*[[MDE_UnrequestLoad|game.streaming:UnrequestLoad]]
+
*[[MDE_Scripting:_UnrequestLoad|game.streaming:UnrequestLoad]]
  
  
Line 1,036: Line 1,036:
 
|}
 
|}
  
*[[MDE_ChangeScenario|game.streammap:ChangeScenario]]
+
*[[MDE_Scripting:_ChangeScenario|game.streammap:ChangeScenario]]
*[[MDE_GetSyncObjectForSuspend|game.streammap:GetSyncObjectForSuspend]]
+
*[[MDE_Scripting:_GetSyncObjectForSuspend|game.streammap:GetSyncObjectForSuspend]]
*[[MDE_IsTestScene|game.streammap:IsTestScene]]
+
*[[MDE_Scripting:_IsTestScene|game.streammap:IsTestScene]]
*[[MDE_Resume|game.streammap:Resume]]
+
*[[MDE_Scripting:_Resume|game.streammap:Resume]]
  
  
Line 1,048: Line 1,048:
 
|}
 
|}
  
*[[MDE_CreateTailEntity|game.tail:CreateTailEntity]]
+
*[[MDE_Scripting:_CreateTailEntity|game.tail:CreateTailEntity]]
*[[MDE_ReleaseTailEntity|game.tail:ReleaseTailEntity]]
+
*[[MDE_Scripting:_ReleaseTailEntity|game.tail:ReleaseTailEntity]]
*[[MDE_SetHintEscape|game.tail:SetHintEscape]]
+
*[[MDE_Scripting:_SetHintEscape|game.tail:SetHintEscape]]
*[[MDE_SetHintFail|game.tail:SetHintFail]]
+
*[[MDE_Scripting:_SetHintFail|game.tail:SetHintFail]]
*[[MDE_SetHintStart|game.tail:SetHintStart]]
+
*[[MDE_Scripting:_SetHintStart|game.tail:SetHintStart]]
*[[MDE_SetHintSuccess|game.tail:SetHintSuccess]]
+
*[[MDE_Scripting:_SetHintSuccess|game.tail:SetHintSuccess]]
  
  
Line 1,062: Line 1,062:
 
|}
 
|}
  
*[[MDE_ActivateLastPlayersCar|game.traffic:ActivateLastPlayersCar]]
+
*[[MDE_Scripting:_ActivateLastPlayersCar|game.traffic:ActivateLastPlayersCar]]
*[[MDE_AddSuppressionToVolume|game.traffic:AddSuppressionToVolume]]
+
*[[MDE_Scripting:_AddSuppressionToVolume|game.traffic:AddSuppressionToVolume]]
*[[MDE_BanishEntity|game.traffic:BanishEntity]]
+
*[[MDE_Scripting:_BanishEntity|game.traffic:BanishEntity]]
*[[MDE_BlockSpawnersInArea|game.traffic:BlockSpawnersInArea]]
+
*[[MDE_Scripting:_BlockSpawnersInArea|game.traffic:BlockSpawnersInArea]]
*[[MDE_BlockSpawnersInSphere|game.traffic:BlockSpawnersInSphere]]
+
*[[MDE_Scripting:_BlockSpawnersInSphere|game.traffic:BlockSpawnersInSphere]]
*[[MDE_ClearHumanSafeThreshold|game.traffic:ClearHumanSafeThreshold]]
+
*[[MDE_Scripting:_ClearHumanSafeThreshold|game.traffic:ClearHumanSafeThreshold]]
*[[MDE_CloseSeason|game.traffic:CloseSeason]]
+
*[[MDE_Scripting:_CloseSeason|game.traffic:CloseSeason]]
*[[MDE_DbgRegulateTraffic|game.traffic:DbgRegulateTraffic]]
+
*[[MDE_Scripting:_DbgRegulateTraffic|game.traffic:DbgRegulateTraffic]]
*[[MDE_DbgSetHumanSpawnRanges|game.traffic:DbgSetHumanSpawnRanges]]
+
*[[MDE_Scripting:_DbgSetHumanSpawnRanges|game.traffic:DbgSetHumanSpawnRanges]]
*[[MDE_DbgSetVehicleSpawnRanges|game.traffic:DbgSetVehicleSpawnRanges]]
+
*[[MDE_Scripting:_DbgSetVehicleSpawnRanges|game.traffic:DbgSetVehicleSpawnRanges]]
*[[MDE_DespawnEntity|game.traffic:DespawnEntity]]
+
*[[MDE_Scripting:_DespawnEntity|game.traffic:DespawnEntity]]
*[[MDE_DespawnEntityImmediately|game.traffic:DespawnEntityImmediately]]
+
*[[MDE_Scripting:_DespawnEntityImmediately|game.traffic:DespawnEntityImmediately]]
*[[MDE_DespawnPlayerCarImmediately|game.traffic:DespawnPlayerCarImmediately]]
+
*[[MDE_Scripting:_DespawnPlayerCarImmediately|game.traffic:DespawnPlayerCarImmediately]]
*[[MDE_FindNearestSpawnedVehicle|game.traffic:FindNearestSpawnedVehicle]]
+
*[[MDE_Scripting:_FindNearestSpawnedVehicle|game.traffic:FindNearestSpawnedVehicle]]
*[[MDE_FinishScenario|game.traffic:FinishScenario]]
+
*[[MDE_Scripting:_FinishScenario|game.traffic:FinishScenario]]
*[[MDE_ForceDespawnClosingVehicleSlots|game.traffic:ForceDespawnClosingVehicleSlots]]
+
*[[MDE_Scripting:_ForceDespawnClosingVehicleSlots|game.traffic:ForceDespawnClosingVehicleSlots]]
*[[MDE_GetActiveTailEntity|game.traffic:GetActiveTailEntity]]
+
*[[MDE_Scripting:_GetActiveTailEntity|game.traffic:GetActiveTailEntity]]
*[[MDE_GetClosestPointOnRoad|game.traffic:GetClosestPointOnRoad]]
+
*[[MDE_Scripting:_GetClosestPointOnRoad|game.traffic:GetClosestPointOnRoad]]
*[[MDE_GetCurrentSeasonID|game.traffic:GetCurrentSeasonID]]
+
*[[MDE_Scripting:_GetCurrentSeasonID|game.traffic:GetCurrentSeasonID]]
*[[MDE_GetDLCVehicleModelNames|game.traffic:GetDLCVehicleModelNames]]
+
*[[MDE_Scripting:_GetDLCVehicleModelNames|game.traffic:GetDLCVehicleModelNames]]
*[[MDE_GetGlobalCarDensityMultiplier|game.traffic:GetGlobalCarDensityMultiplier]]
+
*[[MDE_Scripting:_GetGlobalCarDensityMultiplier|game.traffic:GetGlobalCarDensityMultiplier]]
*[[MDE_GetIsAmbientTrafficOn|game.traffic:GetIsAmbientTrafficOn]]
+
*[[MDE_Scripting:_GetIsAmbientTrafficOn|game.traffic:GetIsAmbientTrafficOn]]
*[[MDE_GetLastObtainedPlayerCar|game.traffic:GetLastObtainedPlayerCar]]
+
*[[MDE_Scripting:_GetLastObtainedPlayerCar|game.traffic:GetLastObtainedPlayerCar]]
*[[MDE_GetLastPlayerCar|game.traffic:GetLastPlayerCar]]
+
*[[MDE_Scripting:_GetLastPlayerCar|game.traffic:GetLastPlayerCar]]
*[[MDE_GetLastPlayerVehicle|game.traffic:GetLastPlayerVehicle]]
+
*[[MDE_Scripting:_GetLastPlayerVehicle|game.traffic:GetLastPlayerVehicle]]
*[[MDE_GetNearestFoundSpawnedEntity|game.traffic:GetNearestFoundSpawnedEntity]]
+
*[[MDE_Scripting:_GetNearestFoundSpawnedEntity|game.traffic:GetNearestFoundSpawnedEntity]]
*[[MDE_GetObtainedEntity|game.traffic:GetObtainedEntity]]
+
*[[MDE_Scripting:_GetObtainedEntity|game.traffic:GetObtainedEntity]]
*[[MDE_GetObtainedSceneObject|game.traffic:GetObtainedSceneObject]]
+
*[[MDE_Scripting:_GetObtainedSceneObject|game.traffic:GetObtainedSceneObject]]
*[[MDE_GetRestrictedZoneCarsIntersection|game.traffic:GetRestrictedZoneCarsIntersection]]
+
*[[MDE_Scripting:_GetRestrictedZoneCarsIntersection|game.traffic:GetRestrictedZoneCarsIntersection]]
*[[MDE_GetSpawnCarArriveMissingDist|game.traffic:GetSpawnCarArriveMissingDist]]
+
*[[MDE_Scripting:_GetSpawnCarArriveMissingDist|game.traffic:GetSpawnCarArriveMissingDist]]
*[[MDE_GetSpawnCarArrivePos|game.traffic:GetSpawnCarArrivePos]]
+
*[[MDE_Scripting:_GetSpawnCarArrivePos|game.traffic:GetSpawnCarArrivePos]]
*[[MDE_GetSpawnedEntity|game.traffic:GetSpawnedEntity]]
+
*[[MDE_Scripting:_GetSpawnedEntity|game.traffic:GetSpawnedEntity]]
*[[MDE_GetSpawnedSceneObject|game.traffic:GetSpawnedSceneObject]]
+
*[[MDE_Scripting:_GetSpawnedSceneObject|game.traffic:GetSpawnedSceneObject]]
*[[MDE_IsQueryMarkedForDespawn|game.traffic:IsQueryMarkedForDespawn]]
+
*[[MDE_Scripting:_IsQueryMarkedForDespawn|game.traffic:IsQueryMarkedForDespawn]]
*[[MDE_ObtainCar|game.traffic:ObtainCar]]
+
*[[MDE_Scripting:_ObtainCar|game.traffic:ObtainCar]]
*[[MDE_ObtainCarWithCrew|game.traffic:ObtainCarWithCrew]]
+
*[[MDE_Scripting:_ObtainCarWithCrew|game.traffic:ObtainCarWithCrew]]
*[[MDE_ObtainNewPlayerCar|game.traffic:ObtainNewPlayerCar]]
+
*[[MDE_Scripting:_ObtainNewPlayerCar|game.traffic:ObtainNewPlayerCar]]
*[[MDE_ObtainSpecificBoat|game.traffic:ObtainSpecificBoat]]
+
*[[MDE_Scripting:_ObtainSpecificBoat|game.traffic:ObtainSpecificBoat]]
*[[MDE_ObtainSpecificBoatWithCrew|game.traffic:ObtainSpecificBoatWithCrew]]
+
*[[MDE_Scripting:_ObtainSpecificBoatWithCrew|game.traffic:ObtainSpecificBoatWithCrew]]
*[[MDE_ObtainSpecificCar|game.traffic:ObtainSpecificCar]]
+
*[[MDE_Scripting:_ObtainSpecificCar|game.traffic:ObtainSpecificCar]]
*[[MDE_ObtainTrain|game.traffic:ObtainTrain]]
+
*[[MDE_Scripting:_ObtainTrain|game.traffic:ObtainTrain]]
*[[MDE_OpenSeason|game.traffic:OpenSeason]]
+
*[[MDE_Scripting:_OpenSeason|game.traffic:OpenSeason]]
*[[MDE_PathFindEnableMiddlePoint|game.traffic:PathFindEnableMiddlePoint]]
+
*[[MDE_Scripting:_PathFindEnableMiddlePoint|game.traffic:PathFindEnableMiddlePoint]]
*[[MDE_PathFindReset|game.traffic:PathFindReset]]
+
*[[MDE_Scripting:_PathFindReset|game.traffic:PathFindReset]]
*[[MDE_Populate|game.traffic:Populate]]
+
*[[MDE_Scripting:_Populate|game.traffic:Populate]]
*[[MDE_RestoreCarCustomizationState|game.traffic:RestoreCarCustomizationState]]
+
*[[MDE_Scripting:_RestoreCarCustomizationState|game.traffic:RestoreCarCustomizationState]]
*[[MDE_ReturnNearestFoundSpawnedVehicle|game.traffic:ReturnNearestFoundSpawnedVehicle]]
+
*[[MDE_Scripting:_ReturnNearestFoundSpawnedVehicle|game.traffic:ReturnNearestFoundSpawnedVehicle]]
*[[MDE_SetEnableAmbientTrafficSpawning|game.traffic:SetEnableAmbientTrafficSpawning]]
+
*[[MDE_Scripting:_SetEnableAmbientTrafficSpawning|game.traffic:SetEnableAmbientTrafficSpawning]]
*[[MDE_SetForceCarRealPhysics|game.traffic:SetForceCarRealPhysics]]
+
*[[MDE_Scripting:_SetForceCarRealPhysics|game.traffic:SetForceCarRealPhysics]]
*[[MDE_SetMaxHumanElements|game.traffic:SetMaxHumanElements]]
+
*[[MDE_Scripting:_SetMaxHumanElements|game.traffic:SetMaxHumanElements]]
*[[MDE_SetMaxVehicleElements|game.traffic:SetMaxVehicleElements]]
+
*[[MDE_Scripting:_SetMaxVehicleElements|game.traffic:SetMaxVehicleElements]]
*[[MDE_SetTrainDensity|game.traffic:SetTrainDensity]]
+
*[[MDE_Scripting:_SetTrainDensity|game.traffic:SetTrainDensity]]
*[[MDE_SpawnBoat|game.traffic:SpawnBoat]]
+
*[[MDE_Scripting:_SpawnBoat|game.traffic:SpawnBoat]]
*[[MDE_SpawnBoatArrive|game.traffic:SpawnBoatArrive]]
+
*[[MDE_Scripting:_SpawnBoatArrive|game.traffic:SpawnBoatArrive]]
*[[MDE_SpawnCar|game.traffic:SpawnCar]]
+
*[[MDE_Scripting:_SpawnCar|game.traffic:SpawnCar]]
*[[MDE_SpawnCarArrive|game.traffic:SpawnCarArrive]]
+
*[[MDE_Scripting:_SpawnCarArrive|game.traffic:SpawnCarArrive]]
*[[MDE_SpawnCarArrivePosition|game.traffic:SpawnCarArrivePosition]]
+
*[[MDE_Scripting:_SpawnCarArrivePosition|game.traffic:SpawnCarArrivePosition]]
*[[MDE_SpawnCarArriveSO|game.traffic:SpawnCarArriveSO]]
+
*[[MDE_Scripting:_SpawnCarArriveSO|game.traffic:SpawnCarArriveSO]]
*[[MDE_SpawnCarConvoy|game.traffic:SpawnCarConvoy]]
+
*[[MDE_Scripting:_SpawnCarConvoy|game.traffic:SpawnCarConvoy]]
*[[MDE_SpawnTrain|game.traffic:SpawnTrain]]
+
*[[MDE_Scripting:_SpawnTrain|game.traffic:SpawnTrain]]
*[[MDE_StartFootWaveInScenario|game.traffic:StartFootWaveInScenario]]
+
*[[MDE_Scripting:_StartFootWaveInScenario|game.traffic:StartFootWaveInScenario]]
*[[MDE_StartHuntScenario|game.traffic:StartHuntScenario]]
+
*[[MDE_Scripting:_StartHuntScenario|game.traffic:StartHuntScenario]]
*[[MDE_SwitchAllowRadarZoom|game.traffic:SwitchAllowRadarZoom]]
+
*[[MDE_Scripting:_SwitchAllowRadarZoom|game.traffic:SwitchAllowRadarZoom]]
*[[MDE_SwitchGenerators|game.traffic:SwitchGenerators]]
+
*[[MDE_Scripting:_SwitchGenerators|game.traffic:SwitchGenerators]]
*[[MDE_SwitchRoad|game.traffic:SwitchRoad]]
+
*[[MDE_Scripting:_SwitchRoad|game.traffic:SwitchRoad]]
*[[MDE_TestCustApply|game.traffic:TestCustApply]]
+
*[[MDE_Scripting:_TestCustApply|game.traffic:TestCustApply]]
*[[MDE_TestCustItem|game.traffic:TestCustItem]]
+
*[[MDE_Scripting:_TestCustItem|game.traffic:TestCustItem]]
*[[MDE_TestCustRevert|game.traffic:TestCustRevert]]
+
*[[MDE_Scripting:_TestCustRevert|game.traffic:TestCustRevert]]
*[[MDE_TestCustStart|game.traffic:TestCustStart]]
+
*[[MDE_Scripting:_TestCustStart|game.traffic:TestCustStart]]
*[[MDE_TestPerfStats|game.traffic:TestPerfStats]]
+
*[[MDE_Scripting:_TestPerfStats|game.traffic:TestPerfStats]]
*[[MDE_UnlockCarCustomizationItem|game.traffic:UnlockCarCustomizationItem]]
+
*[[MDE_Scripting:_UnlockCarCustomizationItem|game.traffic:UnlockCarCustomizationItem]]
*[[MDE_UnspawnPlayersCars|game.traffic:UnspawnPlayersCars]]
+
*[[MDE_Scripting:_UnspawnPlayersCars|game.traffic:UnspawnPlayersCars]]
  
  
Line 1,142: Line 1,142:
 
|}
 
|}
  
*[[MDE_CancelHighlight|game.videocapture:CancelHighlight]]
+
*[[MDE_Scripting:_CancelHighlight|game.videocapture:CancelHighlight]]
*[[MDE_StartHighlight|game.videocapture:StartHighlight]]
+
*[[MDE_Scripting:_StartHighlight|game.videocapture:StartHighlight]]
*[[MDE_StopHighlight|game.videocapture:StopHighlight]]
+
*[[MDE_Scripting:_StopHighlight|game.videocapture:StopHighlight]]
  
  

Revision as of 23:57, 5 October 2020

ATS

Class name C_WrapperATS


Audio

Class name C_ScriptWrapperGameAudioAK


Battle

Class name C_ScriptWrapperBattle


TODO: Need more research (__dsindex)


Camera Manager

Class name C_MafiaCameraModule


Capture

Class name C_CaptureObjectModuleScriptWrapper


Database

Class name C_WrapperDatabaseSystem


Datastore

Class name C_ScriptDataStorage


Delayed

Class name C_DelayedSOManager


Detector

Class name C_WrapperActorDetectorStatic


Director

Class name C_GameDirectorScriptWrapper


Entity Wrapper

Class name C_WrappersList


Game

Class name C_ScriptWrapperGame


Garage

Class name C_GarageManager


GFX

Class name C_GameGfxEnvEffModule


HUD

Class name C_HudScriptW


Navigation

Class name C_NavigationScriptW


Outfits

Class name C_OutfitDBScriptWrapper


Persistent Characters (Perchars)

Class name C_PersistentCharactersManagerScriptWrapper


Physics

Class name C_WrapperPhysics


PiP Camera

Class name C_ScriptWrapperPiPCamera


Police

Class name C_PoliceForceWrapper


Race Manager

Class name C_RaceManagerScriptWrapper


Radio

Class name C_ScriptWrapperRadio


Safe House

Class name C_SafeHouseDoorCallbackManager


Save System

Class name C_MafiaSaveSystemScriptWrapper

SDS

Class name C_ScriptWrapperSDS


Service Validation

Class name C_ServiceValidation


Shot Manager

Class name C_WrapperShotManager


Skip Scripted Cutscene

Class name C_SkipScrCutsceneModule


Squealer (Witness)

Class name C_SquealerSelectionModule


Streaming

Class name C_StreamingWrapper


Stream Map

Class name C_StreamMapScriptWrapper


Tail

Class name C_WrapperTailEntityStatic


Traffic

Class name C_ScriptWrapperTraffic


Video Capture

Class name C_VideoCaptureModule