Difference between revisions of "MDE Scripting: Game Library"

From Nomad DB
(Created page with "== ATS == {| class="wikitable" !Class name |C_WrapperATS |} * game.ats:GetRetryCount * game.ats:Signal == Audio == {| class="wikitable"...")
 
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== ATS ==
+
==ATS==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrapperATS
 
|C_WrapperATS
 
|}
 
|}
* [[MDE_GetRetryCount|game.ats:GetRetryCount]]
 
* [[MDE_Signal|game.ats:Signal]]
 
  
 +
*[[MDE_GetRetryCount|game.ats:GetRetryCount]]
 +
*[[MDE_Signal|game.ats:Signal]]
  
== Audio ==
+
 
 +
==Audio==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperGameAudioAK
 
|C_ScriptWrapperGameAudioAK
 
|}
 
|}
* [[MDE_CreateAudioArgs|game.audio:CreateAudioArgs]]
 
* [[MDE_Play|game.audio:Play]]
 
* [[MDE_PlaySimpleEvent|game.audio:PlaySimpleEvent]]
 
* [[MDE_SetHideoutState|game.audio:SetHideoutState]]
 
* [[MDE_SetMissionState|game.audio:SetMissionState]]
 
  
 +
*[[MDE_CreateAudioArgs|game.audio:CreateAudioArgs]]
 +
*[[MDE_Play|game.audio:Play]]
 +
*[[MDE_PlaySimpleEvent|game.audio:PlaySimpleEvent]]
 +
*[[MDE_SetHideoutState|game.audio:SetHideoutState]]
 +
*[[MDE_SetMissionState|game.audio:SetMissionState]]
  
== Battle ==
+
 
 +
==Battle==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperBattle
 
|C_ScriptWrapperBattle
 
|}
 
|}
* [[MDE_RegisterGlobalTrespassZone|game.battle:RegisterGlobalTrespassZone]]
 
* [[MDE_RegisterHERDGroupingArea|game.battle:RegisterHERDGroupingArea]]
 
* [[MDE_RegisterHERDGroupingNavBox|game.battle:RegisterHERDGroupingNavBox]]
 
* [[MDE_RegisterHERDGroupingScope|game.battle:RegisterHERDGroupingScope]]
 
* [[MDE_ResetBattleRoleAssignConfig|game.battle:ResetBattleRoleAssignConfig]]
 
* [[MDE_ResetTargetPriorities|game.battle:ResetTargetPriorities]]
 
* [[MDE_SendEnemiesIntoBattleSearch|game.battle:SendEnemiesIntoBattleSearch]]
 
* [[MDE_SetArchetypeCountLimit|game.battle:SetArchetypeCountLimit]]
 
* [[MDE_SetTargetPriority|game.battle:SetTargetPriority]]
 
* [[MDE_SetTrespassingState|game.battle:SetTrespassingState]]
 
* [[MDE_UnregisterGlobalTrespassZone|game.battle:UnregisterGlobalTrespassZone]]
 
* [[MDE_UnregisterHERDGroupingArea|game.battle:UnregisterHERDGroupingArea]]
 
* [[MDE_UnregisterHERDGroupingNavBox|game.battle:UnregisterHERDGroupingNavBox]]
 
* [[MDE_UnregisterHERDGroupingScope|game.battle:UnregisterHERDGroupingScope]]
 
  
<blockquote>TODO: Need more research (__dsindex)</blockquote>
+
*[[MDE_RegisterGlobalTrespassZone|game.battle:RegisterGlobalTrespassZone]]
* [[MDE_ActiveCombatantSlotsCount|game.battle:ActiveCombatantSlotsCount]]
+
*[[MDE_RegisterHERDGroupingArea|game.battle:RegisterHERDGroupingArea]]
* [[MDE_AssaultRoleBlockingTime|game.battle:AssaultRoleBlockingTime]]
+
*[[MDE_RegisterHERDGroupingNavBox|game.battle:RegisterHERDGroupingNavBox]]
* [[MDE_AssaultRoleFarAwayTimeMax|game.battle:AssaultRoleFarAwayTimeMax]]
+
*[[MDE_RegisterHERDGroupingScope|game.battle:RegisterHERDGroupingScope]]
* [[MDE_DangerLimitToSuppressed|game.battle:DangerLimitToSuppressed]]
+
*[[MDE_ResetBattleRoleAssignConfig|game.battle:ResetBattleRoleAssignConfig]]
* [[MDE_DangerLimitToSuppressedOpenspace|game.battle:DangerLimitToSuppressedOpenspace]]
+
*[[MDE_ResetTargetPriorities|game.battle:ResetTargetPriorities]]
* [[MDE_FlankingRoleBlockingTime|game.battle:FlankingRoleBlockingTime]]
+
*[[MDE_SendEnemiesIntoBattleSearch|game.battle:SendEnemiesIntoBattleSearch]]
* [[MDE_LOSLostTimeToAssaultApproach|game.battle:LOSLostTimeToAssaultApproach]]
+
*[[MDE_SetArchetypeCountLimit|game.battle:SetArchetypeCountLimit]]
* [[MDE_MaxAssaultApproachRoleCnt|game.battle:MaxAssaultApproachRoleCnt]]
+
*[[MDE_SetTargetPriority|game.battle:SetTargetPriority]]
* [[MDE_MaxAssaultRoleCnt|game.battle:MaxAssaultRoleCnt]]
+
*[[MDE_SetTrespassingState|game.battle:SetTrespassingState]]
* [[MDE_MaxDangerAssault|game.battle:MaxDangerAssault]]
+
*[[MDE_UnregisterGlobalTrespassZone|game.battle:UnregisterGlobalTrespassZone]]
* [[MDE_MaxDangerFlanking|game.battle:MaxDangerFlanking]]
+
*[[MDE_UnregisterHERDGroupingArea|game.battle:UnregisterHERDGroupingArea]]
* [[MDE_MaxFlankingRoleCnt|game.battle:MaxFlankingRoleCnt]]
+
*[[MDE_UnregisterHERDGroupingNavBox|game.battle:UnregisterHERDGroupingNavBox]]
 +
*[[MDE_UnregisterHERDGroupingScope|game.battle:UnregisterHERDGroupingScope]]
  
 +
<br /><blockquote>'''''TODO''': Need more research (__dsindex)''
  
== Camera Manager ==
+
*[[MDE_ActiveCombatantSlotsCount|game.battle:ActiveCombatantSlotsCount]]
 +
*[[MDE_AssaultRoleBlockingTime|game.battle:AssaultRoleBlockingTime]]
 +
*[[MDE_AssaultRoleFarAwayTimeMax|game.battle:AssaultRoleFarAwayTimeMax]]
 +
*[[MDE_DangerLimitToSuppressed|game.battle:DangerLimitToSuppressed]]
 +
*[[MDE_DangerLimitToSuppressedOpenspace|game.battle:DangerLimitToSuppressedOpenspace]]
 +
*[[MDE_FlankingRoleBlockingTime|game.battle:FlankingRoleBlockingTime]]
 +
*[[MDE_LOSLostTimeToAssaultApproach|game.battle:LOSLostTimeToAssaultApproach]]
 +
*[[MDE_MaxAssaultApproachRoleCnt|game.battle:MaxAssaultApproachRoleCnt]]
 +
*[[MDE_MaxAssaultRoleCnt|game.battle:MaxAssaultRoleCnt]]
 +
*[[MDE_MaxDangerAssault|game.battle:MaxDangerAssault]]
 +
*[[MDE_MaxDangerFlanking|game.battle:MaxDangerFlanking]]
 +
*[[MDE_MaxFlankingRoleCnt|game.battle:MaxFlankingRoleCnt]]
 +
</blockquote>
 +
 
 +
 
 +
==Camera Manager==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_MafiaCameraModule
 
|C_MafiaCameraModule
 
|}
 
|}
* [[MDE_GetPlayerCamera|game.cameramanager:GetPlayerCamera]]
+
 
* [[MDE_GetPlayerMainCamera|game.cameramanager:GetPlayerMainCamera]]
+
*[[MDE_GetPlayerCamera|game.cameramanager:GetPlayerCamera]]
 +
*[[MDE_GetPlayerMainCamera|game.cameramanager:GetPlayerMainCamera]]
  
  
== Capture ==
+
==Capture==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_CaptureObjectModuleScriptWrapper
 
|C_CaptureObjectModuleScriptWrapper
 
|}
 
|}
* [[MDE_AddCaptureItem|game.capture:AddCaptureItem]]
+
 
* [[MDE_RegisterObjective|game.capture:RegisterObjective]]
+
*[[MDE_AddCaptureItem|game.capture:AddCaptureItem]]
* [[MDE_RegisterWalkieTalkieCallback|game.capture:RegisterWalkieTalkieCallback]]
+
*[[MDE_RegisterObjective|game.capture:RegisterObjective]]
* [[MDE_UnregisterObjective|game.capture:UnregisterObjective]]
+
*[[MDE_RegisterWalkieTalkieCallback|game.capture:RegisterWalkieTalkieCallback]]
 +
*[[MDE_UnregisterObjective|game.capture:UnregisterObjective]]
  
  
== Database ==
+
==Database==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrapperDatabaseSystem
 
|C_WrapperDatabaseSystem
 
|}
 
|}
* [[MDE_GetAttribute|game.database:GetAttribute]]
 
* [[MDE_GetBoolAttribute|game.database:GetBoolAttribute]]
 
* [[MDE_GetDatabase|game.database:GetDatabase]]
 
* [[MDE_GetFloatAttribute|game.database:GetFloatAttribute]]
 
* [[MDE_GetIntAttribute|game.database:GetIntAttribute]]
 
* [[MDE_GetSection|game.database:GetSection]]
 
* [[MDE_GetStringAttribute|game.database:GetStringAttribute]]
 
  
 +
*[[MDE_GetAttribute|game.database:GetAttribute]]
 +
*[[MDE_GetBoolAttribute|game.database:GetBoolAttribute]]
 +
*[[MDE_GetDatabase|game.database:GetDatabase]]
 +
*[[MDE_GetFloatAttribute|game.database:GetFloatAttribute]]
 +
*[[MDE_GetIntAttribute|game.database:GetIntAttribute]]
 +
*[[MDE_GetSection|game.database:GetSection]]
 +
*[[MDE_GetStringAttribute|game.database:GetStringAttribute]]
  
== Datastore ==
+
 
 +
==Datastore==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptDataStorage
 
|C_ScriptDataStorage
 
|}
 
|}
* [[MDE_DelVariable|game.datastore:DelVariable]]
 
* [[MDE_Dump|game.datastore:Dump]]
 
* [[MDE_GetVariable|game.datastore:GetVariable]]
 
* [[MDE_GetVariableType|game.datastore:GetVariableType]]
 
* [[MDE_SetVariable|game.datastore:SetVariable]]
 
* [[MDE_VariableExists|game.datastore:VariableExists]]
 
  
 +
*[[MDE_DelVariable|game.datastore:DelVariable]]
 +
*[[MDE_Dump|game.datastore:Dump]]
 +
*[[MDE_GetVariable|game.datastore:GetVariable]]
 +
*[[MDE_GetVariableType|game.datastore:GetVariableType]]
 +
*[[MDE_SetVariable|game.datastore:SetVariable]]
 +
*[[MDE_VariableExists|game.datastore:VariableExists]]
  
== Delayed ==
+
 
 +
==Delayed==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_DelayedSOManager
 
|C_DelayedSOManager
 
|}
 
|}
* [[MDE_CreateDelayedSynchroObject|game.delayed:CreateDelayedSynchroObject]]
 
  
 +
*[[MDE_CreateDelayedSynchroObject|game.delayed:CreateDelayedSynchroObject]]
  
== Detector ==
+
 
 +
==Detector==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrapperActorDetectorStatic
 
|C_WrapperActorDetectorStatic
 
|}
 
|}
* [[MDE_RegisterDistanceDetectionEntity|game.detector:RegisterDistanceDetectionEntity]]
 
* [[MDE_RegisterDistanceDetectionPos|game.detector:RegisterDistanceDetectionPos]]
 
* [[MDE_RegisterEventDistanceEnt|game.detector:RegisterEventDistanceEnt]]
 
* [[MDE_RegisterEventDistancePos|game.detector:RegisterEventDistancePos]]
 
* [[MDE_UnregisterDistanceDetection|game.detector:UnregisterDistanceDetection]]
 
* [[MDE_UnregisterEventDistance|game.detector:UnregisterEventDistance]]
 
  
 +
*[[MDE_RegisterDistanceDetectionEntity|game.detector:RegisterDistanceDetectionEntity]]
 +
*[[MDE_RegisterDistanceDetectionPos|game.detector:RegisterDistanceDetectionPos]]
 +
*[[MDE_RegisterEventDistanceEnt|game.detector:RegisterEventDistanceEnt]]
 +
*[[MDE_RegisterEventDistancePos|game.detector:RegisterEventDistancePos]]
 +
*[[MDE_UnregisterDistanceDetection|game.detector:UnregisterDistanceDetection]]
 +
*[[MDE_UnregisterEventDistance|game.detector:UnregisterEventDistance]]
  
== Director ==
+
 
 +
==Director==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_GameDirectorScriptWrapper
 
|C_GameDirectorScriptWrapper
 
|}
 
|}
* [[MDE_ApplySpawnPointActivityCooldown|game.director:ApplySpawnPointActivityCooldown]]
 
* [[MDE_ApplySpawnPointGlobalCooldown|game.director:ApplySpawnPointGlobalCooldown]]
 
* [[MDE_CityGetActiveName|game.director:CityGetActiveName]]
 
* [[MDE_CityTransfer|game.director:CityTransfer]]
 
* [[MDE_CreateCustomRepelRadius|game.director:CreateCustomRepelRadius]]
 
* [[MDE_DebugRespawnActivityInstance|game.director:DebugRespawnActivityInstance]]
 
* [[MDE_DeleteCustomRepelRadius|game.director:DeleteCustomRepelRadius]]
 
* [[MDE_DisableActivitySpawner|game.director:DisableActivitySpawner]]
 
* [[MDE_DoesSpawnPointExist|game.director:DoesSpawnPointExist]]
 
* [[MDE_EnableActivitySpawner|game.director:EnableActivitySpawner]]
 
* [[MDE_GameOver|game.director:GameOver]]
 
* [[MDE_GetActivitySpawnerInstancesCount|game.director:GetActivitySpawnerInstancesCount]]
 
* [[MDE_GetCurrentAct|game.director:GetCurrentAct]]
 
* [[MDE_GetCurrentSubAct|game.director:GetCurrentSubAct]]
 
* [[MDE_GetDistrict|game.director:GetDistrict]]
 
* [[MDE_GetSpawnPointObject|game.director:GetSpawnPointObject]]
 
* [[MDE_GetSpawnPointPosition|game.director:GetSpawnPointPosition]]
 
* [[MDE_GetSpawnPointsSelectedForActivity|game.director:GetSpawnPointsSelectedForActivity]]
 
* [[MDE_GetSpawnPointsWithLoadedInstances|game.director:GetSpawnPointsWithLoadedInstances]]
 
* [[MDE_IsActivitySpawnerEnabled|game.director:IsActivitySpawnerEnabled]]
 
* [[MDE_IsIdValid|game.director:IsIdValid]]
 
* [[MDE_IsSpawnPointActivityCooldownActive|game.director:IsSpawnPointActivityCooldownActive]]
 
* [[MDE_IsSpawnPointGlobalCooldownActive|game.director:IsSpawnPointGlobalCooldownActive]]
 
* [[MDE_IsSpawnPointSelected|game.director:IsSpawnPointSelected]]
 
* [[MDE_ObjectiveActivate|game.director:ObjectiveActivate]]
 
* [[MDE_ObjectiveAddToGPSGroup|game.director:ObjectiveAddToGPSGroup]]
 
* [[MDE_ObjectiveCreateGPSGroup|game.director:ObjectiveCreateGPSGroup]]
 
* [[MDE_ObjectiveDeactivate|game.director:ObjectiveDeactivate]]
 
* [[MDE_ObjectiveDestroyGPSGroup|game.director:ObjectiveDestroyGPSGroup]]
 
* [[MDE_ObjectiveIconHide|game.director:ObjectiveIconHide]]
 
* [[MDE_ObjectiveIconShow|game.director:ObjectiveIconShow]]
 
* [[MDE_ObjectiveIsActive|game.director:ObjectiveIsActive]]
 
* [[MDE_ObjectiveRemoveFromGPSGroup|game.director:ObjectiveRemoveFromGPSGroup]]
 
* [[MDE_ObjectiveSetGPSGroupStatus|game.director:ObjectiveSetGPSGroupStatus]]
 
* [[MDE_QuestDebugForceAvailable|game.director:QuestDebugForceAvailable]]
 
* [[MDE_QuestGetCityName|game.director:QuestGetCityName]]
 
* [[MDE_QuestGetCustomState|game.director:QuestGetCustomState]]
 
* [[MDE_QuestGetCustomStateByIndex|game.director:QuestGetCustomStateByIndex]]
 
* [[MDE_QuestGetCustomStatesCount|game.director:QuestGetCustomStatesCount]]
 
* [[MDE_QuestGetLastFinishedOutcomeId|game.director:QuestGetLastFinishedOutcomeId]]
 
* [[MDE_QuestGetTimeSinceLastFinish|game.director:QuestGetTimeSinceLastFinish]]
 
* [[MDE_QuestIsActive|game.director:QuestIsActive]]
 
* [[MDE_QuestIsAvailable|game.director:QuestIsAvailable]]
 
* [[MDE_QuestIsDefined|game.director:QuestIsDefined]]
 
* [[MDE_QuestIsInActiveCity|game.director:QuestIsInActiveCity]]
 
* [[MDE_QuestNoteActivate|game.director:QuestNoteActivate]]
 
* [[MDE_QuestNoteDeactivate|game.director:QuestNoteDeactivate]]
 
* [[MDE_QuestNoteIsActive|game.director:QuestNoteIsActive]]
 
* [[MDE_QuestPersistentSetFinished|game.director:QuestPersistentSetFinished]]
 
* [[MDE_QuestRegularIsActive|game.director:QuestRegularIsActive]]
 
* [[MDE_QuestRegularIsLoaded|game.director:QuestRegularIsLoaded]]
 
* [[MDE_QuestRegularSetActive|game.director:QuestRegularSetActive]]
 
* [[MDE_QuestRegularSetFinished|game.director:QuestRegularSetFinished]]
 
* [[MDE_QuestSetActive|game.director:QuestSetActive]]
 
* [[MDE_QuestSetAvailable|game.director:QuestSetAvailable]]
 
* [[MDE_QuestSetCustomState|game.director:QuestSetCustomState]]
 
* [[MDE_QuestSetFinished|game.director:QuestSetFinished]]
 
* [[MDE_QuestSetInactive|game.director:QuestSetInactive]]
 
* [[MDE_QuestSetInstanceFinished|game.director:QuestSetInstanceFinished]]
 
* [[MDE_QuestSetLocked|game.director:QuestSetLocked]]
 
* [[MDE_QuestWasFinished|game.director:QuestWasFinished]]
 
* [[MDE_QuestWasFinishedWithOutcome|game.director:QuestWasFinishedWithOutcome]]
 
* [[MDE_RegisterActivitySpawnPointCallback|game.director:RegisterActivitySpawnPointCallback]]
 
* [[MDE_RegisterDistrictChangeCallback|game.director:RegisterDistrictChangeCallback]]
 
* [[MDE_ResetEnabledActivitySpawners|game.director:ResetEnabledActivitySpawners]]
 
* [[MDE_SetActivitySpawnerInstancesCount|game.director:SetActivitySpawnerInstancesCount]]
 
* [[MDE_SetCurrentAct|game.director:SetCurrentAct]]
 
* [[MDE_SetCurrentSubAct|game.director:SetCurrentSubAct]]
 
* [[MDE_TestSpawnPointTag|game.director:TestSpawnPointTag]]
 
* [[MDE_ToggleSpawnSystemDebugDisplay|game.director:ToggleSpawnSystemDebugDisplay]]
 
* [[MDE_UnregisterActivitySpawnPointCallback|game.director:UnregisterActivitySpawnPointCallback]]
 
* [[MDE_UnregisterDistrictChangeCallback|game.director:UnregisterDistrictChangeCallback]]
 
  
 +
*[[MDE_ApplySpawnPointActivityCooldown|game.director:ApplySpawnPointActivityCooldown]]
 +
*[[MDE_ApplySpawnPointGlobalCooldown|game.director:ApplySpawnPointGlobalCooldown]]
 +
*[[MDE_CityGetActiveName|game.director:CityGetActiveName]]
 +
*[[MDE_CityTransfer|game.director:CityTransfer]]
 +
*[[MDE_CreateCustomRepelRadius|game.director:CreateCustomRepelRadius]]
 +
*[[MDE_DebugRespawnActivityInstance|game.director:DebugRespawnActivityInstance]]
 +
*[[MDE_DeleteCustomRepelRadius|game.director:DeleteCustomRepelRadius]]
 +
*[[MDE_DisableActivitySpawner|game.director:DisableActivitySpawner]]
 +
*[[MDE_DoesSpawnPointExist|game.director:DoesSpawnPointExist]]
 +
*[[MDE_EnableActivitySpawner|game.director:EnableActivitySpawner]]
 +
*[[MDE_GameOver|game.director:GameOver]]
 +
*[[MDE_GetActivitySpawnerInstancesCount|game.director:GetActivitySpawnerInstancesCount]]
 +
*[[MDE_GetCurrentAct|game.director:GetCurrentAct]]
 +
*[[MDE_GetCurrentSubAct|game.director:GetCurrentSubAct]]
 +
*[[MDE_GetDistrict|game.director:GetDistrict]]
 +
*[[MDE_GetSpawnPointObject|game.director:GetSpawnPointObject]]
 +
*[[MDE_GetSpawnPointPosition|game.director:GetSpawnPointPosition]]
 +
*[[MDE_GetSpawnPointsSelectedForActivity|game.director:GetSpawnPointsSelectedForActivity]]
 +
*[[MDE_GetSpawnPointsWithLoadedInstances|game.director:GetSpawnPointsWithLoadedInstances]]
 +
*[[MDE_IsActivitySpawnerEnabled|game.director:IsActivitySpawnerEnabled]]
 +
*[[MDE_IsIdValid|game.director:IsIdValid]]
 +
*[[MDE_IsSpawnPointActivityCooldownActive|game.director:IsSpawnPointActivityCooldownActive]]
 +
*[[MDE_IsSpawnPointGlobalCooldownActive|game.director:IsSpawnPointGlobalCooldownActive]]
 +
*[[MDE_IsSpawnPointSelected|game.director:IsSpawnPointSelected]]
 +
*[[MDE_ObjectiveActivate|game.director:ObjectiveActivate]]
 +
*[[MDE_ObjectiveAddToGPSGroup|game.director:ObjectiveAddToGPSGroup]]
 +
*[[MDE_ObjectiveCreateGPSGroup|game.director:ObjectiveCreateGPSGroup]]
 +
*[[MDE_ObjectiveDeactivate|game.director:ObjectiveDeactivate]]
 +
*[[MDE_ObjectiveDestroyGPSGroup|game.director:ObjectiveDestroyGPSGroup]]
 +
*[[MDE_ObjectiveIconHide|game.director:ObjectiveIconHide]]
 +
*[[MDE_ObjectiveIconShow|game.director:ObjectiveIconShow]]
 +
*[[MDE_ObjectiveIsActive|game.director:ObjectiveIsActive]]
 +
*[[MDE_ObjectiveRemoveFromGPSGroup|game.director:ObjectiveRemoveFromGPSGroup]]
 +
*[[MDE_ObjectiveSetGPSGroupStatus|game.director:ObjectiveSetGPSGroupStatus]]
 +
*[[MDE_QuestDebugForceAvailable|game.director:QuestDebugForceAvailable]]
 +
*[[MDE_QuestGetCityName|game.director:QuestGetCityName]]
 +
*[[MDE_QuestGetCustomState|game.director:QuestGetCustomState]]
 +
*[[MDE_QuestGetCustomStateByIndex|game.director:QuestGetCustomStateByIndex]]
 +
*[[MDE_QuestGetCustomStatesCount|game.director:QuestGetCustomStatesCount]]
 +
*[[MDE_QuestGetLastFinishedOutcomeId|game.director:QuestGetLastFinishedOutcomeId]]
 +
*[[MDE_QuestGetTimeSinceLastFinish|game.director:QuestGetTimeSinceLastFinish]]
 +
*[[MDE_QuestIsActive|game.director:QuestIsActive]]
 +
*[[MDE_QuestIsAvailable|game.director:QuestIsAvailable]]
 +
*[[MDE_QuestIsDefined|game.director:QuestIsDefined]]
 +
*[[MDE_QuestIsInActiveCity|game.director:QuestIsInActiveCity]]
 +
*[[MDE_QuestNoteActivate|game.director:QuestNoteActivate]]
 +
*[[MDE_QuestNoteDeactivate|game.director:QuestNoteDeactivate]]
 +
*[[MDE_QuestNoteIsActive|game.director:QuestNoteIsActive]]
 +
*[[MDE_QuestPersistentSetFinished|game.director:QuestPersistentSetFinished]]
 +
*[[MDE_QuestRegularIsActive|game.director:QuestRegularIsActive]]
 +
*[[MDE_QuestRegularIsLoaded|game.director:QuestRegularIsLoaded]]
 +
*[[MDE_QuestRegularSetActive|game.director:QuestRegularSetActive]]
 +
*[[MDE_QuestRegularSetFinished|game.director:QuestRegularSetFinished]]
 +
*[[MDE_QuestSetActive|game.director:QuestSetActive]]
 +
*[[MDE_QuestSetAvailable|game.director:QuestSetAvailable]]
 +
*[[MDE_QuestSetCustomState|game.director:QuestSetCustomState]]
 +
*[[MDE_QuestSetFinished|game.director:QuestSetFinished]]
 +
*[[MDE_QuestSetInactive|game.director:QuestSetInactive]]
 +
*[[MDE_QuestSetInstanceFinished|game.director:QuestSetInstanceFinished]]
 +
*[[MDE_QuestSetLocked|game.director:QuestSetLocked]]
 +
*[[MDE_QuestWasFinished|game.director:QuestWasFinished]]
 +
*[[MDE_QuestWasFinishedWithOutcome|game.director:QuestWasFinishedWithOutcome]]
 +
*[[MDE_RegisterActivitySpawnPointCallback|game.director:RegisterActivitySpawnPointCallback]]
 +
*[[MDE_RegisterDistrictChangeCallback|game.director:RegisterDistrictChangeCallback]]
 +
*[[MDE_ResetEnabledActivitySpawners|game.director:ResetEnabledActivitySpawners]]
 +
*[[MDE_SetActivitySpawnerInstancesCount|game.director:SetActivitySpawnerInstancesCount]]
 +
*[[MDE_SetCurrentAct|game.director:SetCurrentAct]]
 +
*[[MDE_SetCurrentSubAct|game.director:SetCurrentSubAct]]
 +
*[[MDE_TestSpawnPointTag|game.director:TestSpawnPointTag]]
 +
*[[MDE_ToggleSpawnSystemDebugDisplay|game.director:ToggleSpawnSystemDebugDisplay]]
 +
*[[MDE_UnregisterActivitySpawnPointCallback|game.director:UnregisterActivitySpawnPointCallback]]
 +
*[[MDE_UnregisterDistrictChangeCallback|game.director:UnregisterDistrictChangeCallback]]
  
== Entity Wrapper ==
+
 
 +
==Entity Wrapper==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrappersList
 
|C_WrappersList
 
|}
 
|}
* [[MDE_GetEntityByGUID|game.entitywrapper:GetEntityByGUID]]
 
* [[MDE_GetEntityByName|game.entitywrapper:GetEntityByName]]
 
* [[MDE_GetSceneObjectByName|game.entitywrapper:GetSceneObjectByName]]
 
  
 +
*[[MDE_GetEntityByGUID|game.entitywrapper:GetEntityByGUID]]
 +
*[[MDE_GetEntityByName|game.entitywrapper:GetEntityByName]]
 +
*[[MDE_GetSceneObjectByName|game.entitywrapper:GetSceneObjectByName]]
  
== Game ==
+
 
 +
==Game==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperGame
 
|C_ScriptWrapperGame
 
|}
 
|}
* [[MDE_AddActorActions|game.game:AddActorActions]]
 
* [[MDE_AddSoundPerceptionVolume|game.game:AddSoundPerceptionVolume]]
 
* [[MDE_AddTranslocatorExclusionZone|game.game:AddTranslocatorExclusionZone]]
 
* [[MDE_AddTranslocatorFreezeZone|game.game:AddTranslocatorFreezeZone]]
 
* [[MDE_AddTranslocatorInclusionZone|game.game:AddTranslocatorInclusionZone]]
 
* [[MDE_AddWeaponEffect|game.game:AddWeaponEffect]]
 
* [[MDE_AllowTransientGatorSpawn|game.game:AllowTransientGatorSpawn]]
 
* [[MDE_AwardDLCMedal|game.game:AwardDLCMedal]]
 
* [[MDE_AwardMedal|game.game:AwardMedal]]
 
* [[MDE_BroadcastHearScriptEvent|game.game:BroadcastHearScriptEvent]]
 
* [[MDE_CancelGameUpHoldRequest|game.game:CancelGameUpHoldRequest]]
 
* [[MDE_ClearWeaponsInRadius|game.game:ClearWeaponsInRadius]]
 
* [[MDE_CountStatisticItem|game.game:CountStatisticItem]]
 
* [[MDE_CreateBlocker|game.game:CreateBlocker]]
 
* [[MDE_CreateCleanEntity|game.game:CreateCleanEntity]]
 
* [[MDE_CreateScriptActorAction|game.game:CreateScriptActorAction]]
 
* [[MDE_CreateScriptActorActionBox|game.game:CreateScriptActorActionBox]]
 
* [[MDE_DbgActionIsEnabled|game.game:DbgActionIsEnabled]]
 
* [[MDE_DbgActionToogle|game.game:DbgActionToogle]]
 
* [[MDE_DbgToolActorInfo|game.game:DbgToolActorInfo]]
 
* [[MDE_DebugSetEditableVar|game.game:DebugSetEditableVar]]
 
* [[MDE_DirectlyReportScriptEvent|game.game:DirectlyReportScriptEvent]]
 
* [[MDE_DispatchWorldEdgeGator|game.game:DispatchWorldEdgeGator]]
 
* [[MDE_EnableAutoAimCrashObjects|game.game:EnableAutoAimCrashObjects]]
 
* [[MDE_EnableAutoAimHumans|game.game:EnableAutoAimHumans]]
 
* [[MDE_EnableDLCFeature|game.game:EnableDLCFeature]]
 
* [[MDE_EnableNewWater|game.game:EnableNewWater]]
 
* [[MDE_ForceDifferentVoices|game.game:ForceDifferentVoices]]
 
* [[MDE_GetActivePlayer|game.game:GetActivePlayer]]
 
* [[MDE_GetAmmoCategory|game.game:GetAmmoCategory]]
 
* [[MDE_GetCorpseCountAroundPos|game.game:GetCorpseCountAroundPos]]
 
* [[MDE_GetCurrentCounter|game.game:GetCurrentCounter]]
 
* [[MDE_GetCurrentGERS|game.game:GetCurrentGERS]]
 
* [[MDE_GetCurrentGameDifficulty|game.game:GetCurrentGameDifficulty]]
 
* [[MDE_GetDLCNamesByType|game.game:GetDLCNamesByType]]
 
* [[MDE_GetDifficultyStreak|game.game:GetDifficultyStreak]]
 
* [[MDE_GetGlobalGameObjects|game.game:GetGlobalGameObjects]]
 
* [[MDE_GetHashNameString|game.game:GetHashNameString]]
 
* [[MDE_GetIs3DMenu|game.game:GetIs3DMenu]]
 
* [[MDE_GetIsMeleeWeapon|game.game:GetIsMeleeWeapon]]
 
* [[MDE_GetItemIDFromName|game.game:GetItemIDFromName]]
 
* [[MDE_GetLoadedSaveId|game.game:GetLoadedSaveId]]
 
* [[MDE_GetLoadedSaveType|game.game:GetLoadedSaveType]]
 
* [[MDE_GetMissionTime|game.game:GetMissionTime]]
 
* [[MDE_GetPlatform|game.game:GetPlatform]]
 
* [[MDE_GetPlayerCanSkipRides|game.game:GetPlayerCanSkipRides]]
 
* [[MDE_GetPlayerManualShifting|game.game:GetPlayerManualShifting]]
 
* [[MDE_GetPlayersEnemies|game.game:GetPlayersEnemies]]
 
* [[MDE_GetRestrictedZoneManager|game.game:GetRestrictedZoneManager]]
 
* [[MDE_GetWeaponNameFromID|game.game:GetWeaponNameFromID]]
 
* [[MDE_GotoPositionWithLookAt|game.game:GotoPositionWithLookAt]]
 
* [[MDE_HerbalismGetLastBatchSaleAmount|game.game:HerbalismGetLastBatchSaleAmount]]
 
* [[MDE_HerbalismGetLevel|game.game:HerbalismGetLevel]]
 
* [[MDE_HerbalismGetUpgradeLevel|game.game:HerbalismGetUpgradeLevel]]
 
* [[MDE_HerbalismGrowhouseGetMaxProfit|game.game:HerbalismGrowhouseGetMaxProfit]]
 
* [[MDE_HerbalismGrowhouseGetMinProfit|game.game:HerbalismGrowhouseGetMinProfit]]
 
* [[MDE_HerbalismGrowhouseGetPrice|game.game:HerbalismGrowhouseGetPrice]]
 
* [[MDE_HerbalismGrowhouseGetProgress|game.game:HerbalismGrowhouseGetProgress]]
 
* [[MDE_HerbalismGrowhouseGetStrainName|game.game:HerbalismGrowhouseGetStrainName]]
 
* [[MDE_HerbalismGrowhouseIsUnlocked|game.game:HerbalismGrowhouseIsUnlocked]]
 
* [[MDE_HerbalismGrowhouseUnlock|game.game:HerbalismGrowhouseUnlock]]
 
* [[MDE_HerbalismLevelUpAvailable|game.game:HerbalismLevelUpAvailable]]
 
* [[MDE_HerbalismSetLevel|game.game:HerbalismSetLevel]]
 
* [[MDE_IsAchievementTrackingEnabled|game.game:IsAchievementTrackingEnabled]]
 
* [[MDE_IsDLCFeatureEnabled|game.game:IsDLCFeatureEnabled]]
 
* [[MDE_IsDeadHumanInside|game.game:IsDeadHumanInside]]
 
* [[MDE_IsModifiedGameTime|game.game:IsModifiedGameTime]]
 
* [[MDE_IsPointInView|game.game:IsPointInView]]
 
* [[MDE_LoadSds|game.game:LoadSds]]
 
* [[MDE_LodingFinishedNotify|game.game:LodingFinishedNotify]]
 
* [[MDE_MassActivate|game.game:MassActivate]]
 
* [[MDE_MassDeactivate|game.game:MassDeactivate]]
 
* [[MDE_ModifyGameTime|game.game:ModifyGameTime]]
 
* [[MDE_MoveAgentsToVolume|game.game:MoveAgentsToVolume]]
 
* [[MDE_NewAIObjectParams|game.game:NewAIObjectParams]]
 
* [[MDE_NewBattleDestination|game.game:NewBattleDestination]]
 
* [[MDE_NewBattleFakeTarget|game.game:NewBattleFakeTarget]]
 
* [[MDE_OverrideMaxEventReactionDistFromPlayer|game.game:OverrideMaxEventReactionDistFromPlayer]]
 
* [[MDE_PlayCutscene|game.game:PlayCutscene]]
 
* [[MDE_PlayMultipointSpeech|game.game:PlayMultipointSpeech]]
 
* [[MDE_PlayRumbleEffect|game.game:PlayRumbleEffect]]
 
* [[MDE_PostAIEvent|game.game:PostAIEvent]]
 
* [[MDE_ProjectPointToScreen|game.game:ProjectPointToScreen]]
 
* [[MDE_RegisterBlanketEvent|game.game:RegisterBlanketEvent]]
 
* [[MDE_RegisterEnterTrespassZoneCallback|game.game:RegisterEnterTrespassZoneCallback]]
 
* [[MDE_RemoveSoundPerceptionVolume|game.game:RemoveSoundPerceptionVolume]]
 
* [[MDE_RemoveTranslocatorExclusionZone|game.game:RemoveTranslocatorExclusionZone]]
 
* [[MDE_RemoveTranslocatorFreezeZone|game.game:RemoveTranslocatorFreezeZone]]
 
* [[MDE_RemoveTranslocatorInclusionZone|game.game:RemoveTranslocatorInclusionZone]]
 
* [[MDE_RequestGameUpHold|game.game:RequestGameUpHold]]
 
* [[MDE_SendTelemetryEvent|game.game:SendTelemetryEvent]]
 
* [[MDE_SetCurrentStoryId|game.game:SetCurrentStoryId]]
 
* [[MDE_SetDisabledActorActions|game.game:SetDisabledActorActions]]
 
* [[MDE_SetRenderPerformancePreset|game.game:SetRenderPerformancePreset]]
 
* [[MDE_SetWaterSimulation|game.game:SetWaterSimulation]]
 
* [[MDE_SetWaterTemplate|game.game:SetWaterTemplate]]
 
* [[MDE_SetWaterTransition|game.game:SetWaterTransition]]
 
* [[MDE_SetWaterVisibility|game.game:SetWaterVisibility]]
 
* [[MDE_ShowLeaderboard|game.game:ShowLeaderboard]]
 
* [[MDE_SkipLoadingSavingIndicatorDelay|game.game:SkipLoadingSavingIndicatorDelay]]
 
* [[MDE_StartBroadcastSeeScriptEvent|game.game:StartBroadcastSeeScriptEvent]]
 
* [[MDE_StartBroadcastTimedSeeScriptEvent|game.game:StartBroadcastTimedSeeScriptEvent]]
 
* [[MDE_StartCounter|game.game:StartCounter]]
 
* [[MDE_StartListeningToGERS|game.game:StartListeningToGERS]]
 
* [[MDE_StartStopSlowMotionEffects|game.game:StartStopSlowMotionEffects]]
 
* [[MDE_StopBroadcastSeeScriptEvent|game.game:StopBroadcastSeeScriptEvent]]
 
* [[MDE_StopBroadcastTimedSeeScriptEvent|game.game:StopBroadcastTimedSeeScriptEvent]]
 
* [[MDE_StopCounter|game.game:StopCounter]]
 
* [[MDE_StopListeningToGERS|game.game:StopListeningToGERS]]
 
* [[MDE_StopOverrideMaxEventReactionDistFromPlayer|game.game:StopOverrideMaxEventReactionDistFromPlayer]]
 
* [[MDE_StopWeaponEffect|game.game:StopWeaponEffect]]
 
* [[MDE_StringTablesHaveString|game.game:StringTablesHaveString]]
 
* [[MDE_SwitchEnemyAlwaysOnRadarMode|game.game:SwitchEnemyAlwaysOnRadarMode]]
 
* [[MDE_SwitchPoliceAlwaysOnRadarMode|game.game:SwitchPoliceAlwaysOnRadarMode]]
 
* [[MDE_ThrowProjectileWeapon|game.game:ThrowProjectileWeapon]]
 
* [[MDE_ToHashName|game.game:ToHashName]]
 
* [[MDE_TurnOffTheLights|game.game:TurnOffTheLights]]
 
* [[MDE_UnloadSds|game.game:UnloadSds]]
 
* [[MDE_UnregisterBlanketEvent|game.game:UnregisterBlanketEvent]]
 
* [[MDE_UnregisterEnterTrespassZoneCallback|game.game:UnregisterEnterTrespassZoneCallback]]
 
* [[MDE_UpdatePresenceMessage|game.game:UpdatePresenceMessage]]
 
* [[MDE_UpdatePresenceParam|game.game:UpdatePresenceParam]]
 
* [[MDE_WaitForTranslocator|game.game:WaitForTranslocator]]
 
* [[MDE_ZombieShotAtEntityStart|game.game:ZombieShotAtEntityStart]]
 
* [[MDE_ZombieShotStart|game.game:ZombieShotStart]]
 
* [[MDE_ZombieShotStop|game.game:ZombieShotStop]]
 
  
 +
*[[MDE_AddActorActions|game.game:AddActorActions]]
 +
*[[MDE_AddSoundPerceptionVolume|game.game:AddSoundPerceptionVolume]]
 +
*[[MDE_AddTranslocatorExclusionZone|game.game:AddTranslocatorExclusionZone]]
 +
*[[MDE_AddTranslocatorFreezeZone|game.game:AddTranslocatorFreezeZone]]
 +
*[[MDE_AddTranslocatorInclusionZone|game.game:AddTranslocatorInclusionZone]]
 +
*[[MDE_AddWeaponEffect|game.game:AddWeaponEffect]]
 +
*[[MDE_AllowTransientGatorSpawn|game.game:AllowTransientGatorSpawn]]
 +
*[[MDE_AwardDLCMedal|game.game:AwardDLCMedal]]
 +
*[[MDE_AwardMedal|game.game:AwardMedal]]
 +
*[[MDE_BroadcastHearScriptEvent|game.game:BroadcastHearScriptEvent]]
 +
*[[MDE_CancelGameUpHoldRequest|game.game:CancelGameUpHoldRequest]]
 +
*[[MDE_ClearWeaponsInRadius|game.game:ClearWeaponsInRadius]]
 +
*[[MDE_CountStatisticItem|game.game:CountStatisticItem]]
 +
*[[MDE_CreateBlocker|game.game:CreateBlocker]]
 +
*[[MDE_CreateCleanEntity|game.game:CreateCleanEntity]]
 +
*[[MDE_CreateScriptActorAction|game.game:CreateScriptActorAction]]
 +
*[[MDE_CreateScriptActorActionBox|game.game:CreateScriptActorActionBox]]
 +
*[[MDE_DbgActionIsEnabled|game.game:DbgActionIsEnabled]]
 +
*[[MDE_DbgActionToogle|game.game:DbgActionToogle]]
 +
*[[MDE_DbgToolActorInfo|game.game:DbgToolActorInfo]]
 +
*[[MDE_DebugSetEditableVar|game.game:DebugSetEditableVar]]
 +
*[[MDE_DirectlyReportScriptEvent|game.game:DirectlyReportScriptEvent]]
 +
*[[MDE_DispatchWorldEdgeGator|game.game:DispatchWorldEdgeGator]]
 +
*[[MDE_EnableAutoAimCrashObjects|game.game:EnableAutoAimCrashObjects]]
 +
*[[MDE_EnableAutoAimHumans|game.game:EnableAutoAimHumans]]
 +
*[[MDE_EnableDLCFeature|game.game:EnableDLCFeature]]
 +
*[[MDE_EnableNewWater|game.game:EnableNewWater]]
 +
*[[MDE_ForceDifferentVoices|game.game:ForceDifferentVoices]]
 +
*[[MDE_GetActivePlayer|game.game:GetActivePlayer]]
 +
*[[MDE_GetAmmoCategory|game.game:GetAmmoCategory]]
 +
*[[MDE_GetCorpseCountAroundPos|game.game:GetCorpseCountAroundPos]]
 +
*[[MDE_GetCurrentCounter|game.game:GetCurrentCounter]]
 +
*[[MDE_GetCurrentGERS|game.game:GetCurrentGERS]]
 +
*[[MDE_GetCurrentGameDifficulty|game.game:GetCurrentGameDifficulty]]
 +
*[[MDE_GetDLCNamesByType|game.game:GetDLCNamesByType]]
 +
*[[MDE_GetDifficultyStreak|game.game:GetDifficultyStreak]]
 +
*[[MDE_GetGlobalGameObjects|game.game:GetGlobalGameObjects]]
 +
*[[MDE_GetHashNameString|game.game:GetHashNameString]]
 +
*[[MDE_GetIs3DMenu|game.game:GetIs3DMenu]]
 +
*[[MDE_GetIsMeleeWeapon|game.game:GetIsMeleeWeapon]]
 +
*[[MDE_GetItemIDFromName|game.game:GetItemIDFromName]]
 +
*[[MDE_GetLoadedSaveId|game.game:GetLoadedSaveId]]
 +
*[[MDE_GetLoadedSaveType|game.game:GetLoadedSaveType]]
 +
*[[MDE_GetMissionTime|game.game:GetMissionTime]]
 +
*[[MDE_GetPlatform|game.game:GetPlatform]]
 +
*[[MDE_GetPlayerCanSkipRides|game.game:GetPlayerCanSkipRides]]
 +
*[[MDE_GetPlayerManualShifting|game.game:GetPlayerManualShifting]]
 +
*[[MDE_GetPlayersEnemies|game.game:GetPlayersEnemies]]
 +
*[[MDE_GetRestrictedZoneManager|game.game:GetRestrictedZoneManager]]
 +
*[[MDE_GetWeaponNameFromID|game.game:GetWeaponNameFromID]]
 +
*[[MDE_GotoPositionWithLookAt|game.game:GotoPositionWithLookAt]]
 +
*[[MDE_HerbalismGetLastBatchSaleAmount|game.game:HerbalismGetLastBatchSaleAmount]]
 +
*[[MDE_HerbalismGetLevel|game.game:HerbalismGetLevel]]
 +
*[[MDE_HerbalismGetUpgradeLevel|game.game:HerbalismGetUpgradeLevel]]
 +
*[[MDE_HerbalismGrowhouseGetMaxProfit|game.game:HerbalismGrowhouseGetMaxProfit]]
 +
*[[MDE_HerbalismGrowhouseGetMinProfit|game.game:HerbalismGrowhouseGetMinProfit]]
 +
*[[MDE_HerbalismGrowhouseGetPrice|game.game:HerbalismGrowhouseGetPrice]]
 +
*[[MDE_HerbalismGrowhouseGetProgress|game.game:HerbalismGrowhouseGetProgress]]
 +
*[[MDE_HerbalismGrowhouseGetStrainName|game.game:HerbalismGrowhouseGetStrainName]]
 +
*[[MDE_HerbalismGrowhouseIsUnlocked|game.game:HerbalismGrowhouseIsUnlocked]]
 +
*[[MDE_HerbalismGrowhouseUnlock|game.game:HerbalismGrowhouseUnlock]]
 +
*[[MDE_HerbalismLevelUpAvailable|game.game:HerbalismLevelUpAvailable]]
 +
*[[MDE_HerbalismSetLevel|game.game:HerbalismSetLevel]]
 +
*[[MDE_IsAchievementTrackingEnabled|game.game:IsAchievementTrackingEnabled]]
 +
*[[MDE_IsDLCFeatureEnabled|game.game:IsDLCFeatureEnabled]]
 +
*[[MDE_IsDeadHumanInside|game.game:IsDeadHumanInside]]
 +
*[[MDE_IsModifiedGameTime|game.game:IsModifiedGameTime]]
 +
*[[MDE_IsPointInView|game.game:IsPointInView]]
 +
*[[MDE_LoadSds|game.game:LoadSds]]
 +
*[[MDE_LodingFinishedNotify|game.game:LodingFinishedNotify]]
 +
*[[MDE_MassActivate|game.game:MassActivate]]
 +
*[[MDE_MassDeactivate|game.game:MassDeactivate]]
 +
*[[MDE_ModifyGameTime|game.game:ModifyGameTime]]
 +
*[[MDE_MoveAgentsToVolume|game.game:MoveAgentsToVolume]]
 +
*[[MDE_NewAIObjectParams|game.game:NewAIObjectParams]]
 +
*[[MDE_NewBattleDestination|game.game:NewBattleDestination]]
 +
*[[MDE_NewBattleFakeTarget|game.game:NewBattleFakeTarget]]
 +
*[[MDE_OverrideMaxEventReactionDistFromPlayer|game.game:OverrideMaxEventReactionDistFromPlayer]]
 +
*[[MDE_PlayCutscene|game.game:PlayCutscene]]
 +
*[[MDE_PlayMultipointSpeech|game.game:PlayMultipointSpeech]]
 +
*[[MDE_PlayRumbleEffect|game.game:PlayRumbleEffect]]
 +
*[[MDE_PostAIEvent|game.game:PostAIEvent]]
 +
*[[MDE_ProjectPointToScreen|game.game:ProjectPointToScreen]]
 +
*[[MDE_RegisterBlanketEvent|game.game:RegisterBlanketEvent]]
 +
*[[MDE_RegisterEnterTrespassZoneCallback|game.game:RegisterEnterTrespassZoneCallback]]
 +
*[[MDE_RemoveSoundPerceptionVolume|game.game:RemoveSoundPerceptionVolume]]
 +
*[[MDE_RemoveTranslocatorExclusionZone|game.game:RemoveTranslocatorExclusionZone]]
 +
*[[MDE_RemoveTranslocatorFreezeZone|game.game:RemoveTranslocatorFreezeZone]]
 +
*[[MDE_RemoveTranslocatorInclusionZone|game.game:RemoveTranslocatorInclusionZone]]
 +
*[[MDE_RequestGameUpHold|game.game:RequestGameUpHold]]
 +
*[[MDE_SendTelemetryEvent|game.game:SendTelemetryEvent]]
 +
*[[MDE_SetCurrentStoryId|game.game:SetCurrentStoryId]]
 +
*[[MDE_SetDisabledActorActions|game.game:SetDisabledActorActions]]
 +
*[[MDE_SetRenderPerformancePreset|game.game:SetRenderPerformancePreset]]
 +
*[[MDE_SetWaterSimulation|game.game:SetWaterSimulation]]
 +
*[[MDE_SetWaterTemplate|game.game:SetWaterTemplate]]
 +
*[[MDE_SetWaterTransition|game.game:SetWaterTransition]]
 +
*[[MDE_SetWaterVisibility|game.game:SetWaterVisibility]]
 +
*[[MDE_ShowLeaderboard|game.game:ShowLeaderboard]]
 +
*[[MDE_SkipLoadingSavingIndicatorDelay|game.game:SkipLoadingSavingIndicatorDelay]]
 +
*[[MDE_StartBroadcastSeeScriptEvent|game.game:StartBroadcastSeeScriptEvent]]
 +
*[[MDE_StartBroadcastTimedSeeScriptEvent|game.game:StartBroadcastTimedSeeScriptEvent]]
 +
*[[MDE_StartCounter|game.game:StartCounter]]
 +
*[[MDE_StartListeningToGERS|game.game:StartListeningToGERS]]
 +
*[[MDE_StartStopSlowMotionEffects|game.game:StartStopSlowMotionEffects]]
 +
*[[MDE_StopBroadcastSeeScriptEvent|game.game:StopBroadcastSeeScriptEvent]]
 +
*[[MDE_StopBroadcastTimedSeeScriptEvent|game.game:StopBroadcastTimedSeeScriptEvent]]
 +
*[[MDE_StopCounter|game.game:StopCounter]]
 +
*[[MDE_StopListeningToGERS|game.game:StopListeningToGERS]]
 +
*[[MDE_StopOverrideMaxEventReactionDistFromPlayer|game.game:StopOverrideMaxEventReactionDistFromPlayer]]
 +
*[[MDE_StopWeaponEffect|game.game:StopWeaponEffect]]
 +
*[[MDE_StringTablesHaveString|game.game:StringTablesHaveString]]
 +
*[[MDE_SwitchEnemyAlwaysOnRadarMode|game.game:SwitchEnemyAlwaysOnRadarMode]]
 +
*[[MDE_SwitchPoliceAlwaysOnRadarMode|game.game:SwitchPoliceAlwaysOnRadarMode]]
 +
*[[MDE_ThrowProjectileWeapon|game.game:ThrowProjectileWeapon]]
 +
*[[MDE_ToHashName|game.game:ToHashName]]
 +
*[[MDE_TurnOffTheLights|game.game:TurnOffTheLights]]
 +
*[[MDE_UnloadSds|game.game:UnloadSds]]
 +
*[[MDE_UnregisterBlanketEvent|game.game:UnregisterBlanketEvent]]
 +
*[[MDE_UnregisterEnterTrespassZoneCallback|game.game:UnregisterEnterTrespassZoneCallback]]
 +
*[[MDE_UpdatePresenceMessage|game.game:UpdatePresenceMessage]]
 +
*[[MDE_UpdatePresenceParam|game.game:UpdatePresenceParam]]
 +
*[[MDE_WaitForTranslocator|game.game:WaitForTranslocator]]
 +
*[[MDE_ZombieShotAtEntityStart|game.game:ZombieShotAtEntityStart]]
 +
*[[MDE_ZombieShotStart|game.game:ZombieShotStart]]
 +
*[[MDE_ZombieShotStop|game.game:ZombieShotStop]]
  
== Garage ==
+
 
 +
==Garage==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_GarageManager
 
|C_GarageManager
 
|}
 
|}
* [[MDE_AddGaragePlaces|game.garage:AddGaragePlaces]]
 
* [[MDE_AddVehicle|game.garage:AddVehicle]]
 
* [[MDE_CheatAddCarWithTuning|game.garage:CheatAddCarWithTuning]]
 
* [[MDE_CheatAddVehicle|game.garage:CheatAddVehicle]]
 
* [[MDE_CheatAddVehicles|game.garage:CheatAddVehicles]]
 
* [[MDE_ClearAllGarages|game.garage:ClearAllGarages]]
 
* [[MDE_GetFreeGaragePlaces|game.garage:GetFreeGaragePlaces]]
 
* [[MDE_GetNumGaragePlaces|game.garage:GetNumGaragePlaces]]
 
* [[MDE_GetPlayersVehicle|game.garage:GetPlayersVehicle]]
 
* [[MDE_HasVehicle|game.garage:HasVehicle]]
 
* [[MDE_IsGarageEmpty|game.garage:IsGarageEmpty]]
 
* [[MDE_LeaveGarage|game.garage:LeaveGarage]]
 
* [[MDE_LockCarcyclopediaVehicleByName|game.garage:LockCarcyclopediaVehicleByName]]
 
* [[MDE_OpenCarcyclopediaMenu|game.garage:OpenCarcyclopediaMenu]]
 
* [[MDE_OpenGarageMenu|game.garage:OpenGarageMenu]]
 
* [[MDE_RemoveVehicle|game.garage:RemoveVehicle]]
 
* [[MDE_RemoveVehicleByName|game.garage:RemoveVehicleByName]]
 
* [[MDE_SpawnCarcyclopediaVehicle|game.garage:SpawnCarcyclopediaVehicle]]
 
* [[MDE_SpawnGarageVehicle|game.garage:SpawnGarageVehicle]]
 
* [[MDE_UnlockCarcyclopediaVehicleByName|game.garage:UnlockCarcyclopediaVehicleByName]]
 
* [[MDE_UnlockCarcyclopediaVehiclesAll|game.garage:UnlockCarcyclopediaVehiclesAll]]
 
* [[MDE_UnlockCarcyclopediaVehiclesBySeason|game.garage:UnlockCarcyclopediaVehiclesBySeason]]
 
  
 +
*[[MDE_AddGaragePlaces|game.garage:AddGaragePlaces]]
 +
*[[MDE_AddVehicle|game.garage:AddVehicle]]
 +
*[[MDE_CheatAddCarWithTuning|game.garage:CheatAddCarWithTuning]]
 +
*[[MDE_CheatAddVehicle|game.garage:CheatAddVehicle]]
 +
*[[MDE_CheatAddVehicles|game.garage:CheatAddVehicles]]
 +
*[[MDE_ClearAllGarages|game.garage:ClearAllGarages]]
 +
*[[MDE_GetFreeGaragePlaces|game.garage:GetFreeGaragePlaces]]
 +
*[[MDE_GetNumGaragePlaces|game.garage:GetNumGaragePlaces]]
 +
*[[MDE_GetPlayersVehicle|game.garage:GetPlayersVehicle]]
 +
*[[MDE_HasVehicle|game.garage:HasVehicle]]
 +
*[[MDE_IsGarageEmpty|game.garage:IsGarageEmpty]]
 +
*[[MDE_LeaveGarage|game.garage:LeaveGarage]]
 +
*[[MDE_LockCarcyclopediaVehicleByName|game.garage:LockCarcyclopediaVehicleByName]]
 +
*[[MDE_OpenCarcyclopediaMenu|game.garage:OpenCarcyclopediaMenu]]
 +
*[[MDE_OpenGarageMenu|game.garage:OpenGarageMenu]]
 +
*[[MDE_RemoveVehicle|game.garage:RemoveVehicle]]
 +
*[[MDE_RemoveVehicleByName|game.garage:RemoveVehicleByName]]
 +
*[[MDE_SpawnCarcyclopediaVehicle|game.garage:SpawnCarcyclopediaVehicle]]
 +
*[[MDE_SpawnGarageVehicle|game.garage:SpawnGarageVehicle]]
 +
*[[MDE_UnlockCarcyclopediaVehicleByName|game.garage:UnlockCarcyclopediaVehicleByName]]
 +
*[[MDE_UnlockCarcyclopediaVehiclesAll|game.garage:UnlockCarcyclopediaVehiclesAll]]
 +
*[[MDE_UnlockCarcyclopediaVehiclesBySeason|game.garage:UnlockCarcyclopediaVehiclesBySeason]]
  
== GFX ==
+
 
 +
==GFX==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_GameGfxEnvEffModule
 
|C_GameGfxEnvEffModule
 
|}
 
|}
* [[MDE_CreateRestriction|game.gfx:CreateRestriction]]
 
* [[MDE_DeleteRestriction|game.gfx:DeleteRestriction]]
 
* [[MDE_EnablePostProcess|game.gfx:EnablePostProcess]]
 
* [[MDE_GetCurrentWeatherSetName|game.gfx:GetCurrentWeatherSetName]]
 
* [[MDE_GetDryUpSpeedMult|game.gfx:GetDryUpSpeedMult]]
 
* [[MDE_GetMaterialParameter|game.gfx:GetMaterialParameter]]
 
* [[MDE_GetTime|game.gfx:GetTime]]
 
* [[MDE_GetTimeFlowSpeed|game.gfx:GetTimeFlowSpeed]]
 
* [[MDE_IsPostProcessEnabled|game.gfx:IsPostProcessEnabled]]
 
* [[MDE_IsWeatherCondition|game.gfx:IsWeatherCondition]]
 
* [[MDE_RegisterWeatherConditionChanged|game.gfx:RegisterWeatherConditionChanged]]
 
* [[MDE_RegisterWeatherTimeFrameEvent|game.gfx:RegisterWeatherTimeFrameEvent]]
 
* [[MDE_RemoveTimeLimit|game.gfx:RemoveTimeLimit]]
 
* [[MDE_ResetPostprocessSetOverride|game.gfx:ResetPostprocessSetOverride]]
 
* [[MDE_SetDryUpSpeedMult|game.gfx:SetDryUpSpeedMult]]
 
* [[MDE_SetMaterialParameter|game.gfx:SetMaterialParameter]]
 
* [[MDE_SetMaterialTexture|game.gfx:SetMaterialTexture]]
 
* [[MDE_SetPostprocessSetOverride|game.gfx:SetPostprocessSetOverride]]
 
* [[MDE_SetSkyboxRotationAngle|game.gfx:SetSkyboxRotationAngle]]
 
* [[MDE_SetTime|game.gfx:SetTime]]
 
* [[MDE_SetTimeFlowSpeed|game.gfx:SetTimeFlowSpeed]]
 
* [[MDE_SetTimeLimit|game.gfx:SetTimeLimit]]
 
* [[MDE_SetWeatherSet|game.gfx:SetWeatherSet]]
 
* [[MDE_UnregisterWeatherCallback|game.gfx:UnregisterWeatherCallback]]
 
* [[MDE_UseDepthTestForObjectHighlightMask|game.gfx:UseDepthTestForObjectHighlightMask]]
 
  
 +
*[[MDE_CreateRestriction|game.gfx:CreateRestriction]]
 +
*[[MDE_DeleteRestriction|game.gfx:DeleteRestriction]]
 +
*[[MDE_EnablePostProcess|game.gfx:EnablePostProcess]]
 +
*[[MDE_GetCurrentWeatherSetName|game.gfx:GetCurrentWeatherSetName]]
 +
*[[MDE_GetDryUpSpeedMult|game.gfx:GetDryUpSpeedMult]]
 +
*[[MDE_GetMaterialParameter|game.gfx:GetMaterialParameter]]
 +
*[[MDE_GetTime|game.gfx:GetTime]]
 +
*[[MDE_GetTimeFlowSpeed|game.gfx:GetTimeFlowSpeed]]
 +
*[[MDE_IsPostProcessEnabled|game.gfx:IsPostProcessEnabled]]
 +
*[[MDE_IsWeatherCondition|game.gfx:IsWeatherCondition]]
 +
*[[MDE_RegisterWeatherConditionChanged|game.gfx:RegisterWeatherConditionChanged]]
 +
*[[MDE_RegisterWeatherTimeFrameEvent|game.gfx:RegisterWeatherTimeFrameEvent]]
 +
*[[MDE_RemoveTimeLimit|game.gfx:RemoveTimeLimit]]
 +
*[[MDE_ResetPostprocessSetOverride|game.gfx:ResetPostprocessSetOverride]]
 +
*[[MDE_SetDryUpSpeedMult|game.gfx:SetDryUpSpeedMult]]
 +
*[[MDE_SetMaterialParameter|game.gfx:SetMaterialParameter]]
 +
*[[MDE_SetMaterialTexture|game.gfx:SetMaterialTexture]]
 +
*[[MDE_SetPostprocessSetOverride|game.gfx:SetPostprocessSetOverride]]
 +
*[[MDE_SetSkyboxRotationAngle|game.gfx:SetSkyboxRotationAngle]]
 +
*[[MDE_SetTime|game.gfx:SetTime]]
 +
*[[MDE_SetTimeFlowSpeed|game.gfx:SetTimeFlowSpeed]]
 +
*[[MDE_SetTimeLimit|game.gfx:SetTimeLimit]]
 +
*[[MDE_SetWeatherSet|game.gfx:SetWeatherSet]]
 +
*[[MDE_UnregisterWeatherCallback|game.gfx:UnregisterWeatherCallback]]
 +
*[[MDE_UseDepthTestForObjectHighlightMask|game.gfx:UseDepthTestForObjectHighlightMask]]
  
== HUD ==
+
 
 +
==HUD==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_HudScriptW
 
|C_HudScriptW
 
|}
 
|}
* [[MDE_AcceptMissionRestart|game.hud:AcceptMissionRestart]]
 
* [[MDE_ActionButtonsShow|game.hud:ActionButtonsShow]]
 
* [[MDE_AddEntityIndicator|game.hud:AddEntityIndicator]]
 
* [[MDE_AddEntityIndicatorBone|game.hud:AddEntityIndicatorBone]]
 
* [[MDE_AddJournalEntry|game.hud:AddJournalEntry]]
 
* [[MDE_AddQuest|game.hud:AddQuest]]
 
* [[MDE_AddQuestChapter|game.hud:AddQuestChapter]]
 
* [[MDE_AddQuestNavId|game.hud:AddQuestNavId]]
 
* [[MDE_AddQuestObjective|game.hud:AddQuestObjective]]
 
* [[MDE_AddQuestObjectiveNavId|game.hud:AddQuestObjectiveNavId]]
 
* [[MDE_AddQuestObjectiveWithoutNotification|game.hud:AddQuestObjectiveWithoutNotification]]
 
* [[MDE_AddQuestSubObjective|game.hud:AddQuestSubObjective]]
 
* [[MDE_AddQuestSubObjectiveNavId|game.hud:AddQuestSubObjectiveNavId]]
 
* [[MDE_AddRowDistrictLegend|game.hud:AddRowDistrictLegend]]
 
* [[MDE_AddSecondaryObjective|game.hud:AddSecondaryObjective]]
 
* [[MDE_AddServiceTargetingEntity|game.hud:AddServiceTargetingEntity]]
 
* [[MDE_AreDebugCoordsEnabled|game.hud:AreDebugCoordsEnabled]]
 
* [[MDE_AttachDebugOnEntity|game.hud:AttachDebugOnEntity]]
 
* [[MDE_AttachMovie|game.hud:AttachMovie]]
 
* [[MDE_BackMirrorShow|game.hud:BackMirrorShow]]
 
* [[MDE_BuildParamString|game.hud:BuildParamString]]
 
* [[MDE_CanShowTutorial|game.hud:CanShowTutorial]]
 
* [[MDE_CenterIndicatorsShow|game.hud:CenterIndicatorsShow]]
 
* [[MDE_ChangeTextOnEntity|game.hud:ChangeTextOnEntity]]
 
* [[MDE_ClearCustomRadarRange|game.hud:ClearCustomRadarRange]]
 
* [[MDE_ClearDistrictLegend|game.hud:ClearDistrictLegend]]
 
* [[MDE_ClearRacingOverlayMap|game.hud:ClearRacingOverlayMap]]
 
* [[MDE_CloseBarCustomizationMenu|game.hud:CloseBarCustomizationMenu]]
 
* [[MDE_CloseMovie|game.hud:CloseMovie]]
 
* [[MDE_CloseTutorial|game.hud:CloseTutorial]]
 
* [[MDE_CreateHTMLText|game.hud:CreateHTMLText]]
 
* [[MDE_CreateHealthBar|game.hud:CreateHealthBar]]
 
* [[MDE_CreateHint|game.hud:CreateHint]]
 
* [[MDE_DamageGaugeShow|game.hud:DamageGaugeShow]]
 
* [[MDE_DarkPlaceIndicatorShow|game.hud:DarkPlaceIndicatorShow]]
 
* [[MDE_DebugHint|game.hud:DebugHint]]
 
* [[MDE_DestroyHint|game.hud:DestroyHint]]
 
* [[MDE_EffectAlcoholDrunk|game.hud:EffectAlcoholDrunk]]
 
* [[MDE_EffectAlcoholHit|game.hud:EffectAlcoholHit]]
 
* [[MDE_EffectAlcoholLimits|game.hud:EffectAlcoholLimits]]
 
* [[MDE_EnableAlertBannerForTrespassing|game.hud:EnableAlertBannerForTrespassing]]
 
* [[MDE_EnableDebugCoords|game.hud:EnableDebugCoords]]
 
* [[MDE_EnterServiceTargeting|game.hud:EnterServiceTargeting]]
 
* [[MDE_ExitServiceTargeting|game.hud:ExitServiceTargeting]]
 
* [[MDE_FaderFadeIn|game.hud:FaderFadeIn]]
 
* [[MDE_FaderFadeOut|game.hud:FaderFadeOut]]
 
* [[MDE_FaderFadeInContext|game.hud:FaderFadeInContext]]
 
* [[MDE_FaderFadeOutContext|game.hud:FaderFadeOutContext]]
 
* [[MDE_FaderFadeOutExt|game.hud:FaderFadeOutExt]]
 
* [[MDE_FaderFadeOutMute|game.hud:FaderFadeOutMute]]
 
* [[MDE_FinishSecondaryObjective|game.hud:FinishSecondaryObjective]]
 
* [[MDE_FinishShowingObjectInBackMirror|game.hud:FinishShowingObjectInBackMirror]]
 
* [[MDE_ForceSubtitlesUp|game.hud:ForceSubtitlesUp]]
 
* [[MDE_GetControllerPreset|game.hud:GetControllerPreset]]
 
* [[MDE_GetInteractCameraDummy|game.hud:GetInteractCameraDummy]]
 
* [[MDE_GetLastSelectedObjective|game.hud:GetLastSelectedObjective]]
 
* [[MDE_GetLocalizedString|game.hud:GetLocalizedString]]
 
* [[MDE_GetProgressEntityIndicator|game.hud:GetProgressEntityIndicator]]
 
* [[MDE_GetScreenAspectRatio|game.hud:GetScreenAspectRatio]]
 
* [[MDE_GetScreenResolution|game.hud:GetScreenResolution]]
 
* [[MDE_GetSelectedObjective|game.hud:GetSelectedObjective]]
 
* [[MDE_GetTutorialVisibility|game.hud:GetTutorialVisibility]]
 
* [[MDE_HelpHintHide|game.hud:HelpHintHide]]
 
* [[MDE_HelpHintShowQuick|game.hud:HelpHintShowQuick]]
 
* [[MDE_HideArea|game.hud:HideArea]]
 
* [[MDE_HideBarCustomizationLoadingScreen|game.hud:HideBarCustomizationLoadingScreen]]
 
* [[MDE_HideHint|game.hud:HideHint]]
 
* [[MDE_HideMissionComplete|game.hud:HideMissionComplete]]
 
* [[MDE_HideMissionExit|game.hud:HideMissionExit]]
 
* [[MDE_HideMissionExitWithCancel|game.hud:HideMissionExitWithCancel]]
 
* [[MDE_HideMissionOptIn|game.hud:HideMissionOptIn]]
 
* [[MDE_HideMissionRestart|game.hud:HideMissionRestart]]
 
* [[MDE_HideRaceExitScreen|game.hud:HideRaceExitScreen]]
 
* [[MDE_HideRaceFinishedScreen|game.hud:HideRaceFinishedScreen]]
 
* [[MDE_HideRaceStartScreen|game.hud:HideRaceStartScreen]]
 
* [[MDE_HideRacketOptIn|game.hud:HideRacketOptIn]]
 
* [[MDE_HideRacketOptOut|game.hud:HideRacketOptOut]]
 
* [[MDE_HideTitleCard|game.hud:HideTitleCard]]
 
* [[MDE_HideVehicleDamageTimer|game.hud:HideVehicleDamageTimer]]
 
* [[MDE_HideWarning|game.hud:HideWarning]]
 
* [[MDE_InfoAreaShow|game.hud:InfoAreaShow]]
 
* [[MDE_InventoryShow|game.hud:InventoryShow]]
 
* [[MDE_IsBarCategoryUnlocked|game.hud:IsBarCategoryUnlocked]]
 
* [[MDE_IsBarUpgradePurchased|game.hud:IsBarUpgradePurchased]]
 
* [[MDE_IsBarUpgradeUnlocked|game.hud:IsBarUpgradeUnlocked]]
 
* [[MDE_IsFadedIn|game.hud:IsFadedIn]]
 
* [[MDE_IsFadedOut|game.hud:IsFadedOut]]
 
* [[MDE_IsFadingIn|game.hud:IsFadingIn]]
 
* [[MDE_IsFadingOut|game.hud:IsFadingOut]]
 
* [[MDE_IsLoadingScreenUp|game.hud:IsLoadingScreenUp]]
 
* [[MDE_IsObjectiveGaugeShowing|game.hud:IsObjectiveGaugeShowing]]
 
* [[MDE_IsPointInAnyWiretapZone|game.hud:IsPointInAnyWiretapZone]]
 
* [[MDE_IsQuestObjectiveSelected|game.hud:IsQuestObjectiveSelected]]
 
* [[MDE_IsQuestSubObjectiveSelected|game.hud:IsQuestSubObjectiveSelected]]
 
* [[MDE_IsTutorialDisplayed|game.hud:IsTutorialDisplayed]]
 
* [[MDE_MessageAreaShow|game.hud:MessageAreaShow]]
 
* [[MDE_MessageShowQuick|game.hud:MessageShowQuick]]
 
* [[MDE_MissionHUDShow|game.hud:MissionHUDShow]]
 
* [[MDE_MoneyShow|game.hud:MoneyShow]]
 
* [[MDE_ObjectiveShow|game.hud:ObjectiveShow]]
 
* [[MDE_ObjectiveTimerShow|game.hud:ObjectiveTimerShow]]
 
* [[MDE_OpenBarCustomizationMenu|game.hud:OpenBarCustomizationMenu]]
 
* [[MDE_OpenCustomizeCarMenu|game.hud:OpenCustomizeCarMenu]]
 
* [[MDE_OpenMovie|game.hud:OpenMovie]]
 
* [[MDE_OpenScotchTutorial|game.hud:OpenScotchTutorial]]
 
* [[MDE_OpenScriptedTutorial|game.hud:OpenScriptedTutorial]]
 
* [[MDE_OpenTutorial|game.hud:OpenTutorial]]
 
* [[MDE_PoliceRelationSet|game.hud:PoliceRelationSet]]
 
* [[MDE_PoliceWantedSet|game.hud:PoliceWantedSet]]
 
* [[MDE_QueueHintEvent|game.hud:QueueHintEvent]]
 
* [[MDE_QuitToMainMenu|game.hud:QuitToMainMenu]]
 
* [[MDE_RacingCheckpoint|game.hud:RacingCheckpoint]]
 
* [[MDE_RacingClear|game.hud:RacingClear]]
 
* [[MDE_RacingGetTime|game.hud:RacingGetTime]]
 
* [[MDE_RacingLapFinished|game.hud:RacingLapFinished]]
 
* [[MDE_RacingShowHud|game.hud:RacingShowHud]]
 
* [[MDE_RacingStart|game.hud:RacingStart]]
 
* [[MDE_RacingStop|game.hud:RacingStop]]
 
* [[MDE_RacingVisualPause|game.hud:RacingVisualPause]]
 
* [[MDE_RadarShow|game.hud:RadarShow]]
 
* [[MDE_RegisterScriptedMenuEvent|game.hud:RegisterScriptedMenuEvent]]
 
* [[MDE_RegisterWiretapZone|game.hud:RegisterWiretapZone]]
 
* [[MDE_RemoveDebugFromEntity|game.hud:RemoveDebugFromEntity]]
 
* [[MDE_RemoveEntityIndicator|game.hud:RemoveEntityIndicator]]
 
* [[MDE_RemoveEntityIndicatorBone|game.hud:RemoveEntityIndicatorBone]]
 
* [[MDE_RemoveQuest|game.hud:RemoveQuest]]
 
* [[MDE_RemoveQuestChapter|game.hud:RemoveQuestChapter]]
 
* [[MDE_RemoveQuestObjective|game.hud:RemoveQuestObjective]]
 
* [[MDE_RemoveQuestSubObjective|game.hud:RemoveQuestSubObjective]]
 
* [[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
 
* [[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
 
* [[MDE_RemoveServiceTargetingEntity|game.hud:RemoveServiceTargetingEntity]]
 
* [[MDE_RespectShow|game.hud:RespectShow]]
 
* [[MDE_SelectQuestObjective|game.hud:SelectQuestObjective]]
 
* [[MDE_SelectQuestSubObjective|game.hud:SelectQuestSubObjective]]
 
* [[MDE_SendMessageMovie|game.hud:SendMessageMovie]]
 
* [[MDE_SetAbortMissionStringId|game.hud:SetAbortMissionStringId]]
 
* [[MDE_SetBarCustomizationMenuInputDisabled|game.hud:SetBarCustomizationMenuInputDisabled]]
 
* [[MDE_SetCustomRadarRange|game.hud:SetCustomRadarRange]]
 
* [[MDE_SetDamageGaugeValue|game.hud:SetDamageGaugeValue]]
 
* [[MDE_SetDistrictCollectibleCount|game.hud:SetDistrictCollectibleCount]]
 
* [[MDE_SetEntityIndicatorOcclusion|game.hud:SetEntityIndicatorOcclusion]]
 
* [[MDE_SetEntityIndicatorOffscreenType|game.hud:SetEntityIndicatorOffscreenType]]
 
* [[MDE_SetForceIgnoreInventoryCollapse|game.hud:SetForceIgnoreInventoryCollapse]]
 
* [[MDE_SetMinDistanceEntityIndicator|game.hud:SetMinDistanceEntityIndicator]]
 
* [[MDE_SetMinDistanceEntityIndicatorBone|game.hud:SetMinDistanceEntityIndicatorBone]]
 
* [[MDE_SetMovieFadeInDistances|game.hud:SetMovieFadeInDistances]]
 
* [[MDE_SetMovieFadeOutDistances|game.hud:SetMovieFadeOutDistances]]
 
* [[MDE_SetMovieFlag|game.hud:SetMovieFlag]]
 
* [[MDE_SetNumRelayComponents|game.hud:SetNumRelayComponents]]
 
* [[MDE_SetOnlyScriptedTutorialsEnabled|game.hud:SetOnlyScriptedTutorialsEnabled]]
 
* [[MDE_SetPauseMapMenuEnabled|game.hud:SetPauseMapMenuEnabled]]
 
* [[MDE_SetProgressEntityIndicator|game.hud:SetProgressEntityIndicator]]
 
* [[MDE_SetProgressEntityIndicatorBone|game.hud:SetProgressEntityIndicatorBone]]
 
* [[MDE_SetProgressSpeedEntityIndicator|game.hud:SetProgressSpeedEntityIndicator]]
 
* [[MDE_SetProgressTargetSpeedEntityIndicator|game.hud:SetProgressTargetSpeedEntityIndicator]]
 
* [[MDE_SetQuestCount|game.hud:SetQuestCount]]
 
* [[MDE_SetQuestObjectiveCount|game.hud:SetQuestObjectiveCount]]
 
* [[MDE_SetQuestObjectiveOptions|game.hud:SetQuestObjectiveOptions]]
 
* [[MDE_SetQuestObjectiveShowAllSubs|game.hud:SetQuestObjectiveShowAllSubs]]
 
* [[MDE_SetQuestObjectiveState|game.hud:SetQuestObjectiveState]]
 
* [[MDE_SetQuestSubObjectiveOptions|game.hud:SetQuestSubObjectiveOptions]]
 
* [[MDE_SetQuestSubObjectiveState|game.hud:SetQuestSubObjectiveState]]
 
* [[MDE_SetQuestType|game.hud:SetQuestType]]
 
* [[MDE_SetRacingLapsAndCheckpoints|game.hud:SetRacingLapsAndCheckpoints]]
 
* [[MDE_SetRacingOverlayMap|game.hud:SetRacingOverlayMap]]
 
* [[MDE_SetRadarFlashState|game.hud:SetRadarFlashState]]
 
* [[MDE_SetShouldFireRaceExit|game.hud:SetShouldFireRaceExit]]
 
* [[MDE_SetTailingGaugeValue|game.hud:SetTailingGaugeValue]]
 
* [[MDE_SetTemperatureGaugeValue|game.hud:SetTemperatureGaugeValue]]
 
* [[MDE_SetTextEntityIndicator|game.hud:SetTextEntityIndicator]]
 
* [[MDE_SetTimerValue|game.hud:SetTimerValue]]
 
* [[MDE_SetTitleDescriptionDistrictLegend|game.hud:SetTitleDescriptionDistrictLegend]]
 
* [[MDE_SetUIXMargin|game.hud:SetUIXMargin]]
 
* [[MDE_SetUIYMargin|game.hud:SetUIYMargin]]
 
* [[MDE_SetVehicleDamageTimerDestruction|game.hud:SetVehicleDamageTimerDestruction]]
 
* [[MDE_SetVehicleDamageTimerTime|game.hud:SetVehicleDamageTimerTime]]
 
* [[MDE_SetVehicleDeliveryCategoryIndex|game.hud:SetVehicleDeliveryCategoryIndex]]
 
* [[MDE_Show|game.hud:Show]]
 
* [[MDE_ShowArea|game.hud:ShowArea]]
 
* [[MDE_ShowBarCustomizationLoadingScreen|game.hud:ShowBarCustomizationLoadingScreen]]
 
* [[MDE_ShowDebugInformationEvent|game.hud:ShowDebugInformationEvent]]
 
* [[MDE_ShowDistrictLegend|game.hud:ShowDistrictLegend]]
 
* [[MDE_ShowFinalSitdownChoice|game.hud:ShowFinalSitdownChoice]]
 
* [[MDE_ShowHint|game.hud:ShowHint]]
 
* [[MDE_ShowLowHealthFX|game.hud:ShowLowHealthFX]]
 
* [[MDE_ShowMissionComplete|game.hud:ShowMissionComplete]]
 
* [[MDE_ShowMissionCompleteScotch|game.hud:ShowMissionCompleteScotch]]
 
* [[MDE_ShowMissionExit|game.hud:ShowMissionExit]]
 
* [[MDE_ShowMissionExitSync|game.hud:ShowMissionExitSync]]
 
* [[MDE_ShowMissionOptIn|game.hud:ShowMissionOptIn]]
 
* [[MDE_ShowMissionRestart|game.hud:ShowMissionRestart]]
 
* [[MDE_ShowObjectInBackMirror|game.hud:ShowObjectInBackMirror]]
 
* [[MDE_ShowPlayerRaceTimeDifference|game.hud:ShowPlayerRaceTimeDifference]]
 
* [[MDE_ShowQuestStartBanner|game.hud:ShowQuestStartBanner]]
 
* [[MDE_ShowRaceExitScreen|game.hud:ShowRaceExitScreen]]
 
* [[MDE_ShowRaceFinishedScreen|game.hud:ShowRaceFinishedScreen]]
 
* [[MDE_ShowRaceMessageWithTime|game.hud:ShowRaceMessageWithTime]]
 
* [[MDE_ShowRaceStartScreen|game.hud:ShowRaceStartScreen]]
 
* [[MDE_ShowRacketOptIn|game.hud:ShowRacketOptIn]]
 
* [[MDE_ShowRacketOptOut|game.hud:ShowRacketOptOut]]
 
* [[MDE_ShowTitleCard|game.hud:ShowTitleCard]]
 
* [[MDE_ShowUncustomizableCarErrorDialog|game.hud:ShowUncustomizableCarErrorDialog]]
 
* [[MDE_ShowVehicleDamageTimer|game.hud:ShowVehicleDamageTimer]]
 
* [[MDE_ShowVehicleDamageTimerDestructionBar|game.hud:ShowVehicleDamageTimerDestructionBar]]
 
* [[MDE_ShowWarning|game.hud:ShowWarning]]
 
* [[MDE_ShowWarningStringId|game.hud:ShowWarningStringId]]
 
* [[MDE_SpeedometerShow|game.hud:SpeedometerShow]]
 
* [[MDE_StartCountDown|game.hud:StartCountDown]]
 
* [[MDE_StartCredits|game.hud:StartCredits]]
 
* [[MDE_StartCreditsSync|game.hud:StartCreditsSync]]
 
* [[MDE_SubtitlesShow|game.hud:SubtitlesShow]]
 
* [[MDE_TailingGaugeShow|game.hud:TailingGaugeShow]]
 
* [[MDE_TemperatureGaugeShow|game.hud:TemperatureGaugeShow]]
 
* [[MDE_TimerGetDiffCoef|game.hud:TimerGetDiffCoef]]
 
* [[MDE_TimerGetTime|game.hud:TimerGetTime]]
 
* [[MDE_TimerIsRunning|game.hud:TimerIsRunning]]
 
* [[MDE_TimerSet|game.hud:TimerSet]]
 
* [[MDE_TimerShow|game.hud:TimerShow]]
 
* [[MDE_TimerStart|game.hud:TimerStart]]
 
* [[MDE_TimerStop|game.hud:TimerStop]]
 
* [[MDE_ToggleSaveLoadSpinner|game.hud:ToggleSaveLoadSpinner]]
 
* [[MDE_UnlockBarCategory|game.hud:UnlockBarCategory]]
 
* [[MDE_UnlockBarUpgrade|game.hud:UnlockBarUpgrade]]
 
* [[MDE_UnregisterScriptedMenuEvent|game.hud:UnregisterScriptedMenuEvent]]
 
* [[MDE_UpdateDeliverableVehicle|game.hud:UpdateDeliverableVehicle]]
 
* [[MDE_UpdateQuest|game.hud:UpdateQuest]]
 
* [[MDE_UpdateQuestChapter|game.hud:UpdateQuestChapter]]
 
* [[MDE_UpdateQuestObjective|game.hud:UpdateQuestObjective]]
 
* [[MDE_UpdateQuestSubObjective|game.hud:UpdateQuestSubObjective]]
 
* [[MDE_UpdateRolloverDateAndImage|game.hud:UpdateRolloverDateAndImage]]
 
* [[MDE_UpdateSecondaryObjective|game.hud:UpdateSecondaryObjective]]
 
* [[MDE_UpdateService|game.hud:UpdateService]]
 
* [[MDE_UpdateSimpleObjective|game.hud:UpdateSimpleObjective]]
 
  
 +
*[[MDE_AcceptMissionRestart|game.hud:AcceptMissionRestart]]
 +
*[[MDE_ActionButtonsShow|game.hud:ActionButtonsShow]]
 +
*[[MDE_AddEntityIndicator|game.hud:AddEntityIndicator]]
 +
*[[MDE_AddEntityIndicatorBone|game.hud:AddEntityIndicatorBone]]
 +
*[[MDE_AddJournalEntry|game.hud:AddJournalEntry]]
 +
*[[MDE_AddQuest|game.hud:AddQuest]]
 +
*[[MDE_AddQuestChapter|game.hud:AddQuestChapter]]
 +
*[[MDE_AddQuestNavId|game.hud:AddQuestNavId]]
 +
*[[MDE_AddQuestObjective|game.hud:AddQuestObjective]]
 +
*[[MDE_AddQuestObjectiveNavId|game.hud:AddQuestObjectiveNavId]]
 +
*[[MDE_AddQuestObjectiveWithoutNotification|game.hud:AddQuestObjectiveWithoutNotification]]
 +
*[[MDE_AddQuestSubObjective|game.hud:AddQuestSubObjective]]
 +
*[[MDE_AddQuestSubObjectiveNavId|game.hud:AddQuestSubObjectiveNavId]]
 +
*[[MDE_AddRowDistrictLegend|game.hud:AddRowDistrictLegend]]
 +
*[[MDE_AddSecondaryObjective|game.hud:AddSecondaryObjective]]
 +
*[[MDE_AddServiceTargetingEntity|game.hud:AddServiceTargetingEntity]]
 +
*[[MDE_AreDebugCoordsEnabled|game.hud:AreDebugCoordsEnabled]]
 +
*[[MDE_AttachDebugOnEntity|game.hud:AttachDebugOnEntity]]
 +
*[[MDE_AttachMovie|game.hud:AttachMovie]]
 +
*[[MDE_BackMirrorShow|game.hud:BackMirrorShow]]
 +
*[[MDE_BuildParamString|game.hud:BuildParamString]]
 +
*[[MDE_CanShowTutorial|game.hud:CanShowTutorial]]
 +
*[[MDE_CenterIndicatorsShow|game.hud:CenterIndicatorsShow]]
 +
*[[MDE_ChangeTextOnEntity|game.hud:ChangeTextOnEntity]]
 +
*[[MDE_ClearCustomRadarRange|game.hud:ClearCustomRadarRange]]
 +
*[[MDE_ClearDistrictLegend|game.hud:ClearDistrictLegend]]
 +
*[[MDE_ClearRacingOverlayMap|game.hud:ClearRacingOverlayMap]]
 +
*[[MDE_CloseBarCustomizationMenu|game.hud:CloseBarCustomizationMenu]]
 +
*[[MDE_CloseMovie|game.hud:CloseMovie]]
 +
*[[MDE_CloseTutorial|game.hud:CloseTutorial]]
 +
*[[MDE_CreateHTMLText|game.hud:CreateHTMLText]]
 +
*[[MDE_CreateHealthBar|game.hud:CreateHealthBar]]
 +
*[[MDE_CreateHint|game.hud:CreateHint]]
 +
*[[MDE_DamageGaugeShow|game.hud:DamageGaugeShow]]
 +
*[[MDE_DarkPlaceIndicatorShow|game.hud:DarkPlaceIndicatorShow]]
 +
*[[MDE_DebugHint|game.hud:DebugHint]]
 +
*[[MDE_DestroyHint|game.hud:DestroyHint]]
 +
*[[MDE_EffectAlcoholDrunk|game.hud:EffectAlcoholDrunk]]
 +
*[[MDE_EffectAlcoholHit|game.hud:EffectAlcoholHit]]
 +
*[[MDE_EffectAlcoholLimits|game.hud:EffectAlcoholLimits]]
 +
*[[MDE_EnableAlertBannerForTrespassing|game.hud:EnableAlertBannerForTrespassing]]
 +
*[[MDE_EnableDebugCoords|game.hud:EnableDebugCoords]]
 +
*[[MDE_EnterServiceTargeting|game.hud:EnterServiceTargeting]]
 +
*[[MDE_ExitServiceTargeting|game.hud:ExitServiceTargeting]]
 +
*[[MDE_FaderFadeIn|game.hud:FaderFadeIn]]
 +
*[[MDE_FaderFadeOut|game.hud:FaderFadeOut]]
 +
*[[MDE_FaderFadeInContext|game.hud:FaderFadeInContext]]
 +
*[[MDE_FaderFadeOutContext|game.hud:FaderFadeOutContext]]
 +
*[[MDE_FaderFadeOutExt|game.hud:FaderFadeOutExt]]
 +
*[[MDE_FaderFadeOutMute|game.hud:FaderFadeOutMute]]
 +
*[[MDE_FinishSecondaryObjective|game.hud:FinishSecondaryObjective]]
 +
*[[MDE_FinishShowingObjectInBackMirror|game.hud:FinishShowingObjectInBackMirror]]
 +
*[[MDE_ForceSubtitlesUp|game.hud:ForceSubtitlesUp]]
 +
*[[MDE_GetControllerPreset|game.hud:GetControllerPreset]]
 +
*[[MDE_GetInteractCameraDummy|game.hud:GetInteractCameraDummy]]
 +
*[[MDE_GetLastSelectedObjective|game.hud:GetLastSelectedObjective]]
 +
*[[MDE_GetLocalizedString|game.hud:GetLocalizedString]]
 +
*[[MDE_GetProgressEntityIndicator|game.hud:GetProgressEntityIndicator]]
 +
*[[MDE_GetScreenAspectRatio|game.hud:GetScreenAspectRatio]]
 +
*[[MDE_GetScreenResolution|game.hud:GetScreenResolution]]
 +
*[[MDE_GetSelectedObjective|game.hud:GetSelectedObjective]]
 +
*[[MDE_GetTutorialVisibility|game.hud:GetTutorialVisibility]]
 +
*[[MDE_HelpHintHide|game.hud:HelpHintHide]]
 +
*[[MDE_HelpHintShowQuick|game.hud:HelpHintShowQuick]]
 +
*[[MDE_HideArea|game.hud:HideArea]]
 +
*[[MDE_HideBarCustomizationLoadingScreen|game.hud:HideBarCustomizationLoadingScreen]]
 +
*[[MDE_HideHint|game.hud:HideHint]]
 +
*[[MDE_HideMissionComplete|game.hud:HideMissionComplete]]
 +
*[[MDE_HideMissionExit|game.hud:HideMissionExit]]
 +
*[[MDE_HideMissionExitWithCancel|game.hud:HideMissionExitWithCancel]]
 +
*[[MDE_HideMissionOptIn|game.hud:HideMissionOptIn]]
 +
*[[MDE_HideMissionRestart|game.hud:HideMissionRestart]]
 +
*[[MDE_HideRaceExitScreen|game.hud:HideRaceExitScreen]]
 +
*[[MDE_HideRaceFinishedScreen|game.hud:HideRaceFinishedScreen]]
 +
*[[MDE_HideRaceStartScreen|game.hud:HideRaceStartScreen]]
 +
*[[MDE_HideRacketOptIn|game.hud:HideRacketOptIn]]
 +
*[[MDE_HideRacketOptOut|game.hud:HideRacketOptOut]]
 +
*[[MDE_HideTitleCard|game.hud:HideTitleCard]]
 +
*[[MDE_HideVehicleDamageTimer|game.hud:HideVehicleDamageTimer]]
 +
*[[MDE_HideWarning|game.hud:HideWarning]]
 +
*[[MDE_InfoAreaShow|game.hud:InfoAreaShow]]
 +
*[[MDE_InventoryShow|game.hud:InventoryShow]]
 +
*[[MDE_IsBarCategoryUnlocked|game.hud:IsBarCategoryUnlocked]]
 +
*[[MDE_IsBarUpgradePurchased|game.hud:IsBarUpgradePurchased]]
 +
*[[MDE_IsBarUpgradeUnlocked|game.hud:IsBarUpgradeUnlocked]]
 +
*[[MDE_IsFadedIn|game.hud:IsFadedIn]]
 +
*[[MDE_IsFadedOut|game.hud:IsFadedOut]]
 +
*[[MDE_IsFadingIn|game.hud:IsFadingIn]]
 +
*[[MDE_IsFadingOut|game.hud:IsFadingOut]]
 +
*[[MDE_IsLoadingScreenUp|game.hud:IsLoadingScreenUp]]
 +
*[[MDE_IsObjectiveGaugeShowing|game.hud:IsObjectiveGaugeShowing]]
 +
*[[MDE_IsPointInAnyWiretapZone|game.hud:IsPointInAnyWiretapZone]]
 +
*[[MDE_IsQuestObjectiveSelected|game.hud:IsQuestObjectiveSelected]]
 +
*[[MDE_IsQuestSubObjectiveSelected|game.hud:IsQuestSubObjectiveSelected]]
 +
*[[MDE_IsTutorialDisplayed|game.hud:IsTutorialDisplayed]]
 +
*[[MDE_MessageAreaShow|game.hud:MessageAreaShow]]
 +
*[[MDE_MessageShowQuick|game.hud:MessageShowQuick]]
 +
*[[MDE_MissionHUDShow|game.hud:MissionHUDShow]]
 +
*[[MDE_MoneyShow|game.hud:MoneyShow]]
 +
*[[MDE_ObjectiveShow|game.hud:ObjectiveShow]]
 +
*[[MDE_ObjectiveTimerShow|game.hud:ObjectiveTimerShow]]
 +
*[[MDE_OpenBarCustomizationMenu|game.hud:OpenBarCustomizationMenu]]
 +
*[[MDE_OpenCustomizeCarMenu|game.hud:OpenCustomizeCarMenu]]
 +
*[[MDE_OpenMovie|game.hud:OpenMovie]]
 +
*[[MDE_OpenScotchTutorial|game.hud:OpenScotchTutorial]]
 +
*[[MDE_OpenScriptedTutorial|game.hud:OpenScriptedTutorial]]
 +
*[[MDE_OpenTutorial|game.hud:OpenTutorial]]
 +
*[[MDE_PoliceRelationSet|game.hud:PoliceRelationSet]]
 +
*[[MDE_PoliceWantedSet|game.hud:PoliceWantedSet]]
 +
*[[MDE_QueueHintEvent|game.hud:QueueHintEvent]]
 +
*[[MDE_QuitToMainMenu|game.hud:QuitToMainMenu]]
 +
*[[MDE_RacingCheckpoint|game.hud:RacingCheckpoint]]
 +
*[[MDE_RacingClear|game.hud:RacingClear]]
 +
*[[MDE_RacingGetTime|game.hud:RacingGetTime]]
 +
*[[MDE_RacingLapFinished|game.hud:RacingLapFinished]]
 +
*[[MDE_RacingShowHud|game.hud:RacingShowHud]]
 +
*[[MDE_RacingStart|game.hud:RacingStart]]
 +
*[[MDE_RacingStop|game.hud:RacingStop]]
 +
*[[MDE_RacingVisualPause|game.hud:RacingVisualPause]]
 +
*[[MDE_RadarShow|game.hud:RadarShow]]
 +
*[[MDE_RegisterScriptedMenuEvent|game.hud:RegisterScriptedMenuEvent]]
 +
*[[MDE_RegisterWiretapZone|game.hud:RegisterWiretapZone]]
 +
*[[MDE_RemoveDebugFromEntity|game.hud:RemoveDebugFromEntity]]
 +
*[[MDE_RemoveEntityIndicator|game.hud:RemoveEntityIndicator]]
 +
*[[MDE_RemoveEntityIndicatorBone|game.hud:RemoveEntityIndicatorBone]]
 +
*[[MDE_RemoveQuest|game.hud:RemoveQuest]]
 +
*[[MDE_RemoveQuestChapter|game.hud:RemoveQuestChapter]]
 +
*[[MDE_RemoveQuestObjective|game.hud:RemoveQuestObjective]]
 +
*[[MDE_RemoveQuestSubObjective|game.hud:RemoveQuestSubObjective]]
 +
*[[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
 +
*[[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]]
 +
*[[MDE_RemoveServiceTargetingEntity|game.hud:RemoveServiceTargetingEntity]]
 +
*[[MDE_RespectShow|game.hud:RespectShow]]
 +
*[[MDE_SelectQuestObjective|game.hud:SelectQuestObjective]]
 +
*[[MDE_SelectQuestSubObjective|game.hud:SelectQuestSubObjective]]
 +
*[[MDE_SendMessageMovie|game.hud:SendMessageMovie]]
 +
*[[MDE_SetAbortMissionStringId|game.hud:SetAbortMissionStringId]]
 +
*[[MDE_SetBarCustomizationMenuInputDisabled|game.hud:SetBarCustomizationMenuInputDisabled]]
 +
*[[MDE_SetCustomRadarRange|game.hud:SetCustomRadarRange]]
 +
*[[MDE_SetDamageGaugeValue|game.hud:SetDamageGaugeValue]]
 +
*[[MDE_SetDistrictCollectibleCount|game.hud:SetDistrictCollectibleCount]]
 +
*[[MDE_SetEntityIndicatorOcclusion|game.hud:SetEntityIndicatorOcclusion]]
 +
*[[MDE_SetEntityIndicatorOffscreenType|game.hud:SetEntityIndicatorOffscreenType]]
 +
*[[MDE_SetForceIgnoreInventoryCollapse|game.hud:SetForceIgnoreInventoryCollapse]]
 +
*[[MDE_SetMinDistanceEntityIndicator|game.hud:SetMinDistanceEntityIndicator]]
 +
*[[MDE_SetMinDistanceEntityIndicatorBone|game.hud:SetMinDistanceEntityIndicatorBone]]
 +
*[[MDE_SetMovieFadeInDistances|game.hud:SetMovieFadeInDistances]]
 +
*[[MDE_SetMovieFadeOutDistances|game.hud:SetMovieFadeOutDistances]]
 +
*[[MDE_SetMovieFlag|game.hud:SetMovieFlag]]
 +
*[[MDE_SetNumRelayComponents|game.hud:SetNumRelayComponents]]
 +
*[[MDE_SetOnlyScriptedTutorialsEnabled|game.hud:SetOnlyScriptedTutorialsEnabled]]
 +
*[[MDE_SetPauseMapMenuEnabled|game.hud:SetPauseMapMenuEnabled]]
 +
*[[MDE_SetProgressEntityIndicator|game.hud:SetProgressEntityIndicator]]
 +
*[[MDE_SetProgressEntityIndicatorBone|game.hud:SetProgressEntityIndicatorBone]]
 +
*[[MDE_SetProgressSpeedEntityIndicator|game.hud:SetProgressSpeedEntityIndicator]]
 +
*[[MDE_SetProgressTargetSpeedEntityIndicator|game.hud:SetProgressTargetSpeedEntityIndicator]]
 +
*[[MDE_SetQuestCount|game.hud:SetQuestCount]]
 +
*[[MDE_SetQuestObjectiveCount|game.hud:SetQuestObjectiveCount]]
 +
*[[MDE_SetQuestObjectiveOptions|game.hud:SetQuestObjectiveOptions]]
 +
*[[MDE_SetQuestObjectiveShowAllSubs|game.hud:SetQuestObjectiveShowAllSubs]]
 +
*[[MDE_SetQuestObjectiveState|game.hud:SetQuestObjectiveState]]
 +
*[[MDE_SetQuestSubObjectiveOptions|game.hud:SetQuestSubObjectiveOptions]]
 +
*[[MDE_SetQuestSubObjectiveState|game.hud:SetQuestSubObjectiveState]]
 +
*[[MDE_SetQuestType|game.hud:SetQuestType]]
 +
*[[MDE_SetRacingLapsAndCheckpoints|game.hud:SetRacingLapsAndCheckpoints]]
 +
*[[MDE_SetRacingOverlayMap|game.hud:SetRacingOverlayMap]]
 +
*[[MDE_SetRadarFlashState|game.hud:SetRadarFlashState]]
 +
*[[MDE_SetShouldFireRaceExit|game.hud:SetShouldFireRaceExit]]
 +
*[[MDE_SetTailingGaugeValue|game.hud:SetTailingGaugeValue]]
 +
*[[MDE_SetTemperatureGaugeValue|game.hud:SetTemperatureGaugeValue]]
 +
*[[MDE_SetTextEntityIndicator|game.hud:SetTextEntityIndicator]]
 +
*[[MDE_SetTimerValue|game.hud:SetTimerValue]]
 +
*[[MDE_SetTitleDescriptionDistrictLegend|game.hud:SetTitleDescriptionDistrictLegend]]
 +
*[[MDE_SetUIXMargin|game.hud:SetUIXMargin]]
 +
*[[MDE_SetUIYMargin|game.hud:SetUIYMargin]]
 +
*[[MDE_SetVehicleDamageTimerDestruction|game.hud:SetVehicleDamageTimerDestruction]]
 +
*[[MDE_SetVehicleDamageTimerTime|game.hud:SetVehicleDamageTimerTime]]
 +
*[[MDE_SetVehicleDeliveryCategoryIndex|game.hud:SetVehicleDeliveryCategoryIndex]]
 +
*[[MDE_Show|game.hud:Show]]
 +
*[[MDE_ShowArea|game.hud:ShowArea]]
 +
*[[MDE_ShowBarCustomizationLoadingScreen|game.hud:ShowBarCustomizationLoadingScreen]]
 +
*[[MDE_ShowDebugInformationEvent|game.hud:ShowDebugInformationEvent]]
 +
*[[MDE_ShowDistrictLegend|game.hud:ShowDistrictLegend]]
 +
*[[MDE_ShowFinalSitdownChoice|game.hud:ShowFinalSitdownChoice]]
 +
*[[MDE_ShowHint|game.hud:ShowHint]]
 +
*[[MDE_ShowLowHealthFX|game.hud:ShowLowHealthFX]]
 +
*[[MDE_ShowMissionComplete|game.hud:ShowMissionComplete]]
 +
*[[MDE_ShowMissionCompleteScotch|game.hud:ShowMissionCompleteScotch]]
 +
*[[MDE_ShowMissionExit|game.hud:ShowMissionExit]]
 +
*[[MDE_ShowMissionExitSync|game.hud:ShowMissionExitSync]]
 +
*[[MDE_ShowMissionOptIn|game.hud:ShowMissionOptIn]]
 +
*[[MDE_ShowMissionRestart|game.hud:ShowMissionRestart]]
 +
*[[MDE_ShowObjectInBackMirror|game.hud:ShowObjectInBackMirror]]
 +
*[[MDE_ShowPlayerRaceTimeDifference|game.hud:ShowPlayerRaceTimeDifference]]
 +
*[[MDE_ShowQuestStartBanner|game.hud:ShowQuestStartBanner]]
 +
*[[MDE_ShowRaceExitScreen|game.hud:ShowRaceExitScreen]]
 +
*[[MDE_ShowRaceFinishedScreen|game.hud:ShowRaceFinishedScreen]]
 +
*[[MDE_ShowRaceMessageWithTime|game.hud:ShowRaceMessageWithTime]]
 +
*[[MDE_ShowRaceStartScreen|game.hud:ShowRaceStartScreen]]
 +
*[[MDE_ShowRacketOptIn|game.hud:ShowRacketOptIn]]
 +
*[[MDE_ShowRacketOptOut|game.hud:ShowRacketOptOut]]
 +
*[[MDE_ShowTitleCard|game.hud:ShowTitleCard]]
 +
*[[MDE_ShowUncustomizableCarErrorDialog|game.hud:ShowUncustomizableCarErrorDialog]]
 +
*[[MDE_ShowVehicleDamageTimer|game.hud:ShowVehicleDamageTimer]]
 +
*[[MDE_ShowVehicleDamageTimerDestructionBar|game.hud:ShowVehicleDamageTimerDestructionBar]]
 +
*[[MDE_ShowWarning|game.hud:ShowWarning]]
 +
*[[MDE_ShowWarningStringId|game.hud:ShowWarningStringId]]
 +
*[[MDE_SpeedometerShow|game.hud:SpeedometerShow]]
 +
*[[MDE_StartCountDown|game.hud:StartCountDown]]
 +
*[[MDE_StartCredits|game.hud:StartCredits]]
 +
*[[MDE_StartCreditsSync|game.hud:StartCreditsSync]]
 +
*[[MDE_SubtitlesShow|game.hud:SubtitlesShow]]
 +
*[[MDE_TailingGaugeShow|game.hud:TailingGaugeShow]]
 +
*[[MDE_TemperatureGaugeShow|game.hud:TemperatureGaugeShow]]
 +
*[[MDE_TimerGetDiffCoef|game.hud:TimerGetDiffCoef]]
 +
*[[MDE_TimerGetTime|game.hud:TimerGetTime]]
 +
*[[MDE_TimerIsRunning|game.hud:TimerIsRunning]]
 +
*[[MDE_TimerSet|game.hud:TimerSet]]
 +
*[[MDE_TimerShow|game.hud:TimerShow]]
 +
*[[MDE_TimerStart|game.hud:TimerStart]]
 +
*[[MDE_TimerStop|game.hud:TimerStop]]
 +
*[[MDE_ToggleSaveLoadSpinner|game.hud:ToggleSaveLoadSpinner]]
 +
*[[MDE_UnlockBarCategory|game.hud:UnlockBarCategory]]
 +
*[[MDE_UnlockBarUpgrade|game.hud:UnlockBarUpgrade]]
 +
*[[MDE_UnregisterScriptedMenuEvent|game.hud:UnregisterScriptedMenuEvent]]
 +
*[[MDE_UpdateDeliverableVehicle|game.hud:UpdateDeliverableVehicle]]
 +
*[[MDE_UpdateQuest|game.hud:UpdateQuest]]
 +
*[[MDE_UpdateQuestChapter|game.hud:UpdateQuestChapter]]
 +
*[[MDE_UpdateQuestObjective|game.hud:UpdateQuestObjective]]
 +
*[[MDE_UpdateQuestSubObjective|game.hud:UpdateQuestSubObjective]]
 +
*[[MDE_UpdateRolloverDateAndImage|game.hud:UpdateRolloverDateAndImage]]
 +
*[[MDE_UpdateSecondaryObjective|game.hud:UpdateSecondaryObjective]]
 +
*[[MDE_UpdateService|game.hud:UpdateService]]
 +
*[[MDE_UpdateSimpleObjective|game.hud:UpdateSimpleObjective]]
  
== Navigation ==
+
 
 +
==Navigation==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_NavigationScriptW
 
|C_NavigationScriptW
 
|}
 
|}
* [[MDE_AddDistrictActivity|game.navigation:AddDistrictActivity]]
+
 
* [[MDE_AddHideoutIntel|game.navigation:AddHideoutIntel]]
+
*[[MDE_AddDistrictActivity|game.navigation:AddDistrictActivity]]
* [[MDE_ChangeIconTargetToEntityDirect|game.navigation:ChangeIconTargetToEntityDirect]]
+
*[[MDE_AddHideoutIntel|game.navigation:AddHideoutIntel]]
* [[MDE_ChangeIconTargetToPos|game.navigation:ChangeIconTargetToPos]]
+
*[[MDE_ChangeIconTargetToEntityDirect|game.navigation:ChangeIconTargetToEntityDirect]]
* [[MDE_ClearSelectedIcon|game.navigation:ClearSelectedIcon]]
+
*[[MDE_ChangeIconTargetToPos|game.navigation:ChangeIconTargetToPos]]
* [[MDE_DisableGPSBlockedRoads|game.navigation:DisableGPSBlockedRoads]]
+
*[[MDE_ClearSelectedIcon|game.navigation:ClearSelectedIcon]]
* [[MDE_DisableGPSCustomPath|game.navigation:DisableGPSCustomPath]]
+
*[[MDE_DisableGPSBlockedRoads|game.navigation:DisableGPSBlockedRoads]]
* [[MDE_EnableGPSCustomPath|game.navigation:EnableGPSCustomPath]]
+
*[[MDE_DisableGPSCustomPath|game.navigation:DisableGPSCustomPath]]
* [[MDE_EnableIconOverrideIndicatorPosition|game.navigation:EnableIconOverrideIndicatorPosition]]
+
*[[MDE_EnableGPSCustomPath|game.navigation:EnableGPSCustomPath]]
* [[MDE_GetIdByEntityName|game.navigation:GetIdByEntityName]]
+
*[[MDE_EnableIconOverrideIndicatorPosition|game.navigation:EnableIconOverrideIndicatorPosition]]
* [[MDE_GetIdByScriptWrapper|game.navigation:GetIdByScriptWrapper]]
+
*[[MDE_GetIdByEntityName|game.navigation:GetIdByEntityName]]
* [[MDE_IsIconSelected|game.navigation:IsIconSelected]]
+
*[[MDE_GetIdByScriptWrapper|game.navigation:GetIdByScriptWrapper]]
* [[MDE_LoadCustomMap|game.navigation:LoadCustomMap]]
+
*[[MDE_IsIconSelected|game.navigation:IsIconSelected]]
* [[MDE_RegisterArea|game.navigation:RegisterArea]]
+
*[[MDE_LoadCustomMap|game.navigation:LoadCustomMap]]
* [[MDE_RegisterCircle|game.navigation:RegisterCircle]]
+
*[[MDE_RegisterArea|game.navigation:RegisterArea]]
* [[MDE_RegisterCircleEntity|game.navigation:RegisterCircleEntity]]
+
*[[MDE_RegisterCircle|game.navigation:RegisterCircle]]
* [[MDE_RegisterCircleEntityRGB|game.navigation:RegisterCircleEntityRGB]]
+
*[[MDE_RegisterCircleEntity|game.navigation:RegisterCircleEntity]]
* [[MDE_RegisterCircleRGB|game.navigation:RegisterCircleRGB]]
+
*[[MDE_RegisterCircleEntityRGB|game.navigation:RegisterCircleEntityRGB]]
* [[MDE_RegisterCoverageDirect|game.navigation:RegisterCoverageDirect]]
+
*[[MDE_RegisterCircleRGB|game.navigation:RegisterCircleRGB]]
* [[MDE_RegisterCoverageEntity|game.navigation:RegisterCoverageEntity]]
+
*[[MDE_RegisterCoverageDirect|game.navigation:RegisterCoverageDirect]]
* [[MDE_RegisterCoveragePos|game.navigation:RegisterCoveragePos]]
+
*[[MDE_RegisterCoverageEntity|game.navigation:RegisterCoverageEntity]]
* [[MDE_RegisterDistrictPos|game.navigation:RegisterDistrictPos]]
+
*[[MDE_RegisterCoveragePos|game.navigation:RegisterCoveragePos]]
* [[MDE_RegisterHideoutContactObjectiveDirect|game.navigation:RegisterHideoutContactObjectiveDirect]]
+
*[[MDE_RegisterDistrictPos|game.navigation:RegisterDistrictPos]]
* [[MDE_RegisterHideoutContactObjectiveEntity|game.navigation:RegisterHideoutContactObjectiveEntity]]
+
*[[MDE_RegisterHideoutContactObjectiveDirect|game.navigation:RegisterHideoutContactObjectiveDirect]]
* [[MDE_RegisterHideoutContactObjectivePos|game.navigation:RegisterHideoutContactObjectivePos]]
+
*[[MDE_RegisterHideoutContactObjectiveEntity|game.navigation:RegisterHideoutContactObjectiveEntity]]
* [[MDE_RegisterHideoutEntity|game.navigation:RegisterHideoutEntity]]
+
*[[MDE_RegisterHideoutContactObjectivePos|game.navigation:RegisterHideoutContactObjectivePos]]
* [[MDE_RegisterHideoutEntityDirect|game.navigation:RegisterHideoutEntityDirect]]
+
*[[MDE_RegisterHideoutEntity|game.navigation:RegisterHideoutEntity]]
* [[MDE_RegisterHideoutObjective|game.navigation:RegisterHideoutObjective]]
+
*[[MDE_RegisterHideoutEntityDirect|game.navigation:RegisterHideoutEntityDirect]]
* [[MDE_RegisterHideoutPos|game.navigation:RegisterHideoutPos]]
+
*[[MDE_RegisterHideoutObjective|game.navigation:RegisterHideoutObjective]]
* [[MDE_RegisterHighDamageObjectiveDirect|game.navigation:RegisterHighDamageObjectiveDirect]]
+
*[[MDE_RegisterHideoutPos|game.navigation:RegisterHideoutPos]]
* [[MDE_RegisterHighDamageObjectiveEntity|game.navigation:RegisterHighDamageObjectiveEntity]]
+
*[[MDE_RegisterHighDamageObjectiveDirect|game.navigation:RegisterHighDamageObjectiveDirect]]
* [[MDE_RegisterHighDamageObjectivePos|game.navigation:RegisterHighDamageObjectivePos]]
+
*[[MDE_RegisterHighDamageObjectiveEntity|game.navigation:RegisterHighDamageObjectiveEntity]]
* [[MDE_RegisterHumanEntity|game.navigation:RegisterHumanEntity]]
+
*[[MDE_RegisterHighDamageObjectivePos|game.navigation:RegisterHighDamageObjectivePos]]
* [[MDE_RegisterHumanEntityDirect|game.navigation:RegisterHumanEntityDirect]]
+
*[[MDE_RegisterHumanEntity|game.navigation:RegisterHumanEntity]]
* [[MDE_RegisterIconEntity|game.navigation:RegisterIconEntity]]
+
*[[MDE_RegisterHumanEntityDirect|game.navigation:RegisterHumanEntityDirect]]
* [[MDE_RegisterIconEntityDirect|game.navigation:RegisterIconEntityDirect]]
+
*[[MDE_RegisterIconEntity|game.navigation:RegisterIconEntity]]
* [[MDE_RegisterIconPos|game.navigation:RegisterIconPos]]
+
*[[MDE_RegisterIconEntityDirect|game.navigation:RegisterIconEntityDirect]]
* [[MDE_RegisterOWAHideoutDirect|game.navigation:RegisterOWAHideoutDirect]]
+
*[[MDE_RegisterIconPos|game.navigation:RegisterIconPos]]
* [[MDE_RegisterOWAHideoutEntity|game.navigation:RegisterOWAHideoutEntity]]
+
*[[MDE_RegisterOWAHideoutDirect|game.navigation:RegisterOWAHideoutDirect]]
* [[MDE_RegisterOWAHideoutPos|game.navigation:RegisterOWAHideoutPos]]
+
*[[MDE_RegisterOWAHideoutEntity|game.navigation:RegisterOWAHideoutEntity]]
* [[MDE_RegisterOWAPersistentCharacterDirect|game.navigation:RegisterOWAPersistentCharacterDirect]]
+
*[[MDE_RegisterOWAHideoutPos|game.navigation:RegisterOWAHideoutPos]]
* [[MDE_RegisterOWAPersistentCharacterEntity|game.navigation:RegisterOWAPersistentCharacterEntity]]
+
*[[MDE_RegisterOWAPersistentCharacterDirect|game.navigation:RegisterOWAPersistentCharacterDirect]]
* [[MDE_RegisterOWAPersistentCharacterPos|game.navigation:RegisterOWAPersistentCharacterPos]]
+
*[[MDE_RegisterOWAPersistentCharacterEntity|game.navigation:RegisterOWAPersistentCharacterEntity]]
* [[MDE_RegisterObjective|game.navigation:RegisterObjective]]
+
*[[MDE_RegisterOWAPersistentCharacterPos|game.navigation:RegisterOWAPersistentCharacterPos]]
* [[MDE_RegisterObjectiveEntityDirect|game.navigation:RegisterObjectiveEntityDirect]]
+
*[[MDE_RegisterObjective|game.navigation:RegisterObjective]]
* [[MDE_RegisterObjectiveIcon|game.navigation:RegisterObjectiveIcon]]
+
*[[MDE_RegisterObjectiveEntityDirect|game.navigation:RegisterObjectiveEntityDirect]]
* [[MDE_RegisterObjectiveIconEntityDirect|game.navigation:RegisterObjectiveIconEntityDirect]]
+
*[[MDE_RegisterObjectiveIcon|game.navigation:RegisterObjectiveIcon]]
* [[MDE_RegisterObjectiveIconPos|game.navigation:RegisterObjectiveIconPos]]
+
*[[MDE_RegisterObjectiveIconEntityDirect|game.navigation:RegisterObjectiveIconEntityDirect]]
* [[MDE_RegisterObjectivePos|game.navigation:RegisterObjectivePos]]
+
*[[MDE_RegisterObjectiveIconPos|game.navigation:RegisterObjectiveIconPos]]
* [[MDE_RegisterPassionActivityDirect|game.navigation:RegisterPassionActivityDirect]]
+
*[[MDE_RegisterObjectivePos|game.navigation:RegisterObjectivePos]]
* [[MDE_RegisterPassionActivityEntity|game.navigation:RegisterPassionActivityEntity]]
+
*[[MDE_RegisterPassionActivityDirect|game.navigation:RegisterPassionActivityDirect]]
* [[MDE_RegisterPassionActivityPos|game.navigation:RegisterPassionActivityPos]]
+
*[[MDE_RegisterPassionActivityEntity|game.navigation:RegisterPassionActivityEntity]]
* [[MDE_RegisterPersistentCharacterDirect|game.navigation:RegisterPersistentCharacterDirect]]
+
*[[MDE_RegisterPassionActivityPos|game.navigation:RegisterPassionActivityPos]]
* [[MDE_RegisterPersistentCharacterEntity|game.navigation:RegisterPersistentCharacterEntity]]
+
*[[MDE_RegisterPersistentCharacterDirect|game.navigation:RegisterPersistentCharacterDirect]]
* [[MDE_RegisterPersistentCharacterPos|game.navigation:RegisterPersistentCharacterPos]]
+
*[[MDE_RegisterPersistentCharacterEntity|game.navigation:RegisterPersistentCharacterEntity]]
* [[MDE_RegisterStashHouseDirect|game.navigation:RegisterStashHouseDirect]]
+
*[[MDE_RegisterPersistentCharacterPos|game.navigation:RegisterPersistentCharacterPos]]
* [[MDE_RegisterStashHouseEntity|game.navigation:RegisterStashHouseEntity]]
+
*[[MDE_RegisterStashHouseDirect|game.navigation:RegisterStashHouseDirect]]
* [[MDE_RegisterStashHousePos|game.navigation:RegisterStashHousePos]]
+
*[[MDE_RegisterStashHouseEntity|game.navigation:RegisterStashHouseEntity]]
* [[MDE_RegisterVehicleDirect|game.navigation:RegisterVehicleDirect]]
+
*[[MDE_RegisterStashHousePos|game.navigation:RegisterStashHousePos]]
* [[MDE_RegisterVehicleEntity|game.navigation:RegisterVehicleEntity]]
+
*[[MDE_RegisterVehicleDirect|game.navigation:RegisterVehicleDirect]]
* [[MDE_RequestRadarMap|game.navigation:RequestRadarMap]]
+
*[[MDE_RegisterVehicleEntity|game.navigation:RegisterVehicleEntity]]
* [[MDE_SelectIcon|game.navigation:SelectIcon]]
+
*[[MDE_RequestRadarMap|game.navigation:RequestRadarMap]]
* [[MDE_SetCoverageState|game.navigation:SetCoverageState]]
+
*[[MDE_SelectIcon|game.navigation:SelectIcon]]
* [[MDE_SetDamageValueHundreds|game.navigation:SetDamageValueHundreds]]
+
*[[MDE_SetCoverageState|game.navigation:SetCoverageState]]
* [[MDE_SetDifficultyState|game.navigation:SetDifficultyState]]
+
*[[MDE_SetDamageValueHundreds|game.navigation:SetDamageValueHundreds]]
* [[MDE_SetDistrictActivityState|game.navigation:SetDistrictActivityState]]
+
*[[MDE_SetDifficultyState|game.navigation:SetDifficultyState]]
* [[MDE_SetDistrictState|game.navigation:SetDistrictState]]
+
*[[MDE_SetDistrictActivityState|game.navigation:SetDistrictActivityState]]
* [[MDE_SetFilterOnlyBountyIcons|game.navigation:SetFilterOnlyBountyIcons]]
+
*[[MDE_SetDistrictState|game.navigation:SetDistrictState]]
* [[MDE_SetFilterOnlyRaceIcons|game.navigation:SetFilterOnlyRaceIcons]]
+
*[[MDE_SetFilterOnlyBountyIcons|game.navigation:SetFilterOnlyBountyIcons]]
* [[MDE_SetGrowHouseIconData|game.navigation:SetGrowHouseIconData]]
+
*[[MDE_SetFilterOnlyRaceIcons|game.navigation:SetFilterOnlyRaceIcons]]
* [[MDE_SetHideoutContactNotifyState|game.navigation:SetHideoutContactNotifyState]]
+
*[[MDE_SetGrowHouseIconData|game.navigation:SetGrowHouseIconData]]
* [[MDE_SetHideoutCurrentValue|game.navigation:SetHideoutCurrentValue]]
+
*[[MDE_SetHideoutContactNotifyState|game.navigation:SetHideoutContactNotifyState]]
* [[MDE_SetHideoutEarnValues|game.navigation:SetHideoutEarnValues]]
+
*[[MDE_SetHideoutCurrentValue|game.navigation:SetHideoutCurrentValue]]
* [[MDE_SetHideoutIntelState|game.navigation:SetHideoutIntelState]]
+
*[[MDE_SetHideoutEarnValues|game.navigation:SetHideoutEarnValues]]
* [[MDE_SetHideoutIsInLockedState|game.navigation:SetHideoutIsInLockedState]]
+
*[[MDE_SetHideoutIntelState|game.navigation:SetHideoutIntelState]]
* [[MDE_SetHideoutShouldShowMapIcons|game.navigation:SetHideoutShouldShowMapIcons]]
+
*[[MDE_SetHideoutIsInLockedState|game.navigation:SetHideoutIsInLockedState]]
* [[MDE_SetHideoutStartingValue|game.navigation:SetHideoutStartingValue]]
+
*[[MDE_SetHideoutShouldShowMapIcons|game.navigation:SetHideoutShouldShowMapIcons]]
* [[MDE_SetHideoutState|game.navigation:SetHideoutState]]
+
*[[MDE_SetHideoutStartingValue|game.navigation:SetHideoutStartingValue]]
* [[MDE_SetIconFakeGPSPositionOnEntity|game.navigation:SetIconFakeGPSPositionOnEntity]]
+
*[[MDE_SetHideoutState|game.navigation:SetHideoutState]]
* [[MDE_SetIconFarVisibility|game.navigation:SetIconFarVisibility]]
+
*[[MDE_SetIconFakeGPSPositionOnEntity|game.navigation:SetIconFakeGPSPositionOnEntity]]
* [[MDE_SetIconGPSEnabledByNavId|game.navigation:SetIconGPSEnabledByNavId]]
+
*[[MDE_SetIconFarVisibility|game.navigation:SetIconFarVisibility]]
* [[MDE_SetIconMapVisibilityByEntity|game.navigation:SetIconMapVisibilityByEntity]]
+
*[[MDE_SetIconGPSEnabledByNavId|game.navigation:SetIconGPSEnabledByNavId]]
* [[MDE_SetIconMapVisibilityByNavId|game.navigation:SetIconMapVisibilityByNavId]]
+
*[[MDE_SetIconMapVisibilityByEntity|game.navigation:SetIconMapVisibilityByEntity]]
* [[MDE_SetIconOverrideIndicatorPosition|game.navigation:SetIconOverrideIndicatorPosition]]
+
*[[MDE_SetIconMapVisibilityByNavId|game.navigation:SetIconMapVisibilityByNavId]]
* [[MDE_SetIconRadarVisibilityByEntity|game.navigation:SetIconRadarVisibilityByEntity]]
+
*[[MDE_SetIconOverrideIndicatorPosition|game.navigation:SetIconOverrideIndicatorPosition]]
* [[MDE_SetIconRadarVisibilityByNavId|game.navigation:SetIconRadarVisibilityByNavId]]
+
*[[MDE_SetIconRadarVisibilityByEntity|game.navigation:SetIconRadarVisibilityByEntity]]
* [[MDE_SetIconRiskRewardDamage|game.navigation:SetIconRiskRewardDamage]]
+
*[[MDE_SetIconRadarVisibilityByNavId|game.navigation:SetIconRadarVisibilityByNavId]]
* [[MDE_SetIconShowByEntity|game.navigation:SetIconShowByEntity]]
+
*[[MDE_SetIconRiskRewardDamage|game.navigation:SetIconRiskRewardDamage]]
* [[MDE_SetIconTextByEntity|game.navigation:SetIconTextByEntity]]
+
*[[MDE_SetIconShowByEntity|game.navigation:SetIconShowByEntity]]
* [[MDE_SetIconTextByNavId|game.navigation:SetIconTextByNavId]]
+
*[[MDE_SetIconTextByEntity|game.navigation:SetIconTextByEntity]]
* [[MDE_SetIndicatorHideRange|game.navigation:SetIndicatorHideRange]]
+
*[[MDE_SetIconTextByNavId|game.navigation:SetIconTextByNavId]]
* [[MDE_SetNotifyState|game.navigation:SetNotifyState]]
+
*[[MDE_SetIndicatorHideRange|game.navigation:SetIndicatorHideRange]]
* [[MDE_SetPersistentCharacterEarn|game.navigation:SetPersistentCharacterEarn]]
+
*[[MDE_SetNotifyState|game.navigation:SetNotifyState]]
* [[MDE_SetPersistentCharacterKickback|game.navigation:SetPersistentCharacterKickback]]
+
*[[MDE_SetPersistentCharacterEarn|game.navigation:SetPersistentCharacterEarn]]
* [[MDE_SetPersistentCharacterState|game.navigation:SetPersistentCharacterState]]
+
*[[MDE_SetPersistentCharacterKickback|game.navigation:SetPersistentCharacterKickback]]
* [[MDE_SetPopupProperties|game.navigation:SetPopupProperties]]
+
*[[MDE_SetPersistentCharacterState|game.navigation:SetPersistentCharacterState]]
* [[MDE_SetRaceMedal|game.navigation:SetRaceMedal]]
+
*[[MDE_SetPopupProperties|game.navigation:SetPopupProperties]]
* [[MDE_SetRacePersonalBest|game.navigation:SetRacePersonalBest]]
+
*[[MDE_SetRaceMedal|game.navigation:SetRaceMedal]]
* [[MDE_SetRacingIconData|game.navigation:SetRacingIconData]]
+
*[[MDE_SetRacePersonalBest|game.navigation:SetRacePersonalBest]]
* [[MDE_SetStashHouseState|game.navigation:SetStashHouseState]]
+
*[[MDE_SetRacingIconData|game.navigation:SetRacingIconData]]
* [[MDE_ShowIconDuringBounty|game.navigation:ShowIconDuringBounty]]
+
*[[MDE_SetStashHouseState|game.navigation:SetStashHouseState]]
* [[MDE_ShowIconDuringRaces|game.navigation:ShowIconDuringRaces]]
+
*[[MDE_ShowIconDuringBounty|game.navigation:ShowIconDuringBounty]]
* [[MDE_UnloadCustomMap|game.navigation:UnloadCustomMap]]
+
*[[MDE_ShowIconDuringRaces|game.navigation:ShowIconDuringRaces]]
* [[MDE_UnregisterId|game.navigation:UnregisterId]]
+
*[[MDE_UnloadCustomMap|game.navigation:UnloadCustomMap]]
* [[MDE_UnrequestRadarMap|game.navigation:UnrequestRadarMap]]
+
*[[MDE_UnregisterId|game.navigation:UnregisterId]]
 +
*[[MDE_UnrequestRadarMap|game.navigation:UnrequestRadarMap]]
  
  
== Outfits ==
+
==Outfits==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_OutfitDBScriptWrapper
 
|C_OutfitDBScriptWrapper
 
|}
 
|}
* [[MDE_FreeRideStart|game.outfits:FreeRideStart]]
+
 
* [[MDE_GetCurrentOutfit|game.outfits:GetCurrentOutfit]]
+
*[[MDE_FreeRideStart|game.outfits:FreeRideStart]]
* [[MDE_IsLocked|game.outfits:IsLocked]]
+
*[[MDE_GetCurrentOutfit|game.outfits:GetCurrentOutfit]]
* [[MDE_SetCurrentOutfit|game.outfits:SetCurrentOutfit]]
+
*[[MDE_IsLocked|game.outfits:IsLocked]]
* [[MDE_UnlockAll|game.outfits:UnlockAll]]
+
*[[MDE_SetCurrentOutfit|game.outfits:SetCurrentOutfit]]
* [[MDE_UnlockOutfit|game.outfits:UnlockOutfit]]
+
*[[MDE_UnlockAll|game.outfits:UnlockAll]]
 +
*[[MDE_UnlockOutfit|game.outfits:UnlockOutfit]]
  
  
== Persistent Characters (Perchars) ==
+
==Persistent Characters (Perchars)==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_PersistentCharactersManagerScriptWrapper
 
|C_PersistentCharactersManagerScriptWrapper
 
|}
 
|}
* [[MDE_DebugDecreaseLoyalty|game.perchars:DebugDecreaseLoyalty]]
 
* [[MDE_DebugIncreaseLoyalty|game.perchars:DebugIncreaseLoyalty]]
 
* [[MDE_DebugSetLocation|game.perchars:DebugSetLocation]]
 
* [[MDE_DebugSetLoyalty|game.perchars:DebugSetLoyalty]]
 
* [[MDE_DisableQuestMemberMode|game.perchars:DisableQuestMemberMode]]
 
* [[MDE_EnableQuestMemberMode|game.perchars:EnableQuestMemberMode]]
 
* [[MDE_GetLoyalty|game.perchars:GetLoyalty]]
 
* [[MDE_GetState|game.perchars:GetState]]
 
* [[MDE_SetBackstory|game.perchars:SetBackstory]]
 
* [[MDE_SetState|game.perchars:SetState]]
 
* [[MDE_SetStatus|game.perchars:SetStatus]]
 
  
 +
*[[MDE_DebugDecreaseLoyalty|game.perchars:DebugDecreaseLoyalty]]
 +
*[[MDE_DebugIncreaseLoyalty|game.perchars:DebugIncreaseLoyalty]]
 +
*[[MDE_DebugSetLocation|game.perchars:DebugSetLocation]]
 +
*[[MDE_DebugSetLoyalty|game.perchars:DebugSetLoyalty]]
 +
*[[MDE_DisableQuestMemberMode|game.perchars:DisableQuestMemberMode]]
 +
*[[MDE_EnableQuestMemberMode|game.perchars:EnableQuestMemberMode]]
 +
*[[MDE_GetLoyalty|game.perchars:GetLoyalty]]
 +
*[[MDE_GetState|game.perchars:GetState]]
 +
*[[MDE_SetBackstory|game.perchars:SetBackstory]]
 +
*[[MDE_SetState|game.perchars:SetState]]
 +
*[[MDE_SetStatus|game.perchars:SetStatus]]
  
== Physics ==
+
 
 +
==Physics==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrapperPhysics
 
|C_WrapperPhysics
 
|}
 
|}
* [[MDE_CleanObjectsInArea|game.physics:CleanObjectsInArea]]
 
* [[MDE_CleanObjectsInSphere|game.physics:CleanObjectsInSphere]]
 
* [[MDE_GetActorInScreenCenter|game.physics:GetActorInScreenCenter]]
 
* [[MDE_GetCollisionPointBelow|game.physics:GetCollisionPointBelow]]
 
* [[MDE_IsCleanRequestStillInProgress|game.physics:IsCleanRequestStillInProgress]]
 
* [[MDE_MakeCollLayers|game.physics:MakeCollLayers]]
 
* [[MDE_NewTriggerVolumeListener|game.physics:NewTriggerVolumeListener]]
 
* [[MDE_StartCollisionQuery|game.physics:StartCollisionQuery]]
 
  
 +
*[[MDE_CleanObjectsInArea|game.physics:CleanObjectsInArea]]
 +
*[[MDE_CleanObjectsInSphere|game.physics:CleanObjectsInSphere]]
 +
*[[MDE_GetActorInScreenCenter|game.physics:GetActorInScreenCenter]]
 +
*[[MDE_GetCollisionPointBelow|game.physics:GetCollisionPointBelow]]
 +
*[[MDE_IsCleanRequestStillInProgress|game.physics:IsCleanRequestStillInProgress]]
 +
*[[MDE_MakeCollLayers|game.physics:MakeCollLayers]]
 +
*[[MDE_NewTriggerVolumeListener|game.physics:NewTriggerVolumeListener]]
 +
*[[MDE_StartCollisionQuery|game.physics:StartCollisionQuery]]
  
== PiP Camera ==
+
 
 +
==PiP Camera==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperPiPCamera
 
|C_ScriptWrapperPiPCamera
 
|}
 
|}
* [[MDE_ActivatePiPCamera|game.pipcamera:ActivatePiPCamera]]
 
* [[MDE_CreatePiPCamera|game.pipcamera:CreatePiPCamera]]
 
* [[MDE_CreatePiPCameraDynamic|game.pipcamera:CreatePiPCameraDynamic]]
 
* [[MDE_CreatePiPCameraStatic|game.pipcamera:CreatePiPCameraStatic]]
 
* [[MDE_DeactivatePiPCamera|game.pipcamera:DeactivatePiPCamera]]
 
* [[MDE_DestroyPiPCamera|game.pipcamera:DestroyPiPCamera]]
 
  
 +
*[[MDE_ActivatePiPCamera|game.pipcamera:ActivatePiPCamera]]
 +
*[[MDE_CreatePiPCamera|game.pipcamera:CreatePiPCamera]]
 +
*[[MDE_CreatePiPCameraDynamic|game.pipcamera:CreatePiPCameraDynamic]]
 +
*[[MDE_CreatePiPCameraStatic|game.pipcamera:CreatePiPCameraStatic]]
 +
*[[MDE_DeactivatePiPCamera|game.pipcamera:DeactivatePiPCamera]]
 +
*[[MDE_DestroyPiPCamera|game.pipcamera:DestroyPiPCamera]]
  
== Police ==
+
 
 +
==Police==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_PoliceForceWrapper
 
|C_PoliceForceWrapper
 
|}
 
|}
* [[MDE_AreOffencesDisabled|game.police:AreOffencesDisabled]]
 
* [[MDE_ClampEscalationLevel|game.police:ClampEscalationLevel]]
 
* [[MDE_DespawnRoadBlock|game.police:DespawnRoadBlock]]
 
* [[MDE_Disable|game.police:Disable]]
 
* [[MDE_DisableOffencesDistrict|game.police:DisableOffencesDistrict]]
 
* [[MDE_DisableOffencesDistrictAllowPolice|game.police:DisableOffencesDistrictAllowPolice]]
 
* [[MDE_DisableOffencesDistrictPermanently|game.police:DisableOffencesDistrictPermanently]]
 
* [[MDE_DisableOffencesGlobal|game.police:DisableOffencesGlobal]]
 
* [[MDE_DisableOffencesGlobalAllowPolice|game.police:DisableOffencesGlobalAllowPolice]]
 
* [[MDE_DisableOffencesTemp|game.police:DisableOffencesTemp]]
 
* [[MDE_DisablePoliceSquealers|game.police:DisablePoliceSquealers]]
 
* [[MDE_Enable|game.police:Enable]]
 
* [[MDE_ForceMinEscalationLevel|game.police:ForceMinEscalationLevel]]
 
* [[MDE_GetActiveZones|game.police:GetActiveZones]]
 
* [[MDE_GetZoneInfo|game.police:GetZoneInfo]]
 
* [[MDE_OverridePersistentPoliceSet|game.police:OverridePersistentPoliceSet]]
 
* [[MDE_PersistentPolicePreventSpawningFromPos|game.police:PersistentPolicePreventSpawningFromPos]]
 
* [[MDE_PersistentPolicePreventSpawningFromSource|game.police:PersistentPolicePreventSpawningFromSource]]
 
* [[MDE_PersistentPoliceStartSpawningFromPos|game.police:PersistentPoliceStartSpawningFromPos]]
 
* [[MDE_PersistentPoliceStartSpawningFromSource|game.police:PersistentPoliceStartSpawningFromSource]]
 
* [[MDE_PersistentPoliceStopSpawningFromPos|game.police:PersistentPoliceStopSpawningFromPos]]
 
* [[MDE_PersistentPoliceStopSpawningFromSource|game.police:PersistentPoliceStopSpawningFromSource]]
 
* [[MDE_PreventDispatchSpeech|game.police:PreventDispatchSpeech]]
 
* [[MDE_PreventPoliceSpawning|game.police:PreventPoliceSpawning]]
 
* [[MDE_PreventZonesDecay|game.police:PreventZonesDecay]]
 
* [[MDE_RegisterForPoliceEvent|game.police:RegisterForPoliceEvent]]
 
* [[MDE_RegisterPreventCivilSquealerPhonesZone|game.police:RegisterPreventCivilSquealerPhonesZone]]
 
* [[MDE_RemoveAllSquealersDespawnProtection|game.police:RemoveAllSquealersDespawnProtection]]
 
* [[MDE_RemoveOverridePersistentPoliceSet|game.police:RemoveOverridePersistentPoliceSet]]
 
* [[MDE_RemoveSquealerDespawnProtection|game.police:RemoveSquealerDespawnProtection]]
 
* [[MDE_RequestDispatchSpeech|game.police:RequestDispatchSpeech]]
 
* [[MDE_SetDispatchSpeechPreset2D|game.police:SetDispatchSpeechPreset2D]]
 
* [[MDE_SetPersistentPoliceGlobalDensityModifier|game.police:SetPersistentPoliceGlobalDensityModifier]]
 
* [[MDE_SquealerCallPolice|game.police:SquealerCallPolice]]
 
* [[MDE_SquealerCallSquealers|game.police:SquealerCallSquealers]]
 
* [[MDE_SquealerGetLastOffencePos|game.police:SquealerGetLastOffencePos]]
 
* [[MDE_StartSquealerDespawnProtection|game.police:StartSquealerDespawnProtection]]
 
* [[MDE_UnregisterForPoliceEvent|game.police:UnregisterForPoliceEvent]]
 
* [[MDE_UnregisterPreventCivilSquealerPhonesZone|game.police:UnregisterPreventCivilSquealerPhonesZone]]
 
* [[MDE_ZoneCreate|game.police:ZoneCreate]]
 
* [[MDE_ZoneDecay|game.police:ZoneDecay]]
 
* [[MDE_ZoneDecayAll|game.police:ZoneDecayAll]]
 
* [[MDE_ZoneDecayRed|game.police:ZoneDecayRed]]
 
* [[MDE_ZoneDelete|game.police:ZoneDelete]]
 
* [[MDE_ZoneDeleteAll|game.police:ZoneDeleteAll]]
 
* [[MDE_ZoneQuery|game.police:ZoneQuery]]
 
  
 +
*[[MDE_AreOffencesDisabled|game.police:AreOffencesDisabled]]
 +
*[[MDE_ClampEscalationLevel|game.police:ClampEscalationLevel]]
 +
*[[MDE_DespawnRoadBlock|game.police:DespawnRoadBlock]]
 +
*[[MDE_Disable|game.police:Disable]]
 +
*[[MDE_DisableOffencesDistrict|game.police:DisableOffencesDistrict]]
 +
*[[MDE_DisableOffencesDistrictAllowPolice|game.police:DisableOffencesDistrictAllowPolice]]
 +
*[[MDE_DisableOffencesDistrictPermanently|game.police:DisableOffencesDistrictPermanently]]
 +
*[[MDE_DisableOffencesGlobal|game.police:DisableOffencesGlobal]]
 +
*[[MDE_DisableOffencesGlobalAllowPolice|game.police:DisableOffencesGlobalAllowPolice]]
 +
*[[MDE_DisableOffencesTemp|game.police:DisableOffencesTemp]]
 +
*[[MDE_DisablePoliceSquealers|game.police:DisablePoliceSquealers]]
 +
*[[MDE_Enable|game.police:Enable]]
 +
*[[MDE_ForceMinEscalationLevel|game.police:ForceMinEscalationLevel]]
 +
*[[MDE_GetActiveZones|game.police:GetActiveZones]]
 +
*[[MDE_GetZoneInfo|game.police:GetZoneInfo]]
 +
*[[MDE_OverridePersistentPoliceSet|game.police:OverridePersistentPoliceSet]]
 +
*[[MDE_PersistentPolicePreventSpawningFromPos|game.police:PersistentPolicePreventSpawningFromPos]]
 +
*[[MDE_PersistentPolicePreventSpawningFromSource|game.police:PersistentPolicePreventSpawningFromSource]]
 +
*[[MDE_PersistentPoliceStartSpawningFromPos|game.police:PersistentPoliceStartSpawningFromPos]]
 +
*[[MDE_PersistentPoliceStartSpawningFromSource|game.police:PersistentPoliceStartSpawningFromSource]]
 +
*[[MDE_PersistentPoliceStopSpawningFromPos|game.police:PersistentPoliceStopSpawningFromPos]]
 +
*[[MDE_PersistentPoliceStopSpawningFromSource|game.police:PersistentPoliceStopSpawningFromSource]]
 +
*[[MDE_PreventDispatchSpeech|game.police:PreventDispatchSpeech]]
 +
*[[MDE_PreventPoliceSpawning|game.police:PreventPoliceSpawning]]
 +
*[[MDE_PreventZonesDecay|game.police:PreventZonesDecay]]
 +
*[[MDE_RegisterForPoliceEvent|game.police:RegisterForPoliceEvent]]
 +
*[[MDE_RegisterPreventCivilSquealerPhonesZone|game.police:RegisterPreventCivilSquealerPhonesZone]]
 +
*[[MDE_RemoveAllSquealersDespawnProtection|game.police:RemoveAllSquealersDespawnProtection]]
 +
*[[MDE_RemoveOverridePersistentPoliceSet|game.police:RemoveOverridePersistentPoliceSet]]
 +
*[[MDE_RemoveSquealerDespawnProtection|game.police:RemoveSquealerDespawnProtection]]
 +
*[[MDE_RequestDispatchSpeech|game.police:RequestDispatchSpeech]]
 +
*[[MDE_SetDispatchSpeechPreset2D|game.police:SetDispatchSpeechPreset2D]]
 +
*[[MDE_SetPersistentPoliceGlobalDensityModifier|game.police:SetPersistentPoliceGlobalDensityModifier]]
 +
*[[MDE_SquealerCallPolice|game.police:SquealerCallPolice]]
 +
*[[MDE_SquealerCallSquealers|game.police:SquealerCallSquealers]]
 +
*[[MDE_SquealerGetLastOffencePos|game.police:SquealerGetLastOffencePos]]
 +
*[[MDE_StartSquealerDespawnProtection|game.police:StartSquealerDespawnProtection]]
 +
*[[MDE_UnregisterForPoliceEvent|game.police:UnregisterForPoliceEvent]]
 +
*[[MDE_UnregisterPreventCivilSquealerPhonesZone|game.police:UnregisterPreventCivilSquealerPhonesZone]]
 +
*[[MDE_ZoneCreate|game.police:ZoneCreate]]
 +
*[[MDE_ZoneDecay|game.police:ZoneDecay]]
 +
*[[MDE_ZoneDecayAll|game.police:ZoneDecayAll]]
 +
*[[MDE_ZoneDecayRed|game.police:ZoneDecayRed]]
 +
*[[MDE_ZoneDelete|game.police:ZoneDelete]]
 +
*[[MDE_ZoneDeleteAll|game.police:ZoneDeleteAll]]
 +
*[[MDE_ZoneQuery|game.police:ZoneQuery]]
  
== Race Manager ==
+
 
 +
==Race Manager==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_RaceManagerScriptWrapper
 
|C_RaceManagerScriptWrapper
 
|}
 
|}
* [[MDE_CrossedCheckPoint|game.racemanager:CrossedCheckPoint]]
 
* [[MDE_GetDistance|game.racemanager:GetDistance]]
 
* [[MDE_GetDistances|game.racemanager:GetDistances]]
 
* [[MDE_GetPosition|game.racemanager:GetPosition]]
 
* [[MDE_GetPositionTotal|game.racemanager:GetPositionTotal]]
 
* [[MDE_IsEntityRegistered|game.racemanager:IsEntityRegistered]]
 
* [[MDE_RegisterEntity|game.racemanager:RegisterEntity]]
 
* [[MDE_RegisterScriptEvent|game.racemanager:RegisterScriptEvent]]
 
* [[MDE_SetCheckPoints|game.racemanager:SetCheckPoints]]
 
* [[MDE_SetIsRacing|game.racemanager:SetIsRacing]]
 
* [[MDE_SetPathSetPath|game.racemanager:SetPath]]
 
* [[MDE_SetTeleportAllowed|game.racemanager:SetTeleportAllowed]]
 
* [[MDE_UnregisterEntity|game.racemanager:UnregisterEntity]]
 
* [[MDE_UnregisterScriptEvent|game.racemanager:UnregisterScriptEvent]]
 
  
 +
*[[MDE_CrossedCheckPoint|game.racemanager:CrossedCheckPoint]]
 +
*[[MDE_GetDistance|game.racemanager:GetDistance]]
 +
*[[MDE_GetDistances|game.racemanager:GetDistances]]
 +
*[[MDE_GetPosition|game.racemanager:GetPosition]]
 +
*[[MDE_GetPositionTotal|game.racemanager:GetPositionTotal]]
 +
*[[MDE_IsEntityRegistered|game.racemanager:IsEntityRegistered]]
 +
*[[MDE_RegisterEntity|game.racemanager:RegisterEntity]]
 +
*[[MDE_RegisterScriptEvent|game.racemanager:RegisterScriptEvent]]
 +
*[[MDE_SetCheckPoints|game.racemanager:SetCheckPoints]]
 +
*[[MDE_SetIsRacing|game.racemanager:SetIsRacing]]
 +
*[[MDE_SetPathSetPath|game.racemanager:SetPath]]
 +
*[[MDE_SetTeleportAllowed|game.racemanager:SetTeleportAllowed]]
 +
*[[MDE_UnregisterEntity|game.racemanager:UnregisterEntity]]
 +
*[[MDE_UnregisterScriptEvent|game.racemanager:UnregisterScriptEvent]]
  
== Radio ==
+
 
 +
==Radio==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperRadio
 
|C_ScriptWrapperRadio
 
|}
 
|}
* [[MDE_GetStation|game.radio:GetStation]]
 
* [[MDE_IsOn|game.radio:IsOn]]
 
* [[MDE_NumAvailableStations|game.radio:NumAvailableStations]]
 
* [[MDE_SelectStation|game.radio:SelectStation]]
 
* [[MDE_SetOn|game.radio:SetOn]]
 
* [[MDE_StartTransition|game.radio:StartTransition]]
 
  
 +
*[[MDE_GetStation|game.radio:GetStation]]
 +
*[[MDE_IsOn|game.radio:IsOn]]
 +
*[[MDE_NumAvailableStations|game.radio:NumAvailableStations]]
 +
*[[MDE_SelectStation|game.radio:SelectStation]]
 +
*[[MDE_SetOn|game.radio:SetOn]]
 +
*[[MDE_StartTransition|game.radio:StartTransition]]
  
== Safe House ==
+
 
 +
==Safe House==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_SafeHouseDoorCallbackManager
 
|C_SafeHouseDoorCallbackManager
 
|}
 
|}
* [[MDE_RegisterEnterCallback|game.safehouse:RegisterEnterCallback]]
 
* [[MDE_RegisterExitCallback|game.safehouse:RegisterExitCallback]]
 
* [[MDE_UnregisterEnterCallback|game.safehouse:UnregisterEnterCallback]]
 
* [[MDE_UnregisterExitCallback|game.safehouse:UnregisterExitCallback]]
 
  
 +
*[[MDE_RegisterEnterCallback|game.safehouse:RegisterEnterCallback]]
 +
*[[MDE_RegisterExitCallback|game.safehouse:RegisterExitCallback]]
 +
*[[MDE_UnregisterEnterCallback|game.safehouse:UnregisterEnterCallback]]
 +
*[[MDE_UnregisterExitCallback|game.safehouse:UnregisterExitCallback]]
  
== Save System ==
+
 
 +
==Save System==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_MafiaSaveSystemScriptWrapper
 
|C_MafiaSaveSystemScriptWrapper
 
|}
 
|}
* [[MDE_ClearRespawnPosDir|game.savesystem:ClearRespawnPosDir]]
 
* [[MDE_ClearRespawnTrafficSeason|game.savesystem:ClearRespawnTrafficSeason]]
 
* [[MDE_DebugSave|game.savesystem:DebugSave]]
 
* [[MDE_EnableSaveLogic|game.savesystem:EnableSaveLogic]]
 
* [[MDE_FreeRoamRetry|game.savesystem:FreeRoamRetry]]
 
* [[MDE_IsInReplayOrTestDrive|game.savesystem:IsInReplayOrTestDrive]]
 
* [[MDE_IsRetryPossible|game.savesystem:IsRetryPossible]]
 
* [[MDE_RequestCheckpointSave|game.savesystem:RequestCheckpointSave]]
 
* [[MDE_RequestFreeroamSave|game.savesystem:RequestFreeroamSave]]
 
* [[MDE_RequestMissionSave|game.savesystem:RequestMissionSave]]
 
* [[MDE_Retry|game.savesystem:Retry]]
 
* [[MDE_SetRespawnDefaultSpawnProfile|game.savesystem:SetRespawnDefaultSpawnProfile]]
 
* [[MDE_SetRespawnOverrideSpawnProfile|game.savesystem:SetRespawnOverrideSpawnProfile]]
 
* [[MDE_SetRespawnPosDir|game.savesystem:SetRespawnPosDir]]
 
* [[MDE_SetRespawnTrafficSeason|game.savesystem:SetRespawnTrafficSeason]]
 
  
== SDS ==
+
*[[MDE_ClearRespawnPosDir|game.savesystem:ClearRespawnPosDir]]
 +
*[[MDE_ClearRespawnTrafficSeason|game.savesystem:ClearRespawnTrafficSeason]]
 +
*[[MDE_DebugSave|game.savesystem:DebugSave]]
 +
*[[MDE_EnableSaveLogic|game.savesystem:EnableSaveLogic]]
 +
*[[MDE_FreeRoamRetry|game.savesystem:FreeRoamRetry]]
 +
*[[MDE_IsInReplayOrTestDrive|game.savesystem:IsInReplayOrTestDrive]]
 +
*[[MDE_IsRetryPossible|game.savesystem:IsRetryPossible]]
 +
*[[MDE_RequestCheckpointSave|game.savesystem:RequestCheckpointSave]]
 +
*[[MDE_RequestFreeroamSave|game.savesystem:RequestFreeroamSave]]
 +
*[[MDE_RequestMissionSave|game.savesystem:RequestMissionSave]]
 +
*[[MDE_Retry|game.savesystem:Retry]]
 +
*[[MDE_SetRespawnDefaultSpawnProfile|game.savesystem:SetRespawnDefaultSpawnProfile]]
 +
*[[MDE_SetRespawnOverrideSpawnProfile|game.savesystem:SetRespawnOverrideSpawnProfile]]
 +
*[[MDE_SetRespawnPosDir|game.savesystem:SetRespawnPosDir]]
 +
*[[MDE_SetRespawnTrafficSeason|game.savesystem:SetRespawnTrafficSeason]]
 +
 
 +
==SDS==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperSDS
 
|C_ScriptWrapperSDS
 
|}
 
|}
* [[MDE_GetSyncObjectForLoadSDS|game.sds:GetSyncObjectForLoadSDS]]
+
 
* [[MDE_GetSyncObjectForUnloadSD|game.sds:GetSyncObjectForUnloadSDS]]
+
*[[MDE_GetSyncObjectForLoadSDS|game.sds:GetSyncObjectForLoadSDS]]
* [[MDE_IsSDSLoaded|game.sds:IsSDSLoaded]]
+
*[[MDE_GetSyncObjectForUnloadSD|game.sds:GetSyncObjectForUnloadSDS]]
 +
*[[MDE_IsSDSLoaded|game.sds:IsSDSLoaded]]
  
  
== Service Validation ==
+
==Service Validation==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ServiceValidation
 
|C_ServiceValidation
 
|}
 
|}
* [[MDE_StartValidatingDiversionTarget|game.servicevalidation:StartValidatingDiversionTarget]]
+
 
* [[MDE_StartValidatingDriveByTarget|game.servicevalidation:StartValidatingDriveByTarget]]
+
*[[MDE_StartValidatingDiversionTarget|game.servicevalidation:StartValidatingDiversionTarget]]
 +
*[[MDE_StartValidatingDriveByTarget|game.servicevalidation:StartValidatingDriveByTarget]]
  
  
== Shot Manager ==
+
==Shot Manager==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrapperShotManager
 
|C_WrapperShotManager
 
|}
 
|}
* [[MDE_CreateExplosion|game.shotmgr:CreateExplosion]]
+
 
* [[MDE_CreateScriptExplosion|game.shotmgr:CreateScriptExplosion]]
+
*[[MDE_CreateExplosion|game.shotmgr:CreateExplosion]]
* [[MDE_CreateShots|game.shotmgr:CreateShots]]
+
*[[MDE_CreateScriptExplosion|game.shotmgr:CreateScriptExplosion]]
* [[MDE_ScriptSetExplosionsEnabled|game.shotmgr:ScriptSetExplosionsEnabled]]
+
*[[MDE_CreateShots|game.shotmgr:CreateShots]]
 +
*[[MDE_ScriptSetExplosionsEnabled|game.shotmgr:ScriptSetExplosionsEnabled]]
  
  
== Skip Scripted Cutscene ==
+
==Skip Scripted Cutscene==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_SkipScrCutsceneModule
 
|C_SkipScrCutsceneModule
 
|}
 
|}
* [[MDE_BeginSkipableScene|game.skipscriptscene:BeginSkipableScene]]
 
* [[MDE_EndSkipableScene|game.skipscriptscene:EndSkipableScene]]
 
  
 +
*[[MDE_BeginSkipableScene|game.skipscriptscene:BeginSkipableScene]]
 +
*[[MDE_EndSkipableScene|game.skipscriptscene:EndSkipableScene]]
  
== Squealer (Witness) ==
+
 
 +
==Squealer (Witness)==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_SquealerSelectionModule
 
|C_SquealerSelectionModule
 
|}
 
|}
* [[MDE_DisablePhoneBoothsEvaluation|game.squealer:DisablePhoneBoothsEvaluation]]
 
* [[MDE_GetImportantGameObjects|game.squealer:GetImportantGameObjects]]
 
* [[MDE_GetSquealerDestinationTarget|game.squealer:GetSquealerDestinationTarget]]
 
* [[MDE_OnGangsterSquealerAssignedDestination|game.squealer:OnGangsterSquealerAssignedDestination]]
 
  
 +
*[[MDE_DisablePhoneBoothsEvaluation|game.squealer:DisablePhoneBoothsEvaluation]]
 +
*[[MDE_GetImportantGameObjects|game.squealer:GetImportantGameObjects]]
 +
*[[MDE_GetSquealerDestinationTarget|game.squealer:GetSquealerDestinationTarget]]
 +
*[[MDE_OnGangsterSquealerAssignedDestination|game.squealer:OnGangsterSquealerAssignedDestination]]
  
== Streaming ==
+
 
 +
==Streaming==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_StreamingWrapper
 
|C_StreamingWrapper
 
|}
 
|}
* [[MDE_RequestLoadCollisionsInRadius|game.streaming:RequestLoadCollisionsInRadius]]
 
* [[MDE_RequestUnloadAllButBoat|game.streaming:RequestUnloadAllButBoat]]
 
* [[MDE_UnrequestLoad|game.streaming:UnrequestLoad]]
 
  
 +
*[[MDE_RequestLoadCollisionsInRadius|game.streaming:RequestLoadCollisionsInRadius]]
 +
*[[MDE_RequestUnloadAllButBoat|game.streaming:RequestUnloadAllButBoat]]
 +
*[[MDE_UnrequestLoad|game.streaming:UnrequestLoad]]
  
== Stream Map ==
+
 
 +
==Stream Map==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_StreamMapScriptWrapper
 
|C_StreamMapScriptWrapper
 
|}
 
|}
* [[MDE_ChangeScenario|game.streammap:ChangeScenario]]
 
* [[MDE_GetSyncObjectForSuspend|game.streammap:GetSyncObjectForSuspend]]
 
* [[MDE_IsTestScene|game.streammap:IsTestScene]]
 
* [[MDE_Resume|game.streammap:Resume]]
 
  
 +
*[[MDE_ChangeScenario|game.streammap:ChangeScenario]]
 +
*[[MDE_GetSyncObjectForSuspend|game.streammap:GetSyncObjectForSuspend]]
 +
*[[MDE_IsTestScene|game.streammap:IsTestScene]]
 +
*[[MDE_Resume|game.streammap:Resume]]
  
== Tail ==
+
 
 +
==Tail==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_WrapperTailEntityStatic
 
|C_WrapperTailEntityStatic
 
|}
 
|}
* [[MDE_CreateTailEntity|game.tail:CreateTailEntity]]
 
* [[MDE_ReleaseTailEntity|game.tail:ReleaseTailEntity]]
 
* [[MDE_SetHintEscape|game.tail:SetHintEscape]]
 
* [[MDE_SetHintFail|game.tail:SetHintFail]]
 
* [[MDE_SetHintStart|game.tail:SetHintStart]]
 
* [[MDE_SetHintSuccess|game.tail:SetHintSuccess]]
 
  
 +
*[[MDE_CreateTailEntity|game.tail:CreateTailEntity]]
 +
*[[MDE_ReleaseTailEntity|game.tail:ReleaseTailEntity]]
 +
*[[MDE_SetHintEscape|game.tail:SetHintEscape]]
 +
*[[MDE_SetHintFail|game.tail:SetHintFail]]
 +
*[[MDE_SetHintStart|game.tail:SetHintStart]]
 +
*[[MDE_SetHintSuccess|game.tail:SetHintSuccess]]
  
== Traffic ==
+
 
 +
==Traffic==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_ScriptWrapperTraffic
 
|C_ScriptWrapperTraffic
 
|}
 
|}
* [[MDE_ActivateLastPlayersCar|game.traffic:ActivateLastPlayersCar]]
+
 
* [[MDE_AddSuppressionToVolume|game.traffic:AddSuppressionToVolume]]
+
*[[MDE_ActivateLastPlayersCar|game.traffic:ActivateLastPlayersCar]]
* [[MDE_BanishEntity|game.traffic:BanishEntity]]
+
*[[MDE_AddSuppressionToVolume|game.traffic:AddSuppressionToVolume]]
* [[MDE_BlockSpawnersInArea|game.traffic:BlockSpawnersInArea]]
+
*[[MDE_BanishEntity|game.traffic:BanishEntity]]
* [[MDE_BlockSpawnersInSphere|game.traffic:BlockSpawnersInSphere]]
+
*[[MDE_BlockSpawnersInArea|game.traffic:BlockSpawnersInArea]]
* [[MDE_ClearHumanSafeThreshold|game.traffic:ClearHumanSafeThreshold]]
+
*[[MDE_BlockSpawnersInSphere|game.traffic:BlockSpawnersInSphere]]
* [[MDE_CloseSeason|game.traffic:CloseSeason]]
+
*[[MDE_ClearHumanSafeThreshold|game.traffic:ClearHumanSafeThreshold]]
* [[MDE_DbgRegulateTraffic|game.traffic:DbgRegulateTraffic]]
+
*[[MDE_CloseSeason|game.traffic:CloseSeason]]
* [[MDE_DbgSetHumanSpawnRanges|game.traffic:DbgSetHumanSpawnRanges]]
+
*[[MDE_DbgRegulateTraffic|game.traffic:DbgRegulateTraffic]]
* [[MDE_DbgSetVehicleSpawnRanges|game.traffic:DbgSetVehicleSpawnRanges]]
+
*[[MDE_DbgSetHumanSpawnRanges|game.traffic:DbgSetHumanSpawnRanges]]
* [[MDE_DespawnEntity|game.traffic:DespawnEntity]]
+
*[[MDE_DbgSetVehicleSpawnRanges|game.traffic:DbgSetVehicleSpawnRanges]]
* [[MDE_DespawnEntityImmediately|game.traffic:DespawnEntityImmediately]]
+
*[[MDE_DespawnEntity|game.traffic:DespawnEntity]]
* [[MDE_DespawnPlayerCarImmediately|game.traffic:DespawnPlayerCarImmediately]]
+
*[[MDE_DespawnEntityImmediately|game.traffic:DespawnEntityImmediately]]
* [[MDE_FindNearestSpawnedVehicle|game.traffic:FindNearestSpawnedVehicle]]
+
*[[MDE_DespawnPlayerCarImmediately|game.traffic:DespawnPlayerCarImmediately]]
* [[MDE_FinishScenario|game.traffic:FinishScenario]]
+
*[[MDE_FindNearestSpawnedVehicle|game.traffic:FindNearestSpawnedVehicle]]
* [[MDE_ForceDespawnClosingVehicleSlots|game.traffic:ForceDespawnClosingVehicleSlots]]
+
*[[MDE_FinishScenario|game.traffic:FinishScenario]]
* [[MDE_GetActiveTailEntity|game.traffic:GetActiveTailEntity]]
+
*[[MDE_ForceDespawnClosingVehicleSlots|game.traffic:ForceDespawnClosingVehicleSlots]]
* [[MDE_GetClosestPointOnRoad|game.traffic:GetClosestPointOnRoad]]
+
*[[MDE_GetActiveTailEntity|game.traffic:GetActiveTailEntity]]
* [[MDE_GetCurrentSeasonID|game.traffic:GetCurrentSeasonID]]
+
*[[MDE_GetClosestPointOnRoad|game.traffic:GetClosestPointOnRoad]]
* [[MDE_GetDLCVehicleModelNames|game.traffic:GetDLCVehicleModelNames]]
+
*[[MDE_GetCurrentSeasonID|game.traffic:GetCurrentSeasonID]]
* [[MDE_GetGlobalCarDensityMultiplier|game.traffic:GetGlobalCarDensityMultiplier]]
+
*[[MDE_GetDLCVehicleModelNames|game.traffic:GetDLCVehicleModelNames]]
* [[MDE_GetIsAmbientTrafficOn|game.traffic:GetIsAmbientTrafficOn]]
+
*[[MDE_GetGlobalCarDensityMultiplier|game.traffic:GetGlobalCarDensityMultiplier]]
* [[MDE_GetLastObtainedPlayerCar|game.traffic:GetLastObtainedPlayerCar]]
+
*[[MDE_GetIsAmbientTrafficOn|game.traffic:GetIsAmbientTrafficOn]]
* [[MDE_GetLastPlayerCar|game.traffic:GetLastPlayerCar]]
+
*[[MDE_GetLastObtainedPlayerCar|game.traffic:GetLastObtainedPlayerCar]]
* [[MDE_GetLastPlayerVehicle|game.traffic:GetLastPlayerVehicle]]
+
*[[MDE_GetLastPlayerCar|game.traffic:GetLastPlayerCar]]
* [[MDE_GetNearestFoundSpawnedEntity|game.traffic:GetNearestFoundSpawnedEntity]]
+
*[[MDE_GetLastPlayerVehicle|game.traffic:GetLastPlayerVehicle]]
* [[MDE_GetObtainedEntity|game.traffic:GetObtainedEntity]]
+
*[[MDE_GetNearestFoundSpawnedEntity|game.traffic:GetNearestFoundSpawnedEntity]]
* [[MDE_GetObtainedSceneObject|game.traffic:GetObtainedSceneObject]]
+
*[[MDE_GetObtainedEntity|game.traffic:GetObtainedEntity]]
* [[MDE_GetRestrictedZoneCarsIntersection|game.traffic:GetRestrictedZoneCarsIntersection]]
+
*[[MDE_GetObtainedSceneObject|game.traffic:GetObtainedSceneObject]]
* [[MDE_GetSpawnCarArriveMissingDist|game.traffic:GetSpawnCarArriveMissingDist]]
+
*[[MDE_GetRestrictedZoneCarsIntersection|game.traffic:GetRestrictedZoneCarsIntersection]]
* [[MDE_GetSpawnCarArrivePos|game.traffic:GetSpawnCarArrivePos]]
+
*[[MDE_GetSpawnCarArriveMissingDist|game.traffic:GetSpawnCarArriveMissingDist]]
* [[MDE_GetSpawnedEntity|game.traffic:GetSpawnedEntity]]
+
*[[MDE_GetSpawnCarArrivePos|game.traffic:GetSpawnCarArrivePos]]
* [[MDE_GetSpawnedSceneObject|game.traffic:GetSpawnedSceneObject]]
+
*[[MDE_GetSpawnedEntity|game.traffic:GetSpawnedEntity]]
* [[MDE_IsQueryMarkedForDespawn|game.traffic:IsQueryMarkedForDespawn]]
+
*[[MDE_GetSpawnedSceneObject|game.traffic:GetSpawnedSceneObject]]
* [[MDE_ObtainCar|game.traffic:ObtainCar]]
+
*[[MDE_IsQueryMarkedForDespawn|game.traffic:IsQueryMarkedForDespawn]]
* [[MDE_ObtainCarWithCrew|game.traffic:ObtainCarWithCrew]]
+
*[[MDE_ObtainCar|game.traffic:ObtainCar]]
* [[MDE_ObtainNewPlayerCar|game.traffic:ObtainNewPlayerCar]]
+
*[[MDE_ObtainCarWithCrew|game.traffic:ObtainCarWithCrew]]
* [[MDE_ObtainSpecificBoat|game.traffic:ObtainSpecificBoat]]
+
*[[MDE_ObtainNewPlayerCar|game.traffic:ObtainNewPlayerCar]]
* [[MDE_ObtainSpecificBoatWithCrew|game.traffic:ObtainSpecificBoatWithCrew]]
+
*[[MDE_ObtainSpecificBoat|game.traffic:ObtainSpecificBoat]]
* [[MDE_ObtainSpecificCar|game.traffic:ObtainSpecificCar]]
+
*[[MDE_ObtainSpecificBoatWithCrew|game.traffic:ObtainSpecificBoatWithCrew]]
* [[MDE_ObtainTrain|game.traffic:ObtainTrain]]
+
*[[MDE_ObtainSpecificCar|game.traffic:ObtainSpecificCar]]
* [[MDE_OpenSeason|game.traffic:OpenSeason]]
+
*[[MDE_ObtainTrain|game.traffic:ObtainTrain]]
* [[MDE_PathFindEnableMiddlePoint|game.traffic:PathFindEnableMiddlePoint]]
+
*[[MDE_OpenSeason|game.traffic:OpenSeason]]
* [[MDE_PathFindReset|game.traffic:PathFindReset]]
+
*[[MDE_PathFindEnableMiddlePoint|game.traffic:PathFindEnableMiddlePoint]]
* [[MDE_Populate|game.traffic:Populate]]
+
*[[MDE_PathFindReset|game.traffic:PathFindReset]]
* [[MDE_RestoreCarCustomizationState|game.traffic:RestoreCarCustomizationState]]
+
*[[MDE_Populate|game.traffic:Populate]]
* [[MDE_ReturnNearestFoundSpawnedVehicle|game.traffic:ReturnNearestFoundSpawnedVehicle]]
+
*[[MDE_RestoreCarCustomizationState|game.traffic:RestoreCarCustomizationState]]
* [[MDE_SetEnableAmbientTrafficSpawning|game.traffic:SetEnableAmbientTrafficSpawning]]
+
*[[MDE_ReturnNearestFoundSpawnedVehicle|game.traffic:ReturnNearestFoundSpawnedVehicle]]
* [[MDE_SetForceCarRealPhysics|game.traffic:SetForceCarRealPhysics]]
+
*[[MDE_SetEnableAmbientTrafficSpawning|game.traffic:SetEnableAmbientTrafficSpawning]]
* [[MDE_SetMaxHumanElements|game.traffic:SetMaxHumanElements]]
+
*[[MDE_SetForceCarRealPhysics|game.traffic:SetForceCarRealPhysics]]
* [[MDE_SetMaxVehicleElements|game.traffic:SetMaxVehicleElements]]
+
*[[MDE_SetMaxHumanElements|game.traffic:SetMaxHumanElements]]
* [[MDE_SetTrainDensity|game.traffic:SetTrainDensity]]
+
*[[MDE_SetMaxVehicleElements|game.traffic:SetMaxVehicleElements]]
* [[MDE_SpawnBoat|game.traffic:SpawnBoat]]
+
*[[MDE_SetTrainDensity|game.traffic:SetTrainDensity]]
* [[MDE_SpawnBoatArrive|game.traffic:SpawnBoatArrive]]
+
*[[MDE_SpawnBoat|game.traffic:SpawnBoat]]
* [[MDE_SpawnCar|game.traffic:SpawnCar]]
+
*[[MDE_SpawnBoatArrive|game.traffic:SpawnBoatArrive]]
* [[MDE_SpawnCarArrive|game.traffic:SpawnCarArrive]]
+
*[[MDE_SpawnCar|game.traffic:SpawnCar]]
* [[MDE_SpawnCarArrivePosition|game.traffic:SpawnCarArrivePosition]]
+
*[[MDE_SpawnCarArrive|game.traffic:SpawnCarArrive]]
* [[MDE_SpawnCarArriveSO|game.traffic:SpawnCarArriveSO]]
+
*[[MDE_SpawnCarArrivePosition|game.traffic:SpawnCarArrivePosition]]
* [[MDE_SpawnCarConvoy|game.traffic:SpawnCarConvoy]]
+
*[[MDE_SpawnCarArriveSO|game.traffic:SpawnCarArriveSO]]
* [[MDE_SpawnTrain|game.traffic:SpawnTrain]]
+
*[[MDE_SpawnCarConvoy|game.traffic:SpawnCarConvoy]]
* [[MDE_StartFootWaveInScenario|game.traffic:StartFootWaveInScenario]]
+
*[[MDE_SpawnTrain|game.traffic:SpawnTrain]]
* [[MDE_StartHuntScenario|game.traffic:StartHuntScenario]]
+
*[[MDE_StartFootWaveInScenario|game.traffic:StartFootWaveInScenario]]
* [[MDE_SwitchAllowRadarZoom|game.traffic:SwitchAllowRadarZoom]]
+
*[[MDE_StartHuntScenario|game.traffic:StartHuntScenario]]
* [[MDE_SwitchGenerators|game.traffic:SwitchGenerators]]
+
*[[MDE_SwitchAllowRadarZoom|game.traffic:SwitchAllowRadarZoom]]
* [[MDE_SwitchRoad|game.traffic:SwitchRoad]]
+
*[[MDE_SwitchGenerators|game.traffic:SwitchGenerators]]
* [[MDE_TestCustApply|game.traffic:TestCustApply]]
+
*[[MDE_SwitchRoad|game.traffic:SwitchRoad]]
* [[MDE_TestCustItem|game.traffic:TestCustItem]]
+
*[[MDE_TestCustApply|game.traffic:TestCustApply]]
* [[MDE_TestCustRevert|game.traffic:TestCustRevert]]
+
*[[MDE_TestCustItem|game.traffic:TestCustItem]]
* [[MDE_TestCustStart|game.traffic:TestCustStart]]
+
*[[MDE_TestCustRevert|game.traffic:TestCustRevert]]
* [[MDE_TestPerfStats|game.traffic:TestPerfStats]]
+
*[[MDE_TestCustStart|game.traffic:TestCustStart]]
* [[MDE_UnlockCarCustomizationItem|game.traffic:UnlockCarCustomizationItem]]
+
*[[MDE_TestPerfStats|game.traffic:TestPerfStats]]
* [[MDE_UnspawnPlayersCars|game.traffic:UnspawnPlayersCars]]
+
*[[MDE_UnlockCarCustomizationItem|game.traffic:UnlockCarCustomizationItem]]
 +
*[[MDE_UnspawnPlayersCars|game.traffic:UnspawnPlayersCars]]
  
  
== Video Capture ==
+
==Video Capture==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Class name
 
!Class name
 
|C_VideoCaptureModule
 
|C_VideoCaptureModule
 
|}
 
|}
* [[MDE_CancelHighlight|game.videocapture:CancelHighlight]]
+
 
* [[MDE_StartHighlight|game.videocapture:StartHighlight]]
+
*[[MDE_CancelHighlight|game.videocapture:CancelHighlight]]
* [[MDE_StopHighlight|game.videocapture:StopHighlight]]
+
*[[MDE_StartHighlight|game.videocapture:StartHighlight]]
 +
*[[MDE_StopHighlight|game.videocapture:StopHighlight]]
 +
 
  
  

Revision as of 23:14, 5 October 2020

ATS

Class name C_WrapperATS


Audio

Class name C_ScriptWrapperGameAudioAK


Battle

Class name C_ScriptWrapperBattle


TODO: Need more research (__dsindex)


Camera Manager

Class name C_MafiaCameraModule


Capture

Class name C_CaptureObjectModuleScriptWrapper


Database

Class name C_WrapperDatabaseSystem


Datastore

Class name C_ScriptDataStorage


Delayed

Class name C_DelayedSOManager


Detector

Class name C_WrapperActorDetectorStatic


Director

Class name C_GameDirectorScriptWrapper


Entity Wrapper

Class name C_WrappersList


Game

Class name C_ScriptWrapperGame


Garage

Class name C_GarageManager


GFX

Class name C_GameGfxEnvEffModule


HUD

Class name C_HudScriptW


Navigation

Class name C_NavigationScriptW


Outfits

Class name C_OutfitDBScriptWrapper


Persistent Characters (Perchars)

Class name C_PersistentCharactersManagerScriptWrapper


Physics

Class name C_WrapperPhysics


PiP Camera

Class name C_ScriptWrapperPiPCamera


Police

Class name C_PoliceForceWrapper


Race Manager

Class name C_RaceManagerScriptWrapper


Radio

Class name C_ScriptWrapperRadio


Safe House

Class name C_SafeHouseDoorCallbackManager


Save System

Class name C_MafiaSaveSystemScriptWrapper

SDS

Class name C_ScriptWrapperSDS


Service Validation

Class name C_ServiceValidation


Shot Manager

Class name C_WrapperShotManager


Skip Scripted Cutscene

Class name C_SkipScrCutsceneModule


Squealer (Witness)

Class name C_SquealerSelectionModule


Streaming

Class name C_StreamingWrapper


Stream Map

Class name C_StreamMapScriptWrapper


Tail

Class name C_WrapperTailEntityStatic


Traffic

Class name C_ScriptWrapperTraffic


Video Capture

Class name C_VideoCaptureModule