Difference between revisions of "MDE Scripting: Game Library"
From Nomad DB
(Created page with "== ATS == {| class="wikitable" !Class name |C_WrapperATS |} * game.ats:GetRetryCount * game.ats:Signal == Audio == {| class="wikitable"...") |
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− | == ATS == | + | ==ATS== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrapperATS | |C_WrapperATS | ||
|} | |} | ||
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+ | *[[MDE_GetRetryCount|game.ats:GetRetryCount]] | ||
+ | *[[MDE_Signal|game.ats:Signal]] | ||
− | == Audio == | + | |
+ | ==Audio== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperGameAudioAK | |C_ScriptWrapperGameAudioAK | ||
|} | |} | ||
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+ | *[[MDE_CreateAudioArgs|game.audio:CreateAudioArgs]] | ||
+ | *[[MDE_Play|game.audio:Play]] | ||
+ | *[[MDE_PlaySimpleEvent|game.audio:PlaySimpleEvent]] | ||
+ | *[[MDE_SetHideoutState|game.audio:SetHideoutState]] | ||
+ | *[[MDE_SetMissionState|game.audio:SetMissionState]] | ||
− | == Battle == | + | |
+ | ==Battle== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperBattle | |C_ScriptWrapperBattle | ||
|} | |} | ||
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− | + | *[[MDE_RegisterGlobalTrespassZone|game.battle:RegisterGlobalTrespassZone]] | |
− | * [[ | + | *[[MDE_RegisterHERDGroupingArea|game.battle:RegisterHERDGroupingArea]] |
− | * [[ | + | *[[MDE_RegisterHERDGroupingNavBox|game.battle:RegisterHERDGroupingNavBox]] |
− | * [[ | + | *[[MDE_RegisterHERDGroupingScope|game.battle:RegisterHERDGroupingScope]] |
− | * [[ | + | *[[MDE_ResetBattleRoleAssignConfig|game.battle:ResetBattleRoleAssignConfig]] |
− | * [[ | + | *[[MDE_ResetTargetPriorities|game.battle:ResetTargetPriorities]] |
− | * [[ | + | *[[MDE_SendEnemiesIntoBattleSearch|game.battle:SendEnemiesIntoBattleSearch]] |
− | * [[ | + | *[[MDE_SetArchetypeCountLimit|game.battle:SetArchetypeCountLimit]] |
− | * [[ | + | *[[MDE_SetTargetPriority|game.battle:SetTargetPriority]] |
− | * [[ | + | *[[MDE_SetTrespassingState|game.battle:SetTrespassingState]] |
− | * [[ | + | *[[MDE_UnregisterGlobalTrespassZone|game.battle:UnregisterGlobalTrespassZone]] |
− | * [[ | + | *[[MDE_UnregisterHERDGroupingArea|game.battle:UnregisterHERDGroupingArea]] |
− | * [[ | + | *[[MDE_UnregisterHERDGroupingNavBox|game.battle:UnregisterHERDGroupingNavBox]] |
+ | *[[MDE_UnregisterHERDGroupingScope|game.battle:UnregisterHERDGroupingScope]] | ||
+ | <br /><blockquote>'''''TODO''': Need more research (__dsindex)'' | ||
− | == Camera Manager == | + | *[[MDE_ActiveCombatantSlotsCount|game.battle:ActiveCombatantSlotsCount]] |
+ | *[[MDE_AssaultRoleBlockingTime|game.battle:AssaultRoleBlockingTime]] | ||
+ | *[[MDE_AssaultRoleFarAwayTimeMax|game.battle:AssaultRoleFarAwayTimeMax]] | ||
+ | *[[MDE_DangerLimitToSuppressed|game.battle:DangerLimitToSuppressed]] | ||
+ | *[[MDE_DangerLimitToSuppressedOpenspace|game.battle:DangerLimitToSuppressedOpenspace]] | ||
+ | *[[MDE_FlankingRoleBlockingTime|game.battle:FlankingRoleBlockingTime]] | ||
+ | *[[MDE_LOSLostTimeToAssaultApproach|game.battle:LOSLostTimeToAssaultApproach]] | ||
+ | *[[MDE_MaxAssaultApproachRoleCnt|game.battle:MaxAssaultApproachRoleCnt]] | ||
+ | *[[MDE_MaxAssaultRoleCnt|game.battle:MaxAssaultRoleCnt]] | ||
+ | *[[MDE_MaxDangerAssault|game.battle:MaxDangerAssault]] | ||
+ | *[[MDE_MaxDangerFlanking|game.battle:MaxDangerFlanking]] | ||
+ | *[[MDE_MaxFlankingRoleCnt|game.battle:MaxFlankingRoleCnt]] | ||
+ | </blockquote> | ||
+ | |||
+ | |||
+ | ==Camera Manager== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_MafiaCameraModule | |C_MafiaCameraModule | ||
|} | |} | ||
− | * [[MDE_GetPlayerCamera|game.cameramanager:GetPlayerCamera]] | + | |
− | * [[MDE_GetPlayerMainCamera|game.cameramanager:GetPlayerMainCamera]] | + | *[[MDE_GetPlayerCamera|game.cameramanager:GetPlayerCamera]] |
+ | *[[MDE_GetPlayerMainCamera|game.cameramanager:GetPlayerMainCamera]] | ||
− | == Capture == | + | ==Capture== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_CaptureObjectModuleScriptWrapper | |C_CaptureObjectModuleScriptWrapper | ||
|} | |} | ||
− | * [[MDE_AddCaptureItem|game.capture:AddCaptureItem]] | + | |
− | * [[MDE_RegisterObjective|game.capture:RegisterObjective]] | + | *[[MDE_AddCaptureItem|game.capture:AddCaptureItem]] |
− | * [[MDE_RegisterWalkieTalkieCallback|game.capture:RegisterWalkieTalkieCallback]] | + | *[[MDE_RegisterObjective|game.capture:RegisterObjective]] |
− | * [[MDE_UnregisterObjective|game.capture:UnregisterObjective]] | + | *[[MDE_RegisterWalkieTalkieCallback|game.capture:RegisterWalkieTalkieCallback]] |
+ | *[[MDE_UnregisterObjective|game.capture:UnregisterObjective]] | ||
− | == Database == | + | ==Database== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrapperDatabaseSystem | |C_WrapperDatabaseSystem | ||
|} | |} | ||
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+ | *[[MDE_GetAttribute|game.database:GetAttribute]] | ||
+ | *[[MDE_GetBoolAttribute|game.database:GetBoolAttribute]] | ||
+ | *[[MDE_GetDatabase|game.database:GetDatabase]] | ||
+ | *[[MDE_GetFloatAttribute|game.database:GetFloatAttribute]] | ||
+ | *[[MDE_GetIntAttribute|game.database:GetIntAttribute]] | ||
+ | *[[MDE_GetSection|game.database:GetSection]] | ||
+ | *[[MDE_GetStringAttribute|game.database:GetStringAttribute]] | ||
− | == Datastore == | + | |
+ | ==Datastore== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptDataStorage | |C_ScriptDataStorage | ||
|} | |} | ||
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+ | *[[MDE_DelVariable|game.datastore:DelVariable]] | ||
+ | *[[MDE_Dump|game.datastore:Dump]] | ||
+ | *[[MDE_GetVariable|game.datastore:GetVariable]] | ||
+ | *[[MDE_GetVariableType|game.datastore:GetVariableType]] | ||
+ | *[[MDE_SetVariable|game.datastore:SetVariable]] | ||
+ | *[[MDE_VariableExists|game.datastore:VariableExists]] | ||
− | == Delayed == | + | |
+ | ==Delayed== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_DelayedSOManager | |C_DelayedSOManager | ||
|} | |} | ||
− | |||
+ | *[[MDE_CreateDelayedSynchroObject|game.delayed:CreateDelayedSynchroObject]] | ||
− | == Detector == | + | |
+ | ==Detector== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrapperActorDetectorStatic | |C_WrapperActorDetectorStatic | ||
|} | |} | ||
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+ | *[[MDE_RegisterDistanceDetectionEntity|game.detector:RegisterDistanceDetectionEntity]] | ||
+ | *[[MDE_RegisterDistanceDetectionPos|game.detector:RegisterDistanceDetectionPos]] | ||
+ | *[[MDE_RegisterEventDistanceEnt|game.detector:RegisterEventDistanceEnt]] | ||
+ | *[[MDE_RegisterEventDistancePos|game.detector:RegisterEventDistancePos]] | ||
+ | *[[MDE_UnregisterDistanceDetection|game.detector:UnregisterDistanceDetection]] | ||
+ | *[[MDE_UnregisterEventDistance|game.detector:UnregisterEventDistance]] | ||
− | == Director == | + | |
+ | ==Director== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_GameDirectorScriptWrapper | |C_GameDirectorScriptWrapper | ||
|} | |} | ||
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+ | *[[MDE_ApplySpawnPointActivityCooldown|game.director:ApplySpawnPointActivityCooldown]] | ||
+ | *[[MDE_ApplySpawnPointGlobalCooldown|game.director:ApplySpawnPointGlobalCooldown]] | ||
+ | *[[MDE_CityGetActiveName|game.director:CityGetActiveName]] | ||
+ | *[[MDE_CityTransfer|game.director:CityTransfer]] | ||
+ | *[[MDE_CreateCustomRepelRadius|game.director:CreateCustomRepelRadius]] | ||
+ | *[[MDE_DebugRespawnActivityInstance|game.director:DebugRespawnActivityInstance]] | ||
+ | *[[MDE_DeleteCustomRepelRadius|game.director:DeleteCustomRepelRadius]] | ||
+ | *[[MDE_DisableActivitySpawner|game.director:DisableActivitySpawner]] | ||
+ | *[[MDE_DoesSpawnPointExist|game.director:DoesSpawnPointExist]] | ||
+ | *[[MDE_EnableActivitySpawner|game.director:EnableActivitySpawner]] | ||
+ | *[[MDE_GameOver|game.director:GameOver]] | ||
+ | *[[MDE_GetActivitySpawnerInstancesCount|game.director:GetActivitySpawnerInstancesCount]] | ||
+ | *[[MDE_GetCurrentAct|game.director:GetCurrentAct]] | ||
+ | *[[MDE_GetCurrentSubAct|game.director:GetCurrentSubAct]] | ||
+ | *[[MDE_GetDistrict|game.director:GetDistrict]] | ||
+ | *[[MDE_GetSpawnPointObject|game.director:GetSpawnPointObject]] | ||
+ | *[[MDE_GetSpawnPointPosition|game.director:GetSpawnPointPosition]] | ||
+ | *[[MDE_GetSpawnPointsSelectedForActivity|game.director:GetSpawnPointsSelectedForActivity]] | ||
+ | *[[MDE_GetSpawnPointsWithLoadedInstances|game.director:GetSpawnPointsWithLoadedInstances]] | ||
+ | *[[MDE_IsActivitySpawnerEnabled|game.director:IsActivitySpawnerEnabled]] | ||
+ | *[[MDE_IsIdValid|game.director:IsIdValid]] | ||
+ | *[[MDE_IsSpawnPointActivityCooldownActive|game.director:IsSpawnPointActivityCooldownActive]] | ||
+ | *[[MDE_IsSpawnPointGlobalCooldownActive|game.director:IsSpawnPointGlobalCooldownActive]] | ||
+ | *[[MDE_IsSpawnPointSelected|game.director:IsSpawnPointSelected]] | ||
+ | *[[MDE_ObjectiveActivate|game.director:ObjectiveActivate]] | ||
+ | *[[MDE_ObjectiveAddToGPSGroup|game.director:ObjectiveAddToGPSGroup]] | ||
+ | *[[MDE_ObjectiveCreateGPSGroup|game.director:ObjectiveCreateGPSGroup]] | ||
+ | *[[MDE_ObjectiveDeactivate|game.director:ObjectiveDeactivate]] | ||
+ | *[[MDE_ObjectiveDestroyGPSGroup|game.director:ObjectiveDestroyGPSGroup]] | ||
+ | *[[MDE_ObjectiveIconHide|game.director:ObjectiveIconHide]] | ||
+ | *[[MDE_ObjectiveIconShow|game.director:ObjectiveIconShow]] | ||
+ | *[[MDE_ObjectiveIsActive|game.director:ObjectiveIsActive]] | ||
+ | *[[MDE_ObjectiveRemoveFromGPSGroup|game.director:ObjectiveRemoveFromGPSGroup]] | ||
+ | *[[MDE_ObjectiveSetGPSGroupStatus|game.director:ObjectiveSetGPSGroupStatus]] | ||
+ | *[[MDE_QuestDebugForceAvailable|game.director:QuestDebugForceAvailable]] | ||
+ | *[[MDE_QuestGetCityName|game.director:QuestGetCityName]] | ||
+ | *[[MDE_QuestGetCustomState|game.director:QuestGetCustomState]] | ||
+ | *[[MDE_QuestGetCustomStateByIndex|game.director:QuestGetCustomStateByIndex]] | ||
+ | *[[MDE_QuestGetCustomStatesCount|game.director:QuestGetCustomStatesCount]] | ||
+ | *[[MDE_QuestGetLastFinishedOutcomeId|game.director:QuestGetLastFinishedOutcomeId]] | ||
+ | *[[MDE_QuestGetTimeSinceLastFinish|game.director:QuestGetTimeSinceLastFinish]] | ||
+ | *[[MDE_QuestIsActive|game.director:QuestIsActive]] | ||
+ | *[[MDE_QuestIsAvailable|game.director:QuestIsAvailable]] | ||
+ | *[[MDE_QuestIsDefined|game.director:QuestIsDefined]] | ||
+ | *[[MDE_QuestIsInActiveCity|game.director:QuestIsInActiveCity]] | ||
+ | *[[MDE_QuestNoteActivate|game.director:QuestNoteActivate]] | ||
+ | *[[MDE_QuestNoteDeactivate|game.director:QuestNoteDeactivate]] | ||
+ | *[[MDE_QuestNoteIsActive|game.director:QuestNoteIsActive]] | ||
+ | *[[MDE_QuestPersistentSetFinished|game.director:QuestPersistentSetFinished]] | ||
+ | *[[MDE_QuestRegularIsActive|game.director:QuestRegularIsActive]] | ||
+ | *[[MDE_QuestRegularIsLoaded|game.director:QuestRegularIsLoaded]] | ||
+ | *[[MDE_QuestRegularSetActive|game.director:QuestRegularSetActive]] | ||
+ | *[[MDE_QuestRegularSetFinished|game.director:QuestRegularSetFinished]] | ||
+ | *[[MDE_QuestSetActive|game.director:QuestSetActive]] | ||
+ | *[[MDE_QuestSetAvailable|game.director:QuestSetAvailable]] | ||
+ | *[[MDE_QuestSetCustomState|game.director:QuestSetCustomState]] | ||
+ | *[[MDE_QuestSetFinished|game.director:QuestSetFinished]] | ||
+ | *[[MDE_QuestSetInactive|game.director:QuestSetInactive]] | ||
+ | *[[MDE_QuestSetInstanceFinished|game.director:QuestSetInstanceFinished]] | ||
+ | *[[MDE_QuestSetLocked|game.director:QuestSetLocked]] | ||
+ | *[[MDE_QuestWasFinished|game.director:QuestWasFinished]] | ||
+ | *[[MDE_QuestWasFinishedWithOutcome|game.director:QuestWasFinishedWithOutcome]] | ||
+ | *[[MDE_RegisterActivitySpawnPointCallback|game.director:RegisterActivitySpawnPointCallback]] | ||
+ | *[[MDE_RegisterDistrictChangeCallback|game.director:RegisterDistrictChangeCallback]] | ||
+ | *[[MDE_ResetEnabledActivitySpawners|game.director:ResetEnabledActivitySpawners]] | ||
+ | *[[MDE_SetActivitySpawnerInstancesCount|game.director:SetActivitySpawnerInstancesCount]] | ||
+ | *[[MDE_SetCurrentAct|game.director:SetCurrentAct]] | ||
+ | *[[MDE_SetCurrentSubAct|game.director:SetCurrentSubAct]] | ||
+ | *[[MDE_TestSpawnPointTag|game.director:TestSpawnPointTag]] | ||
+ | *[[MDE_ToggleSpawnSystemDebugDisplay|game.director:ToggleSpawnSystemDebugDisplay]] | ||
+ | *[[MDE_UnregisterActivitySpawnPointCallback|game.director:UnregisterActivitySpawnPointCallback]] | ||
+ | *[[MDE_UnregisterDistrictChangeCallback|game.director:UnregisterDistrictChangeCallback]] | ||
− | == Entity Wrapper == | + | |
+ | ==Entity Wrapper== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrappersList | |C_WrappersList | ||
|} | |} | ||
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+ | *[[MDE_GetEntityByGUID|game.entitywrapper:GetEntityByGUID]] | ||
+ | *[[MDE_GetEntityByName|game.entitywrapper:GetEntityByName]] | ||
+ | *[[MDE_GetSceneObjectByName|game.entitywrapper:GetSceneObjectByName]] | ||
− | == Game == | + | |
+ | ==Game== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperGame | |C_ScriptWrapperGame | ||
|} | |} | ||
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+ | *[[MDE_AddActorActions|game.game:AddActorActions]] | ||
+ | *[[MDE_AddSoundPerceptionVolume|game.game:AddSoundPerceptionVolume]] | ||
+ | *[[MDE_AddTranslocatorExclusionZone|game.game:AddTranslocatorExclusionZone]] | ||
+ | *[[MDE_AddTranslocatorFreezeZone|game.game:AddTranslocatorFreezeZone]] | ||
+ | *[[MDE_AddTranslocatorInclusionZone|game.game:AddTranslocatorInclusionZone]] | ||
+ | *[[MDE_AddWeaponEffect|game.game:AddWeaponEffect]] | ||
+ | *[[MDE_AllowTransientGatorSpawn|game.game:AllowTransientGatorSpawn]] | ||
+ | *[[MDE_AwardDLCMedal|game.game:AwardDLCMedal]] | ||
+ | *[[MDE_AwardMedal|game.game:AwardMedal]] | ||
+ | *[[MDE_BroadcastHearScriptEvent|game.game:BroadcastHearScriptEvent]] | ||
+ | *[[MDE_CancelGameUpHoldRequest|game.game:CancelGameUpHoldRequest]] | ||
+ | *[[MDE_ClearWeaponsInRadius|game.game:ClearWeaponsInRadius]] | ||
+ | *[[MDE_CountStatisticItem|game.game:CountStatisticItem]] | ||
+ | *[[MDE_CreateBlocker|game.game:CreateBlocker]] | ||
+ | *[[MDE_CreateCleanEntity|game.game:CreateCleanEntity]] | ||
+ | *[[MDE_CreateScriptActorAction|game.game:CreateScriptActorAction]] | ||
+ | *[[MDE_CreateScriptActorActionBox|game.game:CreateScriptActorActionBox]] | ||
+ | *[[MDE_DbgActionIsEnabled|game.game:DbgActionIsEnabled]] | ||
+ | *[[MDE_DbgActionToogle|game.game:DbgActionToogle]] | ||
+ | *[[MDE_DbgToolActorInfo|game.game:DbgToolActorInfo]] | ||
+ | *[[MDE_DebugSetEditableVar|game.game:DebugSetEditableVar]] | ||
+ | *[[MDE_DirectlyReportScriptEvent|game.game:DirectlyReportScriptEvent]] | ||
+ | *[[MDE_DispatchWorldEdgeGator|game.game:DispatchWorldEdgeGator]] | ||
+ | *[[MDE_EnableAutoAimCrashObjects|game.game:EnableAutoAimCrashObjects]] | ||
+ | *[[MDE_EnableAutoAimHumans|game.game:EnableAutoAimHumans]] | ||
+ | *[[MDE_EnableDLCFeature|game.game:EnableDLCFeature]] | ||
+ | *[[MDE_EnableNewWater|game.game:EnableNewWater]] | ||
+ | *[[MDE_ForceDifferentVoices|game.game:ForceDifferentVoices]] | ||
+ | *[[MDE_GetActivePlayer|game.game:GetActivePlayer]] | ||
+ | *[[MDE_GetAmmoCategory|game.game:GetAmmoCategory]] | ||
+ | *[[MDE_GetCorpseCountAroundPos|game.game:GetCorpseCountAroundPos]] | ||
+ | *[[MDE_GetCurrentCounter|game.game:GetCurrentCounter]] | ||
+ | *[[MDE_GetCurrentGERS|game.game:GetCurrentGERS]] | ||
+ | *[[MDE_GetCurrentGameDifficulty|game.game:GetCurrentGameDifficulty]] | ||
+ | *[[MDE_GetDLCNamesByType|game.game:GetDLCNamesByType]] | ||
+ | *[[MDE_GetDifficultyStreak|game.game:GetDifficultyStreak]] | ||
+ | *[[MDE_GetGlobalGameObjects|game.game:GetGlobalGameObjects]] | ||
+ | *[[MDE_GetHashNameString|game.game:GetHashNameString]] | ||
+ | *[[MDE_GetIs3DMenu|game.game:GetIs3DMenu]] | ||
+ | *[[MDE_GetIsMeleeWeapon|game.game:GetIsMeleeWeapon]] | ||
+ | *[[MDE_GetItemIDFromName|game.game:GetItemIDFromName]] | ||
+ | *[[MDE_GetLoadedSaveId|game.game:GetLoadedSaveId]] | ||
+ | *[[MDE_GetLoadedSaveType|game.game:GetLoadedSaveType]] | ||
+ | *[[MDE_GetMissionTime|game.game:GetMissionTime]] | ||
+ | *[[MDE_GetPlatform|game.game:GetPlatform]] | ||
+ | *[[MDE_GetPlayerCanSkipRides|game.game:GetPlayerCanSkipRides]] | ||
+ | *[[MDE_GetPlayerManualShifting|game.game:GetPlayerManualShifting]] | ||
+ | *[[MDE_GetPlayersEnemies|game.game:GetPlayersEnemies]] | ||
+ | *[[MDE_GetRestrictedZoneManager|game.game:GetRestrictedZoneManager]] | ||
+ | *[[MDE_GetWeaponNameFromID|game.game:GetWeaponNameFromID]] | ||
+ | *[[MDE_GotoPositionWithLookAt|game.game:GotoPositionWithLookAt]] | ||
+ | *[[MDE_HerbalismGetLastBatchSaleAmount|game.game:HerbalismGetLastBatchSaleAmount]] | ||
+ | *[[MDE_HerbalismGetLevel|game.game:HerbalismGetLevel]] | ||
+ | *[[MDE_HerbalismGetUpgradeLevel|game.game:HerbalismGetUpgradeLevel]] | ||
+ | *[[MDE_HerbalismGrowhouseGetMaxProfit|game.game:HerbalismGrowhouseGetMaxProfit]] | ||
+ | *[[MDE_HerbalismGrowhouseGetMinProfit|game.game:HerbalismGrowhouseGetMinProfit]] | ||
+ | *[[MDE_HerbalismGrowhouseGetPrice|game.game:HerbalismGrowhouseGetPrice]] | ||
+ | *[[MDE_HerbalismGrowhouseGetProgress|game.game:HerbalismGrowhouseGetProgress]] | ||
+ | *[[MDE_HerbalismGrowhouseGetStrainName|game.game:HerbalismGrowhouseGetStrainName]] | ||
+ | *[[MDE_HerbalismGrowhouseIsUnlocked|game.game:HerbalismGrowhouseIsUnlocked]] | ||
+ | *[[MDE_HerbalismGrowhouseUnlock|game.game:HerbalismGrowhouseUnlock]] | ||
+ | *[[MDE_HerbalismLevelUpAvailable|game.game:HerbalismLevelUpAvailable]] | ||
+ | *[[MDE_HerbalismSetLevel|game.game:HerbalismSetLevel]] | ||
+ | *[[MDE_IsAchievementTrackingEnabled|game.game:IsAchievementTrackingEnabled]] | ||
+ | *[[MDE_IsDLCFeatureEnabled|game.game:IsDLCFeatureEnabled]] | ||
+ | *[[MDE_IsDeadHumanInside|game.game:IsDeadHumanInside]] | ||
+ | *[[MDE_IsModifiedGameTime|game.game:IsModifiedGameTime]] | ||
+ | *[[MDE_IsPointInView|game.game:IsPointInView]] | ||
+ | *[[MDE_LoadSds|game.game:LoadSds]] | ||
+ | *[[MDE_LodingFinishedNotify|game.game:LodingFinishedNotify]] | ||
+ | *[[MDE_MassActivate|game.game:MassActivate]] | ||
+ | *[[MDE_MassDeactivate|game.game:MassDeactivate]] | ||
+ | *[[MDE_ModifyGameTime|game.game:ModifyGameTime]] | ||
+ | *[[MDE_MoveAgentsToVolume|game.game:MoveAgentsToVolume]] | ||
+ | *[[MDE_NewAIObjectParams|game.game:NewAIObjectParams]] | ||
+ | *[[MDE_NewBattleDestination|game.game:NewBattleDestination]] | ||
+ | *[[MDE_NewBattleFakeTarget|game.game:NewBattleFakeTarget]] | ||
+ | *[[MDE_OverrideMaxEventReactionDistFromPlayer|game.game:OverrideMaxEventReactionDistFromPlayer]] | ||
+ | *[[MDE_PlayCutscene|game.game:PlayCutscene]] | ||
+ | *[[MDE_PlayMultipointSpeech|game.game:PlayMultipointSpeech]] | ||
+ | *[[MDE_PlayRumbleEffect|game.game:PlayRumbleEffect]] | ||
+ | *[[MDE_PostAIEvent|game.game:PostAIEvent]] | ||
+ | *[[MDE_ProjectPointToScreen|game.game:ProjectPointToScreen]] | ||
+ | *[[MDE_RegisterBlanketEvent|game.game:RegisterBlanketEvent]] | ||
+ | *[[MDE_RegisterEnterTrespassZoneCallback|game.game:RegisterEnterTrespassZoneCallback]] | ||
+ | *[[MDE_RemoveSoundPerceptionVolume|game.game:RemoveSoundPerceptionVolume]] | ||
+ | *[[MDE_RemoveTranslocatorExclusionZone|game.game:RemoveTranslocatorExclusionZone]] | ||
+ | *[[MDE_RemoveTranslocatorFreezeZone|game.game:RemoveTranslocatorFreezeZone]] | ||
+ | *[[MDE_RemoveTranslocatorInclusionZone|game.game:RemoveTranslocatorInclusionZone]] | ||
+ | *[[MDE_RequestGameUpHold|game.game:RequestGameUpHold]] | ||
+ | *[[MDE_SendTelemetryEvent|game.game:SendTelemetryEvent]] | ||
+ | *[[MDE_SetCurrentStoryId|game.game:SetCurrentStoryId]] | ||
+ | *[[MDE_SetDisabledActorActions|game.game:SetDisabledActorActions]] | ||
+ | *[[MDE_SetRenderPerformancePreset|game.game:SetRenderPerformancePreset]] | ||
+ | *[[MDE_SetWaterSimulation|game.game:SetWaterSimulation]] | ||
+ | *[[MDE_SetWaterTemplate|game.game:SetWaterTemplate]] | ||
+ | *[[MDE_SetWaterTransition|game.game:SetWaterTransition]] | ||
+ | *[[MDE_SetWaterVisibility|game.game:SetWaterVisibility]] | ||
+ | *[[MDE_ShowLeaderboard|game.game:ShowLeaderboard]] | ||
+ | *[[MDE_SkipLoadingSavingIndicatorDelay|game.game:SkipLoadingSavingIndicatorDelay]] | ||
+ | *[[MDE_StartBroadcastSeeScriptEvent|game.game:StartBroadcastSeeScriptEvent]] | ||
+ | *[[MDE_StartBroadcastTimedSeeScriptEvent|game.game:StartBroadcastTimedSeeScriptEvent]] | ||
+ | *[[MDE_StartCounter|game.game:StartCounter]] | ||
+ | *[[MDE_StartListeningToGERS|game.game:StartListeningToGERS]] | ||
+ | *[[MDE_StartStopSlowMotionEffects|game.game:StartStopSlowMotionEffects]] | ||
+ | *[[MDE_StopBroadcastSeeScriptEvent|game.game:StopBroadcastSeeScriptEvent]] | ||
+ | *[[MDE_StopBroadcastTimedSeeScriptEvent|game.game:StopBroadcastTimedSeeScriptEvent]] | ||
+ | *[[MDE_StopCounter|game.game:StopCounter]] | ||
+ | *[[MDE_StopListeningToGERS|game.game:StopListeningToGERS]] | ||
+ | *[[MDE_StopOverrideMaxEventReactionDistFromPlayer|game.game:StopOverrideMaxEventReactionDistFromPlayer]] | ||
+ | *[[MDE_StopWeaponEffect|game.game:StopWeaponEffect]] | ||
+ | *[[MDE_StringTablesHaveString|game.game:StringTablesHaveString]] | ||
+ | *[[MDE_SwitchEnemyAlwaysOnRadarMode|game.game:SwitchEnemyAlwaysOnRadarMode]] | ||
+ | *[[MDE_SwitchPoliceAlwaysOnRadarMode|game.game:SwitchPoliceAlwaysOnRadarMode]] | ||
+ | *[[MDE_ThrowProjectileWeapon|game.game:ThrowProjectileWeapon]] | ||
+ | *[[MDE_ToHashName|game.game:ToHashName]] | ||
+ | *[[MDE_TurnOffTheLights|game.game:TurnOffTheLights]] | ||
+ | *[[MDE_UnloadSds|game.game:UnloadSds]] | ||
+ | *[[MDE_UnregisterBlanketEvent|game.game:UnregisterBlanketEvent]] | ||
+ | *[[MDE_UnregisterEnterTrespassZoneCallback|game.game:UnregisterEnterTrespassZoneCallback]] | ||
+ | *[[MDE_UpdatePresenceMessage|game.game:UpdatePresenceMessage]] | ||
+ | *[[MDE_UpdatePresenceParam|game.game:UpdatePresenceParam]] | ||
+ | *[[MDE_WaitForTranslocator|game.game:WaitForTranslocator]] | ||
+ | *[[MDE_ZombieShotAtEntityStart|game.game:ZombieShotAtEntityStart]] | ||
+ | *[[MDE_ZombieShotStart|game.game:ZombieShotStart]] | ||
+ | *[[MDE_ZombieShotStop|game.game:ZombieShotStop]] | ||
− | == Garage == | + | |
+ | ==Garage== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_GarageManager | |C_GarageManager | ||
|} | |} | ||
− | |||
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− | |||
+ | *[[MDE_AddGaragePlaces|game.garage:AddGaragePlaces]] | ||
+ | *[[MDE_AddVehicle|game.garage:AddVehicle]] | ||
+ | *[[MDE_CheatAddCarWithTuning|game.garage:CheatAddCarWithTuning]] | ||
+ | *[[MDE_CheatAddVehicle|game.garage:CheatAddVehicle]] | ||
+ | *[[MDE_CheatAddVehicles|game.garage:CheatAddVehicles]] | ||
+ | *[[MDE_ClearAllGarages|game.garage:ClearAllGarages]] | ||
+ | *[[MDE_GetFreeGaragePlaces|game.garage:GetFreeGaragePlaces]] | ||
+ | *[[MDE_GetNumGaragePlaces|game.garage:GetNumGaragePlaces]] | ||
+ | *[[MDE_GetPlayersVehicle|game.garage:GetPlayersVehicle]] | ||
+ | *[[MDE_HasVehicle|game.garage:HasVehicle]] | ||
+ | *[[MDE_IsGarageEmpty|game.garage:IsGarageEmpty]] | ||
+ | *[[MDE_LeaveGarage|game.garage:LeaveGarage]] | ||
+ | *[[MDE_LockCarcyclopediaVehicleByName|game.garage:LockCarcyclopediaVehicleByName]] | ||
+ | *[[MDE_OpenCarcyclopediaMenu|game.garage:OpenCarcyclopediaMenu]] | ||
+ | *[[MDE_OpenGarageMenu|game.garage:OpenGarageMenu]] | ||
+ | *[[MDE_RemoveVehicle|game.garage:RemoveVehicle]] | ||
+ | *[[MDE_RemoveVehicleByName|game.garage:RemoveVehicleByName]] | ||
+ | *[[MDE_SpawnCarcyclopediaVehicle|game.garage:SpawnCarcyclopediaVehicle]] | ||
+ | *[[MDE_SpawnGarageVehicle|game.garage:SpawnGarageVehicle]] | ||
+ | *[[MDE_UnlockCarcyclopediaVehicleByName|game.garage:UnlockCarcyclopediaVehicleByName]] | ||
+ | *[[MDE_UnlockCarcyclopediaVehiclesAll|game.garage:UnlockCarcyclopediaVehiclesAll]] | ||
+ | *[[MDE_UnlockCarcyclopediaVehiclesBySeason|game.garage:UnlockCarcyclopediaVehiclesBySeason]] | ||
− | == GFX == | + | |
+ | ==GFX== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_GameGfxEnvEffModule | |C_GameGfxEnvEffModule | ||
|} | |} | ||
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− | |||
+ | *[[MDE_CreateRestriction|game.gfx:CreateRestriction]] | ||
+ | *[[MDE_DeleteRestriction|game.gfx:DeleteRestriction]] | ||
+ | *[[MDE_EnablePostProcess|game.gfx:EnablePostProcess]] | ||
+ | *[[MDE_GetCurrentWeatherSetName|game.gfx:GetCurrentWeatherSetName]] | ||
+ | *[[MDE_GetDryUpSpeedMult|game.gfx:GetDryUpSpeedMult]] | ||
+ | *[[MDE_GetMaterialParameter|game.gfx:GetMaterialParameter]] | ||
+ | *[[MDE_GetTime|game.gfx:GetTime]] | ||
+ | *[[MDE_GetTimeFlowSpeed|game.gfx:GetTimeFlowSpeed]] | ||
+ | *[[MDE_IsPostProcessEnabled|game.gfx:IsPostProcessEnabled]] | ||
+ | *[[MDE_IsWeatherCondition|game.gfx:IsWeatherCondition]] | ||
+ | *[[MDE_RegisterWeatherConditionChanged|game.gfx:RegisterWeatherConditionChanged]] | ||
+ | *[[MDE_RegisterWeatherTimeFrameEvent|game.gfx:RegisterWeatherTimeFrameEvent]] | ||
+ | *[[MDE_RemoveTimeLimit|game.gfx:RemoveTimeLimit]] | ||
+ | *[[MDE_ResetPostprocessSetOverride|game.gfx:ResetPostprocessSetOverride]] | ||
+ | *[[MDE_SetDryUpSpeedMult|game.gfx:SetDryUpSpeedMult]] | ||
+ | *[[MDE_SetMaterialParameter|game.gfx:SetMaterialParameter]] | ||
+ | *[[MDE_SetMaterialTexture|game.gfx:SetMaterialTexture]] | ||
+ | *[[MDE_SetPostprocessSetOverride|game.gfx:SetPostprocessSetOverride]] | ||
+ | *[[MDE_SetSkyboxRotationAngle|game.gfx:SetSkyboxRotationAngle]] | ||
+ | *[[MDE_SetTime|game.gfx:SetTime]] | ||
+ | *[[MDE_SetTimeFlowSpeed|game.gfx:SetTimeFlowSpeed]] | ||
+ | *[[MDE_SetTimeLimit|game.gfx:SetTimeLimit]] | ||
+ | *[[MDE_SetWeatherSet|game.gfx:SetWeatherSet]] | ||
+ | *[[MDE_UnregisterWeatherCallback|game.gfx:UnregisterWeatherCallback]] | ||
+ | *[[MDE_UseDepthTestForObjectHighlightMask|game.gfx:UseDepthTestForObjectHighlightMask]] | ||
− | == HUD == | + | |
+ | ==HUD== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_HudScriptW | |C_HudScriptW | ||
|} | |} | ||
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+ | *[[MDE_AcceptMissionRestart|game.hud:AcceptMissionRestart]] | ||
+ | *[[MDE_ActionButtonsShow|game.hud:ActionButtonsShow]] | ||
+ | *[[MDE_AddEntityIndicator|game.hud:AddEntityIndicator]] | ||
+ | *[[MDE_AddEntityIndicatorBone|game.hud:AddEntityIndicatorBone]] | ||
+ | *[[MDE_AddJournalEntry|game.hud:AddJournalEntry]] | ||
+ | *[[MDE_AddQuest|game.hud:AddQuest]] | ||
+ | *[[MDE_AddQuestChapter|game.hud:AddQuestChapter]] | ||
+ | *[[MDE_AddQuestNavId|game.hud:AddQuestNavId]] | ||
+ | *[[MDE_AddQuestObjective|game.hud:AddQuestObjective]] | ||
+ | *[[MDE_AddQuestObjectiveNavId|game.hud:AddQuestObjectiveNavId]] | ||
+ | *[[MDE_AddQuestObjectiveWithoutNotification|game.hud:AddQuestObjectiveWithoutNotification]] | ||
+ | *[[MDE_AddQuestSubObjective|game.hud:AddQuestSubObjective]] | ||
+ | *[[MDE_AddQuestSubObjectiveNavId|game.hud:AddQuestSubObjectiveNavId]] | ||
+ | *[[MDE_AddRowDistrictLegend|game.hud:AddRowDistrictLegend]] | ||
+ | *[[MDE_AddSecondaryObjective|game.hud:AddSecondaryObjective]] | ||
+ | *[[MDE_AddServiceTargetingEntity|game.hud:AddServiceTargetingEntity]] | ||
+ | *[[MDE_AreDebugCoordsEnabled|game.hud:AreDebugCoordsEnabled]] | ||
+ | *[[MDE_AttachDebugOnEntity|game.hud:AttachDebugOnEntity]] | ||
+ | *[[MDE_AttachMovie|game.hud:AttachMovie]] | ||
+ | *[[MDE_BackMirrorShow|game.hud:BackMirrorShow]] | ||
+ | *[[MDE_BuildParamString|game.hud:BuildParamString]] | ||
+ | *[[MDE_CanShowTutorial|game.hud:CanShowTutorial]] | ||
+ | *[[MDE_CenterIndicatorsShow|game.hud:CenterIndicatorsShow]] | ||
+ | *[[MDE_ChangeTextOnEntity|game.hud:ChangeTextOnEntity]] | ||
+ | *[[MDE_ClearCustomRadarRange|game.hud:ClearCustomRadarRange]] | ||
+ | *[[MDE_ClearDistrictLegend|game.hud:ClearDistrictLegend]] | ||
+ | *[[MDE_ClearRacingOverlayMap|game.hud:ClearRacingOverlayMap]] | ||
+ | *[[MDE_CloseBarCustomizationMenu|game.hud:CloseBarCustomizationMenu]] | ||
+ | *[[MDE_CloseMovie|game.hud:CloseMovie]] | ||
+ | *[[MDE_CloseTutorial|game.hud:CloseTutorial]] | ||
+ | *[[MDE_CreateHTMLText|game.hud:CreateHTMLText]] | ||
+ | *[[MDE_CreateHealthBar|game.hud:CreateHealthBar]] | ||
+ | *[[MDE_CreateHint|game.hud:CreateHint]] | ||
+ | *[[MDE_DamageGaugeShow|game.hud:DamageGaugeShow]] | ||
+ | *[[MDE_DarkPlaceIndicatorShow|game.hud:DarkPlaceIndicatorShow]] | ||
+ | *[[MDE_DebugHint|game.hud:DebugHint]] | ||
+ | *[[MDE_DestroyHint|game.hud:DestroyHint]] | ||
+ | *[[MDE_EffectAlcoholDrunk|game.hud:EffectAlcoholDrunk]] | ||
+ | *[[MDE_EffectAlcoholHit|game.hud:EffectAlcoholHit]] | ||
+ | *[[MDE_EffectAlcoholLimits|game.hud:EffectAlcoholLimits]] | ||
+ | *[[MDE_EnableAlertBannerForTrespassing|game.hud:EnableAlertBannerForTrespassing]] | ||
+ | *[[MDE_EnableDebugCoords|game.hud:EnableDebugCoords]] | ||
+ | *[[MDE_EnterServiceTargeting|game.hud:EnterServiceTargeting]] | ||
+ | *[[MDE_ExitServiceTargeting|game.hud:ExitServiceTargeting]] | ||
+ | *[[MDE_FaderFadeIn|game.hud:FaderFadeIn]] | ||
+ | *[[MDE_FaderFadeOut|game.hud:FaderFadeOut]] | ||
+ | *[[MDE_FaderFadeInContext|game.hud:FaderFadeInContext]] | ||
+ | *[[MDE_FaderFadeOutContext|game.hud:FaderFadeOutContext]] | ||
+ | *[[MDE_FaderFadeOutExt|game.hud:FaderFadeOutExt]] | ||
+ | *[[MDE_FaderFadeOutMute|game.hud:FaderFadeOutMute]] | ||
+ | *[[MDE_FinishSecondaryObjective|game.hud:FinishSecondaryObjective]] | ||
+ | *[[MDE_FinishShowingObjectInBackMirror|game.hud:FinishShowingObjectInBackMirror]] | ||
+ | *[[MDE_ForceSubtitlesUp|game.hud:ForceSubtitlesUp]] | ||
+ | *[[MDE_GetControllerPreset|game.hud:GetControllerPreset]] | ||
+ | *[[MDE_GetInteractCameraDummy|game.hud:GetInteractCameraDummy]] | ||
+ | *[[MDE_GetLastSelectedObjective|game.hud:GetLastSelectedObjective]] | ||
+ | *[[MDE_GetLocalizedString|game.hud:GetLocalizedString]] | ||
+ | *[[MDE_GetProgressEntityIndicator|game.hud:GetProgressEntityIndicator]] | ||
+ | *[[MDE_GetScreenAspectRatio|game.hud:GetScreenAspectRatio]] | ||
+ | *[[MDE_GetScreenResolution|game.hud:GetScreenResolution]] | ||
+ | *[[MDE_GetSelectedObjective|game.hud:GetSelectedObjective]] | ||
+ | *[[MDE_GetTutorialVisibility|game.hud:GetTutorialVisibility]] | ||
+ | *[[MDE_HelpHintHide|game.hud:HelpHintHide]] | ||
+ | *[[MDE_HelpHintShowQuick|game.hud:HelpHintShowQuick]] | ||
+ | *[[MDE_HideArea|game.hud:HideArea]] | ||
+ | *[[MDE_HideBarCustomizationLoadingScreen|game.hud:HideBarCustomizationLoadingScreen]] | ||
+ | *[[MDE_HideHint|game.hud:HideHint]] | ||
+ | *[[MDE_HideMissionComplete|game.hud:HideMissionComplete]] | ||
+ | *[[MDE_HideMissionExit|game.hud:HideMissionExit]] | ||
+ | *[[MDE_HideMissionExitWithCancel|game.hud:HideMissionExitWithCancel]] | ||
+ | *[[MDE_HideMissionOptIn|game.hud:HideMissionOptIn]] | ||
+ | *[[MDE_HideMissionRestart|game.hud:HideMissionRestart]] | ||
+ | *[[MDE_HideRaceExitScreen|game.hud:HideRaceExitScreen]] | ||
+ | *[[MDE_HideRaceFinishedScreen|game.hud:HideRaceFinishedScreen]] | ||
+ | *[[MDE_HideRaceStartScreen|game.hud:HideRaceStartScreen]] | ||
+ | *[[MDE_HideRacketOptIn|game.hud:HideRacketOptIn]] | ||
+ | *[[MDE_HideRacketOptOut|game.hud:HideRacketOptOut]] | ||
+ | *[[MDE_HideTitleCard|game.hud:HideTitleCard]] | ||
+ | *[[MDE_HideVehicleDamageTimer|game.hud:HideVehicleDamageTimer]] | ||
+ | *[[MDE_HideWarning|game.hud:HideWarning]] | ||
+ | *[[MDE_InfoAreaShow|game.hud:InfoAreaShow]] | ||
+ | *[[MDE_InventoryShow|game.hud:InventoryShow]] | ||
+ | *[[MDE_IsBarCategoryUnlocked|game.hud:IsBarCategoryUnlocked]] | ||
+ | *[[MDE_IsBarUpgradePurchased|game.hud:IsBarUpgradePurchased]] | ||
+ | *[[MDE_IsBarUpgradeUnlocked|game.hud:IsBarUpgradeUnlocked]] | ||
+ | *[[MDE_IsFadedIn|game.hud:IsFadedIn]] | ||
+ | *[[MDE_IsFadedOut|game.hud:IsFadedOut]] | ||
+ | *[[MDE_IsFadingIn|game.hud:IsFadingIn]] | ||
+ | *[[MDE_IsFadingOut|game.hud:IsFadingOut]] | ||
+ | *[[MDE_IsLoadingScreenUp|game.hud:IsLoadingScreenUp]] | ||
+ | *[[MDE_IsObjectiveGaugeShowing|game.hud:IsObjectiveGaugeShowing]] | ||
+ | *[[MDE_IsPointInAnyWiretapZone|game.hud:IsPointInAnyWiretapZone]] | ||
+ | *[[MDE_IsQuestObjectiveSelected|game.hud:IsQuestObjectiveSelected]] | ||
+ | *[[MDE_IsQuestSubObjectiveSelected|game.hud:IsQuestSubObjectiveSelected]] | ||
+ | *[[MDE_IsTutorialDisplayed|game.hud:IsTutorialDisplayed]] | ||
+ | *[[MDE_MessageAreaShow|game.hud:MessageAreaShow]] | ||
+ | *[[MDE_MessageShowQuick|game.hud:MessageShowQuick]] | ||
+ | *[[MDE_MissionHUDShow|game.hud:MissionHUDShow]] | ||
+ | *[[MDE_MoneyShow|game.hud:MoneyShow]] | ||
+ | *[[MDE_ObjectiveShow|game.hud:ObjectiveShow]] | ||
+ | *[[MDE_ObjectiveTimerShow|game.hud:ObjectiveTimerShow]] | ||
+ | *[[MDE_OpenBarCustomizationMenu|game.hud:OpenBarCustomizationMenu]] | ||
+ | *[[MDE_OpenCustomizeCarMenu|game.hud:OpenCustomizeCarMenu]] | ||
+ | *[[MDE_OpenMovie|game.hud:OpenMovie]] | ||
+ | *[[MDE_OpenScotchTutorial|game.hud:OpenScotchTutorial]] | ||
+ | *[[MDE_OpenScriptedTutorial|game.hud:OpenScriptedTutorial]] | ||
+ | *[[MDE_OpenTutorial|game.hud:OpenTutorial]] | ||
+ | *[[MDE_PoliceRelationSet|game.hud:PoliceRelationSet]] | ||
+ | *[[MDE_PoliceWantedSet|game.hud:PoliceWantedSet]] | ||
+ | *[[MDE_QueueHintEvent|game.hud:QueueHintEvent]] | ||
+ | *[[MDE_QuitToMainMenu|game.hud:QuitToMainMenu]] | ||
+ | *[[MDE_RacingCheckpoint|game.hud:RacingCheckpoint]] | ||
+ | *[[MDE_RacingClear|game.hud:RacingClear]] | ||
+ | *[[MDE_RacingGetTime|game.hud:RacingGetTime]] | ||
+ | *[[MDE_RacingLapFinished|game.hud:RacingLapFinished]] | ||
+ | *[[MDE_RacingShowHud|game.hud:RacingShowHud]] | ||
+ | *[[MDE_RacingStart|game.hud:RacingStart]] | ||
+ | *[[MDE_RacingStop|game.hud:RacingStop]] | ||
+ | *[[MDE_RacingVisualPause|game.hud:RacingVisualPause]] | ||
+ | *[[MDE_RadarShow|game.hud:RadarShow]] | ||
+ | *[[MDE_RegisterScriptedMenuEvent|game.hud:RegisterScriptedMenuEvent]] | ||
+ | *[[MDE_RegisterWiretapZone|game.hud:RegisterWiretapZone]] | ||
+ | *[[MDE_RemoveDebugFromEntity|game.hud:RemoveDebugFromEntity]] | ||
+ | *[[MDE_RemoveEntityIndicator|game.hud:RemoveEntityIndicator]] | ||
+ | *[[MDE_RemoveEntityIndicatorBone|game.hud:RemoveEntityIndicatorBone]] | ||
+ | *[[MDE_RemoveQuest|game.hud:RemoveQuest]] | ||
+ | *[[MDE_RemoveQuestChapter|game.hud:RemoveQuestChapter]] | ||
+ | *[[MDE_RemoveQuestObjective|game.hud:RemoveQuestObjective]] | ||
+ | *[[MDE_RemoveQuestSubObjective|game.hud:RemoveQuestSubObjective]] | ||
+ | *[[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]] | ||
+ | *[[MDE_RemoveSecondaryObjective|game.hud:RemoveSecondaryObjective]] | ||
+ | *[[MDE_RemoveServiceTargetingEntity|game.hud:RemoveServiceTargetingEntity]] | ||
+ | *[[MDE_RespectShow|game.hud:RespectShow]] | ||
+ | *[[MDE_SelectQuestObjective|game.hud:SelectQuestObjective]] | ||
+ | *[[MDE_SelectQuestSubObjective|game.hud:SelectQuestSubObjective]] | ||
+ | *[[MDE_SendMessageMovie|game.hud:SendMessageMovie]] | ||
+ | *[[MDE_SetAbortMissionStringId|game.hud:SetAbortMissionStringId]] | ||
+ | *[[MDE_SetBarCustomizationMenuInputDisabled|game.hud:SetBarCustomizationMenuInputDisabled]] | ||
+ | *[[MDE_SetCustomRadarRange|game.hud:SetCustomRadarRange]] | ||
+ | *[[MDE_SetDamageGaugeValue|game.hud:SetDamageGaugeValue]] | ||
+ | *[[MDE_SetDistrictCollectibleCount|game.hud:SetDistrictCollectibleCount]] | ||
+ | *[[MDE_SetEntityIndicatorOcclusion|game.hud:SetEntityIndicatorOcclusion]] | ||
+ | *[[MDE_SetEntityIndicatorOffscreenType|game.hud:SetEntityIndicatorOffscreenType]] | ||
+ | *[[MDE_SetForceIgnoreInventoryCollapse|game.hud:SetForceIgnoreInventoryCollapse]] | ||
+ | *[[MDE_SetMinDistanceEntityIndicator|game.hud:SetMinDistanceEntityIndicator]] | ||
+ | *[[MDE_SetMinDistanceEntityIndicatorBone|game.hud:SetMinDistanceEntityIndicatorBone]] | ||
+ | *[[MDE_SetMovieFadeInDistances|game.hud:SetMovieFadeInDistances]] | ||
+ | *[[MDE_SetMovieFadeOutDistances|game.hud:SetMovieFadeOutDistances]] | ||
+ | *[[MDE_SetMovieFlag|game.hud:SetMovieFlag]] | ||
+ | *[[MDE_SetNumRelayComponents|game.hud:SetNumRelayComponents]] | ||
+ | *[[MDE_SetOnlyScriptedTutorialsEnabled|game.hud:SetOnlyScriptedTutorialsEnabled]] | ||
+ | *[[MDE_SetPauseMapMenuEnabled|game.hud:SetPauseMapMenuEnabled]] | ||
+ | *[[MDE_SetProgressEntityIndicator|game.hud:SetProgressEntityIndicator]] | ||
+ | *[[MDE_SetProgressEntityIndicatorBone|game.hud:SetProgressEntityIndicatorBone]] | ||
+ | *[[MDE_SetProgressSpeedEntityIndicator|game.hud:SetProgressSpeedEntityIndicator]] | ||
+ | *[[MDE_SetProgressTargetSpeedEntityIndicator|game.hud:SetProgressTargetSpeedEntityIndicator]] | ||
+ | *[[MDE_SetQuestCount|game.hud:SetQuestCount]] | ||
+ | *[[MDE_SetQuestObjectiveCount|game.hud:SetQuestObjectiveCount]] | ||
+ | *[[MDE_SetQuestObjectiveOptions|game.hud:SetQuestObjectiveOptions]] | ||
+ | *[[MDE_SetQuestObjectiveShowAllSubs|game.hud:SetQuestObjectiveShowAllSubs]] | ||
+ | *[[MDE_SetQuestObjectiveState|game.hud:SetQuestObjectiveState]] | ||
+ | *[[MDE_SetQuestSubObjectiveOptions|game.hud:SetQuestSubObjectiveOptions]] | ||
+ | *[[MDE_SetQuestSubObjectiveState|game.hud:SetQuestSubObjectiveState]] | ||
+ | *[[MDE_SetQuestType|game.hud:SetQuestType]] | ||
+ | *[[MDE_SetRacingLapsAndCheckpoints|game.hud:SetRacingLapsAndCheckpoints]] | ||
+ | *[[MDE_SetRacingOverlayMap|game.hud:SetRacingOverlayMap]] | ||
+ | *[[MDE_SetRadarFlashState|game.hud:SetRadarFlashState]] | ||
+ | *[[MDE_SetShouldFireRaceExit|game.hud:SetShouldFireRaceExit]] | ||
+ | *[[MDE_SetTailingGaugeValue|game.hud:SetTailingGaugeValue]] | ||
+ | *[[MDE_SetTemperatureGaugeValue|game.hud:SetTemperatureGaugeValue]] | ||
+ | *[[MDE_SetTextEntityIndicator|game.hud:SetTextEntityIndicator]] | ||
+ | *[[MDE_SetTimerValue|game.hud:SetTimerValue]] | ||
+ | *[[MDE_SetTitleDescriptionDistrictLegend|game.hud:SetTitleDescriptionDistrictLegend]] | ||
+ | *[[MDE_SetUIXMargin|game.hud:SetUIXMargin]] | ||
+ | *[[MDE_SetUIYMargin|game.hud:SetUIYMargin]] | ||
+ | *[[MDE_SetVehicleDamageTimerDestruction|game.hud:SetVehicleDamageTimerDestruction]] | ||
+ | *[[MDE_SetVehicleDamageTimerTime|game.hud:SetVehicleDamageTimerTime]] | ||
+ | *[[MDE_SetVehicleDeliveryCategoryIndex|game.hud:SetVehicleDeliveryCategoryIndex]] | ||
+ | *[[MDE_Show|game.hud:Show]] | ||
+ | *[[MDE_ShowArea|game.hud:ShowArea]] | ||
+ | *[[MDE_ShowBarCustomizationLoadingScreen|game.hud:ShowBarCustomizationLoadingScreen]] | ||
+ | *[[MDE_ShowDebugInformationEvent|game.hud:ShowDebugInformationEvent]] | ||
+ | *[[MDE_ShowDistrictLegend|game.hud:ShowDistrictLegend]] | ||
+ | *[[MDE_ShowFinalSitdownChoice|game.hud:ShowFinalSitdownChoice]] | ||
+ | *[[MDE_ShowHint|game.hud:ShowHint]] | ||
+ | *[[MDE_ShowLowHealthFX|game.hud:ShowLowHealthFX]] | ||
+ | *[[MDE_ShowMissionComplete|game.hud:ShowMissionComplete]] | ||
+ | *[[MDE_ShowMissionCompleteScotch|game.hud:ShowMissionCompleteScotch]] | ||
+ | *[[MDE_ShowMissionExit|game.hud:ShowMissionExit]] | ||
+ | *[[MDE_ShowMissionExitSync|game.hud:ShowMissionExitSync]] | ||
+ | *[[MDE_ShowMissionOptIn|game.hud:ShowMissionOptIn]] | ||
+ | *[[MDE_ShowMissionRestart|game.hud:ShowMissionRestart]] | ||
+ | *[[MDE_ShowObjectInBackMirror|game.hud:ShowObjectInBackMirror]] | ||
+ | *[[MDE_ShowPlayerRaceTimeDifference|game.hud:ShowPlayerRaceTimeDifference]] | ||
+ | *[[MDE_ShowQuestStartBanner|game.hud:ShowQuestStartBanner]] | ||
+ | *[[MDE_ShowRaceExitScreen|game.hud:ShowRaceExitScreen]] | ||
+ | *[[MDE_ShowRaceFinishedScreen|game.hud:ShowRaceFinishedScreen]] | ||
+ | *[[MDE_ShowRaceMessageWithTime|game.hud:ShowRaceMessageWithTime]] | ||
+ | *[[MDE_ShowRaceStartScreen|game.hud:ShowRaceStartScreen]] | ||
+ | *[[MDE_ShowRacketOptIn|game.hud:ShowRacketOptIn]] | ||
+ | *[[MDE_ShowRacketOptOut|game.hud:ShowRacketOptOut]] | ||
+ | *[[MDE_ShowTitleCard|game.hud:ShowTitleCard]] | ||
+ | *[[MDE_ShowUncustomizableCarErrorDialog|game.hud:ShowUncustomizableCarErrorDialog]] | ||
+ | *[[MDE_ShowVehicleDamageTimer|game.hud:ShowVehicleDamageTimer]] | ||
+ | *[[MDE_ShowVehicleDamageTimerDestructionBar|game.hud:ShowVehicleDamageTimerDestructionBar]] | ||
+ | *[[MDE_ShowWarning|game.hud:ShowWarning]] | ||
+ | *[[MDE_ShowWarningStringId|game.hud:ShowWarningStringId]] | ||
+ | *[[MDE_SpeedometerShow|game.hud:SpeedometerShow]] | ||
+ | *[[MDE_StartCountDown|game.hud:StartCountDown]] | ||
+ | *[[MDE_StartCredits|game.hud:StartCredits]] | ||
+ | *[[MDE_StartCreditsSync|game.hud:StartCreditsSync]] | ||
+ | *[[MDE_SubtitlesShow|game.hud:SubtitlesShow]] | ||
+ | *[[MDE_TailingGaugeShow|game.hud:TailingGaugeShow]] | ||
+ | *[[MDE_TemperatureGaugeShow|game.hud:TemperatureGaugeShow]] | ||
+ | *[[MDE_TimerGetDiffCoef|game.hud:TimerGetDiffCoef]] | ||
+ | *[[MDE_TimerGetTime|game.hud:TimerGetTime]] | ||
+ | *[[MDE_TimerIsRunning|game.hud:TimerIsRunning]] | ||
+ | *[[MDE_TimerSet|game.hud:TimerSet]] | ||
+ | *[[MDE_TimerShow|game.hud:TimerShow]] | ||
+ | *[[MDE_TimerStart|game.hud:TimerStart]] | ||
+ | *[[MDE_TimerStop|game.hud:TimerStop]] | ||
+ | *[[MDE_ToggleSaveLoadSpinner|game.hud:ToggleSaveLoadSpinner]] | ||
+ | *[[MDE_UnlockBarCategory|game.hud:UnlockBarCategory]] | ||
+ | *[[MDE_UnlockBarUpgrade|game.hud:UnlockBarUpgrade]] | ||
+ | *[[MDE_UnregisterScriptedMenuEvent|game.hud:UnregisterScriptedMenuEvent]] | ||
+ | *[[MDE_UpdateDeliverableVehicle|game.hud:UpdateDeliverableVehicle]] | ||
+ | *[[MDE_UpdateQuest|game.hud:UpdateQuest]] | ||
+ | *[[MDE_UpdateQuestChapter|game.hud:UpdateQuestChapter]] | ||
+ | *[[MDE_UpdateQuestObjective|game.hud:UpdateQuestObjective]] | ||
+ | *[[MDE_UpdateQuestSubObjective|game.hud:UpdateQuestSubObjective]] | ||
+ | *[[MDE_UpdateRolloverDateAndImage|game.hud:UpdateRolloverDateAndImage]] | ||
+ | *[[MDE_UpdateSecondaryObjective|game.hud:UpdateSecondaryObjective]] | ||
+ | *[[MDE_UpdateService|game.hud:UpdateService]] | ||
+ | *[[MDE_UpdateSimpleObjective|game.hud:UpdateSimpleObjective]] | ||
− | == Navigation == | + | |
+ | ==Navigation== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_NavigationScriptW | |C_NavigationScriptW | ||
|} | |} | ||
− | * [[MDE_AddDistrictActivity|game.navigation:AddDistrictActivity]] | + | |
− | * [[MDE_AddHideoutIntel|game.navigation:AddHideoutIntel]] | + | *[[MDE_AddDistrictActivity|game.navigation:AddDistrictActivity]] |
− | * [[MDE_ChangeIconTargetToEntityDirect|game.navigation:ChangeIconTargetToEntityDirect]] | + | *[[MDE_AddHideoutIntel|game.navigation:AddHideoutIntel]] |
− | * [[MDE_ChangeIconTargetToPos|game.navigation:ChangeIconTargetToPos]] | + | *[[MDE_ChangeIconTargetToEntityDirect|game.navigation:ChangeIconTargetToEntityDirect]] |
− | * [[MDE_ClearSelectedIcon|game.navigation:ClearSelectedIcon]] | + | *[[MDE_ChangeIconTargetToPos|game.navigation:ChangeIconTargetToPos]] |
− | * [[MDE_DisableGPSBlockedRoads|game.navigation:DisableGPSBlockedRoads]] | + | *[[MDE_ClearSelectedIcon|game.navigation:ClearSelectedIcon]] |
− | * [[MDE_DisableGPSCustomPath|game.navigation:DisableGPSCustomPath]] | + | *[[MDE_DisableGPSBlockedRoads|game.navigation:DisableGPSBlockedRoads]] |
− | * [[MDE_EnableGPSCustomPath|game.navigation:EnableGPSCustomPath]] | + | *[[MDE_DisableGPSCustomPath|game.navigation:DisableGPSCustomPath]] |
− | * [[MDE_EnableIconOverrideIndicatorPosition|game.navigation:EnableIconOverrideIndicatorPosition]] | + | *[[MDE_EnableGPSCustomPath|game.navigation:EnableGPSCustomPath]] |
− | * [[MDE_GetIdByEntityName|game.navigation:GetIdByEntityName]] | + | *[[MDE_EnableIconOverrideIndicatorPosition|game.navigation:EnableIconOverrideIndicatorPosition]] |
− | * [[MDE_GetIdByScriptWrapper|game.navigation:GetIdByScriptWrapper]] | + | *[[MDE_GetIdByEntityName|game.navigation:GetIdByEntityName]] |
− | * [[MDE_IsIconSelected|game.navigation:IsIconSelected]] | + | *[[MDE_GetIdByScriptWrapper|game.navigation:GetIdByScriptWrapper]] |
− | * [[MDE_LoadCustomMap|game.navigation:LoadCustomMap]] | + | *[[MDE_IsIconSelected|game.navigation:IsIconSelected]] |
− | * [[MDE_RegisterArea|game.navigation:RegisterArea]] | + | *[[MDE_LoadCustomMap|game.navigation:LoadCustomMap]] |
− | * [[MDE_RegisterCircle|game.navigation:RegisterCircle]] | + | *[[MDE_RegisterArea|game.navigation:RegisterArea]] |
− | * [[MDE_RegisterCircleEntity|game.navigation:RegisterCircleEntity]] | + | *[[MDE_RegisterCircle|game.navigation:RegisterCircle]] |
− | * [[MDE_RegisterCircleEntityRGB|game.navigation:RegisterCircleEntityRGB]] | + | *[[MDE_RegisterCircleEntity|game.navigation:RegisterCircleEntity]] |
− | * [[MDE_RegisterCircleRGB|game.navigation:RegisterCircleRGB]] | + | *[[MDE_RegisterCircleEntityRGB|game.navigation:RegisterCircleEntityRGB]] |
− | * [[MDE_RegisterCoverageDirect|game.navigation:RegisterCoverageDirect]] | + | *[[MDE_RegisterCircleRGB|game.navigation:RegisterCircleRGB]] |
− | * [[MDE_RegisterCoverageEntity|game.navigation:RegisterCoverageEntity]] | + | *[[MDE_RegisterCoverageDirect|game.navigation:RegisterCoverageDirect]] |
− | * [[MDE_RegisterCoveragePos|game.navigation:RegisterCoveragePos]] | + | *[[MDE_RegisterCoverageEntity|game.navigation:RegisterCoverageEntity]] |
− | * [[MDE_RegisterDistrictPos|game.navigation:RegisterDistrictPos]] | + | *[[MDE_RegisterCoveragePos|game.navigation:RegisterCoveragePos]] |
− | * [[MDE_RegisterHideoutContactObjectiveDirect|game.navigation:RegisterHideoutContactObjectiveDirect]] | + | *[[MDE_RegisterDistrictPos|game.navigation:RegisterDistrictPos]] |
− | * [[MDE_RegisterHideoutContactObjectiveEntity|game.navigation:RegisterHideoutContactObjectiveEntity]] | + | *[[MDE_RegisterHideoutContactObjectiveDirect|game.navigation:RegisterHideoutContactObjectiveDirect]] |
− | * [[MDE_RegisterHideoutContactObjectivePos|game.navigation:RegisterHideoutContactObjectivePos]] | + | *[[MDE_RegisterHideoutContactObjectiveEntity|game.navigation:RegisterHideoutContactObjectiveEntity]] |
− | * [[MDE_RegisterHideoutEntity|game.navigation:RegisterHideoutEntity]] | + | *[[MDE_RegisterHideoutContactObjectivePos|game.navigation:RegisterHideoutContactObjectivePos]] |
− | * [[MDE_RegisterHideoutEntityDirect|game.navigation:RegisterHideoutEntityDirect]] | + | *[[MDE_RegisterHideoutEntity|game.navigation:RegisterHideoutEntity]] |
− | * [[MDE_RegisterHideoutObjective|game.navigation:RegisterHideoutObjective]] | + | *[[MDE_RegisterHideoutEntityDirect|game.navigation:RegisterHideoutEntityDirect]] |
− | * [[MDE_RegisterHideoutPos|game.navigation:RegisterHideoutPos]] | + | *[[MDE_RegisterHideoutObjective|game.navigation:RegisterHideoutObjective]] |
− | * [[MDE_RegisterHighDamageObjectiveDirect|game.navigation:RegisterHighDamageObjectiveDirect]] | + | *[[MDE_RegisterHideoutPos|game.navigation:RegisterHideoutPos]] |
− | * [[MDE_RegisterHighDamageObjectiveEntity|game.navigation:RegisterHighDamageObjectiveEntity]] | + | *[[MDE_RegisterHighDamageObjectiveDirect|game.navigation:RegisterHighDamageObjectiveDirect]] |
− | * [[MDE_RegisterHighDamageObjectivePos|game.navigation:RegisterHighDamageObjectivePos]] | + | *[[MDE_RegisterHighDamageObjectiveEntity|game.navigation:RegisterHighDamageObjectiveEntity]] |
− | * [[MDE_RegisterHumanEntity|game.navigation:RegisterHumanEntity]] | + | *[[MDE_RegisterHighDamageObjectivePos|game.navigation:RegisterHighDamageObjectivePos]] |
− | * [[MDE_RegisterHumanEntityDirect|game.navigation:RegisterHumanEntityDirect]] | + | *[[MDE_RegisterHumanEntity|game.navigation:RegisterHumanEntity]] |
− | * [[MDE_RegisterIconEntity|game.navigation:RegisterIconEntity]] | + | *[[MDE_RegisterHumanEntityDirect|game.navigation:RegisterHumanEntityDirect]] |
− | * [[MDE_RegisterIconEntityDirect|game.navigation:RegisterIconEntityDirect]] | + | *[[MDE_RegisterIconEntity|game.navigation:RegisterIconEntity]] |
− | * [[MDE_RegisterIconPos|game.navigation:RegisterIconPos]] | + | *[[MDE_RegisterIconEntityDirect|game.navigation:RegisterIconEntityDirect]] |
− | * [[MDE_RegisterOWAHideoutDirect|game.navigation:RegisterOWAHideoutDirect]] | + | *[[MDE_RegisterIconPos|game.navigation:RegisterIconPos]] |
− | * [[MDE_RegisterOWAHideoutEntity|game.navigation:RegisterOWAHideoutEntity]] | + | *[[MDE_RegisterOWAHideoutDirect|game.navigation:RegisterOWAHideoutDirect]] |
− | * [[MDE_RegisterOWAHideoutPos|game.navigation:RegisterOWAHideoutPos]] | + | *[[MDE_RegisterOWAHideoutEntity|game.navigation:RegisterOWAHideoutEntity]] |
− | * [[MDE_RegisterOWAPersistentCharacterDirect|game.navigation:RegisterOWAPersistentCharacterDirect]] | + | *[[MDE_RegisterOWAHideoutPos|game.navigation:RegisterOWAHideoutPos]] |
− | * [[MDE_RegisterOWAPersistentCharacterEntity|game.navigation:RegisterOWAPersistentCharacterEntity]] | + | *[[MDE_RegisterOWAPersistentCharacterDirect|game.navigation:RegisterOWAPersistentCharacterDirect]] |
− | * [[MDE_RegisterOWAPersistentCharacterPos|game.navigation:RegisterOWAPersistentCharacterPos]] | + | *[[MDE_RegisterOWAPersistentCharacterEntity|game.navigation:RegisterOWAPersistentCharacterEntity]] |
− | * [[MDE_RegisterObjective|game.navigation:RegisterObjective]] | + | *[[MDE_RegisterOWAPersistentCharacterPos|game.navigation:RegisterOWAPersistentCharacterPos]] |
− | * [[MDE_RegisterObjectiveEntityDirect|game.navigation:RegisterObjectiveEntityDirect]] | + | *[[MDE_RegisterObjective|game.navigation:RegisterObjective]] |
− | * [[MDE_RegisterObjectiveIcon|game.navigation:RegisterObjectiveIcon]] | + | *[[MDE_RegisterObjectiveEntityDirect|game.navigation:RegisterObjectiveEntityDirect]] |
− | * [[MDE_RegisterObjectiveIconEntityDirect|game.navigation:RegisterObjectiveIconEntityDirect]] | + | *[[MDE_RegisterObjectiveIcon|game.navigation:RegisterObjectiveIcon]] |
− | * [[MDE_RegisterObjectiveIconPos|game.navigation:RegisterObjectiveIconPos]] | + | *[[MDE_RegisterObjectiveIconEntityDirect|game.navigation:RegisterObjectiveIconEntityDirect]] |
− | * [[MDE_RegisterObjectivePos|game.navigation:RegisterObjectivePos]] | + | *[[MDE_RegisterObjectiveIconPos|game.navigation:RegisterObjectiveIconPos]] |
− | * [[MDE_RegisterPassionActivityDirect|game.navigation:RegisterPassionActivityDirect]] | + | *[[MDE_RegisterObjectivePos|game.navigation:RegisterObjectivePos]] |
− | * [[MDE_RegisterPassionActivityEntity|game.navigation:RegisterPassionActivityEntity]] | + | *[[MDE_RegisterPassionActivityDirect|game.navigation:RegisterPassionActivityDirect]] |
− | * [[MDE_RegisterPassionActivityPos|game.navigation:RegisterPassionActivityPos]] | + | *[[MDE_RegisterPassionActivityEntity|game.navigation:RegisterPassionActivityEntity]] |
− | * [[MDE_RegisterPersistentCharacterDirect|game.navigation:RegisterPersistentCharacterDirect]] | + | *[[MDE_RegisterPassionActivityPos|game.navigation:RegisterPassionActivityPos]] |
− | * [[MDE_RegisterPersistentCharacterEntity|game.navigation:RegisterPersistentCharacterEntity]] | + | *[[MDE_RegisterPersistentCharacterDirect|game.navigation:RegisterPersistentCharacterDirect]] |
− | * [[MDE_RegisterPersistentCharacterPos|game.navigation:RegisterPersistentCharacterPos]] | + | *[[MDE_RegisterPersistentCharacterEntity|game.navigation:RegisterPersistentCharacterEntity]] |
− | * [[MDE_RegisterStashHouseDirect|game.navigation:RegisterStashHouseDirect]] | + | *[[MDE_RegisterPersistentCharacterPos|game.navigation:RegisterPersistentCharacterPos]] |
− | * [[MDE_RegisterStashHouseEntity|game.navigation:RegisterStashHouseEntity]] | + | *[[MDE_RegisterStashHouseDirect|game.navigation:RegisterStashHouseDirect]] |
− | * [[MDE_RegisterStashHousePos|game.navigation:RegisterStashHousePos]] | + | *[[MDE_RegisterStashHouseEntity|game.navigation:RegisterStashHouseEntity]] |
− | * [[MDE_RegisterVehicleDirect|game.navigation:RegisterVehicleDirect]] | + | *[[MDE_RegisterStashHousePos|game.navigation:RegisterStashHousePos]] |
− | * [[MDE_RegisterVehicleEntity|game.navigation:RegisterVehicleEntity]] | + | *[[MDE_RegisterVehicleDirect|game.navigation:RegisterVehicleDirect]] |
− | * [[MDE_RequestRadarMap|game.navigation:RequestRadarMap]] | + | *[[MDE_RegisterVehicleEntity|game.navigation:RegisterVehicleEntity]] |
− | * [[MDE_SelectIcon|game.navigation:SelectIcon]] | + | *[[MDE_RequestRadarMap|game.navigation:RequestRadarMap]] |
− | * [[MDE_SetCoverageState|game.navigation:SetCoverageState]] | + | *[[MDE_SelectIcon|game.navigation:SelectIcon]] |
− | * [[MDE_SetDamageValueHundreds|game.navigation:SetDamageValueHundreds]] | + | *[[MDE_SetCoverageState|game.navigation:SetCoverageState]] |
− | * [[MDE_SetDifficultyState|game.navigation:SetDifficultyState]] | + | *[[MDE_SetDamageValueHundreds|game.navigation:SetDamageValueHundreds]] |
− | * [[MDE_SetDistrictActivityState|game.navigation:SetDistrictActivityState]] | + | *[[MDE_SetDifficultyState|game.navigation:SetDifficultyState]] |
− | * [[MDE_SetDistrictState|game.navigation:SetDistrictState]] | + | *[[MDE_SetDistrictActivityState|game.navigation:SetDistrictActivityState]] |
− | * [[MDE_SetFilterOnlyBountyIcons|game.navigation:SetFilterOnlyBountyIcons]] | + | *[[MDE_SetDistrictState|game.navigation:SetDistrictState]] |
− | * [[MDE_SetFilterOnlyRaceIcons|game.navigation:SetFilterOnlyRaceIcons]] | + | *[[MDE_SetFilterOnlyBountyIcons|game.navigation:SetFilterOnlyBountyIcons]] |
− | * [[MDE_SetGrowHouseIconData|game.navigation:SetGrowHouseIconData]] | + | *[[MDE_SetFilterOnlyRaceIcons|game.navigation:SetFilterOnlyRaceIcons]] |
− | * [[MDE_SetHideoutContactNotifyState|game.navigation:SetHideoutContactNotifyState]] | + | *[[MDE_SetGrowHouseIconData|game.navigation:SetGrowHouseIconData]] |
− | * [[MDE_SetHideoutCurrentValue|game.navigation:SetHideoutCurrentValue]] | + | *[[MDE_SetHideoutContactNotifyState|game.navigation:SetHideoutContactNotifyState]] |
− | * [[MDE_SetHideoutEarnValues|game.navigation:SetHideoutEarnValues]] | + | *[[MDE_SetHideoutCurrentValue|game.navigation:SetHideoutCurrentValue]] |
− | * [[MDE_SetHideoutIntelState|game.navigation:SetHideoutIntelState]] | + | *[[MDE_SetHideoutEarnValues|game.navigation:SetHideoutEarnValues]] |
− | * [[MDE_SetHideoutIsInLockedState|game.navigation:SetHideoutIsInLockedState]] | + | *[[MDE_SetHideoutIntelState|game.navigation:SetHideoutIntelState]] |
− | * [[MDE_SetHideoutShouldShowMapIcons|game.navigation:SetHideoutShouldShowMapIcons]] | + | *[[MDE_SetHideoutIsInLockedState|game.navigation:SetHideoutIsInLockedState]] |
− | * [[MDE_SetHideoutStartingValue|game.navigation:SetHideoutStartingValue]] | + | *[[MDE_SetHideoutShouldShowMapIcons|game.navigation:SetHideoutShouldShowMapIcons]] |
− | * [[MDE_SetHideoutState|game.navigation:SetHideoutState]] | + | *[[MDE_SetHideoutStartingValue|game.navigation:SetHideoutStartingValue]] |
− | * [[MDE_SetIconFakeGPSPositionOnEntity|game.navigation:SetIconFakeGPSPositionOnEntity]] | + | *[[MDE_SetHideoutState|game.navigation:SetHideoutState]] |
− | * [[MDE_SetIconFarVisibility|game.navigation:SetIconFarVisibility]] | + | *[[MDE_SetIconFakeGPSPositionOnEntity|game.navigation:SetIconFakeGPSPositionOnEntity]] |
− | * [[MDE_SetIconGPSEnabledByNavId|game.navigation:SetIconGPSEnabledByNavId]] | + | *[[MDE_SetIconFarVisibility|game.navigation:SetIconFarVisibility]] |
− | * [[MDE_SetIconMapVisibilityByEntity|game.navigation:SetIconMapVisibilityByEntity]] | + | *[[MDE_SetIconGPSEnabledByNavId|game.navigation:SetIconGPSEnabledByNavId]] |
− | * [[MDE_SetIconMapVisibilityByNavId|game.navigation:SetIconMapVisibilityByNavId]] | + | *[[MDE_SetIconMapVisibilityByEntity|game.navigation:SetIconMapVisibilityByEntity]] |
− | * [[MDE_SetIconOverrideIndicatorPosition|game.navigation:SetIconOverrideIndicatorPosition]] | + | *[[MDE_SetIconMapVisibilityByNavId|game.navigation:SetIconMapVisibilityByNavId]] |
− | * [[MDE_SetIconRadarVisibilityByEntity|game.navigation:SetIconRadarVisibilityByEntity]] | + | *[[MDE_SetIconOverrideIndicatorPosition|game.navigation:SetIconOverrideIndicatorPosition]] |
− | * [[MDE_SetIconRadarVisibilityByNavId|game.navigation:SetIconRadarVisibilityByNavId]] | + | *[[MDE_SetIconRadarVisibilityByEntity|game.navigation:SetIconRadarVisibilityByEntity]] |
− | * [[MDE_SetIconRiskRewardDamage|game.navigation:SetIconRiskRewardDamage]] | + | *[[MDE_SetIconRadarVisibilityByNavId|game.navigation:SetIconRadarVisibilityByNavId]] |
− | * [[MDE_SetIconShowByEntity|game.navigation:SetIconShowByEntity]] | + | *[[MDE_SetIconRiskRewardDamage|game.navigation:SetIconRiskRewardDamage]] |
− | * [[MDE_SetIconTextByEntity|game.navigation:SetIconTextByEntity]] | + | *[[MDE_SetIconShowByEntity|game.navigation:SetIconShowByEntity]] |
− | * [[MDE_SetIconTextByNavId|game.navigation:SetIconTextByNavId]] | + | *[[MDE_SetIconTextByEntity|game.navigation:SetIconTextByEntity]] |
− | * [[MDE_SetIndicatorHideRange|game.navigation:SetIndicatorHideRange]] | + | *[[MDE_SetIconTextByNavId|game.navigation:SetIconTextByNavId]] |
− | * [[MDE_SetNotifyState|game.navigation:SetNotifyState]] | + | *[[MDE_SetIndicatorHideRange|game.navigation:SetIndicatorHideRange]] |
− | * [[MDE_SetPersistentCharacterEarn|game.navigation:SetPersistentCharacterEarn]] | + | *[[MDE_SetNotifyState|game.navigation:SetNotifyState]] |
− | * [[MDE_SetPersistentCharacterKickback|game.navigation:SetPersistentCharacterKickback]] | + | *[[MDE_SetPersistentCharacterEarn|game.navigation:SetPersistentCharacterEarn]] |
− | * [[MDE_SetPersistentCharacterState|game.navigation:SetPersistentCharacterState]] | + | *[[MDE_SetPersistentCharacterKickback|game.navigation:SetPersistentCharacterKickback]] |
− | * [[MDE_SetPopupProperties|game.navigation:SetPopupProperties]] | + | *[[MDE_SetPersistentCharacterState|game.navigation:SetPersistentCharacterState]] |
− | * [[MDE_SetRaceMedal|game.navigation:SetRaceMedal]] | + | *[[MDE_SetPopupProperties|game.navigation:SetPopupProperties]] |
− | * [[MDE_SetRacePersonalBest|game.navigation:SetRacePersonalBest]] | + | *[[MDE_SetRaceMedal|game.navigation:SetRaceMedal]] |
− | * [[MDE_SetRacingIconData|game.navigation:SetRacingIconData]] | + | *[[MDE_SetRacePersonalBest|game.navigation:SetRacePersonalBest]] |
− | * [[MDE_SetStashHouseState|game.navigation:SetStashHouseState]] | + | *[[MDE_SetRacingIconData|game.navigation:SetRacingIconData]] |
− | * [[MDE_ShowIconDuringBounty|game.navigation:ShowIconDuringBounty]] | + | *[[MDE_SetStashHouseState|game.navigation:SetStashHouseState]] |
− | * [[MDE_ShowIconDuringRaces|game.navigation:ShowIconDuringRaces]] | + | *[[MDE_ShowIconDuringBounty|game.navigation:ShowIconDuringBounty]] |
− | * [[MDE_UnloadCustomMap|game.navigation:UnloadCustomMap]] | + | *[[MDE_ShowIconDuringRaces|game.navigation:ShowIconDuringRaces]] |
− | * [[MDE_UnregisterId|game.navigation:UnregisterId]] | + | *[[MDE_UnloadCustomMap|game.navigation:UnloadCustomMap]] |
− | * [[MDE_UnrequestRadarMap|game.navigation:UnrequestRadarMap]] | + | *[[MDE_UnregisterId|game.navigation:UnregisterId]] |
+ | *[[MDE_UnrequestRadarMap|game.navigation:UnrequestRadarMap]] | ||
− | == Outfits == | + | ==Outfits== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_OutfitDBScriptWrapper | |C_OutfitDBScriptWrapper | ||
|} | |} | ||
− | * [[MDE_FreeRideStart|game.outfits:FreeRideStart]] | + | |
− | * [[MDE_GetCurrentOutfit|game.outfits:GetCurrentOutfit]] | + | *[[MDE_FreeRideStart|game.outfits:FreeRideStart]] |
− | * [[MDE_IsLocked|game.outfits:IsLocked]] | + | *[[MDE_GetCurrentOutfit|game.outfits:GetCurrentOutfit]] |
− | * [[MDE_SetCurrentOutfit|game.outfits:SetCurrentOutfit]] | + | *[[MDE_IsLocked|game.outfits:IsLocked]] |
− | * [[MDE_UnlockAll|game.outfits:UnlockAll]] | + | *[[MDE_SetCurrentOutfit|game.outfits:SetCurrentOutfit]] |
− | * [[MDE_UnlockOutfit|game.outfits:UnlockOutfit]] | + | *[[MDE_UnlockAll|game.outfits:UnlockAll]] |
+ | *[[MDE_UnlockOutfit|game.outfits:UnlockOutfit]] | ||
− | == Persistent Characters (Perchars) == | + | ==Persistent Characters (Perchars)== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_PersistentCharactersManagerScriptWrapper | |C_PersistentCharactersManagerScriptWrapper | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_DebugDecreaseLoyalty|game.perchars:DebugDecreaseLoyalty]] | ||
+ | *[[MDE_DebugIncreaseLoyalty|game.perchars:DebugIncreaseLoyalty]] | ||
+ | *[[MDE_DebugSetLocation|game.perchars:DebugSetLocation]] | ||
+ | *[[MDE_DebugSetLoyalty|game.perchars:DebugSetLoyalty]] | ||
+ | *[[MDE_DisableQuestMemberMode|game.perchars:DisableQuestMemberMode]] | ||
+ | *[[MDE_EnableQuestMemberMode|game.perchars:EnableQuestMemberMode]] | ||
+ | *[[MDE_GetLoyalty|game.perchars:GetLoyalty]] | ||
+ | *[[MDE_GetState|game.perchars:GetState]] | ||
+ | *[[MDE_SetBackstory|game.perchars:SetBackstory]] | ||
+ | *[[MDE_SetState|game.perchars:SetState]] | ||
+ | *[[MDE_SetStatus|game.perchars:SetStatus]] | ||
− | == Physics == | + | |
+ | ==Physics== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrapperPhysics | |C_WrapperPhysics | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_CleanObjectsInArea|game.physics:CleanObjectsInArea]] | ||
+ | *[[MDE_CleanObjectsInSphere|game.physics:CleanObjectsInSphere]] | ||
+ | *[[MDE_GetActorInScreenCenter|game.physics:GetActorInScreenCenter]] | ||
+ | *[[MDE_GetCollisionPointBelow|game.physics:GetCollisionPointBelow]] | ||
+ | *[[MDE_IsCleanRequestStillInProgress|game.physics:IsCleanRequestStillInProgress]] | ||
+ | *[[MDE_MakeCollLayers|game.physics:MakeCollLayers]] | ||
+ | *[[MDE_NewTriggerVolumeListener|game.physics:NewTriggerVolumeListener]] | ||
+ | *[[MDE_StartCollisionQuery|game.physics:StartCollisionQuery]] | ||
− | == PiP Camera == | + | |
+ | ==PiP Camera== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperPiPCamera | |C_ScriptWrapperPiPCamera | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_ActivatePiPCamera|game.pipcamera:ActivatePiPCamera]] | ||
+ | *[[MDE_CreatePiPCamera|game.pipcamera:CreatePiPCamera]] | ||
+ | *[[MDE_CreatePiPCameraDynamic|game.pipcamera:CreatePiPCameraDynamic]] | ||
+ | *[[MDE_CreatePiPCameraStatic|game.pipcamera:CreatePiPCameraStatic]] | ||
+ | *[[MDE_DeactivatePiPCamera|game.pipcamera:DeactivatePiPCamera]] | ||
+ | *[[MDE_DestroyPiPCamera|game.pipcamera:DestroyPiPCamera]] | ||
− | == Police == | + | |
+ | ==Police== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_PoliceForceWrapper | |C_PoliceForceWrapper | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_AreOffencesDisabled|game.police:AreOffencesDisabled]] | ||
+ | *[[MDE_ClampEscalationLevel|game.police:ClampEscalationLevel]] | ||
+ | *[[MDE_DespawnRoadBlock|game.police:DespawnRoadBlock]] | ||
+ | *[[MDE_Disable|game.police:Disable]] | ||
+ | *[[MDE_DisableOffencesDistrict|game.police:DisableOffencesDistrict]] | ||
+ | *[[MDE_DisableOffencesDistrictAllowPolice|game.police:DisableOffencesDistrictAllowPolice]] | ||
+ | *[[MDE_DisableOffencesDistrictPermanently|game.police:DisableOffencesDistrictPermanently]] | ||
+ | *[[MDE_DisableOffencesGlobal|game.police:DisableOffencesGlobal]] | ||
+ | *[[MDE_DisableOffencesGlobalAllowPolice|game.police:DisableOffencesGlobalAllowPolice]] | ||
+ | *[[MDE_DisableOffencesTemp|game.police:DisableOffencesTemp]] | ||
+ | *[[MDE_DisablePoliceSquealers|game.police:DisablePoliceSquealers]] | ||
+ | *[[MDE_Enable|game.police:Enable]] | ||
+ | *[[MDE_ForceMinEscalationLevel|game.police:ForceMinEscalationLevel]] | ||
+ | *[[MDE_GetActiveZones|game.police:GetActiveZones]] | ||
+ | *[[MDE_GetZoneInfo|game.police:GetZoneInfo]] | ||
+ | *[[MDE_OverridePersistentPoliceSet|game.police:OverridePersistentPoliceSet]] | ||
+ | *[[MDE_PersistentPolicePreventSpawningFromPos|game.police:PersistentPolicePreventSpawningFromPos]] | ||
+ | *[[MDE_PersistentPolicePreventSpawningFromSource|game.police:PersistentPolicePreventSpawningFromSource]] | ||
+ | *[[MDE_PersistentPoliceStartSpawningFromPos|game.police:PersistentPoliceStartSpawningFromPos]] | ||
+ | *[[MDE_PersistentPoliceStartSpawningFromSource|game.police:PersistentPoliceStartSpawningFromSource]] | ||
+ | *[[MDE_PersistentPoliceStopSpawningFromPos|game.police:PersistentPoliceStopSpawningFromPos]] | ||
+ | *[[MDE_PersistentPoliceStopSpawningFromSource|game.police:PersistentPoliceStopSpawningFromSource]] | ||
+ | *[[MDE_PreventDispatchSpeech|game.police:PreventDispatchSpeech]] | ||
+ | *[[MDE_PreventPoliceSpawning|game.police:PreventPoliceSpawning]] | ||
+ | *[[MDE_PreventZonesDecay|game.police:PreventZonesDecay]] | ||
+ | *[[MDE_RegisterForPoliceEvent|game.police:RegisterForPoliceEvent]] | ||
+ | *[[MDE_RegisterPreventCivilSquealerPhonesZone|game.police:RegisterPreventCivilSquealerPhonesZone]] | ||
+ | *[[MDE_RemoveAllSquealersDespawnProtection|game.police:RemoveAllSquealersDespawnProtection]] | ||
+ | *[[MDE_RemoveOverridePersistentPoliceSet|game.police:RemoveOverridePersistentPoliceSet]] | ||
+ | *[[MDE_RemoveSquealerDespawnProtection|game.police:RemoveSquealerDespawnProtection]] | ||
+ | *[[MDE_RequestDispatchSpeech|game.police:RequestDispatchSpeech]] | ||
+ | *[[MDE_SetDispatchSpeechPreset2D|game.police:SetDispatchSpeechPreset2D]] | ||
+ | *[[MDE_SetPersistentPoliceGlobalDensityModifier|game.police:SetPersistentPoliceGlobalDensityModifier]] | ||
+ | *[[MDE_SquealerCallPolice|game.police:SquealerCallPolice]] | ||
+ | *[[MDE_SquealerCallSquealers|game.police:SquealerCallSquealers]] | ||
+ | *[[MDE_SquealerGetLastOffencePos|game.police:SquealerGetLastOffencePos]] | ||
+ | *[[MDE_StartSquealerDespawnProtection|game.police:StartSquealerDespawnProtection]] | ||
+ | *[[MDE_UnregisterForPoliceEvent|game.police:UnregisterForPoliceEvent]] | ||
+ | *[[MDE_UnregisterPreventCivilSquealerPhonesZone|game.police:UnregisterPreventCivilSquealerPhonesZone]] | ||
+ | *[[MDE_ZoneCreate|game.police:ZoneCreate]] | ||
+ | *[[MDE_ZoneDecay|game.police:ZoneDecay]] | ||
+ | *[[MDE_ZoneDecayAll|game.police:ZoneDecayAll]] | ||
+ | *[[MDE_ZoneDecayRed|game.police:ZoneDecayRed]] | ||
+ | *[[MDE_ZoneDelete|game.police:ZoneDelete]] | ||
+ | *[[MDE_ZoneDeleteAll|game.police:ZoneDeleteAll]] | ||
+ | *[[MDE_ZoneQuery|game.police:ZoneQuery]] | ||
− | == Race Manager == | + | |
+ | ==Race Manager== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_RaceManagerScriptWrapper | |C_RaceManagerScriptWrapper | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_CrossedCheckPoint|game.racemanager:CrossedCheckPoint]] | ||
+ | *[[MDE_GetDistance|game.racemanager:GetDistance]] | ||
+ | *[[MDE_GetDistances|game.racemanager:GetDistances]] | ||
+ | *[[MDE_GetPosition|game.racemanager:GetPosition]] | ||
+ | *[[MDE_GetPositionTotal|game.racemanager:GetPositionTotal]] | ||
+ | *[[MDE_IsEntityRegistered|game.racemanager:IsEntityRegistered]] | ||
+ | *[[MDE_RegisterEntity|game.racemanager:RegisterEntity]] | ||
+ | *[[MDE_RegisterScriptEvent|game.racemanager:RegisterScriptEvent]] | ||
+ | *[[MDE_SetCheckPoints|game.racemanager:SetCheckPoints]] | ||
+ | *[[MDE_SetIsRacing|game.racemanager:SetIsRacing]] | ||
+ | *[[MDE_SetPathSetPath|game.racemanager:SetPath]] | ||
+ | *[[MDE_SetTeleportAllowed|game.racemanager:SetTeleportAllowed]] | ||
+ | *[[MDE_UnregisterEntity|game.racemanager:UnregisterEntity]] | ||
+ | *[[MDE_UnregisterScriptEvent|game.racemanager:UnregisterScriptEvent]] | ||
− | == Radio == | + | |
+ | ==Radio== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperRadio | |C_ScriptWrapperRadio | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_GetStation|game.radio:GetStation]] | ||
+ | *[[MDE_IsOn|game.radio:IsOn]] | ||
+ | *[[MDE_NumAvailableStations|game.radio:NumAvailableStations]] | ||
+ | *[[MDE_SelectStation|game.radio:SelectStation]] | ||
+ | *[[MDE_SetOn|game.radio:SetOn]] | ||
+ | *[[MDE_StartTransition|game.radio:StartTransition]] | ||
− | == Safe House == | + | |
+ | ==Safe House== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_SafeHouseDoorCallbackManager | |C_SafeHouseDoorCallbackManager | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_RegisterEnterCallback|game.safehouse:RegisterEnterCallback]] | ||
+ | *[[MDE_RegisterExitCallback|game.safehouse:RegisterExitCallback]] | ||
+ | *[[MDE_UnregisterEnterCallback|game.safehouse:UnregisterEnterCallback]] | ||
+ | *[[MDE_UnregisterExitCallback|game.safehouse:UnregisterExitCallback]] | ||
− | == Save System == | + | |
+ | ==Save System== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_MafiaSaveSystemScriptWrapper | |C_MafiaSaveSystemScriptWrapper | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == SDS == | + | *[[MDE_ClearRespawnPosDir|game.savesystem:ClearRespawnPosDir]] |
+ | *[[MDE_ClearRespawnTrafficSeason|game.savesystem:ClearRespawnTrafficSeason]] | ||
+ | *[[MDE_DebugSave|game.savesystem:DebugSave]] | ||
+ | *[[MDE_EnableSaveLogic|game.savesystem:EnableSaveLogic]] | ||
+ | *[[MDE_FreeRoamRetry|game.savesystem:FreeRoamRetry]] | ||
+ | *[[MDE_IsInReplayOrTestDrive|game.savesystem:IsInReplayOrTestDrive]] | ||
+ | *[[MDE_IsRetryPossible|game.savesystem:IsRetryPossible]] | ||
+ | *[[MDE_RequestCheckpointSave|game.savesystem:RequestCheckpointSave]] | ||
+ | *[[MDE_RequestFreeroamSave|game.savesystem:RequestFreeroamSave]] | ||
+ | *[[MDE_RequestMissionSave|game.savesystem:RequestMissionSave]] | ||
+ | *[[MDE_Retry|game.savesystem:Retry]] | ||
+ | *[[MDE_SetRespawnDefaultSpawnProfile|game.savesystem:SetRespawnDefaultSpawnProfile]] | ||
+ | *[[MDE_SetRespawnOverrideSpawnProfile|game.savesystem:SetRespawnOverrideSpawnProfile]] | ||
+ | *[[MDE_SetRespawnPosDir|game.savesystem:SetRespawnPosDir]] | ||
+ | *[[MDE_SetRespawnTrafficSeason|game.savesystem:SetRespawnTrafficSeason]] | ||
+ | |||
+ | ==SDS== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperSDS | |C_ScriptWrapperSDS | ||
|} | |} | ||
− | * [[MDE_GetSyncObjectForLoadSDS|game.sds:GetSyncObjectForLoadSDS]] | + | |
− | * [[MDE_GetSyncObjectForUnloadSD|game.sds:GetSyncObjectForUnloadSDS]] | + | *[[MDE_GetSyncObjectForLoadSDS|game.sds:GetSyncObjectForLoadSDS]] |
− | * [[MDE_IsSDSLoaded|game.sds:IsSDSLoaded]] | + | *[[MDE_GetSyncObjectForUnloadSD|game.sds:GetSyncObjectForUnloadSDS]] |
+ | *[[MDE_IsSDSLoaded|game.sds:IsSDSLoaded]] | ||
− | == Service Validation == | + | ==Service Validation== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ServiceValidation | |C_ServiceValidation | ||
|} | |} | ||
− | * [[MDE_StartValidatingDiversionTarget|game.servicevalidation:StartValidatingDiversionTarget]] | + | |
− | * [[MDE_StartValidatingDriveByTarget|game.servicevalidation:StartValidatingDriveByTarget]] | + | *[[MDE_StartValidatingDiversionTarget|game.servicevalidation:StartValidatingDiversionTarget]] |
+ | *[[MDE_StartValidatingDriveByTarget|game.servicevalidation:StartValidatingDriveByTarget]] | ||
− | == Shot Manager == | + | ==Shot Manager== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrapperShotManager | |C_WrapperShotManager | ||
|} | |} | ||
− | * [[MDE_CreateExplosion|game.shotmgr:CreateExplosion]] | + | |
− | * [[MDE_CreateScriptExplosion|game.shotmgr:CreateScriptExplosion]] | + | *[[MDE_CreateExplosion|game.shotmgr:CreateExplosion]] |
− | * [[MDE_CreateShots|game.shotmgr:CreateShots]] | + | *[[MDE_CreateScriptExplosion|game.shotmgr:CreateScriptExplosion]] |
− | * [[MDE_ScriptSetExplosionsEnabled|game.shotmgr:ScriptSetExplosionsEnabled]] | + | *[[MDE_CreateShots|game.shotmgr:CreateShots]] |
+ | *[[MDE_ScriptSetExplosionsEnabled|game.shotmgr:ScriptSetExplosionsEnabled]] | ||
− | == Skip Scripted Cutscene == | + | ==Skip Scripted Cutscene== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_SkipScrCutsceneModule | |C_SkipScrCutsceneModule | ||
|} | |} | ||
− | |||
− | |||
+ | *[[MDE_BeginSkipableScene|game.skipscriptscene:BeginSkipableScene]] | ||
+ | *[[MDE_EndSkipableScene|game.skipscriptscene:EndSkipableScene]] | ||
− | == Squealer (Witness) == | + | |
+ | ==Squealer (Witness)== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_SquealerSelectionModule | |C_SquealerSelectionModule | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_DisablePhoneBoothsEvaluation|game.squealer:DisablePhoneBoothsEvaluation]] | ||
+ | *[[MDE_GetImportantGameObjects|game.squealer:GetImportantGameObjects]] | ||
+ | *[[MDE_GetSquealerDestinationTarget|game.squealer:GetSquealerDestinationTarget]] | ||
+ | *[[MDE_OnGangsterSquealerAssignedDestination|game.squealer:OnGangsterSquealerAssignedDestination]] | ||
− | == Streaming == | + | |
+ | ==Streaming== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_StreamingWrapper | |C_StreamingWrapper | ||
|} | |} | ||
− | |||
− | |||
− | |||
+ | *[[MDE_RequestLoadCollisionsInRadius|game.streaming:RequestLoadCollisionsInRadius]] | ||
+ | *[[MDE_RequestUnloadAllButBoat|game.streaming:RequestUnloadAllButBoat]] | ||
+ | *[[MDE_UnrequestLoad|game.streaming:UnrequestLoad]] | ||
− | == Stream Map == | + | |
+ | ==Stream Map== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_StreamMapScriptWrapper | |C_StreamMapScriptWrapper | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_ChangeScenario|game.streammap:ChangeScenario]] | ||
+ | *[[MDE_GetSyncObjectForSuspend|game.streammap:GetSyncObjectForSuspend]] | ||
+ | *[[MDE_IsTestScene|game.streammap:IsTestScene]] | ||
+ | *[[MDE_Resume|game.streammap:Resume]] | ||
− | == Tail == | + | |
+ | ==Tail== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_WrapperTailEntityStatic | |C_WrapperTailEntityStatic | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *[[MDE_CreateTailEntity|game.tail:CreateTailEntity]] | ||
+ | *[[MDE_ReleaseTailEntity|game.tail:ReleaseTailEntity]] | ||
+ | *[[MDE_SetHintEscape|game.tail:SetHintEscape]] | ||
+ | *[[MDE_SetHintFail|game.tail:SetHintFail]] | ||
+ | *[[MDE_SetHintStart|game.tail:SetHintStart]] | ||
+ | *[[MDE_SetHintSuccess|game.tail:SetHintSuccess]] | ||
− | == Traffic == | + | |
+ | ==Traffic== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_ScriptWrapperTraffic | |C_ScriptWrapperTraffic | ||
|} | |} | ||
− | * [[MDE_ActivateLastPlayersCar|game.traffic:ActivateLastPlayersCar]] | + | |
− | * [[MDE_AddSuppressionToVolume|game.traffic:AddSuppressionToVolume]] | + | *[[MDE_ActivateLastPlayersCar|game.traffic:ActivateLastPlayersCar]] |
− | * [[MDE_BanishEntity|game.traffic:BanishEntity]] | + | *[[MDE_AddSuppressionToVolume|game.traffic:AddSuppressionToVolume]] |
− | * [[MDE_BlockSpawnersInArea|game.traffic:BlockSpawnersInArea]] | + | *[[MDE_BanishEntity|game.traffic:BanishEntity]] |
− | * [[MDE_BlockSpawnersInSphere|game.traffic:BlockSpawnersInSphere]] | + | *[[MDE_BlockSpawnersInArea|game.traffic:BlockSpawnersInArea]] |
− | * [[MDE_ClearHumanSafeThreshold|game.traffic:ClearHumanSafeThreshold]] | + | *[[MDE_BlockSpawnersInSphere|game.traffic:BlockSpawnersInSphere]] |
− | * [[MDE_CloseSeason|game.traffic:CloseSeason]] | + | *[[MDE_ClearHumanSafeThreshold|game.traffic:ClearHumanSafeThreshold]] |
− | * [[MDE_DbgRegulateTraffic|game.traffic:DbgRegulateTraffic]] | + | *[[MDE_CloseSeason|game.traffic:CloseSeason]] |
− | * [[MDE_DbgSetHumanSpawnRanges|game.traffic:DbgSetHumanSpawnRanges]] | + | *[[MDE_DbgRegulateTraffic|game.traffic:DbgRegulateTraffic]] |
− | * [[MDE_DbgSetVehicleSpawnRanges|game.traffic:DbgSetVehicleSpawnRanges]] | + | *[[MDE_DbgSetHumanSpawnRanges|game.traffic:DbgSetHumanSpawnRanges]] |
− | * [[MDE_DespawnEntity|game.traffic:DespawnEntity]] | + | *[[MDE_DbgSetVehicleSpawnRanges|game.traffic:DbgSetVehicleSpawnRanges]] |
− | * [[MDE_DespawnEntityImmediately|game.traffic:DespawnEntityImmediately]] | + | *[[MDE_DespawnEntity|game.traffic:DespawnEntity]] |
− | * [[MDE_DespawnPlayerCarImmediately|game.traffic:DespawnPlayerCarImmediately]] | + | *[[MDE_DespawnEntityImmediately|game.traffic:DespawnEntityImmediately]] |
− | * [[MDE_FindNearestSpawnedVehicle|game.traffic:FindNearestSpawnedVehicle]] | + | *[[MDE_DespawnPlayerCarImmediately|game.traffic:DespawnPlayerCarImmediately]] |
− | * [[MDE_FinishScenario|game.traffic:FinishScenario]] | + | *[[MDE_FindNearestSpawnedVehicle|game.traffic:FindNearestSpawnedVehicle]] |
− | * [[MDE_ForceDespawnClosingVehicleSlots|game.traffic:ForceDespawnClosingVehicleSlots]] | + | *[[MDE_FinishScenario|game.traffic:FinishScenario]] |
− | * [[MDE_GetActiveTailEntity|game.traffic:GetActiveTailEntity]] | + | *[[MDE_ForceDespawnClosingVehicleSlots|game.traffic:ForceDespawnClosingVehicleSlots]] |
− | * [[MDE_GetClosestPointOnRoad|game.traffic:GetClosestPointOnRoad]] | + | *[[MDE_GetActiveTailEntity|game.traffic:GetActiveTailEntity]] |
− | * [[MDE_GetCurrentSeasonID|game.traffic:GetCurrentSeasonID]] | + | *[[MDE_GetClosestPointOnRoad|game.traffic:GetClosestPointOnRoad]] |
− | * [[MDE_GetDLCVehicleModelNames|game.traffic:GetDLCVehicleModelNames]] | + | *[[MDE_GetCurrentSeasonID|game.traffic:GetCurrentSeasonID]] |
− | * [[MDE_GetGlobalCarDensityMultiplier|game.traffic:GetGlobalCarDensityMultiplier]] | + | *[[MDE_GetDLCVehicleModelNames|game.traffic:GetDLCVehicleModelNames]] |
− | * [[MDE_GetIsAmbientTrafficOn|game.traffic:GetIsAmbientTrafficOn]] | + | *[[MDE_GetGlobalCarDensityMultiplier|game.traffic:GetGlobalCarDensityMultiplier]] |
− | * [[MDE_GetLastObtainedPlayerCar|game.traffic:GetLastObtainedPlayerCar]] | + | *[[MDE_GetIsAmbientTrafficOn|game.traffic:GetIsAmbientTrafficOn]] |
− | * [[MDE_GetLastPlayerCar|game.traffic:GetLastPlayerCar]] | + | *[[MDE_GetLastObtainedPlayerCar|game.traffic:GetLastObtainedPlayerCar]] |
− | * [[MDE_GetLastPlayerVehicle|game.traffic:GetLastPlayerVehicle]] | + | *[[MDE_GetLastPlayerCar|game.traffic:GetLastPlayerCar]] |
− | * [[MDE_GetNearestFoundSpawnedEntity|game.traffic:GetNearestFoundSpawnedEntity]] | + | *[[MDE_GetLastPlayerVehicle|game.traffic:GetLastPlayerVehicle]] |
− | * [[MDE_GetObtainedEntity|game.traffic:GetObtainedEntity]] | + | *[[MDE_GetNearestFoundSpawnedEntity|game.traffic:GetNearestFoundSpawnedEntity]] |
− | * [[MDE_GetObtainedSceneObject|game.traffic:GetObtainedSceneObject]] | + | *[[MDE_GetObtainedEntity|game.traffic:GetObtainedEntity]] |
− | * [[MDE_GetRestrictedZoneCarsIntersection|game.traffic:GetRestrictedZoneCarsIntersection]] | + | *[[MDE_GetObtainedSceneObject|game.traffic:GetObtainedSceneObject]] |
− | * [[MDE_GetSpawnCarArriveMissingDist|game.traffic:GetSpawnCarArriveMissingDist]] | + | *[[MDE_GetRestrictedZoneCarsIntersection|game.traffic:GetRestrictedZoneCarsIntersection]] |
− | * [[MDE_GetSpawnCarArrivePos|game.traffic:GetSpawnCarArrivePos]] | + | *[[MDE_GetSpawnCarArriveMissingDist|game.traffic:GetSpawnCarArriveMissingDist]] |
− | * [[MDE_GetSpawnedEntity|game.traffic:GetSpawnedEntity]] | + | *[[MDE_GetSpawnCarArrivePos|game.traffic:GetSpawnCarArrivePos]] |
− | * [[MDE_GetSpawnedSceneObject|game.traffic:GetSpawnedSceneObject]] | + | *[[MDE_GetSpawnedEntity|game.traffic:GetSpawnedEntity]] |
− | * [[MDE_IsQueryMarkedForDespawn|game.traffic:IsQueryMarkedForDespawn]] | + | *[[MDE_GetSpawnedSceneObject|game.traffic:GetSpawnedSceneObject]] |
− | * [[MDE_ObtainCar|game.traffic:ObtainCar]] | + | *[[MDE_IsQueryMarkedForDespawn|game.traffic:IsQueryMarkedForDespawn]] |
− | * [[MDE_ObtainCarWithCrew|game.traffic:ObtainCarWithCrew]] | + | *[[MDE_ObtainCar|game.traffic:ObtainCar]] |
− | * [[MDE_ObtainNewPlayerCar|game.traffic:ObtainNewPlayerCar]] | + | *[[MDE_ObtainCarWithCrew|game.traffic:ObtainCarWithCrew]] |
− | * [[MDE_ObtainSpecificBoat|game.traffic:ObtainSpecificBoat]] | + | *[[MDE_ObtainNewPlayerCar|game.traffic:ObtainNewPlayerCar]] |
− | * [[MDE_ObtainSpecificBoatWithCrew|game.traffic:ObtainSpecificBoatWithCrew]] | + | *[[MDE_ObtainSpecificBoat|game.traffic:ObtainSpecificBoat]] |
− | * [[MDE_ObtainSpecificCar|game.traffic:ObtainSpecificCar]] | + | *[[MDE_ObtainSpecificBoatWithCrew|game.traffic:ObtainSpecificBoatWithCrew]] |
− | * [[MDE_ObtainTrain|game.traffic:ObtainTrain]] | + | *[[MDE_ObtainSpecificCar|game.traffic:ObtainSpecificCar]] |
− | * [[MDE_OpenSeason|game.traffic:OpenSeason]] | + | *[[MDE_ObtainTrain|game.traffic:ObtainTrain]] |
− | * [[MDE_PathFindEnableMiddlePoint|game.traffic:PathFindEnableMiddlePoint]] | + | *[[MDE_OpenSeason|game.traffic:OpenSeason]] |
− | * [[MDE_PathFindReset|game.traffic:PathFindReset]] | + | *[[MDE_PathFindEnableMiddlePoint|game.traffic:PathFindEnableMiddlePoint]] |
− | * [[MDE_Populate|game.traffic:Populate]] | + | *[[MDE_PathFindReset|game.traffic:PathFindReset]] |
− | * [[MDE_RestoreCarCustomizationState|game.traffic:RestoreCarCustomizationState]] | + | *[[MDE_Populate|game.traffic:Populate]] |
− | * [[MDE_ReturnNearestFoundSpawnedVehicle|game.traffic:ReturnNearestFoundSpawnedVehicle]] | + | *[[MDE_RestoreCarCustomizationState|game.traffic:RestoreCarCustomizationState]] |
− | * [[MDE_SetEnableAmbientTrafficSpawning|game.traffic:SetEnableAmbientTrafficSpawning]] | + | *[[MDE_ReturnNearestFoundSpawnedVehicle|game.traffic:ReturnNearestFoundSpawnedVehicle]] |
− | * [[MDE_SetForceCarRealPhysics|game.traffic:SetForceCarRealPhysics]] | + | *[[MDE_SetEnableAmbientTrafficSpawning|game.traffic:SetEnableAmbientTrafficSpawning]] |
− | * [[MDE_SetMaxHumanElements|game.traffic:SetMaxHumanElements]] | + | *[[MDE_SetForceCarRealPhysics|game.traffic:SetForceCarRealPhysics]] |
− | * [[MDE_SetMaxVehicleElements|game.traffic:SetMaxVehicleElements]] | + | *[[MDE_SetMaxHumanElements|game.traffic:SetMaxHumanElements]] |
− | * [[MDE_SetTrainDensity|game.traffic:SetTrainDensity]] | + | *[[MDE_SetMaxVehicleElements|game.traffic:SetMaxVehicleElements]] |
− | * [[MDE_SpawnBoat|game.traffic:SpawnBoat]] | + | *[[MDE_SetTrainDensity|game.traffic:SetTrainDensity]] |
− | * [[MDE_SpawnBoatArrive|game.traffic:SpawnBoatArrive]] | + | *[[MDE_SpawnBoat|game.traffic:SpawnBoat]] |
− | * [[MDE_SpawnCar|game.traffic:SpawnCar]] | + | *[[MDE_SpawnBoatArrive|game.traffic:SpawnBoatArrive]] |
− | * [[MDE_SpawnCarArrive|game.traffic:SpawnCarArrive]] | + | *[[MDE_SpawnCar|game.traffic:SpawnCar]] |
− | * [[MDE_SpawnCarArrivePosition|game.traffic:SpawnCarArrivePosition]] | + | *[[MDE_SpawnCarArrive|game.traffic:SpawnCarArrive]] |
− | * [[MDE_SpawnCarArriveSO|game.traffic:SpawnCarArriveSO]] | + | *[[MDE_SpawnCarArrivePosition|game.traffic:SpawnCarArrivePosition]] |
− | * [[MDE_SpawnCarConvoy|game.traffic:SpawnCarConvoy]] | + | *[[MDE_SpawnCarArriveSO|game.traffic:SpawnCarArriveSO]] |
− | * [[MDE_SpawnTrain|game.traffic:SpawnTrain]] | + | *[[MDE_SpawnCarConvoy|game.traffic:SpawnCarConvoy]] |
− | * [[MDE_StartFootWaveInScenario|game.traffic:StartFootWaveInScenario]] | + | *[[MDE_SpawnTrain|game.traffic:SpawnTrain]] |
− | * [[MDE_StartHuntScenario|game.traffic:StartHuntScenario]] | + | *[[MDE_StartFootWaveInScenario|game.traffic:StartFootWaveInScenario]] |
− | * [[MDE_SwitchAllowRadarZoom|game.traffic:SwitchAllowRadarZoom]] | + | *[[MDE_StartHuntScenario|game.traffic:StartHuntScenario]] |
− | * [[MDE_SwitchGenerators|game.traffic:SwitchGenerators]] | + | *[[MDE_SwitchAllowRadarZoom|game.traffic:SwitchAllowRadarZoom]] |
− | * [[MDE_SwitchRoad|game.traffic:SwitchRoad]] | + | *[[MDE_SwitchGenerators|game.traffic:SwitchGenerators]] |
− | * [[MDE_TestCustApply|game.traffic:TestCustApply]] | + | *[[MDE_SwitchRoad|game.traffic:SwitchRoad]] |
− | * [[MDE_TestCustItem|game.traffic:TestCustItem]] | + | *[[MDE_TestCustApply|game.traffic:TestCustApply]] |
− | * [[MDE_TestCustRevert|game.traffic:TestCustRevert]] | + | *[[MDE_TestCustItem|game.traffic:TestCustItem]] |
− | * [[MDE_TestCustStart|game.traffic:TestCustStart]] | + | *[[MDE_TestCustRevert|game.traffic:TestCustRevert]] |
− | * [[MDE_TestPerfStats|game.traffic:TestPerfStats]] | + | *[[MDE_TestCustStart|game.traffic:TestCustStart]] |
− | * [[MDE_UnlockCarCustomizationItem|game.traffic:UnlockCarCustomizationItem]] | + | *[[MDE_TestPerfStats|game.traffic:TestPerfStats]] |
− | * [[MDE_UnspawnPlayersCars|game.traffic:UnspawnPlayersCars]] | + | *[[MDE_UnlockCarCustomizationItem|game.traffic:UnlockCarCustomizationItem]] |
+ | *[[MDE_UnspawnPlayersCars|game.traffic:UnspawnPlayersCars]] | ||
− | == Video Capture == | + | ==Video Capture== |
{| class="wikitable" | {| class="wikitable" | ||
!Class name | !Class name | ||
|C_VideoCaptureModule | |C_VideoCaptureModule | ||
|} | |} | ||
− | * [[MDE_CancelHighlight|game.videocapture:CancelHighlight]] | + | |
− | * [[MDE_StartHighlight|game.videocapture:StartHighlight]] | + | *[[MDE_CancelHighlight|game.videocapture:CancelHighlight]] |
− | * [[MDE_StopHighlight|game.videocapture:StopHighlight]] | + | *[[MDE_StartHighlight|game.videocapture:StartHighlight]] |
+ | *[[MDE_StopHighlight|game.videocapture:StopHighlight]] | ||
+ | |||
Revision as of 23:14, 5 October 2020
Contents
- 1 ATS
- 2 Audio
- 3 Battle
- 4 Camera Manager
- 5 Capture
- 6 Database
- 7 Datastore
- 8 Delayed
- 9 Detector
- 10 Director
- 11 Entity Wrapper
- 12 Game
- 13 Garage
- 14 GFX
- 15 HUD
- 16 Navigation
- 17 Outfits
- 18 Persistent Characters (Perchars)
- 19 Physics
- 20 PiP Camera
- 21 Police
- 22 Race Manager
- 23 Radio
- 24 Safe House
- 25 Save System
- 26 SDS
- 27 Service Validation
- 28 Shot Manager
- 29 Skip Scripted Cutscene
- 30 Squealer (Witness)
- 31 Streaming
- 32 Stream Map
- 33 Tail
- 34 Traffic
- 35 Video Capture
ATS
Class name | C_WrapperATS |
---|
Audio
Class name | C_ScriptWrapperGameAudioAK |
---|
- game.audio:CreateAudioArgs
- game.audio:Play
- game.audio:PlaySimpleEvent
- game.audio:SetHideoutState
- game.audio:SetMissionState
Battle
Class name | C_ScriptWrapperBattle |
---|
- game.battle:RegisterGlobalTrespassZone
- game.battle:RegisterHERDGroupingArea
- game.battle:RegisterHERDGroupingNavBox
- game.battle:RegisterHERDGroupingScope
- game.battle:ResetBattleRoleAssignConfig
- game.battle:ResetTargetPriorities
- game.battle:SendEnemiesIntoBattleSearch
- game.battle:SetArchetypeCountLimit
- game.battle:SetTargetPriority
- game.battle:SetTrespassingState
- game.battle:UnregisterGlobalTrespassZone
- game.battle:UnregisterHERDGroupingArea
- game.battle:UnregisterHERDGroupingNavBox
- game.battle:UnregisterHERDGroupingScope
TODO: Need more research (__dsindex)
- game.battle:ActiveCombatantSlotsCount
- game.battle:AssaultRoleBlockingTime
- game.battle:AssaultRoleFarAwayTimeMax
- game.battle:DangerLimitToSuppressed
- game.battle:DangerLimitToSuppressedOpenspace
- game.battle:FlankingRoleBlockingTime
- game.battle:LOSLostTimeToAssaultApproach
- game.battle:MaxAssaultApproachRoleCnt
- game.battle:MaxAssaultRoleCnt
- game.battle:MaxDangerAssault
- game.battle:MaxDangerFlanking
- game.battle:MaxFlankingRoleCnt
Camera Manager
Class name | C_MafiaCameraModule |
---|
Capture
Class name | C_CaptureObjectModuleScriptWrapper |
---|
- game.capture:AddCaptureItem
- game.capture:RegisterObjective
- game.capture:RegisterWalkieTalkieCallback
- game.capture:UnregisterObjective
Database
Class name | C_WrapperDatabaseSystem |
---|
- game.database:GetAttribute
- game.database:GetBoolAttribute
- game.database:GetDatabase
- game.database:GetFloatAttribute
- game.database:GetIntAttribute
- game.database:GetSection
- game.database:GetStringAttribute
Datastore
Class name | C_ScriptDataStorage |
---|
- game.datastore:DelVariable
- game.datastore:Dump
- game.datastore:GetVariable
- game.datastore:GetVariableType
- game.datastore:SetVariable
- game.datastore:VariableExists
Delayed
Class name | C_DelayedSOManager |
---|
Detector
Class name | C_WrapperActorDetectorStatic |
---|
- game.detector:RegisterDistanceDetectionEntity
- game.detector:RegisterDistanceDetectionPos
- game.detector:RegisterEventDistanceEnt
- game.detector:RegisterEventDistancePos
- game.detector:UnregisterDistanceDetection
- game.detector:UnregisterEventDistance
Director
Class name | C_GameDirectorScriptWrapper |
---|
- game.director:ApplySpawnPointActivityCooldown
- game.director:ApplySpawnPointGlobalCooldown
- game.director:CityGetActiveName
- game.director:CityTransfer
- game.director:CreateCustomRepelRadius
- game.director:DebugRespawnActivityInstance
- game.director:DeleteCustomRepelRadius
- game.director:DisableActivitySpawner
- game.director:DoesSpawnPointExist
- game.director:EnableActivitySpawner
- game.director:GameOver
- game.director:GetActivitySpawnerInstancesCount
- game.director:GetCurrentAct
- game.director:GetCurrentSubAct
- game.director:GetDistrict
- game.director:GetSpawnPointObject
- game.director:GetSpawnPointPosition
- game.director:GetSpawnPointsSelectedForActivity
- game.director:GetSpawnPointsWithLoadedInstances
- game.director:IsActivitySpawnerEnabled
- game.director:IsIdValid
- game.director:IsSpawnPointActivityCooldownActive
- game.director:IsSpawnPointGlobalCooldownActive
- game.director:IsSpawnPointSelected
- game.director:ObjectiveActivate
- game.director:ObjectiveAddToGPSGroup
- game.director:ObjectiveCreateGPSGroup
- game.director:ObjectiveDeactivate
- game.director:ObjectiveDestroyGPSGroup
- game.director:ObjectiveIconHide
- game.director:ObjectiveIconShow
- game.director:ObjectiveIsActive
- game.director:ObjectiveRemoveFromGPSGroup
- game.director:ObjectiveSetGPSGroupStatus
- game.director:QuestDebugForceAvailable
- game.director:QuestGetCityName
- game.director:QuestGetCustomState
- game.director:QuestGetCustomStateByIndex
- game.director:QuestGetCustomStatesCount
- game.director:QuestGetLastFinishedOutcomeId
- game.director:QuestGetTimeSinceLastFinish
- game.director:QuestIsActive
- game.director:QuestIsAvailable
- game.director:QuestIsDefined
- game.director:QuestIsInActiveCity
- game.director:QuestNoteActivate
- game.director:QuestNoteDeactivate
- game.director:QuestNoteIsActive
- game.director:QuestPersistentSetFinished
- game.director:QuestRegularIsActive
- game.director:QuestRegularIsLoaded
- game.director:QuestRegularSetActive
- game.director:QuestRegularSetFinished
- game.director:QuestSetActive
- game.director:QuestSetAvailable
- game.director:QuestSetCustomState
- game.director:QuestSetFinished
- game.director:QuestSetInactive
- game.director:QuestSetInstanceFinished
- game.director:QuestSetLocked
- game.director:QuestWasFinished
- game.director:QuestWasFinishedWithOutcome
- game.director:RegisterActivitySpawnPointCallback
- game.director:RegisterDistrictChangeCallback
- game.director:ResetEnabledActivitySpawners
- game.director:SetActivitySpawnerInstancesCount
- game.director:SetCurrentAct
- game.director:SetCurrentSubAct
- game.director:TestSpawnPointTag
- game.director:ToggleSpawnSystemDebugDisplay
- game.director:UnregisterActivitySpawnPointCallback
- game.director:UnregisterDistrictChangeCallback
Entity Wrapper
Class name | C_WrappersList |
---|
- game.entitywrapper:GetEntityByGUID
- game.entitywrapper:GetEntityByName
- game.entitywrapper:GetSceneObjectByName
Game
Class name | C_ScriptWrapperGame |
---|
- game.game:AddActorActions
- game.game:AddSoundPerceptionVolume
- game.game:AddTranslocatorExclusionZone
- game.game:AddTranslocatorFreezeZone
- game.game:AddTranslocatorInclusionZone
- game.game:AddWeaponEffect
- game.game:AllowTransientGatorSpawn
- game.game:AwardDLCMedal
- game.game:AwardMedal
- game.game:BroadcastHearScriptEvent
- game.game:CancelGameUpHoldRequest
- game.game:ClearWeaponsInRadius
- game.game:CountStatisticItem
- game.game:CreateBlocker
- game.game:CreateCleanEntity
- game.game:CreateScriptActorAction
- game.game:CreateScriptActorActionBox
- game.game:DbgActionIsEnabled
- game.game:DbgActionToogle
- game.game:DbgToolActorInfo
- game.game:DebugSetEditableVar
- game.game:DirectlyReportScriptEvent
- game.game:DispatchWorldEdgeGator
- game.game:EnableAutoAimCrashObjects
- game.game:EnableAutoAimHumans
- game.game:EnableDLCFeature
- game.game:EnableNewWater
- game.game:ForceDifferentVoices
- game.game:GetActivePlayer
- game.game:GetAmmoCategory
- game.game:GetCorpseCountAroundPos
- game.game:GetCurrentCounter
- game.game:GetCurrentGERS
- game.game:GetCurrentGameDifficulty
- game.game:GetDLCNamesByType
- game.game:GetDifficultyStreak
- game.game:GetGlobalGameObjects
- game.game:GetHashNameString
- game.game:GetIs3DMenu
- game.game:GetIsMeleeWeapon
- game.game:GetItemIDFromName
- game.game:GetLoadedSaveId
- game.game:GetLoadedSaveType
- game.game:GetMissionTime
- game.game:GetPlatform
- game.game:GetPlayerCanSkipRides
- game.game:GetPlayerManualShifting
- game.game:GetPlayersEnemies
- game.game:GetRestrictedZoneManager
- game.game:GetWeaponNameFromID
- game.game:GotoPositionWithLookAt
- game.game:HerbalismGetLastBatchSaleAmount
- game.game:HerbalismGetLevel
- game.game:HerbalismGetUpgradeLevel
- game.game:HerbalismGrowhouseGetMaxProfit
- game.game:HerbalismGrowhouseGetMinProfit
- game.game:HerbalismGrowhouseGetPrice
- game.game:HerbalismGrowhouseGetProgress
- game.game:HerbalismGrowhouseGetStrainName
- game.game:HerbalismGrowhouseIsUnlocked
- game.game:HerbalismGrowhouseUnlock
- game.game:HerbalismLevelUpAvailable
- game.game:HerbalismSetLevel
- game.game:IsAchievementTrackingEnabled
- game.game:IsDLCFeatureEnabled
- game.game:IsDeadHumanInside
- game.game:IsModifiedGameTime
- game.game:IsPointInView
- game.game:LoadSds
- game.game:LodingFinishedNotify
- game.game:MassActivate
- game.game:MassDeactivate
- game.game:ModifyGameTime
- game.game:MoveAgentsToVolume
- game.game:NewAIObjectParams
- game.game:NewBattleDestination
- game.game:NewBattleFakeTarget
- game.game:OverrideMaxEventReactionDistFromPlayer
- game.game:PlayCutscene
- game.game:PlayMultipointSpeech
- game.game:PlayRumbleEffect
- game.game:PostAIEvent
- game.game:ProjectPointToScreen
- game.game:RegisterBlanketEvent
- game.game:RegisterEnterTrespassZoneCallback
- game.game:RemoveSoundPerceptionVolume
- game.game:RemoveTranslocatorExclusionZone
- game.game:RemoveTranslocatorFreezeZone
- game.game:RemoveTranslocatorInclusionZone
- game.game:RequestGameUpHold
- game.game:SendTelemetryEvent
- game.game:SetCurrentStoryId
- game.game:SetDisabledActorActions
- game.game:SetRenderPerformancePreset
- game.game:SetWaterSimulation
- game.game:SetWaterTemplate
- game.game:SetWaterTransition
- game.game:SetWaterVisibility
- game.game:ShowLeaderboard
- game.game:SkipLoadingSavingIndicatorDelay
- game.game:StartBroadcastSeeScriptEvent
- game.game:StartBroadcastTimedSeeScriptEvent
- game.game:StartCounter
- game.game:StartListeningToGERS
- game.game:StartStopSlowMotionEffects
- game.game:StopBroadcastSeeScriptEvent
- game.game:StopBroadcastTimedSeeScriptEvent
- game.game:StopCounter
- game.game:StopListeningToGERS
- game.game:StopOverrideMaxEventReactionDistFromPlayer
- game.game:StopWeaponEffect
- game.game:StringTablesHaveString
- game.game:SwitchEnemyAlwaysOnRadarMode
- game.game:SwitchPoliceAlwaysOnRadarMode
- game.game:ThrowProjectileWeapon
- game.game:ToHashName
- game.game:TurnOffTheLights
- game.game:UnloadSds
- game.game:UnregisterBlanketEvent
- game.game:UnregisterEnterTrespassZoneCallback
- game.game:UpdatePresenceMessage
- game.game:UpdatePresenceParam
- game.game:WaitForTranslocator
- game.game:ZombieShotAtEntityStart
- game.game:ZombieShotStart
- game.game:ZombieShotStop
Garage
Class name | C_GarageManager |
---|
- game.garage:AddGaragePlaces
- game.garage:AddVehicle
- game.garage:CheatAddCarWithTuning
- game.garage:CheatAddVehicle
- game.garage:CheatAddVehicles
- game.garage:ClearAllGarages
- game.garage:GetFreeGaragePlaces
- game.garage:GetNumGaragePlaces
- game.garage:GetPlayersVehicle
- game.garage:HasVehicle
- game.garage:IsGarageEmpty
- game.garage:LeaveGarage
- game.garage:LockCarcyclopediaVehicleByName
- game.garage:OpenCarcyclopediaMenu
- game.garage:OpenGarageMenu
- game.garage:RemoveVehicle
- game.garage:RemoveVehicleByName
- game.garage:SpawnCarcyclopediaVehicle
- game.garage:SpawnGarageVehicle
- game.garage:UnlockCarcyclopediaVehicleByName
- game.garage:UnlockCarcyclopediaVehiclesAll
- game.garage:UnlockCarcyclopediaVehiclesBySeason
GFX
Class name | C_GameGfxEnvEffModule |
---|
- game.gfx:CreateRestriction
- game.gfx:DeleteRestriction
- game.gfx:EnablePostProcess
- game.gfx:GetCurrentWeatherSetName
- game.gfx:GetDryUpSpeedMult
- game.gfx:GetMaterialParameter
- game.gfx:GetTime
- game.gfx:GetTimeFlowSpeed
- game.gfx:IsPostProcessEnabled
- game.gfx:IsWeatherCondition
- game.gfx:RegisterWeatherConditionChanged
- game.gfx:RegisterWeatherTimeFrameEvent
- game.gfx:RemoveTimeLimit
- game.gfx:ResetPostprocessSetOverride
- game.gfx:SetDryUpSpeedMult
- game.gfx:SetMaterialParameter
- game.gfx:SetMaterialTexture
- game.gfx:SetPostprocessSetOverride
- game.gfx:SetSkyboxRotationAngle
- game.gfx:SetTime
- game.gfx:SetTimeFlowSpeed
- game.gfx:SetTimeLimit
- game.gfx:SetWeatherSet
- game.gfx:UnregisterWeatherCallback
- game.gfx:UseDepthTestForObjectHighlightMask
HUD
Class name | C_HudScriptW |
---|
- game.hud:AcceptMissionRestart
- game.hud:ActionButtonsShow
- game.hud:AddEntityIndicator
- game.hud:AddEntityIndicatorBone
- game.hud:AddJournalEntry
- game.hud:AddQuest
- game.hud:AddQuestChapter
- game.hud:AddQuestNavId
- game.hud:AddQuestObjective
- game.hud:AddQuestObjectiveNavId
- game.hud:AddQuestObjectiveWithoutNotification
- game.hud:AddQuestSubObjective
- game.hud:AddQuestSubObjectiveNavId
- game.hud:AddRowDistrictLegend
- game.hud:AddSecondaryObjective
- game.hud:AddServiceTargetingEntity
- game.hud:AreDebugCoordsEnabled
- game.hud:AttachDebugOnEntity
- game.hud:AttachMovie
- game.hud:BackMirrorShow
- game.hud:BuildParamString
- game.hud:CanShowTutorial
- game.hud:CenterIndicatorsShow
- game.hud:ChangeTextOnEntity
- game.hud:ClearCustomRadarRange
- game.hud:ClearDistrictLegend
- game.hud:ClearRacingOverlayMap
- game.hud:CloseBarCustomizationMenu
- game.hud:CloseMovie
- game.hud:CloseTutorial
- game.hud:CreateHTMLText
- game.hud:CreateHealthBar
- game.hud:CreateHint
- game.hud:DamageGaugeShow
- game.hud:DarkPlaceIndicatorShow
- game.hud:DebugHint
- game.hud:DestroyHint
- game.hud:EffectAlcoholDrunk
- game.hud:EffectAlcoholHit
- game.hud:EffectAlcoholLimits
- game.hud:EnableAlertBannerForTrespassing
- game.hud:EnableDebugCoords
- game.hud:EnterServiceTargeting
- game.hud:ExitServiceTargeting
- game.hud:FaderFadeIn
- game.hud:FaderFadeOut
- game.hud:FaderFadeInContext
- game.hud:FaderFadeOutContext
- game.hud:FaderFadeOutExt
- game.hud:FaderFadeOutMute
- game.hud:FinishSecondaryObjective
- game.hud:FinishShowingObjectInBackMirror
- game.hud:ForceSubtitlesUp
- game.hud:GetControllerPreset
- game.hud:GetInteractCameraDummy
- game.hud:GetLastSelectedObjective
- game.hud:GetLocalizedString
- game.hud:GetProgressEntityIndicator
- game.hud:GetScreenAspectRatio
- game.hud:GetScreenResolution
- game.hud:GetSelectedObjective
- game.hud:GetTutorialVisibility
- game.hud:HelpHintHide
- game.hud:HelpHintShowQuick
- game.hud:HideArea
- game.hud:HideBarCustomizationLoadingScreen
- game.hud:HideHint
- game.hud:HideMissionComplete
- game.hud:HideMissionExit
- game.hud:HideMissionExitWithCancel
- game.hud:HideMissionOptIn
- game.hud:HideMissionRestart
- game.hud:HideRaceExitScreen
- game.hud:HideRaceFinishedScreen
- game.hud:HideRaceStartScreen
- game.hud:HideRacketOptIn
- game.hud:HideRacketOptOut
- game.hud:HideTitleCard
- game.hud:HideVehicleDamageTimer
- game.hud:HideWarning
- game.hud:InfoAreaShow
- game.hud:InventoryShow
- game.hud:IsBarCategoryUnlocked
- game.hud:IsBarUpgradePurchased
- game.hud:IsBarUpgradeUnlocked
- game.hud:IsFadedIn
- game.hud:IsFadedOut
- game.hud:IsFadingIn
- game.hud:IsFadingOut
- game.hud:IsLoadingScreenUp
- game.hud:IsObjectiveGaugeShowing
- game.hud:IsPointInAnyWiretapZone
- game.hud:IsQuestObjectiveSelected
- game.hud:IsQuestSubObjectiveSelected
- game.hud:IsTutorialDisplayed
- game.hud:MessageAreaShow
- game.hud:MessageShowQuick
- game.hud:MissionHUDShow
- game.hud:MoneyShow
- game.hud:ObjectiveShow
- game.hud:ObjectiveTimerShow
- game.hud:OpenBarCustomizationMenu
- game.hud:OpenCustomizeCarMenu
- game.hud:OpenMovie
- game.hud:OpenScotchTutorial
- game.hud:OpenScriptedTutorial
- game.hud:OpenTutorial
- game.hud:PoliceRelationSet
- game.hud:PoliceWantedSet
- game.hud:QueueHintEvent
- game.hud:QuitToMainMenu
- game.hud:RacingCheckpoint
- game.hud:RacingClear
- game.hud:RacingGetTime
- game.hud:RacingLapFinished
- game.hud:RacingShowHud
- game.hud:RacingStart
- game.hud:RacingStop
- game.hud:RacingVisualPause
- game.hud:RadarShow
- game.hud:RegisterScriptedMenuEvent
- game.hud:RegisterWiretapZone
- game.hud:RemoveDebugFromEntity
- game.hud:RemoveEntityIndicator
- game.hud:RemoveEntityIndicatorBone
- game.hud:RemoveQuest
- game.hud:RemoveQuestChapter
- game.hud:RemoveQuestObjective
- game.hud:RemoveQuestSubObjective
- game.hud:RemoveSecondaryObjective
- game.hud:RemoveSecondaryObjective
- game.hud:RemoveServiceTargetingEntity
- game.hud:RespectShow
- game.hud:SelectQuestObjective
- game.hud:SelectQuestSubObjective
- game.hud:SendMessageMovie
- game.hud:SetAbortMissionStringId
- game.hud:SetBarCustomizationMenuInputDisabled
- game.hud:SetCustomRadarRange
- game.hud:SetDamageGaugeValue
- game.hud:SetDistrictCollectibleCount
- game.hud:SetEntityIndicatorOcclusion
- game.hud:SetEntityIndicatorOffscreenType
- game.hud:SetForceIgnoreInventoryCollapse
- game.hud:SetMinDistanceEntityIndicator
- game.hud:SetMinDistanceEntityIndicatorBone
- game.hud:SetMovieFadeInDistances
- game.hud:SetMovieFadeOutDistances
- game.hud:SetMovieFlag
- game.hud:SetNumRelayComponents
- game.hud:SetOnlyScriptedTutorialsEnabled
- game.hud:SetPauseMapMenuEnabled
- game.hud:SetProgressEntityIndicator
- game.hud:SetProgressEntityIndicatorBone
- game.hud:SetProgressSpeedEntityIndicator
- game.hud:SetProgressTargetSpeedEntityIndicator
- game.hud:SetQuestCount
- game.hud:SetQuestObjectiveCount
- game.hud:SetQuestObjectiveOptions
- game.hud:SetQuestObjectiveShowAllSubs
- game.hud:SetQuestObjectiveState
- game.hud:SetQuestSubObjectiveOptions
- game.hud:SetQuestSubObjectiveState
- game.hud:SetQuestType
- game.hud:SetRacingLapsAndCheckpoints
- game.hud:SetRacingOverlayMap
- game.hud:SetRadarFlashState
- game.hud:SetShouldFireRaceExit
- game.hud:SetTailingGaugeValue
- game.hud:SetTemperatureGaugeValue
- game.hud:SetTextEntityIndicator
- game.hud:SetTimerValue
- game.hud:SetTitleDescriptionDistrictLegend
- game.hud:SetUIXMargin
- game.hud:SetUIYMargin
- game.hud:SetVehicleDamageTimerDestruction
- game.hud:SetVehicleDamageTimerTime
- game.hud:SetVehicleDeliveryCategoryIndex
- game.hud:Show
- game.hud:ShowArea
- game.hud:ShowBarCustomizationLoadingScreen
- game.hud:ShowDebugInformationEvent
- game.hud:ShowDistrictLegend
- game.hud:ShowFinalSitdownChoice
- game.hud:ShowHint
- game.hud:ShowLowHealthFX
- game.hud:ShowMissionComplete
- game.hud:ShowMissionCompleteScotch
- game.hud:ShowMissionExit
- game.hud:ShowMissionExitSync
- game.hud:ShowMissionOptIn
- game.hud:ShowMissionRestart
- game.hud:ShowObjectInBackMirror
- game.hud:ShowPlayerRaceTimeDifference
- game.hud:ShowQuestStartBanner
- game.hud:ShowRaceExitScreen
- game.hud:ShowRaceFinishedScreen
- game.hud:ShowRaceMessageWithTime
- game.hud:ShowRaceStartScreen
- game.hud:ShowRacketOptIn
- game.hud:ShowRacketOptOut
- game.hud:ShowTitleCard
- game.hud:ShowUncustomizableCarErrorDialog
- game.hud:ShowVehicleDamageTimer
- game.hud:ShowVehicleDamageTimerDestructionBar
- game.hud:ShowWarning
- game.hud:ShowWarningStringId
- game.hud:SpeedometerShow
- game.hud:StartCountDown
- game.hud:StartCredits
- game.hud:StartCreditsSync
- game.hud:SubtitlesShow
- game.hud:TailingGaugeShow
- game.hud:TemperatureGaugeShow
- game.hud:TimerGetDiffCoef
- game.hud:TimerGetTime
- game.hud:TimerIsRunning
- game.hud:TimerSet
- game.hud:TimerShow
- game.hud:TimerStart
- game.hud:TimerStop
- game.hud:ToggleSaveLoadSpinner
- game.hud:UnlockBarCategory
- game.hud:UnlockBarUpgrade
- game.hud:UnregisterScriptedMenuEvent
- game.hud:UpdateDeliverableVehicle
- game.hud:UpdateQuest
- game.hud:UpdateQuestChapter
- game.hud:UpdateQuestObjective
- game.hud:UpdateQuestSubObjective
- game.hud:UpdateRolloverDateAndImage
- game.hud:UpdateSecondaryObjective
- game.hud:UpdateService
- game.hud:UpdateSimpleObjective
Class name | C_NavigationScriptW |
---|
- game.navigation:AddDistrictActivity
- game.navigation:AddHideoutIntel
- game.navigation:ChangeIconTargetToEntityDirect
- game.navigation:ChangeIconTargetToPos
- game.navigation:ClearSelectedIcon
- game.navigation:DisableGPSBlockedRoads
- game.navigation:DisableGPSCustomPath
- game.navigation:EnableGPSCustomPath
- game.navigation:EnableIconOverrideIndicatorPosition
- game.navigation:GetIdByEntityName
- game.navigation:GetIdByScriptWrapper
- game.navigation:IsIconSelected
- game.navigation:LoadCustomMap
- game.navigation:RegisterArea
- game.navigation:RegisterCircle
- game.navigation:RegisterCircleEntity
- game.navigation:RegisterCircleEntityRGB
- game.navigation:RegisterCircleRGB
- game.navigation:RegisterCoverageDirect
- game.navigation:RegisterCoverageEntity
- game.navigation:RegisterCoveragePos
- game.navigation:RegisterDistrictPos
- game.navigation:RegisterHideoutContactObjectiveDirect
- game.navigation:RegisterHideoutContactObjectiveEntity
- game.navigation:RegisterHideoutContactObjectivePos
- game.navigation:RegisterHideoutEntity
- game.navigation:RegisterHideoutEntityDirect
- game.navigation:RegisterHideoutObjective
- game.navigation:RegisterHideoutPos
- game.navigation:RegisterHighDamageObjectiveDirect
- game.navigation:RegisterHighDamageObjectiveEntity
- game.navigation:RegisterHighDamageObjectivePos
- game.navigation:RegisterHumanEntity
- game.navigation:RegisterHumanEntityDirect
- game.navigation:RegisterIconEntity
- game.navigation:RegisterIconEntityDirect
- game.navigation:RegisterIconPos
- game.navigation:RegisterOWAHideoutDirect
- game.navigation:RegisterOWAHideoutEntity
- game.navigation:RegisterOWAHideoutPos
- game.navigation:RegisterOWAPersistentCharacterDirect
- game.navigation:RegisterOWAPersistentCharacterEntity
- game.navigation:RegisterOWAPersistentCharacterPos
- game.navigation:RegisterObjective
- game.navigation:RegisterObjectiveEntityDirect
- game.navigation:RegisterObjectiveIcon
- game.navigation:RegisterObjectiveIconEntityDirect
- game.navigation:RegisterObjectiveIconPos
- game.navigation:RegisterObjectivePos
- game.navigation:RegisterPassionActivityDirect
- game.navigation:RegisterPassionActivityEntity
- game.navigation:RegisterPassionActivityPos
- game.navigation:RegisterPersistentCharacterDirect
- game.navigation:RegisterPersistentCharacterEntity
- game.navigation:RegisterPersistentCharacterPos
- game.navigation:RegisterStashHouseDirect
- game.navigation:RegisterStashHouseEntity
- game.navigation:RegisterStashHousePos
- game.navigation:RegisterVehicleDirect
- game.navigation:RegisterVehicleEntity
- game.navigation:RequestRadarMap
- game.navigation:SelectIcon
- game.navigation:SetCoverageState
- game.navigation:SetDamageValueHundreds
- game.navigation:SetDifficultyState
- game.navigation:SetDistrictActivityState
- game.navigation:SetDistrictState
- game.navigation:SetFilterOnlyBountyIcons
- game.navigation:SetFilterOnlyRaceIcons
- game.navigation:SetGrowHouseIconData
- game.navigation:SetHideoutContactNotifyState
- game.navigation:SetHideoutCurrentValue
- game.navigation:SetHideoutEarnValues
- game.navigation:SetHideoutIntelState
- game.navigation:SetHideoutIsInLockedState
- game.navigation:SetHideoutShouldShowMapIcons
- game.navigation:SetHideoutStartingValue
- game.navigation:SetHideoutState
- game.navigation:SetIconFakeGPSPositionOnEntity
- game.navigation:SetIconFarVisibility
- game.navigation:SetIconGPSEnabledByNavId
- game.navigation:SetIconMapVisibilityByEntity
- game.navigation:SetIconMapVisibilityByNavId
- game.navigation:SetIconOverrideIndicatorPosition
- game.navigation:SetIconRadarVisibilityByEntity
- game.navigation:SetIconRadarVisibilityByNavId
- game.navigation:SetIconRiskRewardDamage
- game.navigation:SetIconShowByEntity
- game.navigation:SetIconTextByEntity
- game.navigation:SetIconTextByNavId
- game.navigation:SetIndicatorHideRange
- game.navigation:SetNotifyState
- game.navigation:SetPersistentCharacterEarn
- game.navigation:SetPersistentCharacterKickback
- game.navigation:SetPersistentCharacterState
- game.navigation:SetPopupProperties
- game.navigation:SetRaceMedal
- game.navigation:SetRacePersonalBest
- game.navigation:SetRacingIconData
- game.navigation:SetStashHouseState
- game.navigation:ShowIconDuringBounty
- game.navigation:ShowIconDuringRaces
- game.navigation:UnloadCustomMap
- game.navigation:UnregisterId
- game.navigation:UnrequestRadarMap
Outfits
Class name | C_OutfitDBScriptWrapper |
---|
- game.outfits:FreeRideStart
- game.outfits:GetCurrentOutfit
- game.outfits:IsLocked
- game.outfits:SetCurrentOutfit
- game.outfits:UnlockAll
- game.outfits:UnlockOutfit
Persistent Characters (Perchars)
Class name | C_PersistentCharactersManagerScriptWrapper |
---|
- game.perchars:DebugDecreaseLoyalty
- game.perchars:DebugIncreaseLoyalty
- game.perchars:DebugSetLocation
- game.perchars:DebugSetLoyalty
- game.perchars:DisableQuestMemberMode
- game.perchars:EnableQuestMemberMode
- game.perchars:GetLoyalty
- game.perchars:GetState
- game.perchars:SetBackstory
- game.perchars:SetState
- game.perchars:SetStatus
Physics
Class name | C_WrapperPhysics |
---|
- game.physics:CleanObjectsInArea
- game.physics:CleanObjectsInSphere
- game.physics:GetActorInScreenCenter
- game.physics:GetCollisionPointBelow
- game.physics:IsCleanRequestStillInProgress
- game.physics:MakeCollLayers
- game.physics:NewTriggerVolumeListener
- game.physics:StartCollisionQuery
PiP Camera
Class name | C_ScriptWrapperPiPCamera |
---|
- game.pipcamera:ActivatePiPCamera
- game.pipcamera:CreatePiPCamera
- game.pipcamera:CreatePiPCameraDynamic
- game.pipcamera:CreatePiPCameraStatic
- game.pipcamera:DeactivatePiPCamera
- game.pipcamera:DestroyPiPCamera
Police
Class name | C_PoliceForceWrapper |
---|
- game.police:AreOffencesDisabled
- game.police:ClampEscalationLevel
- game.police:DespawnRoadBlock
- game.police:Disable
- game.police:DisableOffencesDistrict
- game.police:DisableOffencesDistrictAllowPolice
- game.police:DisableOffencesDistrictPermanently
- game.police:DisableOffencesGlobal
- game.police:DisableOffencesGlobalAllowPolice
- game.police:DisableOffencesTemp
- game.police:DisablePoliceSquealers
- game.police:Enable
- game.police:ForceMinEscalationLevel
- game.police:GetActiveZones
- game.police:GetZoneInfo
- game.police:OverridePersistentPoliceSet
- game.police:PersistentPolicePreventSpawningFromPos
- game.police:PersistentPolicePreventSpawningFromSource
- game.police:PersistentPoliceStartSpawningFromPos
- game.police:PersistentPoliceStartSpawningFromSource
- game.police:PersistentPoliceStopSpawningFromPos
- game.police:PersistentPoliceStopSpawningFromSource
- game.police:PreventDispatchSpeech
- game.police:PreventPoliceSpawning
- game.police:PreventZonesDecay
- game.police:RegisterForPoliceEvent
- game.police:RegisterPreventCivilSquealerPhonesZone
- game.police:RemoveAllSquealersDespawnProtection
- game.police:RemoveOverridePersistentPoliceSet
- game.police:RemoveSquealerDespawnProtection
- game.police:RequestDispatchSpeech
- game.police:SetDispatchSpeechPreset2D
- game.police:SetPersistentPoliceGlobalDensityModifier
- game.police:SquealerCallPolice
- game.police:SquealerCallSquealers
- game.police:SquealerGetLastOffencePos
- game.police:StartSquealerDespawnProtection
- game.police:UnregisterForPoliceEvent
- game.police:UnregisterPreventCivilSquealerPhonesZone
- game.police:ZoneCreate
- game.police:ZoneDecay
- game.police:ZoneDecayAll
- game.police:ZoneDecayRed
- game.police:ZoneDelete
- game.police:ZoneDeleteAll
- game.police:ZoneQuery
Race Manager
Class name | C_RaceManagerScriptWrapper |
---|
- game.racemanager:CrossedCheckPoint
- game.racemanager:GetDistance
- game.racemanager:GetDistances
- game.racemanager:GetPosition
- game.racemanager:GetPositionTotal
- game.racemanager:IsEntityRegistered
- game.racemanager:RegisterEntity
- game.racemanager:RegisterScriptEvent
- game.racemanager:SetCheckPoints
- game.racemanager:SetIsRacing
- game.racemanager:SetPath
- game.racemanager:SetTeleportAllowed
- game.racemanager:UnregisterEntity
- game.racemanager:UnregisterScriptEvent
Radio
Class name | C_ScriptWrapperRadio |
---|
- game.radio:GetStation
- game.radio:IsOn
- game.radio:NumAvailableStations
- game.radio:SelectStation
- game.radio:SetOn
- game.radio:StartTransition
Safe House
Class name | C_SafeHouseDoorCallbackManager |
---|
- game.safehouse:RegisterEnterCallback
- game.safehouse:RegisterExitCallback
- game.safehouse:UnregisterEnterCallback
- game.safehouse:UnregisterExitCallback
Save System
Class name | C_MafiaSaveSystemScriptWrapper |
---|
- game.savesystem:ClearRespawnPosDir
- game.savesystem:ClearRespawnTrafficSeason
- game.savesystem:DebugSave
- game.savesystem:EnableSaveLogic
- game.savesystem:FreeRoamRetry
- game.savesystem:IsInReplayOrTestDrive
- game.savesystem:IsRetryPossible
- game.savesystem:RequestCheckpointSave
- game.savesystem:RequestFreeroamSave
- game.savesystem:RequestMissionSave
- game.savesystem:Retry
- game.savesystem:SetRespawnDefaultSpawnProfile
- game.savesystem:SetRespawnOverrideSpawnProfile
- game.savesystem:SetRespawnPosDir
- game.savesystem:SetRespawnTrafficSeason
SDS
Class name | C_ScriptWrapperSDS |
---|
Service Validation
Class name | C_ServiceValidation |
---|
- game.servicevalidation:StartValidatingDiversionTarget
- game.servicevalidation:StartValidatingDriveByTarget
Shot Manager
Class name | C_WrapperShotManager |
---|
- game.shotmgr:CreateExplosion
- game.shotmgr:CreateScriptExplosion
- game.shotmgr:CreateShots
- game.shotmgr:ScriptSetExplosionsEnabled
Skip Scripted Cutscene
Class name | C_SkipScrCutsceneModule |
---|
Squealer (Witness)
Class name | C_SquealerSelectionModule |
---|
- game.squealer:DisablePhoneBoothsEvaluation
- game.squealer:GetImportantGameObjects
- game.squealer:GetSquealerDestinationTarget
- game.squealer:OnGangsterSquealerAssignedDestination
Streaming
Class name | C_StreamingWrapper |
---|
- game.streaming:RequestLoadCollisionsInRadius
- game.streaming:RequestUnloadAllButBoat
- game.streaming:UnrequestLoad
Stream Map
Class name | C_StreamMapScriptWrapper |
---|
- game.streammap:ChangeScenario
- game.streammap:GetSyncObjectForSuspend
- game.streammap:IsTestScene
- game.streammap:Resume
Tail
Class name | C_WrapperTailEntityStatic |
---|
- game.tail:CreateTailEntity
- game.tail:ReleaseTailEntity
- game.tail:SetHintEscape
- game.tail:SetHintFail
- game.tail:SetHintStart
- game.tail:SetHintSuccess
Traffic
Class name | C_ScriptWrapperTraffic |
---|
- game.traffic:ActivateLastPlayersCar
- game.traffic:AddSuppressionToVolume
- game.traffic:BanishEntity
- game.traffic:BlockSpawnersInArea
- game.traffic:BlockSpawnersInSphere
- game.traffic:ClearHumanSafeThreshold
- game.traffic:CloseSeason
- game.traffic:DbgRegulateTraffic
- game.traffic:DbgSetHumanSpawnRanges
- game.traffic:DbgSetVehicleSpawnRanges
- game.traffic:DespawnEntity
- game.traffic:DespawnEntityImmediately
- game.traffic:DespawnPlayerCarImmediately
- game.traffic:FindNearestSpawnedVehicle
- game.traffic:FinishScenario
- game.traffic:ForceDespawnClosingVehicleSlots
- game.traffic:GetActiveTailEntity
- game.traffic:GetClosestPointOnRoad
- game.traffic:GetCurrentSeasonID
- game.traffic:GetDLCVehicleModelNames
- game.traffic:GetGlobalCarDensityMultiplier
- game.traffic:GetIsAmbientTrafficOn
- game.traffic:GetLastObtainedPlayerCar
- game.traffic:GetLastPlayerCar
- game.traffic:GetLastPlayerVehicle
- game.traffic:GetNearestFoundSpawnedEntity
- game.traffic:GetObtainedEntity
- game.traffic:GetObtainedSceneObject
- game.traffic:GetRestrictedZoneCarsIntersection
- game.traffic:GetSpawnCarArriveMissingDist
- game.traffic:GetSpawnCarArrivePos
- game.traffic:GetSpawnedEntity
- game.traffic:GetSpawnedSceneObject
- game.traffic:IsQueryMarkedForDespawn
- game.traffic:ObtainCar
- game.traffic:ObtainCarWithCrew
- game.traffic:ObtainNewPlayerCar
- game.traffic:ObtainSpecificBoat
- game.traffic:ObtainSpecificBoatWithCrew
- game.traffic:ObtainSpecificCar
- game.traffic:ObtainTrain
- game.traffic:OpenSeason
- game.traffic:PathFindEnableMiddlePoint
- game.traffic:PathFindReset
- game.traffic:Populate
- game.traffic:RestoreCarCustomizationState
- game.traffic:ReturnNearestFoundSpawnedVehicle
- game.traffic:SetEnableAmbientTrafficSpawning
- game.traffic:SetForceCarRealPhysics
- game.traffic:SetMaxHumanElements
- game.traffic:SetMaxVehicleElements
- game.traffic:SetTrainDensity
- game.traffic:SpawnBoat
- game.traffic:SpawnBoatArrive
- game.traffic:SpawnCar
- game.traffic:SpawnCarArrive
- game.traffic:SpawnCarArrivePosition
- game.traffic:SpawnCarArriveSO
- game.traffic:SpawnCarConvoy
- game.traffic:SpawnTrain
- game.traffic:StartFootWaveInScenario
- game.traffic:StartHuntScenario
- game.traffic:SwitchAllowRadarZoom
- game.traffic:SwitchGenerators
- game.traffic:SwitchRoad
- game.traffic:TestCustApply
- game.traffic:TestCustItem
- game.traffic:TestCustRevert
- game.traffic:TestCustStart
- game.traffic:TestPerfStats
- game.traffic:UnlockCarCustomizationItem
- game.traffic:UnspawnPlayersCars
Video Capture
Class name | C_VideoCaptureModule |
---|