Difference between revisions of "MDE Scripting: Entities"

From Nomad DB
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==Human==
 
==Human==
 
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{| class="wikitable"
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!Entity type
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|[[MDE Scripting: Enums#EntityType|8]]
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|-
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!Components
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|[[MDE Scripting: [[MDE Scripting: C_ModelComponent|C_ModelComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
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|}
 
*WIP
 
*WIP
  

Revision as of 02:31, 6 November 2020

Common

Tip All entities are SceneObject. They extends of C_SceneObjectLuaWrapper.


Camera

  • WIP


Door

Entity type N/A
Components C_ModelComponent, C_RuntimeActorActionComponent, C_RuntimeDoorComponent (not available on every door), C_TagComponent
  • WIP


Human

Entity type 8
Components [[MDE Scripting: C_ModelComponent, C_TagComponent
  • WIP


Player

How to Get the Player entity
Entity type 9
Components C_InteractionParticipantComponent, C_ModelComponent, C_TagComponent


Props

  • WIP


Spawner

Entity type 65
Components C_ObjectListComponent, C_RuntimeSpawnerComponent
  • WIP


Vehicle

Tip Theses functions work for Boat, Car and Motorcycle (only the SceneObject, not the component).
How to Get the Player's current Vehicle entity
  • WIP

Boat

How to Get the Player's current Boat entity
Entity type 27
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Car

How to Get the Player's current Car entity
Entity type 10
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Motorcycle

Tip You need to get the C_RuntimeMotorcycleComponent component from the Vehicle SceneObject to use theses functions.
How to Get the Vehicle's current Motorcycle component
Entity type N/A
Components C_KitComponent, C_ModelComponent, C_RuntimeActorActionComponent, C_RuntimeMotorcycleComponent, C_TagComponent