Difference between revisions of "MDE Scripting: Components"
From Nomad DB
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− | + | <onlyinclude> | |
*[[MDE Scripting: C_AnimatedItemRuntimeComponent|C_AnimatedItemRuntimeComponent]] | *[[MDE Scripting: C_AnimatedItemRuntimeComponent|C_AnimatedItemRuntimeComponent]] | ||
*[[MDE Scripting: C_AreaComponent|C_AreaComponent]] | *[[MDE Scripting: C_AreaComponent|C_AreaComponent]] | ||
Line 28: | Line 28: | ||
*[[MDE Scripting: C_TagComponent|C_TagComponent]] | *[[MDE Scripting: C_TagComponent|C_TagComponent]] | ||
*[[MDE Scripting: C_TriggerVolumeComponent|C_TriggerVolumeComponent]] | *[[MDE Scripting: C_TriggerVolumeComponent|C_TriggerVolumeComponent]] | ||
+ | </onlyinclude> | ||
+ | {{Page_MDE}} | ||
[[Category:MDE]] | [[Category:MDE]] |
Revision as of 20:34, 3 November 2020
- C_AnimatedItemRuntimeComponent
- C_AreaComponent
- C_CutsceneGameObjectComponent
- C_EffectComponent
- C_FogComponent
- C_InteractionManagerComponent
- C_InteractionParticipantComponent
- C_KitComponent
- C_LightBaseComponent
- C_ModelComponent
- C_ObjectListComponent
- C_PropObjectComponent
- C_PropObjectOwnerComponent
- C_RuntimeActorActionComponent
- C_RuntimeAnimationComponent
- C_RuntimeClueComponent
- C_RuntimeCutsceneComponent
- C_RuntimeDoorComponent
- C_RuntimeInteractionComponent
- C_RuntimeMotorcycleComponent
- C_RuntimeProgressionSpawnComponent
- C_RuntimeShootableTargetComponent
- C_RuntimeSpawnerComponent
- C_RuntimeTurretComponent
- C_RuntimeVehiclePlaybackComponent
- C_SpawnerDataComponent
- C_TagComponent
- C_TriggerVolumeComponent