Difference between revisions of "MDE Scripting: Components"
From Nomad DB
Line 12: | Line 12: | ||
*[[MDE Scripting: C_PropObjectComponent|C_PropObjectComponent]] | *[[MDE Scripting: C_PropObjectComponent|C_PropObjectComponent]] | ||
*[[MDE Scripting: C_PropObjectOwnerComponent|C_PropObjectOwnerComponent]] | *[[MDE Scripting: C_PropObjectOwnerComponent|C_PropObjectOwnerComponent]] | ||
+ | *[[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]] | ||
*[[MDE Scripting: C_RuntimeAnimationComponent|C_RuntimeAnimationComponent]] | *[[MDE Scripting: C_RuntimeAnimationComponent|C_RuntimeAnimationComponent]] | ||
*[[MDE Scripting: C_RuntimeClueComponent|C_RuntimeClueComponent]] | *[[MDE Scripting: C_RuntimeClueComponent|C_RuntimeClueComponent]] |
Revision as of 22:10, 20 October 2020
- C_AnimatedItemRuntimeComponent
- C_AreaComponent
- C_CutsceneGameObjectComponent
- C_EffectComponent
- C_FogComponent
- C_InteractionManagerComponent
- C_InteractionParticipantComponent
- C_KitComponent
- C_LightBaseComponent
- C_ModelComponent
- C_ObjectListComponent
- C_PropObjectComponent
- C_PropObjectOwnerComponent
- C_RuntimeActorActionComponent
- C_RuntimeAnimationComponent
- C_RuntimeClueComponent
- C_RuntimeCutsceneComponent
- C_RuntimeDoorComponent
- C_RuntimeInteractionComponent
- C_RuntimeMotorcycleComponent
- C_RuntimeProgressionSpawnComponent
- C_RuntimeShootableTargetComponent
- C_RuntimeSpawnerComponent
- C_RuntimeTurretComponent
- C_RuntimeVehiclePlaybackComponent
- C_SpawnerDataComponent
- C_TagComponent
- C_TriggerVolumeComponent