Difference between revisions of "MDE Scripting: Components"
From Nomad DB
Line 7: | Line 7: | ||
*[[MDE Scripting: C_EntityWrapperComponent|C_EntityWrapperComponent]] | *[[MDE Scripting: C_EntityWrapperComponent|C_EntityWrapperComponent]] | ||
*[[MDE Scripting: C_FogComponent|C_FogComponent]] | *[[MDE Scripting: C_FogComponent|C_FogComponent]] | ||
+ | *[[MDE Scripting: C_HumanIKComponent|C_HumanIKComponent]] | ||
*[[MDE Scripting: C_InteractionManagerComponent|C_InteractionManagerComponent]] | *[[MDE Scripting: C_InteractionManagerComponent|C_InteractionManagerComponent]] | ||
*[[MDE Scripting: C_InteractionParticipantComponent|C_InteractionParticipantComponent]] | *[[MDE Scripting: C_InteractionParticipantComponent|C_InteractionParticipantComponent]] |
Revision as of 00:15, 19 November 2020
- C_AnimatedItemRuntimeComponent
- C_AreaComponent
- C_CollisionComponent
- C_CutsceneGameObjectComponent
- C_EffectComponent
- C_EntityWrapperComponent
- C_FogComponent
- C_HumanIKComponent
- C_InteractionManagerComponent
- C_InteractionParticipantComponent
- C_KitComponent
- C_LightBaseComponent
- C_ModelComponent
- C_ObjectListComponent
- C_PropObjectComponent
- C_PropObjectOwnerComponent
- C_RuntimeActorActionComponent
- C_RuntimeAnimationComponent
- C_RuntimeClueComponent
- C_RuntimeCutsceneComponent
- C_RuntimeDoorComponent
- C_RuntimeInteractionComponent
- C_RuntimeMotorcycleComponent
- C_RuntimeProgressionSpawnComponent
- C_RuntimeShootableTargetComponent
- C_RuntimeSpawnerComponent
- C_RuntimeTurretComponent
- C_RuntimeVehiclePlaybackComponent
- C_SpawnerDataComponent
- C_TagComponent
- C_TriggerVolumeComponent