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- ...You should be familiar with the concept of [[WDL ScriptHook: Script Table|Script Tables]] in order to follow this guide. *[[WDL ScriptHook: Events|ScriptHook Events]]1 KB (156 words) - 20:43, 19 December 2021
- [[Category:WD2 Script Events]] [[Category:WDL Script Events]]539 bytes (77 words) - 15:59, 25 September 2021
- ...inject custom Lua scripts into '''Watch_Dogs Legion''' using [[ScriptHook: Script|Scripts]]. This overview contains important resources to get started with d '''If you have used WD2 or MDE ScriptHook, check out the list of [[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.1 KB (144 words) - 16:54, 28 June 2022
- Every [[WDL ScriptHook: Script|Script]] has its own ''Script Table''. It returns a '''Lua table''' that can be used for the following th # Storing variables for the Script2 KB (204 words) - 11:33, 15 April 2021
- function script:OnInputKey(keyId, keyName, isDown) function script:OnInputKey(keyId, keyName, isDown)809 bytes (109 words) - 21:09, 17 July 2022
- ===WDL=== function script:OnUpdate(time, dt)505 bytes (66 words) - 23:05, 17 April 2021
- A Script is a collection of Lua scripts that are loaded by ScriptHook. Scripts are l If you have used WD2 or MDE ScriptHook, check out the list of '''[[WDL Scripting Changes|notable ScriptHook changes for Legion]]'''.2 KB (265 words) - 09:44, 5 May 2021
- [[WDL ScriptHook|Watch Dogs Legion ScriptHook]] uses the same framework as WD2 & * [[Event: Script:OnRenderImGui]]4 KB (383 words) - 19:06, 19 December 2021