Difference between revisions of "WDL Creating Mods"
From Nomad DB
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"name": "Test mod", | "name": "Test mod", | ||
"description": "This is a description!", | "description": "This is a description!", | ||
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Revision as of 19:19, 19 December 2021
Watch Dogs: Legion ScriptHook 2.0 offers a built-in Mods Manager and Mod packer with compatibility to the game's archive file format ("Bigfiles"). On this page we will explain the process of creating new mods.
Directory Structure
data/mods data/mods/[name] data/mods/[name]/manifest.json data/mods/[name]/mods.dat|mods.fat (generated) data/mods/[name]/source/*
manifest.json
The manifest holds information about a Mod. It is used to display user-facing information in the Startup Menu.
{
"name": "Test mod",
"description": "This is a description!",
"author": "Nomad Group"
}
Bigfiles
The mods.dat/fat files are generated before the game launches, if a source folder exists.