Difference between revisions of "WD2 ScriptHook: Lua Functions"
From Nomad DB
Line 20: | Line 20: | ||
* [[ScriptHook.SetLocalPlayerNoclip]] | * [[ScriptHook.SetLocalPlayerNoclip]] | ||
* [[ScriptHook.HasLocalPlayerNoclip]] | * [[ScriptHook.HasLocalPlayerNoclip]] | ||
+ | === Entity === | ||
+ | * [[ScriptHook.SpawnEntityFromArchetypeHash]] | ||
+ | * [[ScriptHook.GetArchetypeHashByEntityId]] | ||
+ | * [[ScriptHook.GetGraphicKitModelByEntityId]] | ||
+ | * [[ScriptHook.SetEntityGraphicKitModel]] | ||
=== Vehicle === | === Vehicle === | ||
* [[ScriptHook.RepairLocalPlayerVehicle]] | * [[ScriptHook.RepairLocalPlayerVehicle]] |
Revision as of 13:02, 18 April 2020
ScriptHook registers custom Lua functions to the game's scripting system. These functions extend the built-in Lua functions and Game classes and provide additional functionality.
Contents
Generic
Script
UI
Game Functions
Player
- ScriptHook.AddInventoryItem
- ScriptHook.Teleport
- ScriptHook.SetGraphicKitModel
- ScriptHook.SetLocalPlayerNoclip
- ScriptHook.HasLocalPlayerNoclip
Entity
- ScriptHook.SpawnEntityFromArchetypeHash
- ScriptHook.GetArchetypeHashByEntityId
- ScriptHook.GetGraphicKitModelByEntityId
- ScriptHook.SetEntityGraphicKitModel