Difference between revisions of "StartHelicopterBhv"

From Nomad DB
m (fixed "previoulsly"... seriuously?)
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== Example ==
 
== Example ==
Make a previously spawned helicopter follow the player around.
+
To make the helicopter follow the player.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
StartHelicopterBhv(helicopterEntityId, GetInvalidEntityId(), GetLocalPlayerEntityId(), "HelicopterBhvSetup.1978142222")
+
StartHelicopterBhv(helicopterEntity, GetInvalidEntityId(), GetLocalPlayerEntityId(), "HelicopterBhvSetup.1978142222")
</syntaxhighlight>
 
 
 
Stop the helicopter from following the player.
 
<syntaxhighlight lang="lua">
 
StopHelicopterBhv(helicopterEntityId)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 16:52, 15 April 2020

Starts the specified behavior on a helicopter to either follow a path, fly to an entity or chase a pawn.

Syntax

StartHelicopterBhv(helicopterEntity, pathOrPos, target, config)
  • helicopterEntity (string): The ID of the target helicopter the behavior should be started on
  • pathOrPos (string): The ID of the path to follow or the entity to reach
  • target (string): The ID of the pawn to follow (if a chase behavior was specified)
  • config (string): The behavior to use on the helicopter (corresponds to an item in the HelicopterBhvSetup library)

Example

To make the helicopter follow the player.

StartHelicopterBhv(helicopterEntity, GetInvalidEntityId(), GetLocalPlayerEntityId(), "HelicopterBhvSetup.1978142222")

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