Difference between revisions of "SetDoorLockState"
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(Created page with "Locks or unlocks the specified door entity (entities that have a ''CDoorComponent''). == Syntax == <syntaxhighlight lang="lua"> SetDoorLockState(doorEntityId, lockState) </sy...") |
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Locks or unlocks the specified door entity (entities that have a ''CDoorComponent''). | Locks or unlocks the specified door entity (entities that have a ''CDoorComponent''). | ||
Latest revision as of 20:37, 27 October 2020
Locks or unlocks the specified door entity (entities that have a CDoorComponent).
Syntax
SetDoorLockState(doorEntityId, lockState)
- doorEntityId (string): ID of the door entity to set the lock state of
- lockState (number): Lock state to set (0 = unlock; 1 = lock)
Example
Closes the specified door entity.
SetDoorLockState("123", 0)