Difference between revisions of "ScriptHook: Rendering"

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{{Warning|This feature is only available for Watch Dogs 2 ScriptHook Version 1.2+.}}
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{{Page_WD2}} {{Page_WDL}} {{Page_MDE}}
 
 
 
With ScriptHook, it is possible to render custom shapes and text onto the screen. For this purpose, ScriptHook provides ''d3d'' functions which can be called from inside the [[Event: Script:OnRender|OnRender]] event from [[WD2 ScriptHook: Script|Scripts]].
 
With ScriptHook, it is possible to render custom shapes and text onto the screen. For this purpose, ScriptHook provides ''d3d'' functions which can be called from inside the [[Event: Script:OnRender|OnRender]] event from [[WD2 ScriptHook: Script|Scripts]].
  
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*[[d3d.SetColor]]
 
*[[d3d.SetColor]]
 
*[[d3d.World2Screen]]
 
*[[d3d.World2Screen]]
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*[[d3d.GetViewportSize]]
  
 
===Text Rendering===
 
===Text Rendering===
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*[[Event: Script:OnRender]]
 
*[[Event: Script:OnRender]]
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*[[Event: Script:OnRenderImGui]]
  
 
[[Category:ScriptHook Lua]]
 
[[Category:ScriptHook Lua]]
 
[[Category:ScriptHook]]
 
[[Category:ScriptHook]]

Latest revision as of 20:42, 19 December 2021

With ScriptHook, it is possible to render custom shapes and text onto the screen. For this purpose, ScriptHook provides d3d functions which can be called from inside the OnRender event from Scripts.

Basic Functions

Text Rendering

Shapes

Related Pages