Difference between revisions of "ScriptHook: Console"
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The in-game Console can be opened using '''F1''', unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]]. | The in-game Console can be opened using '''F1''', unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by [[ScriptHook: Console Commands|custom Console Commands]] from [[ScriptHook: Script|Scripts]]. | ||
Latest revision as of 20:33, 27 October 2020
The in-game Console can be opened using F1, unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by custom Console Commands from Scripts.
Contents
Built-in Commands
help
Print a full list of available commands, including custom commands from Script.
lua_run [code]
Execute a Lua string.
lua_dumpstack
Print Lua stack.
clear
Clear console output.
load [script]
Load a Script by name. The [script] parameter refers to the Script's directory name below data/scripts.
unload [script]
Unload a Script.
reload [script]
Reload a Script.
reloadall
Reload all Scripts.
Trainer
The Trainer provides console commands to interact with the game's world.