Difference between revisions of "ScriptHook: Console"

From Nomad DB
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== Built-in Commands ==
 
== Built-in Commands ==
 
==== help ====
 
==== help ====
Prints a full list of available commands, including [[ScriptHook: Console Commands|custom commands]] from Scripts.
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Print a full list of available commands, including [[ScriptHook: Console Commands|custom commands]] from [[ScriptHook:_Script|Script]].
 +
 
 +
==== lua_run [code] ====
 +
Execute a Lua string.
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==== lua_dumpstack ====
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Print Lua stack.
 +
 
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==== clear ====
 +
Remove console output.
  
 
==== load [script] ====
 
==== load [script] ====
Loads a Script by name. The [script] parameter refers to the Script's directory name below ''data/scripts''.
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Load a [[ScriptHook:_Script|Script]] by name. The [script] parameter refers to the Script's directory name below ''data/scripts''.
  
 
==== unload [script] ====
 
==== unload [script] ====
Unloads a Script.
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Unload a [[ScriptHook:_Script|Script]].
  
 
==== reload [script] ====
 
==== reload [script] ====
Reloads a Script.
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Reload a [[ScriptHook:_Script|Script]].
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==== reloadall ====
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Reload all [[ScriptHook:_Script|Scripts]].
  
 
== Trainer ==
 
== Trainer ==

Revision as of 21:52, 12 October 2020

The Ingame Console can be opened using F1, unless you modify config.json to change the Key binding. It can be used to manage script loading/unloading and is extended by custom Console Commands from Scripts.

Wd2sh console.jpeg

Built-in Commands

help

Print a full list of available commands, including custom commands from Script.

lua_run [code]

Execute a Lua string.

lua_dumpstack

Print Lua stack.

clear

Remove console output.

load [script]

Load a Script by name. The [script] parameter refers to the Script's directory name below data/scripts.

unload [script]

Unload a Script.

reload [script]

Reload a Script.

reloadall

Reload all Scripts.

Trainer

The Trainer provides console commands to interact with the game's world.

Related Pages