Difference between revisions of "MDE Scripting: Snippets"
From Nomad DB
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*[[MDE Scripting: GetComponent|Vehicle:GetComponent]] | *[[MDE Scripting: GetComponent|Vehicle:GetComponent]] | ||
*[[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]] | *[[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]] | ||
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[[Category:MDE]] | [[Category:MDE]] | ||
[[Category:MDE Scripting]] | [[Category:MDE Scripting]] | ||
[[Category:MDE Snippets]] | [[Category:MDE Snippets]] | ||
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__FORCETOC__ | __FORCETOC__ |
Revision as of 05:16, 17 October 2020
Contents
Get the Player entity
local Player = game.game:GetActivePlayer()
Get the Player's current Vehicle entity
Returns the vehicle entity the player is currently sitting in.
local function GetPlayerCurrentVehicle()
local Player = game.game:GetActivePlayer()
if not Player then
return nil
end
local Vehicle = Player:GetOwner()
if not Vehicle then
Vehicle = Player:GetOwnerSceneObject()
end
if not Vehicle then
return nil
end
return Vehicle
end
local Vehicle = GetPlayerCurrentVehicle() -- returns the vehicle scene object
Get the Vehicle's current Motorcycle component
Tip | You need to Get the Player's current Vehicle entity first. |
---|
local Motorcycle = Vehicle:GetComponent("C_RuntimeMotorcycleComponent")