Difference between revisions of "MDE Scripting: Snippets"

From Nomad DB
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*[[MDE Scripting: GetComponent|Vehicle:GetComponent]]
 
*[[MDE Scripting: GetComponent|Vehicle:GetComponent]]
 
*[[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]]
 
*[[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]]
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[[Category:MDE]]
 
[[Category:MDE]]
 
[[Category:MDE Scripting]]
 
[[Category:MDE Scripting]]
 
[[Category:MDE Snippets]]
 
[[Category:MDE Snippets]]
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__FORCETOC__
 
__FORCETOC__

Revision as of 05:16, 17 October 2020

Get the Player entity

local Player = game.game:GetActivePlayer()


Get the Player's current Vehicle entity

Returns the vehicle entity the player is currently sitting in.

local function GetPlayerCurrentVehicle()
    local Player = game.game:GetActivePlayer()

    if not Player then
        return nil
    end

    local Vehicle = Player:GetOwner()

    if not Vehicle then
        Vehicle = Player:GetOwnerSceneObject()
    end

    if not Vehicle then
        return nil
    end

    return Vehicle
end
local Vehicle = GetPlayerCurrentVehicle() -- returns the vehicle scene object


Get the Vehicle's current Motorcycle component

Tip You need to Get the Player's current Vehicle entity first.
local Motorcycle = Vehicle:GetComponent("C_RuntimeMotorcycleComponent")