Difference between revisions of "MDE Scripting: Snippets"

From Nomad DB
Line 1: Line 1:
== Get the [[MDE Scripting: Entities#Player|Player]] entity ==
+
==Get the [[MDE Scripting: Entities#Player|Player]] entity==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
local Player = game.game:GetActivePlayer()
 
local Player = game.game:GetActivePlayer()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
* [[MDE Scripting: GetActivePlayer|game.game:GetActivePlayer]]
+
*[[MDE Scripting: GetActivePlayer|game.game:GetActivePlayer]]
  
  
== Get the [[MDE Scripting: Entities#Player|Player's]] current [[MDE Scripting: Entities#Vehicle|Vehicle]] entity ==
+
==Get the [[MDE Scripting: Entities#Player|Player's]] current [[MDE Scripting: Entities#Vehicle|Vehicle]] entity==
 
Returns the vehicle entity the player is currently sitting in.
 
Returns the vehicle entity the player is currently sitting in.
  
Line 36: Line 36:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
* [[MDE Scripting: GetActivePlayer|game.game:GetActivePlayer]]
+
*[[MDE Scripting: GetActivePlayer|game.game:GetActivePlayer]]
* [[MDE Scripting: GetOwner|Player:GetOwner]]
+
*[[MDE Scripting: GetOwner|Player:GetOwner]]
* [[MDE Scripting: GetOwnerSceneObject|Player:GetOwnerSceneObject]]
+
*[[MDE Scripting: GetOwnerSceneObject|Player:GetOwnerSceneObject]]
  
  
Line 54: Line 54:
 
*[[MDE Scripting: GetComponent|Vehicle:GetComponent]]
 
*[[MDE Scripting: GetComponent|Vehicle:GetComponent]]
 
*[[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]]
 
*[[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]]
 
  
 
[[Category:MDE]]
 
[[Category:MDE]]
 
[[Category:MDE Scripting]]
 
[[Category:MDE Scripting]]
 
[[Category:MDE Snippets]]
 
[[Category:MDE Snippets]]
 +
__FORCETOC__

Revision as of 05:16, 17 October 2020

Get the Player entity

local Player = game.game:GetActivePlayer()


Get the Player's current Vehicle entity

Returns the vehicle entity the player is currently sitting in.

local function GetPlayerCurrentVehicle()
    local Player = game.game:GetActivePlayer()

    if not Player then
        return nil
    end

    local Vehicle = Player:GetOwner()

    if not Vehicle then
        Vehicle = Player:GetOwnerSceneObject()
    end

    if not Vehicle then
        return nil
    end

    return Vehicle
end
local Vehicle = GetPlayerCurrentVehicle() -- returns the vehicle scene object


Get the Vehicle's current Motorcycle component

Tip You need to Get the Player's current Vehicle entity first.
local Motorcycle = Vehicle:GetComponent("C_RuntimeMotorcycleComponent")