Difference between revisions of "MDE Scripting: Player Entity"

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{| class="wikitable"
 
{| class="wikitable"
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!How to
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|[[MDE Scripting: Snippets#Get the Player entity|Get the Player entity]]
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|-
 
!Entity type
 
!Entity type
 
|[[MDE Scripting: Enums#EntityType|9 (enums.EntityType.PLAYER)]]
 
|[[MDE Scripting: Enums#EntityType|9 (enums.EntityType.PLAYER)]]
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==Components==
 
==Components==
* WIP
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* [[MDE Scripting: C_AnimationComponent|C_AnimationComponent]]
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* [[MDE Scripting: C_AttachmentComponent|C_AttachmentComponent]]
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* [[MDE Scripting: C_BehaviorComponent|C_BehaviorComponent]]
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* [[MDE Scripting: C_ClothComponent|C_ClothComponent]]
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* [[MDE Scripting: C_EntityWrapperComponent|C_EntityWrapperComponent]]
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* [[MDE Scripting: C_HumanIKComponent|C_HumanIKComponent]]
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* [[MDE Scripting: C_ModelComponent|C_ModelComponent]]
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* [[MDE Scripting: C_MorphsComponent|C_MorphsComponent]]
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* [[MDE Scripting: C_PackageReferenceComponent|C_PackageReferenceComponent]]
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* [[MDE Scripting: C_RuntimeBehaviorComponent|C_RuntimeBehaviorComponent]]
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* [[MDE Scripting: C_RuntimeScriptComponent|C_RuntimeScriptComponent]]
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* [[MDE Scripting: C_ScriptComponent|C_ScriptComponent]]
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* [[MDE Scripting: C_SkeletonComponent|C_SkeletonComponent]]
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* [[MDE Scripting: C_TagComponent|C_TagComponent]]
  
  

Latest revision as of 00:12, 19 November 2020


How to Get the Player entity
Entity type 9 (enums.EntityType.PLAYER)


Properties


Methods


Class Hierarchy


Implements


Components