Difference between revisions of "MDE Scripting: Entities"

From Nomad DB
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|[[MDE Scripting: C_InteractionParticipantComponent|C_InteractionParticipantComponent]], [[MDE Scripting: C_ModelComponent|C_ModelComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|[[MDE Scripting: C_InteractionParticipantComponent|C_InteractionParticipantComponent]], [[MDE Scripting: C_ModelComponent|C_ModelComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|}
 
|}
 
 
* [[MDE Scripting: GetOwner|Player:GetOwner]]
 
* [[MDE Scripting: GetOwner|Player:GetOwner]]
 
* [[MDE Scripting: GetOwnerSceneObject|Player:GetOwnerSceneObject]]
 
* [[MDE Scripting: GetOwnerSceneObject|Player:GetOwnerSceneObject]]
 +
* [[MDE Scripting: GetType|Player:GetType]]
 
*WIP
 
*WIP
  
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|[[MDE Scripting: C_KitComponent|C_KitComponent]], [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|[[MDE Scripting: C_KitComponent|C_KitComponent]], [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|}
 
|}
 +
* [[MDE Scripting: GetType|Boat:GetType]]
 
* [[MDE Scripting: GetVehicleModelName|Boat:GetVehicleModelName]]
 
* [[MDE Scripting: GetVehicleModelName|Boat:GetVehicleModelName]]
 
*WIP
 
*WIP
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|[[MDE Scripting: C_KitComponent|C_KitComponent]], [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|[[MDE Scripting: C_KitComponent|C_KitComponent]], [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|}
 
|}
 +
* [[MDE Scripting: GetType|Car:GetType]]
 
* [[MDE Scripting: GetVehicleModelName|Car:GetVehicleModelName]]
 
* [[MDE Scripting: GetVehicleModelName|Car:GetVehicleModelName]]
 
*WIP
 
*WIP

Revision as of 01:02, 6 November 2020

Common

Tip All entities are SceneObject. They extends of C_SceneObjectLuaWrapper.

Human

  • WIP


Player

How to Get the Player entity
Entity type 9
Components C_InteractionParticipantComponent, C_ModelComponent, C_TagComponent

Vehicle

Tip Theses functions work for Boat, Car and Motorcycle (only the SceneObject, not the component).
How to Get the Player's current Vehicle entity
  • WIP

Boat

How to Get the Player's current Boat entity
Entity type 27
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Car

How to Get the Player's current Car entity
Entity type 10
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Motorcycle

Tip You need to get the C_RuntimeMotorcycleComponent component from the Vehicle SceneObject to use theses functions.
How to Get the Vehicle's current Motorcycle component
Entity type N/A
Components C_KitComponent, C_ModelComponent, C_RuntimeActorActionComponent, C_RuntimeMotorcycleComponent, C_TagComponent

Camera

  • WIP


Props

  • WIP