Difference between revisions of "MDE Scripting: Entities"

From Nomad DB
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!How to
 
!How to
 
|[[MDE Scripting: Snippets#Get the Vehicle's current Motorcycle component|Get the Vehicle's current Motorcycle component]]
 
|[[MDE Scripting: Snippets#Get the Vehicle's current Motorcycle component|Get the Vehicle's current Motorcycle component]]
 +
|-
 +
!Entity type
 +
|[[MDE Scripting: Enums#EntityType|N/A]]
 +
|-
 +
!Components
 +
|[[MDE Scripting: C_KitComponent|C_KitComponent]], [[MDE Scripting: C_ModelComponent|C_ModelComponent]], [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]], [[MDE Scripting: C_RuntimeMotorcycleComponent|C_RuntimeMotorcycleComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|}
 
|}
 
*[[MDE Scripting: AddNavModePathWaypoint|Motorcycle:AddNavModePathWaypoint]]
 
*[[MDE Scripting: AddNavModePathWaypoint|Motorcycle:AddNavModePathWaypoint]]

Revision as of 23:56, 5 November 2020

Common

Tip All entities are SceneObject. They extends of C_SceneObjectLuaWrapper.

Human

  • WIP


Player

How to Get the Player entity
Entity type 9
Components C_InteractionParticipantComponent, C_ModelComponent, C_TagComponent

Vehicle

Tip Theses functions work for Boat, Car and Motorcycle (only the SceneObject, not the component).
How to Get the Player's current Vehicle entity
  • WIP

Boat

How to Get the Player's current Boat entity
Entity type 27
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Car

How to Get the Player's current Car entity
Entity type 10
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Motorcycle

Tip You need to get the C_RuntimeMotorcycleComponent component from the Vehicle SceneObject to use theses functions.
How to Get the Vehicle's current Motorcycle component
Entity type N/A
Components C_KitComponent, C_ModelComponent, C_RuntimeActorActionComponent, C_RuntimeMotorcycleComponent, C_TagComponent

Camera

  • WIP


Props

  • WIP