Difference between revisions of "MDE Scripting: Entities"

From Nomad DB
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!How to
 
!How to
 
|[[MDE Scripting: Snippets#Get the Player's current Vehicle entity|Get the Player's current Vehicle entity]]
 
|[[MDE Scripting: Snippets#Get the Player's current Vehicle entity|Get the Player's current Vehicle entity]]
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|-
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!Entity type
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|[[MDE Scripting: Enums#EntityType|10]]
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|-
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!Components
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|[[MDE Scripting: C_KitComponent|C_KitComponent]], [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]], [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
|}
 
|}
 
*WIP
 
*WIP
 
  
 
==Boat==
 
==Boat==

Revision as of 23:54, 5 November 2020

Common

Tip All entities are SceneObject. They extends of C_SceneObjectLuaWrapper.

Human

  • WIP


Player

How to Get the Player entity
Entity type 9
Components C_InteractionParticipantComponent, C_ModelComponent, C_TagComponent

Vehicle

Tip Theses functions work for Boat, Car and Motorcycle (only the SceneObject, not the component).
How to Get the Player's current Vehicle entity
Entity type 10
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent
  • WIP

Boat

How to Get the Player's current Boat entity
Entity type 27
Components C_KitComponent, C_RuntimeActorActionComponent, C_TagComponent

Car

How to Get the Player's current Car entity


Motorcycle

Tip You need to get the C_RuntimeMotorcycleComponent component from the Vehicle SceneObject to use theses functions.
How to Get the Vehicle's current Motorcycle component

Camera

  • WIP


Props

  • WIP