Difference between revisions of "MDE Scripting: Car Entity"

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(Created page with "__TOC__ {| class="wikitable" !How to |Get the Player's current Car entity |- !Entity type |MDE Scriptin...")
 
 
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{| class="wikitable"
 
{| class="wikitable"
 
!How to
 
!How to
|[[MDE Scripting: Snippets#Get the Player's current Vehicle entity|Get the Player's current Car entity]]
+
|[[MDE Scripting: Snippets#Get the Player's current vehicle entity|Get the Player's current Car entity]]
 
|-
 
|-
 
!Entity type
 
!Entity type
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==Components==
 
==Components==
 +
* [[MDE Scripting: C_ActorActionComponent|C_ActorActionComponent]]
 +
* [[MDE Scripting: C_EntityWrapperComponent|C_EntityWrapperComponent]]
 +
* [[MDE Scripting: C_GameAudioRainComponent|C_GameAudioRainComponent]]
 
* [[MDE Scripting: C_KitComponent|C_KitComponent]]
 
* [[MDE Scripting: C_KitComponent|C_KitComponent]]
 
* [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]]
 
* [[MDE Scripting: C_RuntimeActorActionComponent|C_RuntimeActorActionComponent]]
 +
* [[MDE Scripting: C_RuntimeScriptComponent|C_RuntimeScriptComponent]]
 +
* [[MDE Scripting: C_ScriptComponent|C_ScriptComponent]]
 +
* [[MDE Scripting: C_SpawnSystemComponent|C_SpawnSystemComponent]]
 +
* [[MDE Scripting: C_SysAudioObjectComponent|C_SysAudioObjectComponent]]
 
* [[MDE Scripting: C_TagComponent|C_TagComponent]]
 
* [[MDE Scripting: C_TagComponent|C_TagComponent]]
* WIP
 
  
  

Latest revision as of 00:23, 20 November 2020


How to Get the Player's current Car entity
Entity type 10 (enums.EntityType.CAR)


Methods


Class Hierarchy


Implements


Components