MDE Scripting: C_WrapperHuman
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Revision as of 20:12, 15 November 2020 by Deewarz (talk | contribs) (Created page with "{| class="wikitable" !Extends |C_WrapperActor |} * C_WrapperHuman:ActivateRagdoll * MDE Scripting: AddA...")
Extends | C_WrapperActor |
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- C_WrapperHuman:ActivateRagdoll
- C_WrapperHuman:AddAITag
- C_WrapperHuman:AddBattleFakeTarget
- C_WrapperHuman:AddBattleReaction
- C_WrapperHuman:AddSpecialItem
- C_WrapperHuman:AnimEffectStop
- C_WrapperHuman:AnimPlay
- C_WrapperHuman:AnimPlayEffect
- C_WrapperHuman:AnimStop
- C_WrapperHuman:ApplyRagdollRadialSpeed
- C_WrapperHuman:BlockSituationsGlobally
- C_WrapperHuman:BlockSpeech
- C_WrapperHuman:BroadcastPerceptionEvent
- C_WrapperHuman:CanCarryBody
- C_WrapperHuman:ClampMoveSpeed
- C_WrapperHuman:ClampSprintSpeed
- C_WrapperHuman:ClearAnimationDescriptor
- C_WrapperHuman:ClearCustomDeathAnimation
- C_WrapperHuman:ClearInventory
- C_WrapperHuman:ClearItemsInHands
- C_WrapperHuman:ComputeApproachAngle
- C_WrapperHuman:DbgEnableWeaponLightOnPlayer
- C_WrapperHuman:DbgPlaySpeechFromSoundFilename
- C_WrapperHuman:DebugClearDescriptor
- C_WrapperHuman:DebugSetDescriptor
- C_WrapperHuman:DesirePlayAnimation
- C_WrapperHuman:DesirePlayAnimationWithDocking
- C_WrapperHuman:DesirePlayAnimationWithDockingTransform
- C_WrapperHuman:DespawnImmunity
- C_WrapperHuman:DisableAnimationLoop
- C_WrapperHuman:DisableInput
- C_WrapperHuman:DoDamage
- C_WrapperHuman:DoTalk
- C_WrapperHuman:DoTalkAI
- C_WrapperHuman:DoTalkAIAll
- C_WrapperHuman:DoTalkAIAll2
- C_WrapperHuman:DoTalkAIAvailable
- C_WrapperHuman:DoTalkAIAvailableVariation
- C_WrapperHuman:DoTalkAIVariation
- C_WrapperHuman:DoTalkDialogLine
- C_WrapperHuman:DoTalkGhostAI
- C_WrapperHuman:DoTalkGhostAIVariation
- C_WrapperHuman:DropBody
- C_WrapperHuman:DropHat
- C_WrapperHuman:EnableElevatorMovement
- C_WrapperHuman:EnableInjury
- C_WrapperHuman:EnableInjuryDiff
- C_WrapperHuman:EnableWeaponLight
- C_WrapperHuman:Follow
- C_WrapperHuman:ForceVoice
- C_WrapperHuman:GetAIType
- C_WrapperHuman:GetAnimationVariableBool
- C_WrapperHuman:GetAnimationVariableFloat
- C_WrapperHuman:GetAnimationVariableInt
- C_WrapperHuman:GetArmor
- C_WrapperHuman:GetBattleArchetype
- C_WrapperHuman:GetBattleArchetypeBase
- C_WrapperHuman:GetBonePos
- C_WrapperHuman:GetCanTraverse
- C_WrapperHuman:GetCarriedBody
- C_WrapperHuman:GetCivilArchetype
- C_WrapperHuman:GetCurrentReactionPriority
- C_WrapperHuman:GetInOutCar
- C_WrapperHuman:GetInventoryWeapons
- C_WrapperHuman:GetInventoryWeaponsInSlotType
- C_WrapperHuman:GetMaxArmor
- C_WrapperHuman:GetOffVehicle
- C_WrapperHuman:GetOnVehicle
- C_WrapperHuman:GetOppositePosRot
- C_WrapperHuman:GetOutCarFast
- C_WrapperHuman:GetPhysState
- C_WrapperHuman:GetPreventAIScriptPrio
- C_WrapperHuman:GetSeePlayer
- C_WrapperHuman:GetVoice
- C_WrapperHuman:GiveArmor
- C_WrapperHuman:GiveFullArmor
- C_WrapperHuman:HasSpecialItem
- C_WrapperHuman:HaveEmptyHand
- C_WrapperHuman:HaveFireWeaponInHand
- C_WrapperHuman:HealByMedkit
- C_WrapperHuman:IgnoreCollisions
- C_WrapperHuman:InterruptAvoidingCar
- C_WrapperHuman:InterruptBattle
- C_WrapperHuman:InterruptCivilWander
- C_WrapperHuman:InterruptPatrol
- C_WrapperHuman:InventoryAddAmmo
- C_WrapperHuman:InventoryAddAmmoByCategory
- C_WrapperHuman:InventoryAddGrenades
- C_WrapperHuman:InventoryAddItem
- C_WrapperHuman:InventoryAddMoney
- C_WrapperHuman:InventoryAddWeapon
- C_WrapperHuman:InventoryArmed
- C_WrapperHuman:InventoryCalcNumAddableGrenades
- C_WrapperHuman:InventoryCanAddAmmoByCategory
- C_WrapperHuman:InventoryDrop
- C_WrapperHuman:InventoryEnsureMinCheckpointAmmo
- C_WrapperHuman:InventoryGetAmmo
- C_WrapperHuman:InventoryGetAmmoCategoryForWeapon
- C_WrapperHuman:InventoryGetAmmoLimit
- C_WrapperHuman:InventoryGetGrenadeCapacity
- C_WrapperHuman:InventoryGetGrenadeCount
- C_WrapperHuman:InventoryGetMedkitCapacity
- C_WrapperHuman:InventoryGetMedkitCount
- C_WrapperHuman:InventoryGetMoney
- C_WrapperHuman:InventoryGetSelected
- C_WrapperHuman:InventoryGetSelectedExplosive
- C_WrapperHuman:InventoryHasWeaponInSlot
- C_WrapperHuman:InventoryHaveItem
- C_WrapperHuman:InventoryHaveWeapon
- C_WrapperHuman:InventoryHolster
- C_WrapperHuman:InventoryLoadWeapons
- C_WrapperHuman:InventoryReload
- C_WrapperHuman:InventoryRemoveAmmoByCategory
- C_WrapperHuman:InventoryRemoveGrenades
- C_WrapperHuman:InventoryRemoveItem
- C_WrapperHuman:InventoryRemoveMoney
- C_WrapperHuman:InventoryRemoveWeapon
- C_WrapperHuman:InventorySelect
- C_WrapperHuman:InventorySelectExplosive
- C_WrapperHuman:InventorySelectSmallWeapon
- C_WrapperHuman:InventorySetUnlimitedAmmo
- C_WrapperHuman:InventorySetUnlimitedAmmoInWeakestWeapon
- C_WrapperHuman:IsBlindFiring
- C_WrapperHuman:IsCarryingBody
- C_WrapperHuman:IsClothSimulated
- C_WrapperHuman:IsDeath
- C_WrapperHuman:IsInputDisabled
- C_WrapperHuman:IsLookPointOfInterest
- C_WrapperHuman:IsReloading
- C_WrapperHuman:IsStunned
- C_WrapperHuman:IsVisibleByPlayerAim
- C_WrapperHuman:LockPlayerWeaponSlot
- C_WrapperHuman:MakeCarOwnership
- C_WrapperHuman:ModelToHands
- C_WrapperHuman:ModelToMouth
- C_WrapperHuman:MountTurret
- C_WrapperHuman:MoveAwayAndDespawn
- C_WrapperHuman:MoveAwayAndDespawn2
- C_WrapperHuman:MoveAwayAndRequestDespawn
- C_WrapperHuman:MoveAwayAndRequestDespawn2
- C_WrapperHuman:MoveEnt
- C_WrapperHuman:MoveVec
- C_WrapperHuman:NeverLoseTrackOfPlayer
- C_WrapperHuman:OverrideAudioMaterial
- C_WrapperHuman:OverrideMoveSpeed
- C_WrapperHuman:OverrideWanderMoveMode
- C_WrapperHuman:PanicCrouch
- C_WrapperHuman:PanicRunAway
- C_WrapperHuman:Patrol
- C_WrapperHuman:PatrolWayPoints
- C_WrapperHuman:PickClosestPatrolPoint
- C_WrapperHuman:PlayAnimation
- C_WrapperHuman:PlayAnimationDockTransform
- C_WrapperHuman:PlaySyncedAnimation
- C_WrapperHuman:PlaySyncedAnimationWithDocking
- C_WrapperHuman:PlaySyncedAnimationWithDockingTransform
- C_WrapperHuman:PlayWeaponAnimation
- C_WrapperHuman:PlayerShouldRemainPassenger
- C_WrapperHuman:PostAIEvent
- C_WrapperHuman:PreventAIScriptThisPrioAndLower
- C_WrapperHuman:RemoveAITag
- C_WrapperHuman:RemoveAllArmor
- C_WrapperHuman:RemoveSpecialItem
- C_WrapperHuman:ResetDisabledInputsMoveSpeed
- C_WrapperHuman:ResetMoveSpeed
- C_WrapperHuman:ResetPreventAIScript
- C_WrapperHuman:RestoreCollisionsDelayed
- C_WrapperHuman:ResumeAvoidingCar
- C_WrapperHuman:ResumeBattle
- C_WrapperHuman:ResumeCivilWander
- C_WrapperHuman:ResumePatrol
- C_WrapperHuman:ReviveDownedHuman
- C_WrapperHuman:RunAwayAndDespawn
- C_WrapperHuman:RunAwayAndDespawn2
- C_WrapperHuman:RunAwayAndRequestDespawn
- C_WrapperHuman:RunAwayAndRequestDespawn2
- C_WrapperHuman:RunAwayFromEntity
- C_WrapperHuman:RunAwayFromPosition
- C_WrapperHuman:SafehouseInventoryRefill
- C_WrapperHuman:ScriptControl
- C_WrapperHuman:SelectMatchingVoice
- C_WrapperHuman:SetAnimStyle
- C_WrapperHuman:SetAnimationAttitude
- C_WrapperHuman:SetAnimationDescriptor
- C_WrapperHuman:SetAnimationStyle
- C_WrapperHuman:SetAnimationVariableBool
- C_WrapperHuman:SetAnimationVariableFloat
- C_WrapperHuman:SetAnimationVariableInt
- C_WrapperHuman:SetBattleArchetype
- C_WrapperHuman:SetBattleLeader
- C_WrapperHuman:SetBattleTactic
- C_WrapperHuman:SetCanTraverse
- C_WrapperHuman:SetCivilArchetype
- C_WrapperHuman:SetCombatMode
- C_WrapperHuman:SetCoverMode
- C_WrapperHuman:SetCustomDeathAnimation
- C_WrapperHuman:SetDefaultTurnRadius
- C_WrapperHuman:SetDirtBlend
- C_WrapperHuman:SetFullBodyInjuryReactionThreshold
- C_WrapperHuman:SetLookPointOfInterest
- C_WrapperHuman:SetMaxHealth
- C_WrapperHuman:SetMovementSpeedMult
- C_WrapperHuman:SetNoRagdollNoAnimAtDeath
- C_WrapperHuman:SetOnFireCinematic
- C_WrapperHuman:SetPerceptionConfig
- C_WrapperHuman:SetPhysStandCollPriority
- C_WrapperHuman:SetPhysState
- C_WrapperHuman:SetPlayerHealthSegmentCnt
- C_WrapperHuman:SetPriorityScopeArea
- C_WrapperHuman:SetPriorityScopeAreaName
- C_WrapperHuman:SetPriorityScopeBox
- C_WrapperHuman:SetPriorityScopeCircle
- C_WrapperHuman:SetPriorityScopeCirclePos
- C_WrapperHuman:SetPriorityScopeNull
- C_WrapperHuman:SetPriorityScopeVolume
- C_WrapperHuman:SetRagdollPreventSleep
- C_WrapperHuman:SetScopeAnnulus
- C_WrapperHuman:SetScopeAnnulusPos
- C_WrapperHuman:SetScopeArea
- C_WrapperHuman:SetScopeAreaName
- C_WrapperHuman:SetScopeBox
- C_WrapperHuman:SetScopeCircle
- C_WrapperHuman:SetScopeCirclePos
- C_WrapperHuman:SetScopeEnemyDistance
- C_WrapperHuman:SetScopeNull
- C_WrapperHuman:SetScopeOffset
- C_WrapperHuman:SetScopeOffsetPos
- C_WrapperHuman:SetScopeVolume
- C_WrapperHuman:SetShootPrecision
- C_WrapperHuman:SetShootTargetPriority
- C_WrapperHuman:SetShootTargetScopeNull
- C_WrapperHuman:SetShootTargetScopeVolume
- C_WrapperHuman:SetSpatialAwareness
- C_WrapperHuman:SetTrespassingState
- C_WrapperHuman:SetTurnRadius
- C_WrapperHuman:SetVisibleByPlayerAim
- C_WrapperHuman:ShowHat
- C_WrapperHuman:ShutUp
- C_WrapperHuman:SimulateCloth
- C_WrapperHuman:StopAllAnimations
- C_WrapperHuman:StopAnimation
- C_WrapperHuman:StopPatrolling
- C_WrapperHuman:SwitchBrain
- C_WrapperHuman:SwitchHealthSystem
- C_WrapperHuman:TakeBody
- C_WrapperHuman:UnlockAnimationStyle
- C_WrapperHuman:UnlockPlayerWeaponSlot
- C_WrapperHuman:UseAB
- C_WrapperHuman:WanderAway