Difference between revisions of "MDE Scripting: C WrapperHuman"

From Nomad DB
Line 16: Line 16:
 
* C_WrapperHuman.shield
 
* C_WrapperHuman.shield
  
 +
* [[MDE Scripting: AbortBattleDestination|C_WrapperHuman:AbortBattleDestination]]
 +
* [[MDE Scripting: ActivateEyeLookAt|C_WrapperHuman:ActivateEyeLookAt]]
 
* [[MDE Scripting: ActivateRagdoll|C_WrapperHuman:ActivateRagdoll]]
 
* [[MDE Scripting: ActivateRagdoll|C_WrapperHuman:ActivateRagdoll]]
 
* [[MDE Scripting: AddAITag|C_WrapperHuman:AddAITag]]
 
* [[MDE Scripting: AddAITag|C_WrapperHuman:AddAITag]]
 
* [[MDE Scripting: AddBattleFakeTarget|C_WrapperHuman:AddBattleFakeTarget]]
 
* [[MDE Scripting: AddBattleFakeTarget|C_WrapperHuman:AddBattleFakeTarget]]
 
* [[MDE Scripting: AddBattleReaction|C_WrapperHuman:AddBattleReaction]]
 
* [[MDE Scripting: AddBattleReaction|C_WrapperHuman:AddBattleReaction]]
 +
* [[MDE Scripting: AddCalmPerceptionScopeArea|C_WrapperHuman:AddCalmPerceptionScopeArea]]
 +
* [[MDE Scripting: AddCalmPerceptionScopeAreaName|C_WrapperHuman:AddCalmPerceptionScopeAreaName]]
 +
* [[MDE Scripting: AddCalmPerceptionScopeBox|C_WrapperHuman:AddCalmPerceptionScopeBox]]
 +
* [[MDE Scripting: AddCalmPerceptionScopeCircle|C_WrapperHuman:AddCalmPerceptionScopeCircle]]
 +
* [[MDE Scripting: AddCalmPerceptionScopeCirclePos|C_WrapperHuman:AddCalmPerceptionScopeCirclePos]]
 +
* [[MDE Scripting: AddCalmPerceptionScopeVolume|C_WrapperHuman:AddCalmPerceptionScopeVolume]]
 +
* [[MDE Scripting: AddExclusionScopeArea|C_WrapperHuman:AddExclusionScopeArea]]
 +
* [[MDE Scripting: AddExclusionScopeAreaName|C_WrapperHuman:AddExclusionScopeAreaName]]
 +
* [[MDE Scripting: AddExclusionScopeBox|C_WrapperHuman:AddExclusionScopeBox]]
 +
* [[MDE Scripting: AddExclusionScopeCircle|C_WrapperHuman:AddExclusionScopeCircle]]
 +
* [[MDE Scripting: AddExclusionScopeCirclePos|C_WrapperHuman:AddExclusionScopeCirclePos]]
 +
* [[MDE Scripting: AddExclusionScopeVolume|C_WrapperHuman:AddExclusionScopeVolume]]
 +
* [[MDE Scripting: AddMeleeTimedTag|C_WrapperHuman:AddMeleeTimedTag]]
 
* [[MDE Scripting: AddSpecialItem|C_WrapperHuman:AddSpecialItem]]
 
* [[MDE Scripting: AddSpecialItem|C_WrapperHuman:AddSpecialItem]]
 +
* [[MDE Scripting: Aim|C_WrapperHuman:Aim]]
 +
* [[MDE Scripting: AimAt|C_WrapperHuman:AimAt]]
 
* [[MDE Scripting: AnimEffectStop|C_WrapperHuman:AnimEffectStop]]
 
* [[MDE Scripting: AnimEffectStop|C_WrapperHuman:AnimEffectStop]]
 
* [[MDE Scripting: AnimPlay|C_WrapperHuman:AnimPlay]]
 
* [[MDE Scripting: AnimPlay|C_WrapperHuman:AnimPlay]]
 
* [[MDE Scripting: AnimPlayEffect|C_WrapperHuman:AnimPlayEffect]]
 
* [[MDE Scripting: AnimPlayEffect|C_WrapperHuman:AnimPlayEffect]]
 
* [[MDE Scripting: AnimStop|C_WrapperHuman:AnimStop]]
 
* [[MDE Scripting: AnimStop|C_WrapperHuman:AnimStop]]
 +
* [[MDE Scripting: AnnouncePoliceOffence|C_WrapperHuman:AnnouncePoliceOffence]]
 
* [[MDE Scripting: ApplyRagdollRadialSpeed|C_WrapperHuman:ApplyRagdollRadialSpeed]]
 
* [[MDE Scripting: ApplyRagdollRadialSpeed|C_WrapperHuman:ApplyRagdollRadialSpeed]]
 +
* [[MDE Scripting: Attack|C_WrapperHuman:Attack]]
 +
* [[MDE Scripting: AttackMelee|C_WrapperHuman:AttackMelee]]
 +
* [[MDE Scripting: BattleDefendArea|C_WrapperHuman:BattleDefendArea]]
 +
* [[MDE Scripting: BattleDefendAreaBox|C_WrapperHuman:BattleDefendAreaBox]]
 +
* [[MDE Scripting: BattleDefendAreaCircle|C_WrapperHuman:BattleDefendAreaCircle]]
 +
* [[MDE Scripting: BattleDefendAreaCirclePos|C_WrapperHuman:BattleDefendAreaCirclePos]]
 +
* [[MDE Scripting: BattleDefendDynamicObject|C_WrapperHuman:BattleDefendDynamicObject]]
 +
* [[MDE Scripting: BattleDefendStaticObject|C_WrapperHuman:BattleDefendStaticObject]]
 +
* [[MDE Scripting: BattleGetInCar|C_WrapperHuman:BattleGetInCar]]
 +
* [[MDE Scripting: BattleGetPlayerPathDist|C_WrapperHuman:BattleGetPlayerPathDist]]
 +
* [[MDE Scripting: BattleMoveToScriptPos|C_WrapperHuman:BattleMoveToScriptPos]]
 +
* [[MDE Scripting: BattleSearch|C_WrapperHuman:BattleSearch]]
 +
* [[MDE Scripting: BattleStopDefend|C_WrapperHuman:BattleStopDefend]]
 
* [[MDE Scripting: BlockSituationsGlobally|C_WrapperHuman:BlockSituationsGlobally]]
 
* [[MDE Scripting: BlockSituationsGlobally|C_WrapperHuman:BlockSituationsGlobally]]
 
* [[MDE Scripting: BlockSpeech|C_WrapperHuman:BlockSpeech]]
 
* [[MDE Scripting: BlockSpeech|C_WrapperHuman:BlockSpeech]]
 
* [[MDE Scripting: BroadcastPerceptionEvent|C_WrapperHuman:BroadcastPerceptionEvent]]
 
* [[MDE Scripting: BroadcastPerceptionEvent|C_WrapperHuman:BroadcastPerceptionEvent]]
 +
* [[MDE Scripting: CalmSearch|C_WrapperHuman:CalmSearch]]
 
* [[MDE Scripting: CanCarryBody|C_WrapperHuman:CanCarryBody]]
 
* [[MDE Scripting: CanCarryBody|C_WrapperHuman:CanCarryBody]]
 
* [[MDE Scripting: ClampMoveSpeed|C_WrapperHuman:ClampMoveSpeed]]
 
* [[MDE Scripting: ClampMoveSpeed|C_WrapperHuman:ClampMoveSpeed]]
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* [[MDE Scripting: ClearAnimationDescriptor|C_WrapperHuman:ClearAnimationDescriptor]]
 
* [[MDE Scripting: ClearAnimationDescriptor|C_WrapperHuman:ClearAnimationDescriptor]]
 
* [[MDE Scripting: ClearCustomDeathAnimation|C_WrapperHuman:ClearCustomDeathAnimation]]
 
* [[MDE Scripting: ClearCustomDeathAnimation|C_WrapperHuman:ClearCustomDeathAnimation]]
 +
* [[MDE Scripting: ClearHERDHostileZone|C_WrapperHuman:ClearHERDHostileZone]]
 +
* [[MDE Scripting: ClearHERDTrespassZone|C_WrapperHuman:ClearHERDTrespassZone]]
 
* [[MDE Scripting: ClearInventory|C_WrapperHuman:ClearInventory]]
 
* [[MDE Scripting: ClearInventory|C_WrapperHuman:ClearInventory]]
 
* [[MDE Scripting: ClearItemsInHands|C_WrapperHuman:ClearItemsInHands]]
 
* [[MDE Scripting: ClearItemsInHands|C_WrapperHuman:ClearItemsInHands]]
 +
* [[MDE Scripting: ClearPoliceTrespassZone|C_WrapperHuman:ClearPoliceTrespassZone]]
 +
* [[MDE Scripting: ClearShopkeeperTrespassZone|C_WrapperHuman:ClearShopkeeperTrespassZone]]
 
* [[MDE Scripting: ComputeApproachAngle|C_WrapperHuman:ComputeApproachAngle]]
 
* [[MDE Scripting: ComputeApproachAngle|C_WrapperHuman:ComputeApproachAngle]]
 +
* [[MDE Scripting: CustomLockpick|C_WrapperHuman:CustomLockpick]]
 
* [[MDE Scripting: DbgEnableWeaponLightOnPlayer|C_WrapperHuman:DbgEnableWeaponLightOnPlayer]]
 
* [[MDE Scripting: DbgEnableWeaponLightOnPlayer|C_WrapperHuman:DbgEnableWeaponLightOnPlayer]]
 
* [[MDE Scripting: DbgPlaySpeechFromSoundFilename|C_WrapperHuman:DbgPlaySpeechFromSoundFilename]]
 
* [[MDE Scripting: DbgPlaySpeechFromSoundFilename|C_WrapperHuman:DbgPlaySpeechFromSoundFilename]]
 +
* [[MDE Scripting: DbgTesting_AimAtDir|C_WrapperHuman:DbgTesting_AimAtDir]]
 +
* [[MDE Scripting: DbgTesting_AimAtHuman|C_WrapperHuman:DbgTesting_AimAtHuman]]
 +
* [[MDE Scripting: DbgTesting_AimAtPos|C_WrapperHuman:DbgTesting_AimAtPos]]
 +
* [[MDE Scripting: DbgTesting_AimAtStop|C_WrapperHuman:DbgTesting_AimAtStop]]
 +
* [[MDE Scripting: DbgTesting_Cover|C_WrapperHuman:DbgTesting_Cover]]
 +
* [[MDE Scripting: DbgTesting_CoversMove|C_WrapperHuman:DbgTesting_CoversMove]]
 +
* [[MDE Scripting: DbgTesting_GetEnumValue|C_WrapperHuman:DbgTesting_GetEnumValue]]
 +
* [[MDE Scripting: DbgTesting_HelperCombatAction_IsActive|C_WrapperHuman:DbgTesting_HelperCombatAction_IsActive]]
 +
* [[MDE Scripting: DbgTesting_HelperCover_IsActionAvailable|C_WrapperHuman:DbgTesting_HelperCover_IsActionAvailable]]
 +
* [[MDE Scripting: DbgTesting_HelperFire_GetAmmoCountInEquipedWeapon|C_WrapperHuman:DbgTesting_HelperFire_GetAmmoCountInEquipedWeapon]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_AddWeapon|C_WrapperHuman:DbgTesting_HelperInventory_AddWeapon]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_GetInventorySelected|C_WrapperHuman:DbgTesting_HelperInventory_GetInventorySelected]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_GetItem|C_WrapperHuman:DbgTesting_HelperInventory_GetItem]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_GetItemsCount|C_WrapperHuman:DbgTesting_HelperInventory_GetItemsCount]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_GetRightHand|C_WrapperHuman:DbgTesting_HelperInventory_GetRightHand]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_GetWeapon|C_WrapperHuman:DbgTesting_HelperInventory_GetWeapon]]
 +
* [[MDE Scripting: DbgTesting_HelperInventory_IsArmed|C_WrapperHuman:DbgTesting_HelperInventory_IsArmed]]
 +
* [[MDE Scripting: DbgTesting_HumanCombatAction|C_WrapperHuman:DbgTesting_HumanCombatAction]]
 +
* [[MDE Scripting: DbgTesting_Inventory|C_WrapperHuman:DbgTesting_Inventory]]
 +
* [[MDE Scripting: DbgTesting_LookAtDir|C_WrapperHuman:DbgTesting_LookAtDir]]
 +
* [[MDE Scripting: DbgTesting_LookAtPos|C_WrapperHuman:DbgTesting_LookAtPos]]
 +
* [[MDE Scripting: DbgTesting_LookAtStop|C_WrapperHuman:DbgTesting_LookAtStop]]
 +
* [[MDE Scripting: DbgTesting_Movement|C_WrapperHuman:DbgTesting_Movement]]
 +
* [[MDE Scripting: DbgTesting_SemaphoreNextFrame|C_WrapperHuman:DbgTesting_SemaphoreNextFrame]]
 +
* [[MDE Scripting: DbgTesting_SetAiUpdateFrequency|C_WrapperHuman:DbgTesting_SetAiUpdateFrequency]]
 +
* [[MDE Scripting: DbgTesting_SetBodyDir|C_WrapperHuman:DbgTesting_SetBodyDir]]
 +
* [[MDE Scripting: DbgTesting_SetPose|C_WrapperHuman:DbgTesting_SetPose]]
 +
* [[MDE Scripting: DbgTesting_ShootReload|C_WrapperHuman:DbgTesting_ShootReload]]
 +
* [[MDE Scripting: DbgTesting_UseAB|C_WrapperHuman:DbgTesting_UseAB]]
 +
* [[MDE Scripting: DeactivateEyeLookAt|C_WrapperHuman:DeactivateEyeLookAt]]
 
* [[MDE Scripting: DebugClearDescriptor|C_WrapperHuman:DebugClearDescriptor]]
 
* [[MDE Scripting: DebugClearDescriptor|C_WrapperHuman:DebugClearDescriptor]]
 
* [[MDE Scripting: DebugSetDescriptor|C_WrapperHuman:DebugSetDescriptor]]
 
* [[MDE Scripting: DebugSetDescriptor|C_WrapperHuman:DebugSetDescriptor]]
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* [[MDE Scripting: DespawnImmunity|C_WrapperHuman:DespawnImmunity]]
 
* [[MDE Scripting: DespawnImmunity|C_WrapperHuman:DespawnImmunity]]
 
* [[MDE Scripting: DisableAnimationLoop|C_WrapperHuman:DisableAnimationLoop]]
 
* [[MDE Scripting: DisableAnimationLoop|C_WrapperHuman:DisableAnimationLoop]]
 +
* [[MDE Scripting: DisableAutoExitFromExplodedCar|C_WrapperHuman:DisableAutoExitFromExplodedCar]]
 
* [[MDE Scripting: DisableInput|C_WrapperHuman:DisableInput]]
 
* [[MDE Scripting: DisableInput|C_WrapperHuman:DisableInput]]
 
* [[MDE Scripting: DoDamage|C_WrapperHuman:DoDamage]]
 
* [[MDE Scripting: DoDamage|C_WrapperHuman:DoDamage]]
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* [[MDE Scripting: DropBody|C_WrapperHuman:DropBody]]
 
* [[MDE Scripting: DropBody|C_WrapperHuman:DropBody]]
 
* [[MDE Scripting: DropHat|C_WrapperHuman:DropHat]]
 
* [[MDE Scripting: DropHat|C_WrapperHuman:DropHat]]
 +
* [[MDE Scripting: EnableBloodParticles|C_WrapperHuman:EnableBloodParticles]]
 +
* [[MDE Scripting: EnableCloseCombat|C_WrapperHuman:EnableCloseCombat]]
 +
* [[MDE Scripting: EnableDragBody|C_WrapperHuman:EnableDragBody]]
 
* [[MDE Scripting: EnableElevatorMovement|C_WrapperHuman:EnableElevatorMovement]]
 
* [[MDE Scripting: EnableElevatorMovement|C_WrapperHuman:EnableElevatorMovement]]
 
* [[MDE Scripting: EnableInjury|C_WrapperHuman:EnableInjury]]
 
* [[MDE Scripting: EnableInjury|C_WrapperHuman:EnableInjury]]
 
* [[MDE Scripting: EnableInjuryDiff|C_WrapperHuman:EnableInjuryDiff]]
 
* [[MDE Scripting: EnableInjuryDiff|C_WrapperHuman:EnableInjuryDiff]]
 +
* [[MDE Scripting: EnablePushObjectHandler|C_WrapperHuman:EnablePushObjectHandler]]
 
* [[MDE Scripting: EnableWeaponLight|C_WrapperHuman:EnableWeaponLight]]
 
* [[MDE Scripting: EnableWeaponLight|C_WrapperHuman:EnableWeaponLight]]
 
* [[MDE Scripting: Follow|C_WrapperHuman:Follow]]
 
* [[MDE Scripting: Follow|C_WrapperHuman:Follow]]
 +
* [[MDE Scripting: ForceComplexCollision|C_WrapperHuman:ForceComplexCollision]]
 +
* [[MDE Scripting: ForceMaxLOD|C_WrapperHuman:ForceMaxLOD]]
 
* [[MDE Scripting: ForceVoice|C_WrapperHuman:ForceVoice]]
 
* [[MDE Scripting: ForceVoice|C_WrapperHuman:ForceVoice]]
 +
* [[MDE Scripting: Forget|C_WrapperHuman:Forget]]
 
* [[MDE Scripting: GetAIType|C_WrapperHuman:GetAIType]]
 
* [[MDE Scripting: GetAIType|C_WrapperHuman:GetAIType]]
 +
* [[MDE Scripting: GetAggressivity|C_WrapperHuman:GetAggressivity]]
 
* [[MDE Scripting: GetAnimationVariableBool|C_WrapperHuman:GetAnimationVariableBool]]
 
* [[MDE Scripting: GetAnimationVariableBool|C_WrapperHuman:GetAnimationVariableBool]]
 
* [[MDE Scripting: GetAnimationVariableFloat|C_WrapperHuman:GetAnimationVariableFloat]]
 
* [[MDE Scripting: GetAnimationVariableFloat|C_WrapperHuman:GetAnimationVariableFloat]]
Line 77: Line 153:
 
* [[MDE Scripting: GetCarriedBody|C_WrapperHuman:GetCarriedBody]]
 
* [[MDE Scripting: GetCarriedBody|C_WrapperHuman:GetCarriedBody]]
 
* [[MDE Scripting: GetCivilArchetype|C_WrapperHuman:GetCivilArchetype]]
 
* [[MDE Scripting: GetCivilArchetype|C_WrapperHuman:GetCivilArchetype]]
 +
* [[MDE Scripting: GetCollisionPriorityGroup|C_WrapperHuman:GetCollisionPriorityGroup]]
 
* [[MDE Scripting: GetCurrentReactionPriority|C_WrapperHuman:GetCurrentReactionPriority]]
 
* [[MDE Scripting: GetCurrentReactionPriority|C_WrapperHuman:GetCurrentReactionPriority]]
 +
* [[MDE Scripting: GetDecideFateAfterInterrogation|C_WrapperHuman:GetDecideFateAfterInterrogation]]
 +
* [[MDE Scripting: GetEnemyPerceptionState|C_WrapperHuman:GetEnemyPerceptionState]]
 +
* [[MDE Scripting: GetEquippedWeaponSceneObject|C_WrapperHuman:GetEquippedWeaponSceneObject]]
 +
* [[MDE Scripting: GetHumanEscapeEnabled|C_WrapperHuman:GetHumanEscapeEnabled]]
 
* [[MDE Scripting: GetInOutCar|C_WrapperHuman:GetInOutCar]]
 
* [[MDE Scripting: GetInOutCar|C_WrapperHuman:GetInOutCar]]
 
* [[MDE Scripting: GetInventoryWeapons|C_WrapperHuman:GetInventoryWeapons]]
 
* [[MDE Scripting: GetInventoryWeapons|C_WrapperHuman:GetInventoryWeapons]]
Line 88: Line 169:
 
* [[MDE Scripting: GetPhysState|C_WrapperHuman:GetPhysState]]
 
* [[MDE Scripting: GetPhysState|C_WrapperHuman:GetPhysState]]
 
* [[MDE Scripting: GetPreventAIScriptPrio|C_WrapperHuman:GetPreventAIScriptPrio]]
 
* [[MDE Scripting: GetPreventAIScriptPrio|C_WrapperHuman:GetPreventAIScriptPrio]]
 +
* [[MDE Scripting: GetReactionOnSound|C_WrapperHuman:GetReactionOnSound]]
 
* [[MDE Scripting: GetSeePlayer|C_WrapperHuman:GetSeePlayer]]
 
* [[MDE Scripting: GetSeePlayer|C_WrapperHuman:GetSeePlayer]]
 
* [[MDE Scripting: GetVoice|C_WrapperHuman:GetVoice]]
 
* [[MDE Scripting: GetVoice|C_WrapperHuman:GetVoice]]
 +
* [[MDE Scripting: GetWeaponMagazineSize|C_WrapperHuman:GetWeaponMagazineSize]]
 
* [[MDE Scripting: GiveArmor|C_WrapperHuman:GiveArmor]]
 
* [[MDE Scripting: GiveArmor|C_WrapperHuman:GiveArmor]]
 
* [[MDE Scripting: GiveFullArmor|C_WrapperHuman:GiveFullArmor]]
 
* [[MDE Scripting: GiveFullArmor|C_WrapperHuman:GiveFullArmor]]
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* [[MDE Scripting: HealByMedkit|C_WrapperHuman:HealByMedkit]]
 
* [[MDE Scripting: HealByMedkit|C_WrapperHuman:HealByMedkit]]
 
* [[MDE Scripting: IgnoreCollisions|C_WrapperHuman:IgnoreCollisions]]
 
* [[MDE Scripting: IgnoreCollisions|C_WrapperHuman:IgnoreCollisions]]
 +
* [[MDE Scripting: IncreaseDecreaseTargetRangedScalar|C_WrapperHuman:IncreaseDecreaseTargetRangedScalar]]
 +
* [[MDE Scripting: InterrogationTarget|C_WrapperHuman:InterrogationTarget]]
 
* [[MDE Scripting: InterruptAvoidingCar|C_WrapperHuman:InterruptAvoidingCar]]
 
* [[MDE Scripting: InterruptAvoidingCar|C_WrapperHuman:InterruptAvoidingCar]]
 
* [[MDE Scripting: InterruptBattle|C_WrapperHuman:InterruptBattle]]
 
* [[MDE Scripting: InterruptBattle|C_WrapperHuman:InterruptBattle]]
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* [[MDE Scripting: InventorySetUnlimitedAmmoInWeakestWeapon|C_WrapperHuman:InventorySetUnlimitedAmmoInWeakestWeapon]]
 
* [[MDE Scripting: InventorySetUnlimitedAmmoInWeakestWeapon|C_WrapperHuman:InventorySetUnlimitedAmmoInWeakestWeapon]]
 
* [[MDE Scripting: IsBlindFiring|C_WrapperHuman:IsBlindFiring]]
 
* [[MDE Scripting: IsBlindFiring|C_WrapperHuman:IsBlindFiring]]
 +
* [[MDE Scripting: IsButtonDown|C_WrapperHuman:IsButtonDown]]
 
* [[MDE Scripting: IsCarryingBody|C_WrapperHuman:IsCarryingBody]]
 
* [[MDE Scripting: IsCarryingBody|C_WrapperHuman:IsCarryingBody]]
 
* [[MDE Scripting: IsClothSimulated|C_WrapperHuman:IsClothSimulated]]
 
* [[MDE Scripting: IsClothSimulated|C_WrapperHuman:IsClothSimulated]]
 +
* [[MDE Scripting: IsCoverCrouch|C_WrapperHuman:IsCoverCrouch]]
 
* [[MDE Scripting: IsDeath|C_WrapperHuman:IsDeath]]
 
* [[MDE Scripting: IsDeath|C_WrapperHuman:IsDeath]]
 +
* [[MDE Scripting: IsFidgetDisabled|C_WrapperHuman:IsFidgetDisabled]]
 +
* [[MDE Scripting: IsInCover|C_WrapperHuman:IsInCover]]
 +
* [[MDE Scripting: IsInCoverFull|C_WrapperHuman:IsInCoverFull]]
 
* [[MDE Scripting: IsInputDisabled|C_WrapperHuman:IsInputDisabled]]
 
* [[MDE Scripting: IsInputDisabled|C_WrapperHuman:IsInputDisabled]]
 
* [[MDE Scripting: IsLookPointOfInterest|C_WrapperHuman:IsLookPointOfInterest]]
 
* [[MDE Scripting: IsLookPointOfInterest|C_WrapperHuman:IsLookPointOfInterest]]
 +
* [[MDE Scripting: IsMeleeFighting|C_WrapperHuman:IsMeleeFighting]]
 +
* [[MDE Scripting: IsModelVisible|C_WrapperHuman:IsModelVisible]]
 
* [[MDE Scripting: IsReloading|C_WrapperHuman:IsReloading]]
 
* [[MDE Scripting: IsReloading|C_WrapperHuman:IsReloading]]
 +
* [[MDE Scripting: IsSprinting|C_WrapperHuman:IsSprinting]]
 +
* [[MDE Scripting: IsStalkMove|C_WrapperHuman:IsStalkMove]]
 +
* [[MDE Scripting: IsStealthMove|C_WrapperHuman:IsStealthMove]]
 
* [[MDE Scripting: IsStunned|C_WrapperHuman:IsStunned]]
 
* [[MDE Scripting: IsStunned|C_WrapperHuman:IsStunned]]
 +
* [[MDE Scripting: IsTaxiPassenger|C_WrapperHuman:IsTaxiPassenger]]
 
* [[MDE Scripting: IsVisibleByPlayerAim|C_WrapperHuman:IsVisibleByPlayerAim]]
 
* [[MDE Scripting: IsVisibleByPlayerAim|C_WrapperHuman:IsVisibleByPlayerAim]]
 +
* [[MDE Scripting: KillAndThrowNPCOutOfCar|C_WrapperHuman:KillAndThrowNPCOutOfCar]]
 
* [[MDE Scripting: LockPlayerWeaponSlot|C_WrapperHuman:LockPlayerWeaponSlot]]
 
* [[MDE Scripting: LockPlayerWeaponSlot|C_WrapperHuman:LockPlayerWeaponSlot]]
 
* [[MDE Scripting: MakeCarOwnership|C_WrapperHuman:MakeCarOwnership]]
 
* [[MDE Scripting: MakeCarOwnership|C_WrapperHuman:MakeCarOwnership]]
 +
* [[MDE Scripting: MimicFriend|C_WrapperHuman:MimicFriend]]
 
* [[MDE Scripting: ModelToHands|C_WrapperHuman:ModelToHands]]
 
* [[MDE Scripting: ModelToHands|C_WrapperHuman:ModelToHands]]
 
* [[MDE Scripting: ModelToMouth|C_WrapperHuman:ModelToMouth]]
 
* [[MDE Scripting: ModelToMouth|C_WrapperHuman:ModelToMouth]]
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* [[MDE Scripting: PlayerShouldRemainPassenger|C_WrapperHuman:PlayerShouldRemainPassenger]]
 
* [[MDE Scripting: PlayerShouldRemainPassenger|C_WrapperHuman:PlayerShouldRemainPassenger]]
 
* [[MDE Scripting: PostAIEvent|C_WrapperHuman:PostAIEvent]]
 
* [[MDE Scripting: PostAIEvent|C_WrapperHuman:PostAIEvent]]
 +
* [[MDE Scripting: PreBattleMove|C_WrapperHuman:PreBattleMove]]
 
* [[MDE Scripting: PreventAIScriptThisPrioAndLower|C_WrapperHuman:PreventAIScriptThisPrioAndLower]]
 
* [[MDE Scripting: PreventAIScriptThisPrioAndLower|C_WrapperHuman:PreventAIScriptThisPrioAndLower]]
 +
* [[MDE Scripting: PushObjectHandlerEnabled|C_WrapperHuman:PushObjectHandlerEnabled]]
 +
* [[MDE Scripting: QueueFullbodyNoTransition|C_WrapperHuman:QueueFullbodyNoTransition]]
 +
* [[MDE Scripting: ReadGamepadAnalog|C_WrapperHuman:ReadGamepadAnalog]]
 +
* [[MDE Scripting: RegisterInputControlListener|C_WrapperHuman:RegisterInputControlListener]]
 +
* [[MDE Scripting: RegisterRangedScalar|C_WrapperHuman:RegisterRangedScalar]]
 
* [[MDE Scripting: RemoveAITag|C_WrapperHuman:RemoveAITag]]
 
* [[MDE Scripting: RemoveAITag|C_WrapperHuman:RemoveAITag]]
 
* [[MDE Scripting: RemoveAllArmor|C_WrapperHuman:RemoveAllArmor]]
 
* [[MDE Scripting: RemoveAllArmor|C_WrapperHuman:RemoveAllArmor]]
 +
* [[MDE Scripting: RemoveBloodDecals|C_WrapperHuman:RemoveBloodDecals]]
 
* [[MDE Scripting: RemoveSpecialItem|C_WrapperHuman:RemoveSpecialItem]]
 
* [[MDE Scripting: RemoveSpecialItem|C_WrapperHuman:RemoveSpecialItem]]
 
* [[MDE Scripting: ResetDisabledInputsMoveSpeed|C_WrapperHuman:ResetDisabledInputsMoveSpeed]]
 
* [[MDE Scripting: ResetDisabledInputsMoveSpeed|C_WrapperHuman:ResetDisabledInputsMoveSpeed]]
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* [[MDE Scripting: ScriptControl|C_WrapperHuman:ScriptControl]]
 
* [[MDE Scripting: ScriptControl|C_WrapperHuman:ScriptControl]]
 
* [[MDE Scripting: SelectMatchingVoice|C_WrapperHuman:SelectMatchingVoice]]
 
* [[MDE Scripting: SelectMatchingVoice|C_WrapperHuman:SelectMatchingVoice]]
 +
* [[MDE Scripting: SetAggressivity|C_WrapperHuman:SetAggressivity]]
 
* [[MDE Scripting: SetAnimStyle|C_WrapperHuman:SetAnimStyle]]
 
* [[MDE Scripting: SetAnimStyle|C_WrapperHuman:SetAnimStyle]]
 
* [[MDE Scripting: SetAnimationAttitude|C_WrapperHuman:SetAnimationAttitude]]
 
* [[MDE Scripting: SetAnimationAttitude|C_WrapperHuman:SetAnimationAttitude]]
Line 205: Line 311:
 
* [[MDE Scripting: SetAnimationVariableInt|C_WrapperHuman:SetAnimationVariableInt]]
 
* [[MDE Scripting: SetAnimationVariableInt|C_WrapperHuman:SetAnimationVariableInt]]
 
* [[MDE Scripting: SetBattleArchetype|C_WrapperHuman:SetBattleArchetype]]
 
* [[MDE Scripting: SetBattleArchetype|C_WrapperHuman:SetBattleArchetype]]
 +
* [[MDE Scripting: SetBattleDefendEngageArea|C_WrapperHuman:SetBattleDefendEngageArea]]
 +
* [[MDE Scripting: SetBattleDefendEngageAreaBox|C_WrapperHuman:SetBattleDefendEngageAreaBox]]
 +
* [[MDE Scripting: SetBattleDefendEngageAreaCircle|C_WrapperHuman:SetBattleDefendEngageAreaCircle]]
 +
* [[MDE Scripting: SetBattleDefendEngageAreaCirclePos|C_WrapperHuman:SetBattleDefendEngageAreaCirclePos]]
 +
* [[MDE Scripting: SetBattleDefendEngageVolume|C_WrapperHuman:SetBattleDefendEngageVolume]]
 +
* [[MDE Scripting: SetBattleDefendVolume|C_WrapperHuman:SetBattleDefendVolume]]
 +
* [[MDE Scripting: SetBattleDestination|C_WrapperHuman:SetBattleDestination]]
 
* [[MDE Scripting: SetBattleLeader|C_WrapperHuman:SetBattleLeader]]
 
* [[MDE Scripting: SetBattleLeader|C_WrapperHuman:SetBattleLeader]]
 +
* [[MDE Scripting: SetBattleShootingImportance|C_WrapperHuman:SetBattleShootingImportance]]
 
* [[MDE Scripting: SetBattleTactic|C_WrapperHuman:SetBattleTactic]]
 
* [[MDE Scripting: SetBattleTactic|C_WrapperHuman:SetBattleTactic]]
 
* [[MDE Scripting: SetCanTraverse|C_WrapperHuman:SetCanTraverse]]
 
* [[MDE Scripting: SetCanTraverse|C_WrapperHuman:SetCanTraverse]]
 +
* [[MDE Scripting: SetCarAttackGetOutPermission|C_WrapperHuman:SetCarAttackGetOutPermission]]
 +
* [[MDE Scripting: SetCarAttackPermission|C_WrapperHuman:SetCarAttackPermission]]
 
* [[MDE Scripting: SetCivilArchetype|C_WrapperHuman:SetCivilArchetype]]
 
* [[MDE Scripting: SetCivilArchetype|C_WrapperHuman:SetCivilArchetype]]
 +
* [[MDE Scripting: SetCollisionPriorityGroup|C_WrapperHuman:SetCollisionPriorityGroup]]
 
* [[MDE Scripting: SetCombatMode|C_WrapperHuman:SetCombatMode]]
 
* [[MDE Scripting: SetCombatMode|C_WrapperHuman:SetCombatMode]]
 
* [[MDE Scripting: SetCoverMode|C_WrapperHuman:SetCoverMode]]
 
* [[MDE Scripting: SetCoverMode|C_WrapperHuman:SetCoverMode]]
 
* [[MDE Scripting: SetCustomDeathAnimation|C_WrapperHuman:SetCustomDeathAnimation]]
 
* [[MDE Scripting: SetCustomDeathAnimation|C_WrapperHuman:SetCustomDeathAnimation]]
 +
* [[MDE Scripting: SetDecideFateAfterInterrogation|C_WrapperHuman:SetDecideFateAfterInterrogation]]
 
* [[MDE Scripting: SetDefaultTurnRadius|C_WrapperHuman:SetDefaultTurnRadius]]
 
* [[MDE Scripting: SetDefaultTurnRadius|C_WrapperHuman:SetDefaultTurnRadius]]
 +
* [[MDE Scripting: SetDemigod|C_WrapperHuman:SetDemigod]]
 
* [[MDE Scripting: SetDirtBlend|C_WrapperHuman:SetDirtBlend]]
 
* [[MDE Scripting: SetDirtBlend|C_WrapperHuman:SetDirtBlend]]
 +
* [[MDE Scripting: SetDrunk|C_WrapperHuman:SetDrunk]]
 +
* [[MDE Scripting: SetFidgetDisabled|C_WrapperHuman:SetFidgetDisabled]]
 
* [[MDE Scripting: SetFullBodyInjuryReactionThreshold|C_WrapperHuman:SetFullBodyInjuryReactionThreshold]]
 
* [[MDE Scripting: SetFullBodyInjuryReactionThreshold|C_WrapperHuman:SetFullBodyInjuryReactionThreshold]]
 +
* [[MDE Scripting: SetHERDHostileZoneArea|C_WrapperHuman:SetHERDHostileZoneArea]]
 +
* [[MDE Scripting: SetHERDHostileZoneBox|C_WrapperHuman:SetHERDHostileZoneBox]]
 +
* [[MDE Scripting: SetHERDHostileZoneCircle|C_WrapperHuman:SetHERDHostileZoneCircle]]
 +
* [[MDE Scripting: SetHERDHostileZoneCirclePos|C_WrapperHuman:SetHERDHostileZoneCirclePos]]
 +
* [[MDE Scripting: SetHERDHostileZoneVolume|C_WrapperHuman:SetHERDHostileZoneVolume]]
 +
* [[MDE Scripting: SetHERDTierLevel|C_WrapperHuman:SetHERDTierLevel]]
 +
* [[MDE Scripting: SetHERDTrespassZoneArea|C_WrapperHuman:SetHERDTrespassZoneArea]]
 +
* [[MDE Scripting: SetHERDTrespassZoneBox|C_WrapperHuman:SetHERDTrespassZoneBox]]
 +
* [[MDE Scripting: SetHERDTrespassZoneCircle|C_WrapperHuman:SetHERDTrespassZoneCircle]]
 +
* [[MDE Scripting: SetHERDTrespassZoneCirclePos|C_WrapperHuman:SetHERDTrespassZoneCirclePos]]
 +
* [[MDE Scripting: SetHERDTrespassZoneVolume|C_WrapperHuman:SetHERDTrespassZoneVolume]]
 +
* [[MDE Scripting: SetHERDType|C_WrapperHuman:SetHERDType]]
 +
* [[MDE Scripting: SetHumanEscapeEnabled|C_WrapperHuman:SetHumanEscapeEnabled]]
 
* [[MDE Scripting: SetLookPointOfInterest|C_WrapperHuman:SetLookPointOfInterest]]
 
* [[MDE Scripting: SetLookPointOfInterest|C_WrapperHuman:SetLookPointOfInterest]]
 
* [[MDE Scripting: SetMaxHealth|C_WrapperHuman:SetMaxHealth]]
 
* [[MDE Scripting: SetMaxHealth|C_WrapperHuman:SetMaxHealth]]
Line 224: Line 358:
 
* [[MDE Scripting: SetPhysState|C_WrapperHuman:SetPhysState]]
 
* [[MDE Scripting: SetPhysState|C_WrapperHuman:SetPhysState]]
 
* [[MDE Scripting: SetPlayerHealthSegmentCnt|C_WrapperHuman:SetPlayerHealthSegmentCnt]]
 
* [[MDE Scripting: SetPlayerHealthSegmentCnt|C_WrapperHuman:SetPlayerHealthSegmentCnt]]
 +
* [[MDE Scripting: SetPoliceTrespassZoneArea|C_WrapperHuman:SetPoliceTrespassZoneArea]]
 +
* [[MDE Scripting: SetPoliceTrespassZoneBox|C_WrapperHuman:SetPoliceTrespassZoneBox]]
 +
* [[MDE Scripting: SetPoliceTrespassZoneCircle|C_WrapperHuman:SetPoliceTrespassZoneCircle]]
 +
* [[MDE Scripting: SetPoliceTrespassZoneCirclePos|C_WrapperHuman:SetPoliceTrespassZoneCirclePos]]
 +
* [[MDE Scripting: SetPoliceTrespassZoneVolume|C_WrapperHuman:SetPoliceTrespassZoneVolume]]
 
* [[MDE Scripting: SetPriorityScopeArea|C_WrapperHuman:SetPriorityScopeArea]]
 
* [[MDE Scripting: SetPriorityScopeArea|C_WrapperHuman:SetPriorityScopeArea]]
 
* [[MDE Scripting: SetPriorityScopeAreaName|C_WrapperHuman:SetPriorityScopeAreaName]]
 
* [[MDE Scripting: SetPriorityScopeAreaName|C_WrapperHuman:SetPriorityScopeAreaName]]
Line 232: Line 371:
 
* [[MDE Scripting: SetPriorityScopeVolume|C_WrapperHuman:SetPriorityScopeVolume]]
 
* [[MDE Scripting: SetPriorityScopeVolume|C_WrapperHuman:SetPriorityScopeVolume]]
 
* [[MDE Scripting: SetRagdollPreventSleep|C_WrapperHuman:SetRagdollPreventSleep]]
 
* [[MDE Scripting: SetRagdollPreventSleep|C_WrapperHuman:SetRagdollPreventSleep]]
 +
* [[MDE Scripting: SetReactionOnSound|C_WrapperHuman:SetReactionOnSound]]
 
* [[MDE Scripting: SetScopeAnnulus|C_WrapperHuman:SetScopeAnnulus]]
 
* [[MDE Scripting: SetScopeAnnulus|C_WrapperHuman:SetScopeAnnulus]]
 
* [[MDE Scripting: SetScopeAnnulusPos|C_WrapperHuman:SetScopeAnnulusPos]]
 
* [[MDE Scripting: SetScopeAnnulusPos|C_WrapperHuman:SetScopeAnnulusPos]]
Line 248: Line 388:
 
* [[MDE Scripting: SetShootTargetScopeNull|C_WrapperHuman:SetShootTargetScopeNull]]
 
* [[MDE Scripting: SetShootTargetScopeNull|C_WrapperHuman:SetShootTargetScopeNull]]
 
* [[MDE Scripting: SetShootTargetScopeVolume|C_WrapperHuman:SetShootTargetScopeVolume]]
 
* [[MDE Scripting: SetShootTargetScopeVolume|C_WrapperHuman:SetShootTargetScopeVolume]]
 +
* [[MDE Scripting: SetShopkeeperTrespassZoneArea|C_WrapperHuman:SetShopkeeperTrespassZoneArea]]
 +
* [[MDE Scripting: SetShopkeeperTrespassZoneBox|C_WrapperHuman:SetShopkeeperTrespassZoneBox]]
 +
* [[MDE Scripting: SetShopkeeperTrespassZoneCircle|C_WrapperHuman:SetShopkeeperTrespassZoneCircle]]
 +
* [[MDE Scripting: SetShopkeeperTrespassZoneCirclePos|C_WrapperHuman:SetShopkeeperTrespassZoneCirclePos]]
 +
* [[MDE Scripting: SetShopkeeperTrespassZoneVolume|C_WrapperHuman:SetShopkeeperTrespassZoneVolume]]
 
* [[MDE Scripting: SetSpatialAwareness|C_WrapperHuman:SetSpatialAwareness]]
 
* [[MDE Scripting: SetSpatialAwareness|C_WrapperHuman:SetSpatialAwareness]]
 +
* [[MDE Scripting: SetStalkMove|C_WrapperHuman:SetStalkMove]]
 +
* [[MDE Scripting: SetStealthMove|C_WrapperHuman:SetStealthMove]]
 
* [[MDE Scripting: SetTrespassingState|C_WrapperHuman:SetTrespassingState]]
 
* [[MDE Scripting: SetTrespassingState|C_WrapperHuman:SetTrespassingState]]
 
* [[MDE Scripting: SetTurnRadius|C_WrapperHuman:SetTurnRadius]]
 
* [[MDE Scripting: SetTurnRadius|C_WrapperHuman:SetTurnRadius]]
 +
* [[MDE Scripting: SetVisible|C_WrapperHuman:SetVisible]]
 
* [[MDE Scripting: SetVisibleByPlayerAim|C_WrapperHuman:SetVisibleByPlayerAim]]
 
* [[MDE Scripting: SetVisibleByPlayerAim|C_WrapperHuman:SetVisibleByPlayerAim]]
 +
* [[MDE Scripting: ShootAt|C_WrapperHuman:ShootAt]]
 +
* [[MDE Scripting: ShootEffect|C_WrapperHuman:ShootEffect]]
 
* [[MDE Scripting: ShowHat|C_WrapperHuman:ShowHat]]
 
* [[MDE Scripting: ShowHat|C_WrapperHuman:ShowHat]]
 +
* [[MDE Scripting: ShowModel|C_WrapperHuman:ShowModel]]
 
* [[MDE Scripting: ShutUp|C_WrapperHuman:ShutUp]]
 
* [[MDE Scripting: ShutUp|C_WrapperHuman:ShutUp]]
 
* [[MDE Scripting: SimulateCloth|C_WrapperHuman:SimulateCloth]]
 
* [[MDE Scripting: SimulateCloth|C_WrapperHuman:SimulateCloth]]
 +
* [[MDE Scripting: SlideToSeat|C_WrapperHuman:SlideToSeat]]
 +
* [[MDE Scripting: Spawn|C_WrapperHuman:Spawn]]
 +
* [[MDE Scripting: StartLookAtDir|C_WrapperHuman:StartLookAtDir]]
 +
* [[MDE Scripting: StartLookAtTarget|C_WrapperHuman:StartLookAtTarget]]
 +
* [[MDE Scripting: StartWatchByDir|C_WrapperHuman:StartWatchByDir]]
 +
* [[MDE Scripting: StartWatchByTarget|C_WrapperHuman:StartWatchByTarget]]
 
* [[MDE Scripting: StopAllAnimations|C_WrapperHuman:StopAllAnimations]]
 
* [[MDE Scripting: StopAllAnimations|C_WrapperHuman:StopAllAnimations]]
 
* [[MDE Scripting: StopAnimation|C_WrapperHuman:StopAnimation]]
 
* [[MDE Scripting: StopAnimation|C_WrapperHuman:StopAnimation]]
 +
* [[MDE Scripting: StopLookAt|C_WrapperHuman:StopLookAt]]
 
* [[MDE Scripting: StopPatrolling|C_WrapperHuman:StopPatrolling]]
 
* [[MDE Scripting: StopPatrolling|C_WrapperHuman:StopPatrolling]]
 +
* [[MDE Scripting: StopWatch|C_WrapperHuman:StopWatch]]
 +
* [[MDE Scripting: SuspendBattle|C_WrapperHuman:SuspendBattle]]
 
* [[MDE Scripting: SwitchBrain|C_WrapperHuman:SwitchBrain]]
 
* [[MDE Scripting: SwitchBrain|C_WrapperHuman:SwitchBrain]]
 
* [[MDE Scripting: SwitchHealthSystem|C_WrapperHuman:SwitchHealthSystem]]
 
* [[MDE Scripting: SwitchHealthSystem|C_WrapperHuman:SwitchHealthSystem]]
 
* [[MDE Scripting: TakeBody|C_WrapperHuman:TakeBody]]
 
* [[MDE Scripting: TakeBody|C_WrapperHuman:TakeBody]]
 +
* [[MDE Scripting: TakeCover|C_WrapperHuman:TakeCover]]
 +
* [[MDE Scripting: TurnAt|C_WrapperHuman:TurnAt]]
 +
* [[MDE Scripting: TurnAtDir|C_WrapperHuman:TurnAtDir]]
 +
* [[MDE Scripting: TurnAtVec|C_WrapperHuman:TurnAtVec]]
 
* [[MDE Scripting: UnlockAnimationStyle|C_WrapperHuman:UnlockAnimationStyle]]
 
* [[MDE Scripting: UnlockAnimationStyle|C_WrapperHuman:UnlockAnimationStyle]]
 
* [[MDE Scripting: UnlockPlayerWeaponSlot|C_WrapperHuman:UnlockPlayerWeaponSlot]]
 
* [[MDE Scripting: UnlockPlayerWeaponSlot|C_WrapperHuman:UnlockPlayerWeaponSlot]]
 +
* [[MDE Scripting: UnregisterInputControlListener|C_WrapperHuman:UnregisterInputControlListener]]
 +
* [[MDE Scripting: UnregisterRangedScalar|C_WrapperHuman:UnregisterRangedScalar]]
 
* [[MDE Scripting: UseAB|C_WrapperHuman:UseAB]]
 
* [[MDE Scripting: UseAB|C_WrapperHuman:UseAB]]
 +
* [[MDE Scripting: UseSoundScene|C_WrapperHuman:UseSoundScene]]
 
* [[MDE Scripting: WanderAway|C_WrapperHuman:WanderAway]]
 
* [[MDE Scripting: WanderAway|C_WrapperHuman:WanderAway]]
  

Revision as of 23:50, 17 November 2020

Extends C_WrapperActor
  • C_WrapperHuman.health
  • C_WrapperHuman.healthfall
  • C_WrapperHuman.healthmax
  • C_WrapperHuman.healthmaxvar
  • C_WrapperHuman.healthrel
  • C_WrapperHuman.healthrestore
  • C_WrapperHuman.healthrestoredown
  • C_WrapperHuman.invulnerability
  • C_WrapperHuman.nonplayerdamage
  • C_WrapperHuman.nonplayerdamagedist
  • C_WrapperHuman.shield