Difference between revisions of "MDE Scripting: C WrapperHuman"
From Nomad DB
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* C_WrapperHuman.shield | * C_WrapperHuman.shield | ||
+ | * [[MDE Scripting: AbortBattleDestination|C_WrapperHuman:AbortBattleDestination]] | ||
+ | * [[MDE Scripting: ActivateEyeLookAt|C_WrapperHuman:ActivateEyeLookAt]] | ||
* [[MDE Scripting: ActivateRagdoll|C_WrapperHuman:ActivateRagdoll]] | * [[MDE Scripting: ActivateRagdoll|C_WrapperHuman:ActivateRagdoll]] | ||
* [[MDE Scripting: AddAITag|C_WrapperHuman:AddAITag]] | * [[MDE Scripting: AddAITag|C_WrapperHuman:AddAITag]] | ||
* [[MDE Scripting: AddBattleFakeTarget|C_WrapperHuman:AddBattleFakeTarget]] | * [[MDE Scripting: AddBattleFakeTarget|C_WrapperHuman:AddBattleFakeTarget]] | ||
* [[MDE Scripting: AddBattleReaction|C_WrapperHuman:AddBattleReaction]] | * [[MDE Scripting: AddBattleReaction|C_WrapperHuman:AddBattleReaction]] | ||
+ | * [[MDE Scripting: AddCalmPerceptionScopeArea|C_WrapperHuman:AddCalmPerceptionScopeArea]] | ||
+ | * [[MDE Scripting: AddCalmPerceptionScopeAreaName|C_WrapperHuman:AddCalmPerceptionScopeAreaName]] | ||
+ | * [[MDE Scripting: AddCalmPerceptionScopeBox|C_WrapperHuman:AddCalmPerceptionScopeBox]] | ||
+ | * [[MDE Scripting: AddCalmPerceptionScopeCircle|C_WrapperHuman:AddCalmPerceptionScopeCircle]] | ||
+ | * [[MDE Scripting: AddCalmPerceptionScopeCirclePos|C_WrapperHuman:AddCalmPerceptionScopeCirclePos]] | ||
+ | * [[MDE Scripting: AddCalmPerceptionScopeVolume|C_WrapperHuman:AddCalmPerceptionScopeVolume]] | ||
+ | * [[MDE Scripting: AddExclusionScopeArea|C_WrapperHuman:AddExclusionScopeArea]] | ||
+ | * [[MDE Scripting: AddExclusionScopeAreaName|C_WrapperHuman:AddExclusionScopeAreaName]] | ||
+ | * [[MDE Scripting: AddExclusionScopeBox|C_WrapperHuman:AddExclusionScopeBox]] | ||
+ | * [[MDE Scripting: AddExclusionScopeCircle|C_WrapperHuman:AddExclusionScopeCircle]] | ||
+ | * [[MDE Scripting: AddExclusionScopeCirclePos|C_WrapperHuman:AddExclusionScopeCirclePos]] | ||
+ | * [[MDE Scripting: AddExclusionScopeVolume|C_WrapperHuman:AddExclusionScopeVolume]] | ||
+ | * [[MDE Scripting: AddMeleeTimedTag|C_WrapperHuman:AddMeleeTimedTag]] | ||
* [[MDE Scripting: AddSpecialItem|C_WrapperHuman:AddSpecialItem]] | * [[MDE Scripting: AddSpecialItem|C_WrapperHuman:AddSpecialItem]] | ||
+ | * [[MDE Scripting: Aim|C_WrapperHuman:Aim]] | ||
+ | * [[MDE Scripting: AimAt|C_WrapperHuman:AimAt]] | ||
* [[MDE Scripting: AnimEffectStop|C_WrapperHuman:AnimEffectStop]] | * [[MDE Scripting: AnimEffectStop|C_WrapperHuman:AnimEffectStop]] | ||
* [[MDE Scripting: AnimPlay|C_WrapperHuman:AnimPlay]] | * [[MDE Scripting: AnimPlay|C_WrapperHuman:AnimPlay]] | ||
* [[MDE Scripting: AnimPlayEffect|C_WrapperHuman:AnimPlayEffect]] | * [[MDE Scripting: AnimPlayEffect|C_WrapperHuman:AnimPlayEffect]] | ||
* [[MDE Scripting: AnimStop|C_WrapperHuman:AnimStop]] | * [[MDE Scripting: AnimStop|C_WrapperHuman:AnimStop]] | ||
+ | * [[MDE Scripting: AnnouncePoliceOffence|C_WrapperHuman:AnnouncePoliceOffence]] | ||
* [[MDE Scripting: ApplyRagdollRadialSpeed|C_WrapperHuman:ApplyRagdollRadialSpeed]] | * [[MDE Scripting: ApplyRagdollRadialSpeed|C_WrapperHuman:ApplyRagdollRadialSpeed]] | ||
+ | * [[MDE Scripting: Attack|C_WrapperHuman:Attack]] | ||
+ | * [[MDE Scripting: AttackMelee|C_WrapperHuman:AttackMelee]] | ||
+ | * [[MDE Scripting: BattleDefendArea|C_WrapperHuman:BattleDefendArea]] | ||
+ | * [[MDE Scripting: BattleDefendAreaBox|C_WrapperHuman:BattleDefendAreaBox]] | ||
+ | * [[MDE Scripting: BattleDefendAreaCircle|C_WrapperHuman:BattleDefendAreaCircle]] | ||
+ | * [[MDE Scripting: BattleDefendAreaCirclePos|C_WrapperHuman:BattleDefendAreaCirclePos]] | ||
+ | * [[MDE Scripting: BattleDefendDynamicObject|C_WrapperHuman:BattleDefendDynamicObject]] | ||
+ | * [[MDE Scripting: BattleDefendStaticObject|C_WrapperHuman:BattleDefendStaticObject]] | ||
+ | * [[MDE Scripting: BattleGetInCar|C_WrapperHuman:BattleGetInCar]] | ||
+ | * [[MDE Scripting: BattleGetPlayerPathDist|C_WrapperHuman:BattleGetPlayerPathDist]] | ||
+ | * [[MDE Scripting: BattleMoveToScriptPos|C_WrapperHuman:BattleMoveToScriptPos]] | ||
+ | * [[MDE Scripting: BattleSearch|C_WrapperHuman:BattleSearch]] | ||
+ | * [[MDE Scripting: BattleStopDefend|C_WrapperHuman:BattleStopDefend]] | ||
* [[MDE Scripting: BlockSituationsGlobally|C_WrapperHuman:BlockSituationsGlobally]] | * [[MDE Scripting: BlockSituationsGlobally|C_WrapperHuman:BlockSituationsGlobally]] | ||
* [[MDE Scripting: BlockSpeech|C_WrapperHuman:BlockSpeech]] | * [[MDE Scripting: BlockSpeech|C_WrapperHuman:BlockSpeech]] | ||
* [[MDE Scripting: BroadcastPerceptionEvent|C_WrapperHuman:BroadcastPerceptionEvent]] | * [[MDE Scripting: BroadcastPerceptionEvent|C_WrapperHuman:BroadcastPerceptionEvent]] | ||
+ | * [[MDE Scripting: CalmSearch|C_WrapperHuman:CalmSearch]] | ||
* [[MDE Scripting: CanCarryBody|C_WrapperHuman:CanCarryBody]] | * [[MDE Scripting: CanCarryBody|C_WrapperHuman:CanCarryBody]] | ||
* [[MDE Scripting: ClampMoveSpeed|C_WrapperHuman:ClampMoveSpeed]] | * [[MDE Scripting: ClampMoveSpeed|C_WrapperHuman:ClampMoveSpeed]] | ||
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* [[MDE Scripting: ClearAnimationDescriptor|C_WrapperHuman:ClearAnimationDescriptor]] | * [[MDE Scripting: ClearAnimationDescriptor|C_WrapperHuman:ClearAnimationDescriptor]] | ||
* [[MDE Scripting: ClearCustomDeathAnimation|C_WrapperHuman:ClearCustomDeathAnimation]] | * [[MDE Scripting: ClearCustomDeathAnimation|C_WrapperHuman:ClearCustomDeathAnimation]] | ||
+ | * [[MDE Scripting: ClearHERDHostileZone|C_WrapperHuman:ClearHERDHostileZone]] | ||
+ | * [[MDE Scripting: ClearHERDTrespassZone|C_WrapperHuman:ClearHERDTrespassZone]] | ||
* [[MDE Scripting: ClearInventory|C_WrapperHuman:ClearInventory]] | * [[MDE Scripting: ClearInventory|C_WrapperHuman:ClearInventory]] | ||
* [[MDE Scripting: ClearItemsInHands|C_WrapperHuman:ClearItemsInHands]] | * [[MDE Scripting: ClearItemsInHands|C_WrapperHuman:ClearItemsInHands]] | ||
+ | * [[MDE Scripting: ClearPoliceTrespassZone|C_WrapperHuman:ClearPoliceTrespassZone]] | ||
+ | * [[MDE Scripting: ClearShopkeeperTrespassZone|C_WrapperHuman:ClearShopkeeperTrespassZone]] | ||
* [[MDE Scripting: ComputeApproachAngle|C_WrapperHuman:ComputeApproachAngle]] | * [[MDE Scripting: ComputeApproachAngle|C_WrapperHuman:ComputeApproachAngle]] | ||
+ | * [[MDE Scripting: CustomLockpick|C_WrapperHuman:CustomLockpick]] | ||
* [[MDE Scripting: DbgEnableWeaponLightOnPlayer|C_WrapperHuman:DbgEnableWeaponLightOnPlayer]] | * [[MDE Scripting: DbgEnableWeaponLightOnPlayer|C_WrapperHuman:DbgEnableWeaponLightOnPlayer]] | ||
* [[MDE Scripting: DbgPlaySpeechFromSoundFilename|C_WrapperHuman:DbgPlaySpeechFromSoundFilename]] | * [[MDE Scripting: DbgPlaySpeechFromSoundFilename|C_WrapperHuman:DbgPlaySpeechFromSoundFilename]] | ||
+ | * [[MDE Scripting: DbgTesting_AimAtDir|C_WrapperHuman:DbgTesting_AimAtDir]] | ||
+ | * [[MDE Scripting: DbgTesting_AimAtHuman|C_WrapperHuman:DbgTesting_AimAtHuman]] | ||
+ | * [[MDE Scripting: DbgTesting_AimAtPos|C_WrapperHuman:DbgTesting_AimAtPos]] | ||
+ | * [[MDE Scripting: DbgTesting_AimAtStop|C_WrapperHuman:DbgTesting_AimAtStop]] | ||
+ | * [[MDE Scripting: DbgTesting_Cover|C_WrapperHuman:DbgTesting_Cover]] | ||
+ | * [[MDE Scripting: DbgTesting_CoversMove|C_WrapperHuman:DbgTesting_CoversMove]] | ||
+ | * [[MDE Scripting: DbgTesting_GetEnumValue|C_WrapperHuman:DbgTesting_GetEnumValue]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperCombatAction_IsActive|C_WrapperHuman:DbgTesting_HelperCombatAction_IsActive]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperCover_IsActionAvailable|C_WrapperHuman:DbgTesting_HelperCover_IsActionAvailable]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperFire_GetAmmoCountInEquipedWeapon|C_WrapperHuman:DbgTesting_HelperFire_GetAmmoCountInEquipedWeapon]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_AddWeapon|C_WrapperHuman:DbgTesting_HelperInventory_AddWeapon]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_GetInventorySelected|C_WrapperHuman:DbgTesting_HelperInventory_GetInventorySelected]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_GetItem|C_WrapperHuman:DbgTesting_HelperInventory_GetItem]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_GetItemsCount|C_WrapperHuman:DbgTesting_HelperInventory_GetItemsCount]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_GetRightHand|C_WrapperHuman:DbgTesting_HelperInventory_GetRightHand]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_GetWeapon|C_WrapperHuman:DbgTesting_HelperInventory_GetWeapon]] | ||
+ | * [[MDE Scripting: DbgTesting_HelperInventory_IsArmed|C_WrapperHuman:DbgTesting_HelperInventory_IsArmed]] | ||
+ | * [[MDE Scripting: DbgTesting_HumanCombatAction|C_WrapperHuman:DbgTesting_HumanCombatAction]] | ||
+ | * [[MDE Scripting: DbgTesting_Inventory|C_WrapperHuman:DbgTesting_Inventory]] | ||
+ | * [[MDE Scripting: DbgTesting_LookAtDir|C_WrapperHuman:DbgTesting_LookAtDir]] | ||
+ | * [[MDE Scripting: DbgTesting_LookAtPos|C_WrapperHuman:DbgTesting_LookAtPos]] | ||
+ | * [[MDE Scripting: DbgTesting_LookAtStop|C_WrapperHuman:DbgTesting_LookAtStop]] | ||
+ | * [[MDE Scripting: DbgTesting_Movement|C_WrapperHuman:DbgTesting_Movement]] | ||
+ | * [[MDE Scripting: DbgTesting_SemaphoreNextFrame|C_WrapperHuman:DbgTesting_SemaphoreNextFrame]] | ||
+ | * [[MDE Scripting: DbgTesting_SetAiUpdateFrequency|C_WrapperHuman:DbgTesting_SetAiUpdateFrequency]] | ||
+ | * [[MDE Scripting: DbgTesting_SetBodyDir|C_WrapperHuman:DbgTesting_SetBodyDir]] | ||
+ | * [[MDE Scripting: DbgTesting_SetPose|C_WrapperHuman:DbgTesting_SetPose]] | ||
+ | * [[MDE Scripting: DbgTesting_ShootReload|C_WrapperHuman:DbgTesting_ShootReload]] | ||
+ | * [[MDE Scripting: DbgTesting_UseAB|C_WrapperHuman:DbgTesting_UseAB]] | ||
+ | * [[MDE Scripting: DeactivateEyeLookAt|C_WrapperHuman:DeactivateEyeLookAt]] | ||
* [[MDE Scripting: DebugClearDescriptor|C_WrapperHuman:DebugClearDescriptor]] | * [[MDE Scripting: DebugClearDescriptor|C_WrapperHuman:DebugClearDescriptor]] | ||
* [[MDE Scripting: DebugSetDescriptor|C_WrapperHuman:DebugSetDescriptor]] | * [[MDE Scripting: DebugSetDescriptor|C_WrapperHuman:DebugSetDescriptor]] | ||
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* [[MDE Scripting: DespawnImmunity|C_WrapperHuman:DespawnImmunity]] | * [[MDE Scripting: DespawnImmunity|C_WrapperHuman:DespawnImmunity]] | ||
* [[MDE Scripting: DisableAnimationLoop|C_WrapperHuman:DisableAnimationLoop]] | * [[MDE Scripting: DisableAnimationLoop|C_WrapperHuman:DisableAnimationLoop]] | ||
+ | * [[MDE Scripting: DisableAutoExitFromExplodedCar|C_WrapperHuman:DisableAutoExitFromExplodedCar]] | ||
* [[MDE Scripting: DisableInput|C_WrapperHuman:DisableInput]] | * [[MDE Scripting: DisableInput|C_WrapperHuman:DisableInput]] | ||
* [[MDE Scripting: DoDamage|C_WrapperHuman:DoDamage]] | * [[MDE Scripting: DoDamage|C_WrapperHuman:DoDamage]] | ||
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* [[MDE Scripting: DropBody|C_WrapperHuman:DropBody]] | * [[MDE Scripting: DropBody|C_WrapperHuman:DropBody]] | ||
* [[MDE Scripting: DropHat|C_WrapperHuman:DropHat]] | * [[MDE Scripting: DropHat|C_WrapperHuman:DropHat]] | ||
+ | * [[MDE Scripting: EnableBloodParticles|C_WrapperHuman:EnableBloodParticles]] | ||
+ | * [[MDE Scripting: EnableCloseCombat|C_WrapperHuman:EnableCloseCombat]] | ||
+ | * [[MDE Scripting: EnableDragBody|C_WrapperHuman:EnableDragBody]] | ||
* [[MDE Scripting: EnableElevatorMovement|C_WrapperHuman:EnableElevatorMovement]] | * [[MDE Scripting: EnableElevatorMovement|C_WrapperHuman:EnableElevatorMovement]] | ||
* [[MDE Scripting: EnableInjury|C_WrapperHuman:EnableInjury]] | * [[MDE Scripting: EnableInjury|C_WrapperHuman:EnableInjury]] | ||
* [[MDE Scripting: EnableInjuryDiff|C_WrapperHuman:EnableInjuryDiff]] | * [[MDE Scripting: EnableInjuryDiff|C_WrapperHuman:EnableInjuryDiff]] | ||
+ | * [[MDE Scripting: EnablePushObjectHandler|C_WrapperHuman:EnablePushObjectHandler]] | ||
* [[MDE Scripting: EnableWeaponLight|C_WrapperHuman:EnableWeaponLight]] | * [[MDE Scripting: EnableWeaponLight|C_WrapperHuman:EnableWeaponLight]] | ||
* [[MDE Scripting: Follow|C_WrapperHuman:Follow]] | * [[MDE Scripting: Follow|C_WrapperHuman:Follow]] | ||
+ | * [[MDE Scripting: ForceComplexCollision|C_WrapperHuman:ForceComplexCollision]] | ||
+ | * [[MDE Scripting: ForceMaxLOD|C_WrapperHuman:ForceMaxLOD]] | ||
* [[MDE Scripting: ForceVoice|C_WrapperHuman:ForceVoice]] | * [[MDE Scripting: ForceVoice|C_WrapperHuman:ForceVoice]] | ||
+ | * [[MDE Scripting: Forget|C_WrapperHuman:Forget]] | ||
* [[MDE Scripting: GetAIType|C_WrapperHuman:GetAIType]] | * [[MDE Scripting: GetAIType|C_WrapperHuman:GetAIType]] | ||
+ | * [[MDE Scripting: GetAggressivity|C_WrapperHuman:GetAggressivity]] | ||
* [[MDE Scripting: GetAnimationVariableBool|C_WrapperHuman:GetAnimationVariableBool]] | * [[MDE Scripting: GetAnimationVariableBool|C_WrapperHuman:GetAnimationVariableBool]] | ||
* [[MDE Scripting: GetAnimationVariableFloat|C_WrapperHuman:GetAnimationVariableFloat]] | * [[MDE Scripting: GetAnimationVariableFloat|C_WrapperHuman:GetAnimationVariableFloat]] | ||
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* [[MDE Scripting: GetCarriedBody|C_WrapperHuman:GetCarriedBody]] | * [[MDE Scripting: GetCarriedBody|C_WrapperHuman:GetCarriedBody]] | ||
* [[MDE Scripting: GetCivilArchetype|C_WrapperHuman:GetCivilArchetype]] | * [[MDE Scripting: GetCivilArchetype|C_WrapperHuman:GetCivilArchetype]] | ||
+ | * [[MDE Scripting: GetCollisionPriorityGroup|C_WrapperHuman:GetCollisionPriorityGroup]] | ||
* [[MDE Scripting: GetCurrentReactionPriority|C_WrapperHuman:GetCurrentReactionPriority]] | * [[MDE Scripting: GetCurrentReactionPriority|C_WrapperHuman:GetCurrentReactionPriority]] | ||
+ | * [[MDE Scripting: GetDecideFateAfterInterrogation|C_WrapperHuman:GetDecideFateAfterInterrogation]] | ||
+ | * [[MDE Scripting: GetEnemyPerceptionState|C_WrapperHuman:GetEnemyPerceptionState]] | ||
+ | * [[MDE Scripting: GetEquippedWeaponSceneObject|C_WrapperHuman:GetEquippedWeaponSceneObject]] | ||
+ | * [[MDE Scripting: GetHumanEscapeEnabled|C_WrapperHuman:GetHumanEscapeEnabled]] | ||
* [[MDE Scripting: GetInOutCar|C_WrapperHuman:GetInOutCar]] | * [[MDE Scripting: GetInOutCar|C_WrapperHuman:GetInOutCar]] | ||
* [[MDE Scripting: GetInventoryWeapons|C_WrapperHuman:GetInventoryWeapons]] | * [[MDE Scripting: GetInventoryWeapons|C_WrapperHuman:GetInventoryWeapons]] | ||
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* [[MDE Scripting: GetPhysState|C_WrapperHuman:GetPhysState]] | * [[MDE Scripting: GetPhysState|C_WrapperHuman:GetPhysState]] | ||
* [[MDE Scripting: GetPreventAIScriptPrio|C_WrapperHuman:GetPreventAIScriptPrio]] | * [[MDE Scripting: GetPreventAIScriptPrio|C_WrapperHuman:GetPreventAIScriptPrio]] | ||
+ | * [[MDE Scripting: GetReactionOnSound|C_WrapperHuman:GetReactionOnSound]] | ||
* [[MDE Scripting: GetSeePlayer|C_WrapperHuman:GetSeePlayer]] | * [[MDE Scripting: GetSeePlayer|C_WrapperHuman:GetSeePlayer]] | ||
* [[MDE Scripting: GetVoice|C_WrapperHuman:GetVoice]] | * [[MDE Scripting: GetVoice|C_WrapperHuman:GetVoice]] | ||
+ | * [[MDE Scripting: GetWeaponMagazineSize|C_WrapperHuman:GetWeaponMagazineSize]] | ||
* [[MDE Scripting: GiveArmor|C_WrapperHuman:GiveArmor]] | * [[MDE Scripting: GiveArmor|C_WrapperHuman:GiveArmor]] | ||
* [[MDE Scripting: GiveFullArmor|C_WrapperHuman:GiveFullArmor]] | * [[MDE Scripting: GiveFullArmor|C_WrapperHuman:GiveFullArmor]] | ||
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* [[MDE Scripting: HealByMedkit|C_WrapperHuman:HealByMedkit]] | * [[MDE Scripting: HealByMedkit|C_WrapperHuman:HealByMedkit]] | ||
* [[MDE Scripting: IgnoreCollisions|C_WrapperHuman:IgnoreCollisions]] | * [[MDE Scripting: IgnoreCollisions|C_WrapperHuman:IgnoreCollisions]] | ||
+ | * [[MDE Scripting: IncreaseDecreaseTargetRangedScalar|C_WrapperHuman:IncreaseDecreaseTargetRangedScalar]] | ||
+ | * [[MDE Scripting: InterrogationTarget|C_WrapperHuman:InterrogationTarget]] | ||
* [[MDE Scripting: InterruptAvoidingCar|C_WrapperHuman:InterruptAvoidingCar]] | * [[MDE Scripting: InterruptAvoidingCar|C_WrapperHuman:InterruptAvoidingCar]] | ||
* [[MDE Scripting: InterruptBattle|C_WrapperHuman:InterruptBattle]] | * [[MDE Scripting: InterruptBattle|C_WrapperHuman:InterruptBattle]] | ||
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* [[MDE Scripting: InventorySetUnlimitedAmmoInWeakestWeapon|C_WrapperHuman:InventorySetUnlimitedAmmoInWeakestWeapon]] | * [[MDE Scripting: InventorySetUnlimitedAmmoInWeakestWeapon|C_WrapperHuman:InventorySetUnlimitedAmmoInWeakestWeapon]] | ||
* [[MDE Scripting: IsBlindFiring|C_WrapperHuman:IsBlindFiring]] | * [[MDE Scripting: IsBlindFiring|C_WrapperHuman:IsBlindFiring]] | ||
+ | * [[MDE Scripting: IsButtonDown|C_WrapperHuman:IsButtonDown]] | ||
* [[MDE Scripting: IsCarryingBody|C_WrapperHuman:IsCarryingBody]] | * [[MDE Scripting: IsCarryingBody|C_WrapperHuman:IsCarryingBody]] | ||
* [[MDE Scripting: IsClothSimulated|C_WrapperHuman:IsClothSimulated]] | * [[MDE Scripting: IsClothSimulated|C_WrapperHuman:IsClothSimulated]] | ||
+ | * [[MDE Scripting: IsCoverCrouch|C_WrapperHuman:IsCoverCrouch]] | ||
* [[MDE Scripting: IsDeath|C_WrapperHuman:IsDeath]] | * [[MDE Scripting: IsDeath|C_WrapperHuman:IsDeath]] | ||
+ | * [[MDE Scripting: IsFidgetDisabled|C_WrapperHuman:IsFidgetDisabled]] | ||
+ | * [[MDE Scripting: IsInCover|C_WrapperHuman:IsInCover]] | ||
+ | * [[MDE Scripting: IsInCoverFull|C_WrapperHuman:IsInCoverFull]] | ||
* [[MDE Scripting: IsInputDisabled|C_WrapperHuman:IsInputDisabled]] | * [[MDE Scripting: IsInputDisabled|C_WrapperHuman:IsInputDisabled]] | ||
* [[MDE Scripting: IsLookPointOfInterest|C_WrapperHuman:IsLookPointOfInterest]] | * [[MDE Scripting: IsLookPointOfInterest|C_WrapperHuman:IsLookPointOfInterest]] | ||
+ | * [[MDE Scripting: IsMeleeFighting|C_WrapperHuman:IsMeleeFighting]] | ||
+ | * [[MDE Scripting: IsModelVisible|C_WrapperHuman:IsModelVisible]] | ||
* [[MDE Scripting: IsReloading|C_WrapperHuman:IsReloading]] | * [[MDE Scripting: IsReloading|C_WrapperHuman:IsReloading]] | ||
+ | * [[MDE Scripting: IsSprinting|C_WrapperHuman:IsSprinting]] | ||
+ | * [[MDE Scripting: IsStalkMove|C_WrapperHuman:IsStalkMove]] | ||
+ | * [[MDE Scripting: IsStealthMove|C_WrapperHuman:IsStealthMove]] | ||
* [[MDE Scripting: IsStunned|C_WrapperHuman:IsStunned]] | * [[MDE Scripting: IsStunned|C_WrapperHuman:IsStunned]] | ||
+ | * [[MDE Scripting: IsTaxiPassenger|C_WrapperHuman:IsTaxiPassenger]] | ||
* [[MDE Scripting: IsVisibleByPlayerAim|C_WrapperHuman:IsVisibleByPlayerAim]] | * [[MDE Scripting: IsVisibleByPlayerAim|C_WrapperHuman:IsVisibleByPlayerAim]] | ||
+ | * [[MDE Scripting: KillAndThrowNPCOutOfCar|C_WrapperHuman:KillAndThrowNPCOutOfCar]] | ||
* [[MDE Scripting: LockPlayerWeaponSlot|C_WrapperHuman:LockPlayerWeaponSlot]] | * [[MDE Scripting: LockPlayerWeaponSlot|C_WrapperHuman:LockPlayerWeaponSlot]] | ||
* [[MDE Scripting: MakeCarOwnership|C_WrapperHuman:MakeCarOwnership]] | * [[MDE Scripting: MakeCarOwnership|C_WrapperHuman:MakeCarOwnership]] | ||
+ | * [[MDE Scripting: MimicFriend|C_WrapperHuman:MimicFriend]] | ||
* [[MDE Scripting: ModelToHands|C_WrapperHuman:ModelToHands]] | * [[MDE Scripting: ModelToHands|C_WrapperHuman:ModelToHands]] | ||
* [[MDE Scripting: ModelToMouth|C_WrapperHuman:ModelToMouth]] | * [[MDE Scripting: ModelToMouth|C_WrapperHuman:ModelToMouth]] | ||
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* [[MDE Scripting: PlayerShouldRemainPassenger|C_WrapperHuman:PlayerShouldRemainPassenger]] | * [[MDE Scripting: PlayerShouldRemainPassenger|C_WrapperHuman:PlayerShouldRemainPassenger]] | ||
* [[MDE Scripting: PostAIEvent|C_WrapperHuman:PostAIEvent]] | * [[MDE Scripting: PostAIEvent|C_WrapperHuman:PostAIEvent]] | ||
+ | * [[MDE Scripting: PreBattleMove|C_WrapperHuman:PreBattleMove]] | ||
* [[MDE Scripting: PreventAIScriptThisPrioAndLower|C_WrapperHuman:PreventAIScriptThisPrioAndLower]] | * [[MDE Scripting: PreventAIScriptThisPrioAndLower|C_WrapperHuman:PreventAIScriptThisPrioAndLower]] | ||
+ | * [[MDE Scripting: PushObjectHandlerEnabled|C_WrapperHuman:PushObjectHandlerEnabled]] | ||
+ | * [[MDE Scripting: QueueFullbodyNoTransition|C_WrapperHuman:QueueFullbodyNoTransition]] | ||
+ | * [[MDE Scripting: ReadGamepadAnalog|C_WrapperHuman:ReadGamepadAnalog]] | ||
+ | * [[MDE Scripting: RegisterInputControlListener|C_WrapperHuman:RegisterInputControlListener]] | ||
+ | * [[MDE Scripting: RegisterRangedScalar|C_WrapperHuman:RegisterRangedScalar]] | ||
* [[MDE Scripting: RemoveAITag|C_WrapperHuman:RemoveAITag]] | * [[MDE Scripting: RemoveAITag|C_WrapperHuman:RemoveAITag]] | ||
* [[MDE Scripting: RemoveAllArmor|C_WrapperHuman:RemoveAllArmor]] | * [[MDE Scripting: RemoveAllArmor|C_WrapperHuman:RemoveAllArmor]] | ||
+ | * [[MDE Scripting: RemoveBloodDecals|C_WrapperHuman:RemoveBloodDecals]] | ||
* [[MDE Scripting: RemoveSpecialItem|C_WrapperHuman:RemoveSpecialItem]] | * [[MDE Scripting: RemoveSpecialItem|C_WrapperHuman:RemoveSpecialItem]] | ||
* [[MDE Scripting: ResetDisabledInputsMoveSpeed|C_WrapperHuman:ResetDisabledInputsMoveSpeed]] | * [[MDE Scripting: ResetDisabledInputsMoveSpeed|C_WrapperHuman:ResetDisabledInputsMoveSpeed]] | ||
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* [[MDE Scripting: ScriptControl|C_WrapperHuman:ScriptControl]] | * [[MDE Scripting: ScriptControl|C_WrapperHuman:ScriptControl]] | ||
* [[MDE Scripting: SelectMatchingVoice|C_WrapperHuman:SelectMatchingVoice]] | * [[MDE Scripting: SelectMatchingVoice|C_WrapperHuman:SelectMatchingVoice]] | ||
+ | * [[MDE Scripting: SetAggressivity|C_WrapperHuman:SetAggressivity]] | ||
* [[MDE Scripting: SetAnimStyle|C_WrapperHuman:SetAnimStyle]] | * [[MDE Scripting: SetAnimStyle|C_WrapperHuman:SetAnimStyle]] | ||
* [[MDE Scripting: SetAnimationAttitude|C_WrapperHuman:SetAnimationAttitude]] | * [[MDE Scripting: SetAnimationAttitude|C_WrapperHuman:SetAnimationAttitude]] | ||
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* [[MDE Scripting: SetAnimationVariableInt|C_WrapperHuman:SetAnimationVariableInt]] | * [[MDE Scripting: SetAnimationVariableInt|C_WrapperHuman:SetAnimationVariableInt]] | ||
* [[MDE Scripting: SetBattleArchetype|C_WrapperHuman:SetBattleArchetype]] | * [[MDE Scripting: SetBattleArchetype|C_WrapperHuman:SetBattleArchetype]] | ||
+ | * [[MDE Scripting: SetBattleDefendEngageArea|C_WrapperHuman:SetBattleDefendEngageArea]] | ||
+ | * [[MDE Scripting: SetBattleDefendEngageAreaBox|C_WrapperHuman:SetBattleDefendEngageAreaBox]] | ||
+ | * [[MDE Scripting: SetBattleDefendEngageAreaCircle|C_WrapperHuman:SetBattleDefendEngageAreaCircle]] | ||
+ | * [[MDE Scripting: SetBattleDefendEngageAreaCirclePos|C_WrapperHuman:SetBattleDefendEngageAreaCirclePos]] | ||
+ | * [[MDE Scripting: SetBattleDefendEngageVolume|C_WrapperHuman:SetBattleDefendEngageVolume]] | ||
+ | * [[MDE Scripting: SetBattleDefendVolume|C_WrapperHuman:SetBattleDefendVolume]] | ||
+ | * [[MDE Scripting: SetBattleDestination|C_WrapperHuman:SetBattleDestination]] | ||
* [[MDE Scripting: SetBattleLeader|C_WrapperHuman:SetBattleLeader]] | * [[MDE Scripting: SetBattleLeader|C_WrapperHuman:SetBattleLeader]] | ||
+ | * [[MDE Scripting: SetBattleShootingImportance|C_WrapperHuman:SetBattleShootingImportance]] | ||
* [[MDE Scripting: SetBattleTactic|C_WrapperHuman:SetBattleTactic]] | * [[MDE Scripting: SetBattleTactic|C_WrapperHuman:SetBattleTactic]] | ||
* [[MDE Scripting: SetCanTraverse|C_WrapperHuman:SetCanTraverse]] | * [[MDE Scripting: SetCanTraverse|C_WrapperHuman:SetCanTraverse]] | ||
+ | * [[MDE Scripting: SetCarAttackGetOutPermission|C_WrapperHuman:SetCarAttackGetOutPermission]] | ||
+ | * [[MDE Scripting: SetCarAttackPermission|C_WrapperHuman:SetCarAttackPermission]] | ||
* [[MDE Scripting: SetCivilArchetype|C_WrapperHuman:SetCivilArchetype]] | * [[MDE Scripting: SetCivilArchetype|C_WrapperHuman:SetCivilArchetype]] | ||
+ | * [[MDE Scripting: SetCollisionPriorityGroup|C_WrapperHuman:SetCollisionPriorityGroup]] | ||
* [[MDE Scripting: SetCombatMode|C_WrapperHuman:SetCombatMode]] | * [[MDE Scripting: SetCombatMode|C_WrapperHuman:SetCombatMode]] | ||
* [[MDE Scripting: SetCoverMode|C_WrapperHuman:SetCoverMode]] | * [[MDE Scripting: SetCoverMode|C_WrapperHuman:SetCoverMode]] | ||
* [[MDE Scripting: SetCustomDeathAnimation|C_WrapperHuman:SetCustomDeathAnimation]] | * [[MDE Scripting: SetCustomDeathAnimation|C_WrapperHuman:SetCustomDeathAnimation]] | ||
+ | * [[MDE Scripting: SetDecideFateAfterInterrogation|C_WrapperHuman:SetDecideFateAfterInterrogation]] | ||
* [[MDE Scripting: SetDefaultTurnRadius|C_WrapperHuman:SetDefaultTurnRadius]] | * [[MDE Scripting: SetDefaultTurnRadius|C_WrapperHuman:SetDefaultTurnRadius]] | ||
+ | * [[MDE Scripting: SetDemigod|C_WrapperHuman:SetDemigod]] | ||
* [[MDE Scripting: SetDirtBlend|C_WrapperHuman:SetDirtBlend]] | * [[MDE Scripting: SetDirtBlend|C_WrapperHuman:SetDirtBlend]] | ||
+ | * [[MDE Scripting: SetDrunk|C_WrapperHuman:SetDrunk]] | ||
+ | * [[MDE Scripting: SetFidgetDisabled|C_WrapperHuman:SetFidgetDisabled]] | ||
* [[MDE Scripting: SetFullBodyInjuryReactionThreshold|C_WrapperHuman:SetFullBodyInjuryReactionThreshold]] | * [[MDE Scripting: SetFullBodyInjuryReactionThreshold|C_WrapperHuman:SetFullBodyInjuryReactionThreshold]] | ||
+ | * [[MDE Scripting: SetHERDHostileZoneArea|C_WrapperHuman:SetHERDHostileZoneArea]] | ||
+ | * [[MDE Scripting: SetHERDHostileZoneBox|C_WrapperHuman:SetHERDHostileZoneBox]] | ||
+ | * [[MDE Scripting: SetHERDHostileZoneCircle|C_WrapperHuman:SetHERDHostileZoneCircle]] | ||
+ | * [[MDE Scripting: SetHERDHostileZoneCirclePos|C_WrapperHuman:SetHERDHostileZoneCirclePos]] | ||
+ | * [[MDE Scripting: SetHERDHostileZoneVolume|C_WrapperHuman:SetHERDHostileZoneVolume]] | ||
+ | * [[MDE Scripting: SetHERDTierLevel|C_WrapperHuman:SetHERDTierLevel]] | ||
+ | * [[MDE Scripting: SetHERDTrespassZoneArea|C_WrapperHuman:SetHERDTrespassZoneArea]] | ||
+ | * [[MDE Scripting: SetHERDTrespassZoneBox|C_WrapperHuman:SetHERDTrespassZoneBox]] | ||
+ | * [[MDE Scripting: SetHERDTrespassZoneCircle|C_WrapperHuman:SetHERDTrespassZoneCircle]] | ||
+ | * [[MDE Scripting: SetHERDTrespassZoneCirclePos|C_WrapperHuman:SetHERDTrespassZoneCirclePos]] | ||
+ | * [[MDE Scripting: SetHERDTrespassZoneVolume|C_WrapperHuman:SetHERDTrespassZoneVolume]] | ||
+ | * [[MDE Scripting: SetHERDType|C_WrapperHuman:SetHERDType]] | ||
+ | * [[MDE Scripting: SetHumanEscapeEnabled|C_WrapperHuman:SetHumanEscapeEnabled]] | ||
* [[MDE Scripting: SetLookPointOfInterest|C_WrapperHuman:SetLookPointOfInterest]] | * [[MDE Scripting: SetLookPointOfInterest|C_WrapperHuman:SetLookPointOfInterest]] | ||
* [[MDE Scripting: SetMaxHealth|C_WrapperHuman:SetMaxHealth]] | * [[MDE Scripting: SetMaxHealth|C_WrapperHuman:SetMaxHealth]] | ||
Line 224: | Line 358: | ||
* [[MDE Scripting: SetPhysState|C_WrapperHuman:SetPhysState]] | * [[MDE Scripting: SetPhysState|C_WrapperHuman:SetPhysState]] | ||
* [[MDE Scripting: SetPlayerHealthSegmentCnt|C_WrapperHuman:SetPlayerHealthSegmentCnt]] | * [[MDE Scripting: SetPlayerHealthSegmentCnt|C_WrapperHuman:SetPlayerHealthSegmentCnt]] | ||
+ | * [[MDE Scripting: SetPoliceTrespassZoneArea|C_WrapperHuman:SetPoliceTrespassZoneArea]] | ||
+ | * [[MDE Scripting: SetPoliceTrespassZoneBox|C_WrapperHuman:SetPoliceTrespassZoneBox]] | ||
+ | * [[MDE Scripting: SetPoliceTrespassZoneCircle|C_WrapperHuman:SetPoliceTrespassZoneCircle]] | ||
+ | * [[MDE Scripting: SetPoliceTrespassZoneCirclePos|C_WrapperHuman:SetPoliceTrespassZoneCirclePos]] | ||
+ | * [[MDE Scripting: SetPoliceTrespassZoneVolume|C_WrapperHuman:SetPoliceTrespassZoneVolume]] | ||
* [[MDE Scripting: SetPriorityScopeArea|C_WrapperHuman:SetPriorityScopeArea]] | * [[MDE Scripting: SetPriorityScopeArea|C_WrapperHuman:SetPriorityScopeArea]] | ||
* [[MDE Scripting: SetPriorityScopeAreaName|C_WrapperHuman:SetPriorityScopeAreaName]] | * [[MDE Scripting: SetPriorityScopeAreaName|C_WrapperHuman:SetPriorityScopeAreaName]] | ||
Line 232: | Line 371: | ||
* [[MDE Scripting: SetPriorityScopeVolume|C_WrapperHuman:SetPriorityScopeVolume]] | * [[MDE Scripting: SetPriorityScopeVolume|C_WrapperHuman:SetPriorityScopeVolume]] | ||
* [[MDE Scripting: SetRagdollPreventSleep|C_WrapperHuman:SetRagdollPreventSleep]] | * [[MDE Scripting: SetRagdollPreventSleep|C_WrapperHuman:SetRagdollPreventSleep]] | ||
+ | * [[MDE Scripting: SetReactionOnSound|C_WrapperHuman:SetReactionOnSound]] | ||
* [[MDE Scripting: SetScopeAnnulus|C_WrapperHuman:SetScopeAnnulus]] | * [[MDE Scripting: SetScopeAnnulus|C_WrapperHuman:SetScopeAnnulus]] | ||
* [[MDE Scripting: SetScopeAnnulusPos|C_WrapperHuman:SetScopeAnnulusPos]] | * [[MDE Scripting: SetScopeAnnulusPos|C_WrapperHuman:SetScopeAnnulusPos]] | ||
Line 248: | Line 388: | ||
* [[MDE Scripting: SetShootTargetScopeNull|C_WrapperHuman:SetShootTargetScopeNull]] | * [[MDE Scripting: SetShootTargetScopeNull|C_WrapperHuman:SetShootTargetScopeNull]] | ||
* [[MDE Scripting: SetShootTargetScopeVolume|C_WrapperHuman:SetShootTargetScopeVolume]] | * [[MDE Scripting: SetShootTargetScopeVolume|C_WrapperHuman:SetShootTargetScopeVolume]] | ||
+ | * [[MDE Scripting: SetShopkeeperTrespassZoneArea|C_WrapperHuman:SetShopkeeperTrespassZoneArea]] | ||
+ | * [[MDE Scripting: SetShopkeeperTrespassZoneBox|C_WrapperHuman:SetShopkeeperTrespassZoneBox]] | ||
+ | * [[MDE Scripting: SetShopkeeperTrespassZoneCircle|C_WrapperHuman:SetShopkeeperTrespassZoneCircle]] | ||
+ | * [[MDE Scripting: SetShopkeeperTrespassZoneCirclePos|C_WrapperHuman:SetShopkeeperTrespassZoneCirclePos]] | ||
+ | * [[MDE Scripting: SetShopkeeperTrespassZoneVolume|C_WrapperHuman:SetShopkeeperTrespassZoneVolume]] | ||
* [[MDE Scripting: SetSpatialAwareness|C_WrapperHuman:SetSpatialAwareness]] | * [[MDE Scripting: SetSpatialAwareness|C_WrapperHuman:SetSpatialAwareness]] | ||
+ | * [[MDE Scripting: SetStalkMove|C_WrapperHuman:SetStalkMove]] | ||
+ | * [[MDE Scripting: SetStealthMove|C_WrapperHuman:SetStealthMove]] | ||
* [[MDE Scripting: SetTrespassingState|C_WrapperHuman:SetTrespassingState]] | * [[MDE Scripting: SetTrespassingState|C_WrapperHuman:SetTrespassingState]] | ||
* [[MDE Scripting: SetTurnRadius|C_WrapperHuman:SetTurnRadius]] | * [[MDE Scripting: SetTurnRadius|C_WrapperHuman:SetTurnRadius]] | ||
+ | * [[MDE Scripting: SetVisible|C_WrapperHuman:SetVisible]] | ||
* [[MDE Scripting: SetVisibleByPlayerAim|C_WrapperHuman:SetVisibleByPlayerAim]] | * [[MDE Scripting: SetVisibleByPlayerAim|C_WrapperHuman:SetVisibleByPlayerAim]] | ||
+ | * [[MDE Scripting: ShootAt|C_WrapperHuman:ShootAt]] | ||
+ | * [[MDE Scripting: ShootEffect|C_WrapperHuman:ShootEffect]] | ||
* [[MDE Scripting: ShowHat|C_WrapperHuman:ShowHat]] | * [[MDE Scripting: ShowHat|C_WrapperHuman:ShowHat]] | ||
+ | * [[MDE Scripting: ShowModel|C_WrapperHuman:ShowModel]] | ||
* [[MDE Scripting: ShutUp|C_WrapperHuman:ShutUp]] | * [[MDE Scripting: ShutUp|C_WrapperHuman:ShutUp]] | ||
* [[MDE Scripting: SimulateCloth|C_WrapperHuman:SimulateCloth]] | * [[MDE Scripting: SimulateCloth|C_WrapperHuman:SimulateCloth]] | ||
+ | * [[MDE Scripting: SlideToSeat|C_WrapperHuman:SlideToSeat]] | ||
+ | * [[MDE Scripting: Spawn|C_WrapperHuman:Spawn]] | ||
+ | * [[MDE Scripting: StartLookAtDir|C_WrapperHuman:StartLookAtDir]] | ||
+ | * [[MDE Scripting: StartLookAtTarget|C_WrapperHuman:StartLookAtTarget]] | ||
+ | * [[MDE Scripting: StartWatchByDir|C_WrapperHuman:StartWatchByDir]] | ||
+ | * [[MDE Scripting: StartWatchByTarget|C_WrapperHuman:StartWatchByTarget]] | ||
* [[MDE Scripting: StopAllAnimations|C_WrapperHuman:StopAllAnimations]] | * [[MDE Scripting: StopAllAnimations|C_WrapperHuman:StopAllAnimations]] | ||
* [[MDE Scripting: StopAnimation|C_WrapperHuman:StopAnimation]] | * [[MDE Scripting: StopAnimation|C_WrapperHuman:StopAnimation]] | ||
+ | * [[MDE Scripting: StopLookAt|C_WrapperHuman:StopLookAt]] | ||
* [[MDE Scripting: StopPatrolling|C_WrapperHuman:StopPatrolling]] | * [[MDE Scripting: StopPatrolling|C_WrapperHuman:StopPatrolling]] | ||
+ | * [[MDE Scripting: StopWatch|C_WrapperHuman:StopWatch]] | ||
+ | * [[MDE Scripting: SuspendBattle|C_WrapperHuman:SuspendBattle]] | ||
* [[MDE Scripting: SwitchBrain|C_WrapperHuman:SwitchBrain]] | * [[MDE Scripting: SwitchBrain|C_WrapperHuman:SwitchBrain]] | ||
* [[MDE Scripting: SwitchHealthSystem|C_WrapperHuman:SwitchHealthSystem]] | * [[MDE Scripting: SwitchHealthSystem|C_WrapperHuman:SwitchHealthSystem]] | ||
* [[MDE Scripting: TakeBody|C_WrapperHuman:TakeBody]] | * [[MDE Scripting: TakeBody|C_WrapperHuman:TakeBody]] | ||
+ | * [[MDE Scripting: TakeCover|C_WrapperHuman:TakeCover]] | ||
+ | * [[MDE Scripting: TurnAt|C_WrapperHuman:TurnAt]] | ||
+ | * [[MDE Scripting: TurnAtDir|C_WrapperHuman:TurnAtDir]] | ||
+ | * [[MDE Scripting: TurnAtVec|C_WrapperHuman:TurnAtVec]] | ||
* [[MDE Scripting: UnlockAnimationStyle|C_WrapperHuman:UnlockAnimationStyle]] | * [[MDE Scripting: UnlockAnimationStyle|C_WrapperHuman:UnlockAnimationStyle]] | ||
* [[MDE Scripting: UnlockPlayerWeaponSlot|C_WrapperHuman:UnlockPlayerWeaponSlot]] | * [[MDE Scripting: UnlockPlayerWeaponSlot|C_WrapperHuman:UnlockPlayerWeaponSlot]] | ||
+ | * [[MDE Scripting: UnregisterInputControlListener|C_WrapperHuman:UnregisterInputControlListener]] | ||
+ | * [[MDE Scripting: UnregisterRangedScalar|C_WrapperHuman:UnregisterRangedScalar]] | ||
* [[MDE Scripting: UseAB|C_WrapperHuman:UseAB]] | * [[MDE Scripting: UseAB|C_WrapperHuman:UseAB]] | ||
+ | * [[MDE Scripting: UseSoundScene|C_WrapperHuman:UseSoundScene]] | ||
* [[MDE Scripting: WanderAway|C_WrapperHuman:WanderAway]] | * [[MDE Scripting: WanderAway|C_WrapperHuman:WanderAway]] | ||
Revision as of 23:50, 17 November 2020
Extends | C_WrapperActor |
---|
- C_WrapperHuman.health
- C_WrapperHuman.healthfall
- C_WrapperHuman.healthmax
- C_WrapperHuman.healthmaxvar
- C_WrapperHuman.healthrel
- C_WrapperHuman.healthrestore
- C_WrapperHuman.healthrestoredown
- C_WrapperHuman.invulnerability
- C_WrapperHuman.nonplayerdamage
- C_WrapperHuman.nonplayerdamagedist
- C_WrapperHuman.shield
- C_WrapperHuman:AbortBattleDestination
- C_WrapperHuman:ActivateEyeLookAt
- C_WrapperHuman:ActivateRagdoll
- C_WrapperHuman:AddAITag
- C_WrapperHuman:AddBattleFakeTarget
- C_WrapperHuman:AddBattleReaction
- C_WrapperHuman:AddCalmPerceptionScopeArea
- C_WrapperHuman:AddCalmPerceptionScopeAreaName
- C_WrapperHuman:AddCalmPerceptionScopeBox
- C_WrapperHuman:AddCalmPerceptionScopeCircle
- C_WrapperHuman:AddCalmPerceptionScopeCirclePos
- C_WrapperHuman:AddCalmPerceptionScopeVolume
- C_WrapperHuman:AddExclusionScopeArea
- C_WrapperHuman:AddExclusionScopeAreaName
- C_WrapperHuman:AddExclusionScopeBox
- C_WrapperHuman:AddExclusionScopeCircle
- C_WrapperHuman:AddExclusionScopeCirclePos
- C_WrapperHuman:AddExclusionScopeVolume
- C_WrapperHuman:AddMeleeTimedTag
- C_WrapperHuman:AddSpecialItem
- C_WrapperHuman:Aim
- C_WrapperHuman:AimAt
- C_WrapperHuman:AnimEffectStop
- C_WrapperHuman:AnimPlay
- C_WrapperHuman:AnimPlayEffect
- C_WrapperHuman:AnimStop
- C_WrapperHuman:AnnouncePoliceOffence
- C_WrapperHuman:ApplyRagdollRadialSpeed
- C_WrapperHuman:Attack
- C_WrapperHuman:AttackMelee
- C_WrapperHuman:BattleDefendArea
- C_WrapperHuman:BattleDefendAreaBox
- C_WrapperHuman:BattleDefendAreaCircle
- C_WrapperHuman:BattleDefendAreaCirclePos
- C_WrapperHuman:BattleDefendDynamicObject
- C_WrapperHuman:BattleDefendStaticObject
- C_WrapperHuman:BattleGetInCar
- C_WrapperHuman:BattleGetPlayerPathDist
- C_WrapperHuman:BattleMoveToScriptPos
- C_WrapperHuman:BattleSearch
- C_WrapperHuman:BattleStopDefend
- C_WrapperHuman:BlockSituationsGlobally
- C_WrapperHuman:BlockSpeech
- C_WrapperHuman:BroadcastPerceptionEvent
- C_WrapperHuman:CalmSearch
- C_WrapperHuman:CanCarryBody
- C_WrapperHuman:ClampMoveSpeed
- C_WrapperHuman:ClampSprintSpeed
- C_WrapperHuman:ClearAnimationDescriptor
- C_WrapperHuman:ClearCustomDeathAnimation
- C_WrapperHuman:ClearHERDHostileZone
- C_WrapperHuman:ClearHERDTrespassZone
- C_WrapperHuman:ClearInventory
- C_WrapperHuman:ClearItemsInHands
- C_WrapperHuman:ClearPoliceTrespassZone
- C_WrapperHuman:ClearShopkeeperTrespassZone
- C_WrapperHuman:ComputeApproachAngle
- C_WrapperHuman:CustomLockpick
- C_WrapperHuman:DbgEnableWeaponLightOnPlayer
- C_WrapperHuman:DbgPlaySpeechFromSoundFilename
- C_WrapperHuman:DbgTesting_AimAtDir
- C_WrapperHuman:DbgTesting_AimAtHuman
- C_WrapperHuman:DbgTesting_AimAtPos
- C_WrapperHuman:DbgTesting_AimAtStop
- C_WrapperHuman:DbgTesting_Cover
- C_WrapperHuman:DbgTesting_CoversMove
- C_WrapperHuman:DbgTesting_GetEnumValue
- C_WrapperHuman:DbgTesting_HelperCombatAction_IsActive
- C_WrapperHuman:DbgTesting_HelperCover_IsActionAvailable
- C_WrapperHuman:DbgTesting_HelperFire_GetAmmoCountInEquipedWeapon
- C_WrapperHuman:DbgTesting_HelperInventory_AddWeapon
- C_WrapperHuman:DbgTesting_HelperInventory_GetInventorySelected
- C_WrapperHuman:DbgTesting_HelperInventory_GetItem
- C_WrapperHuman:DbgTesting_HelperInventory_GetItemsCount
- C_WrapperHuman:DbgTesting_HelperInventory_GetRightHand
- C_WrapperHuman:DbgTesting_HelperInventory_GetWeapon
- C_WrapperHuman:DbgTesting_HelperInventory_IsArmed
- C_WrapperHuman:DbgTesting_HumanCombatAction
- C_WrapperHuman:DbgTesting_Inventory
- C_WrapperHuman:DbgTesting_LookAtDir
- C_WrapperHuman:DbgTesting_LookAtPos
- C_WrapperHuman:DbgTesting_LookAtStop
- C_WrapperHuman:DbgTesting_Movement
- C_WrapperHuman:DbgTesting_SemaphoreNextFrame
- C_WrapperHuman:DbgTesting_SetAiUpdateFrequency
- C_WrapperHuman:DbgTesting_SetBodyDir
- C_WrapperHuman:DbgTesting_SetPose
- C_WrapperHuman:DbgTesting_ShootReload
- C_WrapperHuman:DbgTesting_UseAB
- C_WrapperHuman:DeactivateEyeLookAt
- C_WrapperHuman:DebugClearDescriptor
- C_WrapperHuman:DebugSetDescriptor
- C_WrapperHuman:DesirePlayAnimation
- C_WrapperHuman:DesirePlayAnimationWithDocking
- C_WrapperHuman:DesirePlayAnimationWithDockingTransform
- C_WrapperHuman:DespawnImmunity
- C_WrapperHuman:DisableAnimationLoop
- C_WrapperHuman:DisableAutoExitFromExplodedCar
- C_WrapperHuman:DisableInput
- C_WrapperHuman:DoDamage
- C_WrapperHuman:DoTalk
- C_WrapperHuman:DoTalkAI
- C_WrapperHuman:DoTalkAIAll
- C_WrapperHuman:DoTalkAIAll2
- C_WrapperHuman:DoTalkAIAvailable
- C_WrapperHuman:DoTalkAIAvailableVariation
- C_WrapperHuman:DoTalkAIVariation
- C_WrapperHuman:DoTalkDialogLine
- C_WrapperHuman:DoTalkGhostAI
- C_WrapperHuman:DoTalkGhostAIVariation
- C_WrapperHuman:DropBody
- C_WrapperHuman:DropHat
- C_WrapperHuman:EnableBloodParticles
- C_WrapperHuman:EnableCloseCombat
- C_WrapperHuman:EnableDragBody
- C_WrapperHuman:EnableElevatorMovement
- C_WrapperHuman:EnableInjury
- C_WrapperHuman:EnableInjuryDiff
- C_WrapperHuman:EnablePushObjectHandler
- C_WrapperHuman:EnableWeaponLight
- C_WrapperHuman:Follow
- C_WrapperHuman:ForceComplexCollision
- C_WrapperHuman:ForceMaxLOD
- C_WrapperHuman:ForceVoice
- C_WrapperHuman:Forget
- C_WrapperHuman:GetAIType
- C_WrapperHuman:GetAggressivity
- C_WrapperHuman:GetAnimationVariableBool
- C_WrapperHuman:GetAnimationVariableFloat
- C_WrapperHuman:GetAnimationVariableInt
- C_WrapperHuman:GetArmor
- C_WrapperHuman:GetBattleArchetype
- C_WrapperHuman:GetBattleArchetypeBase
- C_WrapperHuman:GetBonePos
- C_WrapperHuman:GetCanTraverse
- C_WrapperHuman:GetCarriedBody
- C_WrapperHuman:GetCivilArchetype
- C_WrapperHuman:GetCollisionPriorityGroup
- C_WrapperHuman:GetCurrentReactionPriority
- C_WrapperHuman:GetDecideFateAfterInterrogation
- C_WrapperHuman:GetEnemyPerceptionState
- C_WrapperHuman:GetEquippedWeaponSceneObject
- C_WrapperHuman:GetHumanEscapeEnabled
- C_WrapperHuman:GetInOutCar
- C_WrapperHuman:GetInventoryWeapons
- C_WrapperHuman:GetInventoryWeaponsInSlotType
- C_WrapperHuman:GetMaxArmor
- C_WrapperHuman:GetOffVehicle
- C_WrapperHuman:GetOnVehicle
- C_WrapperHuman:GetOppositePosRot
- C_WrapperHuman:GetOutCarFast
- C_WrapperHuman:GetPhysState
- C_WrapperHuman:GetPreventAIScriptPrio
- C_WrapperHuman:GetReactionOnSound
- C_WrapperHuman:GetSeePlayer
- C_WrapperHuman:GetVoice
- C_WrapperHuman:GetWeaponMagazineSize
- C_WrapperHuman:GiveArmor
- C_WrapperHuman:GiveFullArmor
- C_WrapperHuman:HasSpecialItem
- C_WrapperHuman:HaveEmptyHand
- C_WrapperHuman:HaveFireWeaponInHand
- C_WrapperHuman:HealByMedkit
- C_WrapperHuman:IgnoreCollisions
- C_WrapperHuman:IncreaseDecreaseTargetRangedScalar
- C_WrapperHuman:InterrogationTarget
- C_WrapperHuman:InterruptAvoidingCar
- C_WrapperHuman:InterruptBattle
- C_WrapperHuman:InterruptCivilWander
- C_WrapperHuman:InterruptPatrol
- C_WrapperHuman:InventoryAddAmmo
- C_WrapperHuman:InventoryAddAmmoByCategory
- C_WrapperHuman:InventoryAddGrenades
- C_WrapperHuman:InventoryAddItem
- C_WrapperHuman:InventoryAddMoney
- C_WrapperHuman:InventoryAddWeapon
- C_WrapperHuman:InventoryArmed
- C_WrapperHuman:InventoryCalcNumAddableGrenades
- C_WrapperHuman:InventoryCanAddAmmoByCategory
- C_WrapperHuman:InventoryDrop
- C_WrapperHuman:InventoryEnsureMinCheckpointAmmo
- C_WrapperHuman:InventoryGetAmmo
- C_WrapperHuman:InventoryGetAmmoCategoryForWeapon
- C_WrapperHuman:InventoryGetAmmoLimit
- C_WrapperHuman:InventoryGetGrenadeCapacity
- C_WrapperHuman:InventoryGetGrenadeCount
- C_WrapperHuman:InventoryGetMedkitCapacity
- C_WrapperHuman:InventoryGetMedkitCount
- C_WrapperHuman:InventoryGetMoney
- C_WrapperHuman:InventoryGetSelected
- C_WrapperHuman:InventoryGetSelectedExplosive
- C_WrapperHuman:InventoryHasWeaponInSlot
- C_WrapperHuman:InventoryHaveItem
- C_WrapperHuman:InventoryHaveWeapon
- C_WrapperHuman:InventoryHolster
- C_WrapperHuman:InventoryLoadWeapons
- C_WrapperHuman:InventoryReload
- C_WrapperHuman:InventoryRemoveAmmoByCategory
- C_WrapperHuman:InventoryRemoveGrenades
- C_WrapperHuman:InventoryRemoveItem
- C_WrapperHuman:InventoryRemoveMoney
- C_WrapperHuman:InventoryRemoveWeapon
- C_WrapperHuman:InventorySelect
- C_WrapperHuman:InventorySelectExplosive
- C_WrapperHuman:InventorySelectSmallWeapon
- C_WrapperHuman:InventorySetUnlimitedAmmo
- C_WrapperHuman:InventorySetUnlimitedAmmoInWeakestWeapon
- C_WrapperHuman:IsBlindFiring
- C_WrapperHuman:IsButtonDown
- C_WrapperHuman:IsCarryingBody
- C_WrapperHuman:IsClothSimulated
- C_WrapperHuman:IsCoverCrouch
- C_WrapperHuman:IsDeath
- C_WrapperHuman:IsFidgetDisabled
- C_WrapperHuman:IsInCover
- C_WrapperHuman:IsInCoverFull
- C_WrapperHuman:IsInputDisabled
- C_WrapperHuman:IsLookPointOfInterest
- C_WrapperHuman:IsMeleeFighting
- C_WrapperHuman:IsModelVisible
- C_WrapperHuman:IsReloading
- C_WrapperHuman:IsSprinting
- C_WrapperHuman:IsStalkMove
- C_WrapperHuman:IsStealthMove
- C_WrapperHuman:IsStunned
- C_WrapperHuman:IsTaxiPassenger
- C_WrapperHuman:IsVisibleByPlayerAim
- C_WrapperHuman:KillAndThrowNPCOutOfCar
- C_WrapperHuman:LockPlayerWeaponSlot
- C_WrapperHuman:MakeCarOwnership
- C_WrapperHuman:MimicFriend
- C_WrapperHuman:ModelToHands
- C_WrapperHuman:ModelToMouth
- C_WrapperHuman:MountTurret
- C_WrapperHuman:MoveAwayAndDespawn
- C_WrapperHuman:MoveAwayAndDespawn2
- C_WrapperHuman:MoveAwayAndRequestDespawn
- C_WrapperHuman:MoveAwayAndRequestDespawn2
- C_WrapperHuman:MoveEnt
- C_WrapperHuman:MoveVec
- C_WrapperHuman:NeverLoseTrackOfPlayer
- C_WrapperHuman:OverrideAudioMaterial
- C_WrapperHuman:OverrideMoveSpeed
- C_WrapperHuman:OverrideWanderMoveMode
- C_WrapperHuman:PanicCrouch
- C_WrapperHuman:PanicRunAway
- C_WrapperHuman:Patrol
- C_WrapperHuman:PatrolWayPoints
- C_WrapperHuman:PickClosestPatrolPoint
- C_WrapperHuman:PlayAnimation
- C_WrapperHuman:PlayAnimationDockTransform
- C_WrapperHuman:PlaySyncedAnimation
- C_WrapperHuman:PlaySyncedAnimationWithDocking
- C_WrapperHuman:PlaySyncedAnimationWithDockingTransform
- C_WrapperHuman:PlayWeaponAnimation
- C_WrapperHuman:PlayerShouldRemainPassenger
- C_WrapperHuman:PostAIEvent
- C_WrapperHuman:PreBattleMove
- C_WrapperHuman:PreventAIScriptThisPrioAndLower
- C_WrapperHuman:PushObjectHandlerEnabled
- C_WrapperHuman:QueueFullbodyNoTransition
- C_WrapperHuman:ReadGamepadAnalog
- C_WrapperHuman:RegisterInputControlListener
- C_WrapperHuman:RegisterRangedScalar
- C_WrapperHuman:RemoveAITag
- C_WrapperHuman:RemoveAllArmor
- C_WrapperHuman:RemoveBloodDecals
- C_WrapperHuman:RemoveSpecialItem
- C_WrapperHuman:ResetDisabledInputsMoveSpeed
- C_WrapperHuman:ResetMoveSpeed
- C_WrapperHuman:ResetPreventAIScript
- C_WrapperHuman:RestoreCollisionsDelayed
- C_WrapperHuman:ResumeAvoidingCar
- C_WrapperHuman:ResumeBattle
- C_WrapperHuman:ResumeCivilWander
- C_WrapperHuman:ResumePatrol
- C_WrapperHuman:ReviveDownedHuman
- C_WrapperHuman:RunAwayAndDespawn
- C_WrapperHuman:RunAwayAndDespawn2
- C_WrapperHuman:RunAwayAndRequestDespawn
- C_WrapperHuman:RunAwayAndRequestDespawn2
- C_WrapperHuman:RunAwayFromEntity
- C_WrapperHuman:RunAwayFromPosition
- C_WrapperHuman:SafehouseInventoryRefill
- C_WrapperHuman:ScriptControl
- C_WrapperHuman:SelectMatchingVoice
- C_WrapperHuman:SetAggressivity
- C_WrapperHuman:SetAnimStyle
- C_WrapperHuman:SetAnimationAttitude
- C_WrapperHuman:SetAnimationDescriptor
- C_WrapperHuman:SetAnimationStyle
- C_WrapperHuman:SetAnimationVariableBool
- C_WrapperHuman:SetAnimationVariableFloat
- C_WrapperHuman:SetAnimationVariableInt
- C_WrapperHuman:SetBattleArchetype
- C_WrapperHuman:SetBattleDefendEngageArea
- C_WrapperHuman:SetBattleDefendEngageAreaBox
- C_WrapperHuman:SetBattleDefendEngageAreaCircle
- C_WrapperHuman:SetBattleDefendEngageAreaCirclePos
- C_WrapperHuman:SetBattleDefendEngageVolume
- C_WrapperHuman:SetBattleDefendVolume
- C_WrapperHuman:SetBattleDestination
- C_WrapperHuman:SetBattleLeader
- C_WrapperHuman:SetBattleShootingImportance
- C_WrapperHuman:SetBattleTactic
- C_WrapperHuman:SetCanTraverse
- C_WrapperHuman:SetCarAttackGetOutPermission
- C_WrapperHuman:SetCarAttackPermission
- C_WrapperHuman:SetCivilArchetype
- C_WrapperHuman:SetCollisionPriorityGroup
- C_WrapperHuman:SetCombatMode
- C_WrapperHuman:SetCoverMode
- C_WrapperHuman:SetCustomDeathAnimation
- C_WrapperHuman:SetDecideFateAfterInterrogation
- C_WrapperHuman:SetDefaultTurnRadius
- C_WrapperHuman:SetDemigod
- C_WrapperHuman:SetDirtBlend
- C_WrapperHuman:SetDrunk
- C_WrapperHuman:SetFidgetDisabled
- C_WrapperHuman:SetFullBodyInjuryReactionThreshold
- C_WrapperHuman:SetHERDHostileZoneArea
- C_WrapperHuman:SetHERDHostileZoneBox
- C_WrapperHuman:SetHERDHostileZoneCircle
- C_WrapperHuman:SetHERDHostileZoneCirclePos
- C_WrapperHuman:SetHERDHostileZoneVolume
- C_WrapperHuman:SetHERDTierLevel
- C_WrapperHuman:SetHERDTrespassZoneArea
- C_WrapperHuman:SetHERDTrespassZoneBox
- C_WrapperHuman:SetHERDTrespassZoneCircle
- C_WrapperHuman:SetHERDTrespassZoneCirclePos
- C_WrapperHuman:SetHERDTrespassZoneVolume
- C_WrapperHuman:SetHERDType
- C_WrapperHuman:SetHumanEscapeEnabled
- C_WrapperHuman:SetLookPointOfInterest
- C_WrapperHuman:SetMaxHealth
- C_WrapperHuman:SetMovementSpeedMult
- C_WrapperHuman:SetNoRagdollNoAnimAtDeath
- C_WrapperHuman:SetOnFireCinematic
- C_WrapperHuman:SetPerceptionConfig
- C_WrapperHuman:SetPhysStandCollPriority
- C_WrapperHuman:SetPhysState
- C_WrapperHuman:SetPlayerHealthSegmentCnt
- C_WrapperHuman:SetPoliceTrespassZoneArea
- C_WrapperHuman:SetPoliceTrespassZoneBox
- C_WrapperHuman:SetPoliceTrespassZoneCircle
- C_WrapperHuman:SetPoliceTrespassZoneCirclePos
- C_WrapperHuman:SetPoliceTrespassZoneVolume
- C_WrapperHuman:SetPriorityScopeArea
- C_WrapperHuman:SetPriorityScopeAreaName
- C_WrapperHuman:SetPriorityScopeBox
- C_WrapperHuman:SetPriorityScopeCircle
- C_WrapperHuman:SetPriorityScopeCirclePos
- C_WrapperHuman:SetPriorityScopeNull
- C_WrapperHuman:SetPriorityScopeVolume
- C_WrapperHuman:SetRagdollPreventSleep
- C_WrapperHuman:SetReactionOnSound
- C_WrapperHuman:SetScopeAnnulus
- C_WrapperHuman:SetScopeAnnulusPos
- C_WrapperHuman:SetScopeArea
- C_WrapperHuman:SetScopeAreaName
- C_WrapperHuman:SetScopeBox
- C_WrapperHuman:SetScopeCircle
- C_WrapperHuman:SetScopeCirclePos
- C_WrapperHuman:SetScopeEnemyDistance
- C_WrapperHuman:SetScopeNull
- C_WrapperHuman:SetScopeOffset
- C_WrapperHuman:SetScopeOffsetPos
- C_WrapperHuman:SetScopeVolume
- C_WrapperHuman:SetShootPrecision
- C_WrapperHuman:SetShootTargetPriority
- C_WrapperHuman:SetShootTargetScopeNull
- C_WrapperHuman:SetShootTargetScopeVolume
- C_WrapperHuman:SetShopkeeperTrespassZoneArea
- C_WrapperHuman:SetShopkeeperTrespassZoneBox
- C_WrapperHuman:SetShopkeeperTrespassZoneCircle
- C_WrapperHuman:SetShopkeeperTrespassZoneCirclePos
- C_WrapperHuman:SetShopkeeperTrespassZoneVolume
- C_WrapperHuman:SetSpatialAwareness
- C_WrapperHuman:SetStalkMove
- C_WrapperHuman:SetStealthMove
- C_WrapperHuman:SetTrespassingState
- C_WrapperHuman:SetTurnRadius
- C_WrapperHuman:SetVisible
- C_WrapperHuman:SetVisibleByPlayerAim
- C_WrapperHuman:ShootAt
- C_WrapperHuman:ShootEffect
- C_WrapperHuman:ShowHat
- C_WrapperHuman:ShowModel
- C_WrapperHuman:ShutUp
- C_WrapperHuman:SimulateCloth
- C_WrapperHuman:SlideToSeat
- C_WrapperHuman:Spawn
- C_WrapperHuman:StartLookAtDir
- C_WrapperHuman:StartLookAtTarget
- C_WrapperHuman:StartWatchByDir
- C_WrapperHuman:StartWatchByTarget
- C_WrapperHuman:StopAllAnimations
- C_WrapperHuman:StopAnimation
- C_WrapperHuman:StopLookAt
- C_WrapperHuman:StopPatrolling
- C_WrapperHuman:StopWatch
- C_WrapperHuman:SuspendBattle
- C_WrapperHuman:SwitchBrain
- C_WrapperHuman:SwitchHealthSystem
- C_WrapperHuman:TakeBody
- C_WrapperHuman:TakeCover
- C_WrapperHuman:TurnAt
- C_WrapperHuman:TurnAtDir
- C_WrapperHuman:TurnAtVec
- C_WrapperHuman:UnlockAnimationStyle
- C_WrapperHuman:UnlockPlayerWeaponSlot
- C_WrapperHuman:UnregisterInputControlListener
- C_WrapperHuman:UnregisterRangedScalar
- C_WrapperHuman:UseAB
- C_WrapperHuman:UseSoundScene
- C_WrapperHuman:WanderAway