Difference between revisions of "MDE Scripting: C RuntimeSpawnerComponent"
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(Created page with "*C_RuntimeSpawnerComponent:AddTag *C_RuntimeSpawnerComponent:ClearAllTags *MDE Scripting: ConvertTransferActorsToTr...") |
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[[Category:MDE]] | [[Category:MDE]] | ||
[[Category:MDE Scripting]] | [[Category:MDE Scripting]] | ||
− | [[Category:MDE Classes]] | + | [[Category:MDE Lua Classes]] |
[[Category:MDE Components]] | [[Category:MDE Components]] |
Latest revision as of 20:40, 3 November 2020
- C_RuntimeSpawnerComponent:AddTag
- C_RuntimeSpawnerComponent:ClearAllTags
- C_RuntimeSpawnerComponent:ConvertTransferActorsToTrafficOnDeactivate
- C_RuntimeSpawnerComponent:CreateObject
- C_RuntimeSpawnerComponent:CreateObjectAsync
- C_RuntimeSpawnerComponent:GetShutdownBehavior
- C_RuntimeSpawnerComponent:GetSpawnOnAddToScene
- C_RuntimeSpawnerComponent:GetSpawnProfile
- C_RuntimeSpawnerComponent:GetSpawnProfileLoadSyncObject
- C_RuntimeSpawnerComponent:GetTransferActorsToTrafficOnDeactivate
- C_RuntimeSpawnerComponent:GetTransferActorsToTrafficOnDespawn
- C_RuntimeSpawnerComponent:ReleaseAllObjects
- C_RuntimeSpawnerComponent:ReleaseObjectRaw
- C_RuntimeSpawnerComponent:RemoveTag
- C_RuntimeSpawnerComponent:RemoveTagWithValue
- C_RuntimeSpawnerComponent:SetShutdownBehavior
- C_RuntimeSpawnerComponent:SetSpawnOnAddToScene
- C_RuntimeSpawnerComponent:SetSpawnProfile
- C_RuntimeSpawnerComponent:SetTransferActorsToTrafficOnDeactivate
- C_RuntimeSpawnerComponent:SetTransferActorsToTrafficOnDespawn
- C_RuntimeSpawnerComponent:TransferObjectToTrafficRaw