Difference between revisions of "IsAlive"
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(Created page with "Checks if an EntityId is alive. == Syntax == <pre> IsAlive(EntityId) </pre> * '''EntityId''' of the Entity to check * '''Returns: number''' indicating 0 for dead, 1...") |
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This functions checks if the Local Player exists and is alive. | This functions checks if the Local Player exists and is alive. | ||
− | < | + | <syntaxhighlight lang="lua"> |
local function IsLocalPlayerValid() | local function IsLocalPlayerValid() | ||
local plyId = GetLocalPlayerEntityId() | local plyId = GetLocalPlayerEntityId() | ||
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return IsAlive(plyId) == 1 | return IsAlive(plyId) == 1 | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
== Related Pages == | == Related Pages == |
Revision as of 20:00, 14 April 2020
Checks if an EntityId is alive.
Syntax
IsAlive(EntityId)
- EntityId of the Entity to check
- Returns: number indicating 0 for dead, 1 for alive
Example
This functions checks if the Local Player exists and is alive.
local function IsLocalPlayerValid()
local plyId = GetLocalPlayerEntityId()
if plyId == GetInvalidEntityId() then
return false
end
return IsAlive(plyId) == 1
end