Difference between revisions of "GetReticleHitEntity"
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(Created page with "Retrieves the entity that is being aimed at. This only works when the reticle is on the screen. == Syntax == <pre> GetReticleHitEntity() </pre> * '''Returns''' (string): En...") |
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Retrieves the entity that is being aimed at. This only works when the reticle is on the screen. | Retrieves the entity that is being aimed at. This only works when the reticle is on the screen. | ||
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* [[Entity]] | * [[Entity]] | ||
* [[EntityId]] | * [[EntityId]] | ||
+ | * [[GetReticleHitLocation]] | ||
[[Category:WD2 Lua]] | [[Category:WD2 Lua]] | ||
[[Category:WD2 Entity]] | [[Category:WD2 Entity]] |
Latest revision as of 20:36, 27 October 2020
Retrieves the entity that is being aimed at. This only works when the reticle is on the screen.
Syntax
GetReticleHitEntity()
- Returns (string): ID of the entity that is being aimed at