Difference between revisions of "GetPlayerIdFromPlayerIndex"
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GetPlayerIdFromPlayerIndex(playerIndex) | GetPlayerIdFromPlayerIndex(playerIndex) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | * '''playerIndex''' (number): [[Player Index|index]] | + | * '''playerIndex''' (number): Target [[Player Index|player index]] |
* '''Returns''' (number): [[PlayerId|ID]] of the specified player | * '''Returns''' (number): [[PlayerId|ID]] of the specified player | ||
== Example == | == Example == | ||
− | + | Checks whether the [[EntityId|entity ID]] of the local player is valid or not. | |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local playerCount = GetNumberOfPlayers() | local playerCount = GetNumberOfPlayers() |
Latest revision as of 19:56, 16 April 2020
Retrieves the player ID from the specified player index.
Syntax
GetPlayerIdFromPlayerIndex(playerIndex)
- playerIndex (number): Target player index
- Returns (number): ID of the specified player
Example
Checks whether the entity ID of the local player is valid or not.
local playerCount = GetNumberOfPlayers()
for i = 0, playerCount - 1 do
local playerId = GetPlayerIdFromPlayerIndex(i)
local playerNameDebug = GetPlayerNameDebug(playerId)
if playerNameDebug == "2XTheTap" then
-- do stuff
end
end