Difference between revisions of "GetEntityPosition"
From Nomad DB
Line 3: | Line 3: | ||
== Syntax == | == Syntax == | ||
<pre> | <pre> | ||
− | GetEntityPosition( | + | GetEntityPosition(entityId, component) |
</pre> | </pre> | ||
− | * [[EntityId]] | + | * '''entityID''' (string): [[EntityId|ID]] of the target entity |
− | * ''' | + | * '''component'' (number): Coordinate component to return (0 = x; 1 = y; 2 = z) |
− | * '''Returns | + | * '''Returns''' (number): position component |
== Example == | == Example == |
Revision as of 19:03, 14 April 2020
Retrieves a position from an Entity.
Syntax
GetEntityPosition(entityId, component)
- entityID (string): ID of the target entity
- 'component (number): Coordinate component to return (0 = x; 1 = y; 2 = z)
- Returns (number): position component
Example
local lplayerId = GetLocalPlayerEntityId() if lplayerId ~= GetInvalidEntityId() then local x = GetEntityPosition(lplayerId, 0) local y = GetEntityPosition(lplayerId, 0) local z = GetEntityPosition(lplayerId, 0) print("Position: ", x, y, z) end