Difference between revisions of "GetEntityPosition"
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− | Retrieves a position from an [[Entity]]. | + | {{Page_WD2}} |
+ | Retrieves a position from an [[Entity|entity]]. | ||
== Syntax == | == Syntax == | ||
<pre> | <pre> | ||
− | GetEntityPosition( | + | GetEntityPosition(entityId, component) |
</pre> | </pre> | ||
− | * [[EntityId]] | + | * '''entityID''' (string): [[EntityId|ID]] of the target entity |
− | * ''' | + | * '''component''' (number): Coordinate component to return (0 = x; 1 = y; 2 = z) |
− | * '''Returns | + | * '''Returns''' (number): position component |
== Example == | == Example == | ||
− | < | + | <syntaxhighlight lang="lua"> |
local lplayerId = GetLocalPlayerEntityId() | local lplayerId = GetLocalPlayerEntityId() | ||
if lplayerId ~= GetInvalidEntityId() then | if lplayerId ~= GetInvalidEntityId() then | ||
Line 20: | Line 21: | ||
print("Position: ", x, y, z) | print("Position: ", x, y, z) | ||
end | end | ||
− | </ | + | </syntaxhighlight > |
== Related Pages == | == Related Pages == |
Latest revision as of 20:35, 27 October 2020
Retrieves a position from an entity.
Syntax
GetEntityPosition(entityId, component)
- entityID (string): ID of the target entity
- component (number): Coordinate component to return (0 = x; 1 = y; 2 = z)
- Returns (number): position component
Example
local lplayerId = GetLocalPlayerEntityId()
if lplayerId ~= GetInvalidEntityId() then
local x = GetEntityPosition(lplayerId, 0)
local y = GetEntityPosition(lplayerId, 0)
local z = GetEntityPosition(lplayerId, 0)
print("Position: ", x, y, z)
end