Difference between revisions of "GetEntityPosition"
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Retrieves a position from an [[Entity|entity]]. | Retrieves a position from an [[Entity|entity]]. | ||
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== Example == | == Example == | ||
− | < | + | <syntaxhighlight lang="lua"> |
local lplayerId = GetLocalPlayerEntityId() | local lplayerId = GetLocalPlayerEntityId() | ||
if lplayerId ~= GetInvalidEntityId() then | if lplayerId ~= GetInvalidEntityId() then | ||
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print("Position: ", x, y, z) | print("Position: ", x, y, z) | ||
end | end | ||
− | </ | + | </syntaxhighlight > |
== Related Pages == | == Related Pages == |
Latest revision as of 20:35, 27 October 2020
Retrieves a position from an entity.
Syntax
GetEntityPosition(entityId, component)
- entityID (string): ID of the target entity
- component (number): Coordinate component to return (0 = x; 1 = y; 2 = z)
- Returns (number): position component
Example
local lplayerId = GetLocalPlayerEntityId()
if lplayerId ~= GetInvalidEntityId() then
local x = GetEntityPosition(lplayerId, 0)
local y = GetEntityPosition(lplayerId, 0)
local z = GetEntityPosition(lplayerId, 0)
print("Position: ", x, y, z)
end