Difference between revisions of "GetEntityName"
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(Created page with "This function returns the name of the specified entity. == Syntax == <pre> GetEntityName(entityId) </pre> * '''entityId''': ID of the target entity. * '''Returns''': Name of...") |
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== Syntax == | == Syntax == | ||
− | < | + | <syntaxhighlight lang="lua"> |
GetEntityName(entityId) | GetEntityName(entityId) | ||
− | </ | + | </syntaxhighlight> |
− | * '''entityId''': ID of the target entity. | + | * '''entityId''' (string): ID of the target entity. |
− | * '''Returns''': Name of the specified entity. | + | * '''Returns''' (string): Name of the specified entity. |
== Example == | == Example == | ||
− | < | + | <syntaxhighlight lang="lua"> |
local entityName = GetEntityName(GetLocalPlayerEntityId()) | local entityName = GetEntityName(GetLocalPlayerEntityId()) | ||
print(entityName) -- returns "player.MainCharacter.PawnPlayer.Aiden2" | print(entityName) -- returns "player.MainCharacter.PawnPlayer.Aiden2" | ||
− | </ | + | </syntaxhighlight> |
== Related Pages == | == Related Pages == |
Revision as of 18:57, 14 April 2020
This function returns the name of the specified entity.
Syntax
GetEntityName(entityId)
- entityId (string): ID of the target entity.
- Returns (string): Name of the specified entity.
Example
local entityName = GetEntityName(GetLocalPlayerEntityId())
print(entityName) -- returns "player.MainCharacter.PawnPlayer.Aiden2"