ForceUserOutOfCamera

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Revision as of 19:03, 16 April 2020 by Cobra (talk | contribs) (Created page with "Forces a player to exit any currently connected camera entity. == Syntax == <syntaxhighlight lang="lua"> ForceUserOutOfCamera(userEntityId) </syntaxhighlight> * ''...")
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Forces a player to exit any currently connected camera entity.

Syntax

ForceUserOutOfCamera(userEntityId)
  • userEntityId (string): Entity ID of the camera user

Example

Forces the local player to exit the currently used camera entity.

ForceUserOutOfCamera(GetLocalPlayerEntityId())

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